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Shinobi 1 Genin Brandon M.

CLASS & LEVEL BACKGROUND PLAYER NAME


Mizu Hozuki
Human Neutral good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH It's best to avoid a conflict I'm not
15 +3 40ft prepared for.

9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I judge people by their actions, not their
words.

-1 PERSONALITY TRAITS

Hit Point Maximum 9


-1
Strength Life is like the seasons, it constantly changes we need
DEXTERITY

9
to change with it.

5
Dexterity I want to prove I can handle myself.

17 1
Constitution
CURRENT HIT POINTS IDEALS
2
Intelligence
3 ● 2
Wisdom
I want to protect the village that
2
Charisma raised me. I would lay down my life
CONSTITUTION SAVING THROWS to protect my family.
TEMPORARY HIT POINTS BONDS

13


5
Acrobatics (Dex) Total SUCCESSES I need to stay hydrated, I
1 accidentally go into hydro form when
0
Animal Handling (Wis) 1d8 FAILURES
scared.
2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
-1
Athletics (Str)

15 ●


4

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Chakra natures; Water, Fire
PSNDagger +5 1d4
2 0
Insight (Wis)
2
Intimidation (Cha) PSNSenbon +5 1d6 Hozuki
WISDOM 2
Investigation (Int) (NOTE: This Clan requires
Shuriken +5 1d4
0
Medicine (Wis) Water Style Chakra Nature at
11
2
Nature (Int) Paper bombs DC: 13 DEX 1st level)
0 0
Perception (Wis) save. 1d8 Fire damage on fail.
2
Performance (Cha) This Clan is characterized
CHARISMA 2
Persuasion (Cha) Martial arts 1d4+5 with how in tune with water
2
Religion (Int) they are. While it offers some
14 ●
5
Sleight of Hand (Dex) advantages, it also has very

5
Stealth (Dex) serious setbacks. When you
2
0
Survival (Wis) choose this Clan at level 1,
SKILLS ATTACKS & SPELLCASTING
you gain a +1 bonus to your
DEX score. You gain access
11 PASSIVE WISDOM (PERCEPTION)
30 Shuriken (Thrown to the folowing Jutsu: (Note:
CP
30/120) You may not have access to
10 PSN Senbon all of these Jutsu at level 1)
Armor: Light Armor, Medium SP
(Thrown 30/120)
Armor Water Style: Water Arm Jutsu
EP 8 paper Bombs
Weapons: Simple Weapons, Water Gun Jutsu
Quarterstaff
Martial Weapons Torrent: Water
GP 3 Paper scrolls
Tools: Ninja Tools Transformation Jutsu
Caligraphy tools
Poisoners kit Water Style: Tsunami Strike
PP 10

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
11 4'8 90lbs
AGE HEIGHT WEIGHT
Mizu Hozuki
blue white dark brown
CHARACTER NAME EYES SKIN HAIR

Trap Set Jutsu


D Rank Jutsu NAME

Casting Time: 1 action


Range: 15 feet
Components: M (Twine or other method to
spring the trap, and two kunai knives)
Duration: Instantaneous
Cost: 1 Chakra Point
You may set a trap instantly that goes off as you
throw down two kunai knives. You may choose
from the following traps to set. You must declare
this before casting the jutsu.

Boulder Trap: Target must make a DEX save


against your jutsu save DC or take 2d6
bludgeoning damage as a rock is summoned
above them to crush them. On a failed save
they are knocked prone. SYMBOL
Binding Trap: The Target must make a STR
save against your Jutsu Save DC or be
restrained and have their movement reduced to
0 until they break free.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Water Style Puddle Camoflauge Jutsu


Mizu Hozuki was raised by C Rank Water Style Ninjutsu
his mother Kojima Hozuki Casting Time: 1 action
and his father Tanada Range: Self
Hozuki. Mizu grew up living a Components: V, S
lavish life with plenty of Duration: Up to 1 hour
attentiion and love, from an Cost: 2 Chakra points
outsiders view you could say You may turn your body into a puddle of water to hide yourself.
Mizu was spoiled. Mizu was However if you are stepped in, you will take 2d8 force damage to
taught by his dad Tanada and keep up the form, otherwise you will return to your regular body,
cared for by his mom Kojima. but you will be prone.

ADDITIONAL FEATURES & TRAITS

Hydrification Jutsu
Hidden Water style Jutsu
Casting Time: 1 Reaction
Range: Self
Components: V, S
Cost: 2 Chakra points
Duration: reaction
Cost: 2 Chakra points/12 if not hydrated
You turn your body into water protecting yourself from physical damage.

Can be chained into water puddle

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Chakra: 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 Chakra:6 6 7
EPAR
SPELL NAME
ED
PR

Escape Jutsu 1 Chakra

one Action roll sleight of hand to escape any binding


4
Substitution Jutsu 1 Chakra

on reaction roll against attack roll if successs take 0 dmg


SPELLS KNOWN

Trap set Jutsu 1 chakra point

(check allies)

Hydrification Jutsu 2 chakra

(Check Treasure)

Water puddle jutsu 2 chakra

(Check additional feats and traits.)


8

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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