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A Taxing Return
Multi-Spell This rule calls to the old D&D rules where every time a
At around 8th level, gift the Spelldriver feat to your play- character is restored to life, the process corrodes a fraction
ers. This will allow spellcasting classes more options to of their vitality, slowly consuming the body until it can no
aid themselves and the party at higher levels without a longer sustain life.
comparably sluggish per-round ability set, spending their Each time a character is brought back to life via a spell
solitary action on a bonus action spell. This would also or ritual, that character suffers a permanent loss of 1 point
apply to enemy spellcasters, leading to additional chaos of their Constitution ability score. This loss cannot be
and challenge. restored outside of a carefully worded wish spell. Use of
the spell true resurrection to restore a character does not
The Fading Spirit The base DC for the final resurrection check is 10,
increasing by 1 for each previous successful resurrection
This resurrection rule set is designed to add an element the character has undergone (signifying the slow erosion
of party roleplaying and narrative to the resurrection of the soul’s connection to this world). For each success-
attempt, as well as the creeping threat of permanent death ful contribution skill check, this DC is decreased by 3,
to a character. Any of the following DC modifiers are whereas each failed contribution skill check increases the
easily adjusted to fit your campaign needs. DC by 1. Upon a successful resurrection check, the play-
er’s soul (should it be willing) will be returned to the body,
Resurrection Challenge and the ritual succeeded. On a failed check, the soul does
If a character is dead, and a return from death is attempted not return and the character is lost.
by a spell or spell effect with longer than a one action cast- Only the strongest of magical incantations can bypass
ing time, a Resurrection Challenge is initiated. Up to 3 this resurrection challenge, in the form of the true res-
members of the adventuring party can offer to contribute to urrection or wish spells. These spells can also restore a
the ritual via skill checks. The DM asks them each to make character to life who was lost due to a failed resurrection
a skill check based on their form of contribution, with the ritual, should you allow it.
DC of the check adjusting to how helpful/impactful the
DM feels the contribution would be. Quick Resurrections
For example, praying to the god of the devout, fallen If a spell with a casting time of 1 action is used to attempt
character may require an Intelligence (Religion) check at to restore life (via the Revivify spell or similar effects), no
an easy to medium difficulty, where loudly demanding the contribution skill checks are allowed. The character cast-
soul of the fallen to return from the aether may require ing the spell makes a Rapid Resurrection check, rolling
a Charisma (Intimidation) check at a very hard or nearly a d20 and adding their spellcasting ability modifier. The
impossible difficulty. Advantage and disadvantage can DC is 10, increasing by 1 for each previous successful
apply here based on how perfect, or off base, the contribu- resurrection the character has undergone. On a failure,
tion offered is. the character’s soul is not lost, but the resurrection fails
and increases any future Resurrection checks’ DC by 1.
Resurrection Check No further attempts can be made to restore this character
After all contributions are completed, the DM then rolls a to life until a resurrection spell with a casting time higher
single, final Resurrection success check with no modifier. than 1 action is attempted.