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CLASS & LEVEL BACKGROUND PLAYER NAME


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þÿ þÿ
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I've a great deal of practical experience from
STRENGTH
þÿ þÿ þÿ hunting bounties, and can relate to almost any
situation.
þÿ þÿ PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Respectful
Straight Forward
þÿ PERSONALITY TRAITS

Hit Point Maximum þÿ


þÿ
Strength Ambiguity -This job's just a job, like any
DEXTERITY ●
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Dexterity
þÿ other. Nothing personal against my

þÿ þÿ
Constitution
CURRENT HIT POINTS
targets.(Neutral)
IDEALS
þÿ
Intelligence
þÿ þÿ
Wisdom Though my friends are few, I owe them my life many times over
I've found a warmth to keep the night...
● þÿ
Charisma I now have a new found reason the keep fighting even in the
CONSTITUTION SAVING THROWS
face of hopelessness
TEMPORARY HIT POINTS BONDS
þÿ


þÿ
Acrobatics (Dex) Total SUCCESSES ...and would die to keep that warmth safe.
People who talk badly about my companions tend to
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þÿ
Animal Handling (Wis) þÿ FAILURES need medical aid.
I have a revenge Bounty on my head.

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Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
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Athletics (Str)

þÿ þÿ
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
þÿ
History (Int)
þÿ þÿ
Class -
þÿ þÿ
Insight (Wis)
Grit Points (0/10) - Deeds

Intimidation (Cha)
þÿ
þÿ þÿ
WISDOM ●
Investigation (Int)
þÿ Eldritch Gunsmith
þÿ þÿ þÿ Gunfighting (Style)
Medicine (Wis)
þÿ

þÿ Nature (Int)
Catalyst Heavy Revolver:
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*To hit - +26 (18) Tj24.121994 0 Td(Crit) Defensive Cover

Perception (Wis)
þÿ *Damage - 3d10+8 Piercing
þÿ
*Range - 60/300 | 3 Reload Special Ammunition
Performance (Cha)
þÿ
*Misfire - 1

CHARISMA Persuasion (Cha)


þÿ *Special - Lv5 fireball, Blackhole Eldritch Charged Weapon
/
Religion (Int)
þÿ
Heavy Revolver of the Marksmen: Fire Back
þÿ Sleight of Hand (Dex)
þÿ *To hit - +21
*Damage - 3d10+5 Magical Piercing Shatter Strike (Wood)
Stealth (Dex)
þÿ
*Range - 60/300 | 9 Reload
þÿ
Survival (Wis)
þÿ
*Misfire - 1 Stop For Nothing (5) Tj16.337998
*Special - Unusually large cylinder

SKILLS ATTACKS & SPELLCASTING Close Call


Extra Shot (1)
þÿ PASSIVE WISDOM (PERCEPTION) Bag of Holding (Inside) Tj45.906 0 Td(Duster)
CP þÿBullets (2600) Tj39.689996 0 Td(-) Tj8.554001 0 Td(200) Tj27.243996 0 Td(each) Background -
Tinder box
Ration, Daily (8) Names, Faces, an
Languages - Common, SP
Waterskin þÿ (water)
Contacts and Forg
Rope, Hempen (50ft)
Abyssal, Flask (Family) Tj49.770006 0 Td(Brew)
Thieves EP
Tools Ear to the Ground
Infernal, Sylvan, Dwarvish Hunting Traps (2)
Tinker Tools (Bullets) Feats -
Armor - Light, Medium Dice SetGP þÿ
Weapon - Ranged, Firearms Goggles of Night Adept Shapeshifte
Superior Health (6,) Tj20.229996 0 Td(8d4) Tj27.244004 0 Td(+) Tj12.067993 0 Td(8)
Tools - Tinker's, Thieves,Supreme PP
Dice,Health (2,) þÿ 0 Td(10d4) Tj35.028 0 Td(+) Tj12.067993 0 Td(20)
Tj20.229996 Dexterous
Tent, 2-Person
Cards Bullets ()
Mask
Hat (+10) Tj32.297998 0 Td(Per,) Tj29.568 0 Td(Healthy) Tj51.351999 0 Td(Crystals)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
þÿ þÿ þÿ
AGE HEIGHT WEIGHT
þÿ
þÿ þÿ þÿ
CHARACTER NAME EYES SKIN HAIR

500000 gp NAME

Dragon Scale Mail


(14+DEX+1)
- Immunity, Poison
- Advantage, Frightful
Presence
breath Weapons of
Dragons
Mask of Vision SYMBOL

Graves Transport

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Bludgeoning - 200
Piercing - 196
Slashing - 200
Fire - 200
Cold - 200
Poison - 200
Acid - 200
Psychic - 200
Necrotic - 200
Radiant - 200
Lightning - 200
Thunder - 200
Force - 200
Head of a Medusa
- any person in a 60ft cone that is looking at the wielding the head
must make a DC20 con save or be petrified for 1 year unless
they are unconscious, dead, or turned into an animated statue
ADDITIONAL FEATURES & TRAITS

Trophies:
- Small Purple Gem Shards
- Chunk of other worldly Crystal
- Sketch of Statue w/ red orb
- Small buckler from cannon
- Fuse of bomb
- Gilded Heavy Revolver
-
Retractable Hunting Rifle/Hand Cannon - Magic ammo
Suit of armor - helm, boots, gauntlets - Shield - Sewers
Duster - stores 4 small, 1 large gun| Bonus action fire through() | +4
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast Vampiric Touch

Create Bonfire
Poison Spray
Chill Touch

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Arms of Hadar

Hellish Rebuke
4
SPELLS KNOWN

2
Shatter

Hold Person

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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