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CLASS & LEVEL RACE

CHARACTER NAME
S F

BACKGROUND PLAYER NAME


EXP ALIGNMENT

____ STRENGTH ____ INTELLIGENCE H.P. MAX _____

____ DEXTERITY ____ WISDOM


DEATH
____ CONSTITUTION ____ CHARISMA SAVES
PR CURRENT TEMPORARY
OF HIT POINTS
SAVING THROWS IC ON HIT POINTS
IE TI
NC
YB IRA
ON SP
US IN

EQUIPMENT & CURRENCY SKILLS

STRENGTH
INITIATIVE __ ACROBATICS (DEX) ( ) __ MEDICINE (WIS) ( )
OSTOYAN
GP _______ __ ANIMAL HANDLING (WIS) ( ) __ NATURE (INT) ( )

SP _______
__ ARCANA (INT) ( ) __ PERCEPTION (WIS) ( )
CP _______
DEXTERITY
BURACH __ ATHLETICS (STR) ( ) __ PERFORMANCE (CHA) ( )

GP _______
ARMOR
__ DECEPTION (CHA) ( ) __ PERSUASION (CHA) ( )
SP _______

CP _______ __ HISTORY (INT) ( ) __ RELIGION (INT) ( )


CONSTITUTION
SOUTHERN
KINGDOM __ INSIGHT (WIS) ( ) __ SLEIGHT OF HAND (DEX) ( )

GP _______
__ INTIMIDATION (CHA) ( ) __ STEALTH (DEX) ( )
SP _______

CP _______ __ INVESTIGATION (INT) ( ) __ SURVIVAL (WIS) ( )


SPEED
INTELLIGENCE

FEATURES & TRAITS TOOLS, PROFICIENCIES & LANGUAGES

WISDOM
HIT DICE

NAME ATTACK BONUS DAMAGE TYPE


CHARISMA

TOTAL

PASSIVE
WISDOM
(PERCEPTION)

ATTACKS & SPELLCASTING

PERSONALITY IDEALS

BONDS FLAWS
CHARACTER NAME

CLASS & LEVEL SKIN

EYES HAIR

HEIGHT WEIGHT

CHARACTER BACKSTORY ADVANCED BACKGROUND

RANK

1.

2.

3.

4.

FACTION

TRANSFORMATION
TYPE: LEVEL: SAVE DC:

LEVEL BOON LEVEL FLAW

1 1

2 3

3 4

TREASURE
SPELL
SPELLCASTING SPELL
ATTACK
ABILITY SAVE DC
BONUS

SPELLCASTING CLASS

SANGROMANCY POOL

0 CANTRIPS
3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXTENDED

1 7
PREPARED
SPELL NAME

4
SPELLS KNOWN

5
9
CREATURE BONDED TO CREATURE SIZE

CREATURE ALIGNMENT WEIGHT CREATURE TYPE

COMPANION NAME

____________ WALK ______ STRENGTH


STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA

____________ FLY ______ DEXTERITY

____________ SWIM ______ CONSTITUTION

____________ CLIMB ______ INTELLIGENCE

____________ BURROW ______ WISDOM


DAMAGE IMMUNITIES,
SPEEDS RESISTANCES & VULNERABILITIES ______ CHARISMA
I R V I R V
SAVING THROWS
SUCCESSES BLUDGEONING PSYCHIC

FAILURES INITIATIVE
PIERCING NECTORIC

SLASHING RADIANT
ARMOR
CLASS DEATH SAVES BLIND PARALYZE
COLD LIGHTNING

CHARM PETRIFY
FIRE THUNDER

DEAFEN POISON
POISON FORCE

FRIGHTEN PRONE
ACID
HIT POINTS
GRAPPLE RESTRAIN

INCAPACITATE STUN

PASSIVE WISDOM (PERCEPTION) CONDITION IMMUNITIES


TEMPORARY HIT POINTS

_____ ACROBATICS (DEX) _____ INSIGHT (WIS)


_____ PERFORMANCE (CHA)

_____ ANIMAL HANDLING (WIS) _____ INTIMIDATION (CHA) _______________ BLINDSIGHT


_____ PERSUASION (CHA)

_____ ARCANA (INT) _____ INVESTIGATION (INT) _______________ DARKVISION


_____ RELIGION (INT)

_____ ATHLETICS (STR) _____ MEDICINE (WIS) _______________ TREMORSENSE


_____ SLEIGHT OF HAND (DEX)

_____ DECEPTION (CHA) _____ NATURE (INT) _______________ TRUESIGHT


_____ STEALTH (DEX)

_____ HISTORY (INT) _____ PERCEPTION (WIS)


_____ SURVIVAL (WIS)

SKILLS SENSES

CURRENT CARRY LOAD CARRYING CAPACITY NAME ATK BONUS DAMAGE/TYPE

ARMOR WEIGHT AC

LOAD ACTIONS TRAITS

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