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{
// Time before you can swing the weapon again
"refire_delay" "0.75"
// Animation prefix - not sure what this is used for just yet
"anim_prefix" "anim"
"activity_attackprimary" "ACT_VM_PRIMARY_ATTACK"
"activity_attacksecondary" "ACT_VM_SECONDARY_ATTACK"
"activity_deploy" "ACT_DEPLOY_GREN"
"activity_shove" "ACT_TERROR_SHOVED_FORWARD_MELEE"
"addon_attachment" "melee"
"addon_offset" "-8 0 2"
"addon_angles" "168 -270 90"
// Sound data
// define the hit and miss sounds
SoundData
{
"melee_miss" "Melee.Miss"
"melee_hit" "Pan.ImpactFlesh"
"melee_hit_world" "Pan.ImpactWorld"
}
// How long after attacking until the weapon enters its idle animation state
"weapon_idle_time" "1.6"
// hud textures
"sprite_active" "icon_frying_pan"
}