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{"name":"HMS Gazza","size":"gargantuan","type":"Sailing Ship","tag":"150ft x

40ft","alignment":"","hitDice":"5","armorName":"other","shieldBonus":0,"natArmorBon
us":3,"otherArmorDesc":"15","speed":"100","burrowSpeed":"0","climbSpeed":"0","flySp
eed":"0","hover":false,"swimSpeed":"0","customHP":true,"customSpeed":false,"hpText"
:"150 per section (6 total)","speedDesc":"30
ft.","strPoints":"17","dexPoints":"18","conPoints":"15","intPoints":"0","wisPoints"
:"0","chaPoints":"0","blindsight":"0","blind":false,"darkvision":"0","tremorsense":
"0","truesight":"0","telepathy":0,"cr":"13","customCr":"1 (200
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The monster can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The monster regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the monster
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the monster can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The monster can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the monster's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the monster's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the monster dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Kraken Beak","desc":"The front 2 section of the boat cannot be damaged by
conventional means from the outside, magical and non-magical. \n\nGives advantage
to your Ram attack."}],"actions":[{"name":"Demon Cannon","desc":"Ranged Weapon
Attack: +5 to hit, range 200/1600 ft.\none target. Hit:(10d10) fire damage. \nAC
18."},{"name":"20lbs `cannon","desc":"Ranged Weapon Attack: +5 to hit, range
200/800 ft.\none target. Hit:(5d10) bludgeoning damage."},{"name":"Ram","desc":"A
creature/vehicle struck must make a Dexterity saving throw with a DC equal to 10 +
the ship's Strength modifier, taking 12d10) on a failed save, or half as much
damage on a successful one.\n\nAfter you deal damage you must make a Strength
saving throw. DC = to ships AC. On a failed save you take half the damage dealt by
the ram. No damage on success. \n\nThe Galleon has advantage on all saving throws
relating to crashing when it crashes into a creature or object."}],"bonusActions":
[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":
[],"languages":
[],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":true,"separat
ionPoint":0,"damage":[]}

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