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Authentic 

Relating Games 
Manual  
“Mini” Edition

Authentic Relating Games Mini-Manual by ​Authentic Revolution​ is licensed under a ​Creative


Commons Attribution-NonCommercial-ShareAlike 4.0 International License​.

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Table of Contents

What is Authentic Relating?​ .............................................................. 3

How to Use This Manual​ ……………………….…………...…………………….. 4

Key Words and Phrases​ ……………………….…………...………………………. 5

The Agreements of Authenticity ​………….…………...………………………. 7

The Games

Crowdsourced Meditation ​……………….…………………………….……... 8


Noticing​ ….………...…………….………………………….….………………………. 8
Curiosity ​………...………………………….……………………………….....………. 10
The “Google” Game​ .…………………………….…….…………………..………. 11
Hot Seat ​…………..……………………………………….….…………………...……. 12
Empathy​ ……………..………...……………………………………...…….…….…… 13
Sentence Stems​ …….……………………….…….………….……………………... 14
Anybody Else​ ...…………………………………...…………………….……………. 15

Resources

Deepening Questions ​………….…………...………………………. 16


Other Resources​ ………...……………………………………...…………..……….. 18
Acknowledgements​ ………………………………….……………………..………. 19

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What is Authentic Relating?

Authenticity​ is acting and speaking in alignment with our inner feelings, desires, and 
needs. ​Authentic Relating (AR) ​is the practice of bringing our truth into connection with 
others’, so that we can weave a more rich and truthful human experience. 
 
The ​Authentic Relating Games​ contained in this manual are an easy and fun way to 
introduce AR into daily life. They can help us experience deeper connections, boost 
empathy, see the world through others’ eyes, and understand ourselves better so that we 
can enjoy life more. 
 
By the end of a game, you may feel like you've known your partner(s) for a long time. Many 
people express entering a room full of strangers and leaving feeling like lifelong friends. 
Every game is a unique experience, whether you are playing it for the first time or the 
hundredth, because there is something new to learn about others and ourselves every time 
we enter into a new connection. 
 
From simple curiosity games, to awareness-building and group activities which can take 
individuals safely out of their comfort zone, authentic relating games have the ability to 
profoundly and positively impact how we interact and live. 
 
 
This is a “mini-edition” ​of the original manual, which contains the work of five years (and 
counting). It contains a brief sampling of exercises, with the intention to increase presence, 
connection, self-awareness, and empathy in groups around the world. The “Games” 
contained here have been extensively play-tested by communities across the world. Thank 
you to​ everyone who submitted a game!  
 
 
This “mini-edition” was edited by Megan Rose Browning and Sara Ness. The original 
manual work was compiled by Sara Ness of ​Authentic Revolution​. Any games that use 
self-referential pronouns (“I”, “me”, “we”) without attribution to a community refer to Sara 
and/or the Austin community. 

Access the full AR Games Manual here, with over 150 games and variations!

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How to Use This Manual
 
 
Pick a Game 
 
All Games will create connection. Pick your game based on what you want yourself or 
others to experience.  
 
Want to stimulate conversation? Try a ​Curiosity​ game like Hot Seat.  
 
Want to bring more slowness and embodiment to a group? Try a ​Presence ​game like 
Crowdsourced Meditation.  
 
Each game can offer a unique experience depending on the setting, people, and style of the 
facilitator.  
 
If you’re leading an Authentic Relating Games night, see the ​Creating Authentic 
Communities​ manual for suggestions on how to put together the flow of Games for a night. 
 
 
Do it Your Way 
 
There are a hundred ways to play every game.  
 
You can try different timings, more playful or more serious ways of introduction, giving 
different examples, different group sizes, different wording on the instructions, different 
sentence stems.  
 
You can call it a “Game” or an “Exercise” or a “Magic Connection Experience”.  
 
You can blindfold everybody, play in a park, or spring these on your family.  
 
Try different things and find what works for you! 
 
 
 
 
 

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Key Words and Phrases
 
You’ll see many of these mentioned throughout the manual, so here is a guide to some of 
the language we use in Authentic Relating.  
 
 
agreements  The surroundings or frame of a 
Shared understandings about how we will  statement, experience, or event. 
interact and communicate. Usually stated   
to and confirmed by all participants at the  dissonance 
start of an event where we may be  Difference, especially between aspects of 
interacting in new and/or vulnerable  someone’s expression. 
ways.  ★ “I’m noticing dissonance between 
  you saying you feel joy, and your 
alive  furrowed eyebrows and lack of 
What is most present in your awareness.  smile. Can you tell me more about 
★ “What’s alive for you right now?”  what’s happening for you?” 
   
authentic  dropped in 
Honest, forthright, real. Authenticity can  Feeling present in your own experience 
include lying, or withholding, or being  and grounded into yourself here, now. 
completely open or closed, as long as that   
is what is real in that moment.  edgy 
  Some experience that puts the person 
authentic relating (AR)  into a place of emotional discomfort, but 
A mode of communication that involve  not overwhelm. 
acknowledging and revealing one’s own  ★ “I’m attracted to you, and it feels 
feelings, thoughts, motivations, and  edgy to say that.” 
perceptions    
  empathy 
circling  Relating to, understanding, and/or 
A relational meditation practice used by  viscerally feeling someone else’s 
groups worldwide to increase empathy  experience 
and self-awareness within connection.   
Part art form, part meditation, and part  feeling 
group conversation, it is a profound way  Physical: A sensation. A somatic 
of developing presence with yourself and  experience. Emotional: An emotion. 
richer relationship with those around you.   Judgement: A common misuse of 
  language. 
context 

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★ Physical feeling: ​“My arms tingle   
and there is a sharp ache behind my  shared reality 
forehead.”  Consensus on the world we’re 
★ Emotional feeling: ​“I’m angry.” “I’m  experiencing. “I know that you know that 
a little scared and mostly excited.”  I know,” etc. Getting shared reality is core 
★ Judgement: ​“I feel like you’re not  to Authentic Relating practice. 
telling the truth right now.”   ★ “Do we have shared reality that 
  “clean” means all the dishes are put 
getting someone's world  away?” 
Taking the time to understand and/or   
embody someone else’s perspective on  subjective 
reality.  Individual, focused within the self. Often 
★ “Once I got her world around the  refers to my personal truth and/or view 
conflict, I could understand why she  of reality, which may or may not be true 
was so angry with me!”  for others. 
   
integral  The Austin Love Juggernaut 
A developmental theory about individual  The Austin Authentic Relating community 
and collective human evolution, often   
used in association with Circling and  triggered  
Authentic Relating. Developed by  Experiencing emotional intensity, usually 
philosopher Ken Wilber as a synthesis of  negative/uncomfortable emotions (anger, 
psychological, philosophical, and religious  pain, sadness, etc). 
theories across many cultures and  ★ I’m really triggered by what you just 
modalities.  said. It reminds me of feeling left 
  out of games when I was little. 
owning your experience   
Taking full responsibility (ownership) for  twiddle / twinkle fingers 
the somatic/sensory, emotional, and  Silently waving fingers to show “Me too.” 
logical context that is present for one’s  This is American Sign Language sign for 
self. Using language that indicates it is  applause, here used to show agreement 
understood that the locus of experience  or resonance with what is going on or 
is inside of the self (owner), not outside of  being said. 
the self.  

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The Agreements

1)​ Respect Yourself​ ​- You are your main priority. If you have bodily or emotional needs 
that are keeping you from ​being fully involved in the Games, please take care of those first. 
You are welcome to sit out of one or all of the Games. You can change your mind at any 
time. The more you take responsibility for yourself, the more freedom you and others have 
to play without worrying about others’ unspoken needs! 
 
 
2) ​Lean Into Your Edge​ ​- Authentic Relating Games are meant to take us places that we 
don't often go in everyday conversation. You may experience fear, anger, joy, desire, 
cuddliness, or other emotions, perhaps more strongly than you have before! These games 
are an invitation to lean into the edge of discomfort that comes with true authenticity, in a 
space that's kept safe for vulnerability . . . as long as you do so while still respecting 
yourself. Find your own edge, and lean into new ways of sharing and being together. 
 
 
3) ​Stay Present​ ​- Remain aware of your own sensations, emotions, and needs during the 
games. Notice where your attention is. If it wanders away from yourself or your partner, 
gently bring your awareness back into connection. The more conscious you are of yourself, 
the more you will get out of this work. 
 
 
4) ​Confidentiality By Request​​ - If you feel you’ve shared something you would like to 
remain private, ask for confidentiality from those you’ve shared it with. This is always an 
option before, during, or after speaking. We use confidentiality by request - rather than 
blanket confidentiality - because it allows us to practice asking for what we need, and 
because vulnerable sharing can happen inside or outside of an explicit Games container 
and it’s easier to remember a specific request than everything shared within an event. 
 
 
5) ​Check Your Assumptions​ ​- We all have different ideas of what is "normal" in terms of 
touch, sharing, and other physical or emotional intimacy. Before you reach for any 
un-invited touch, ask personal questions, or make requests outside of the instructions 
given in a game, please check in with your partner to see if this is something they would 
like to receive. You can also check assumptions you have about how somebody seems - if 
they seem distant, angry, confused, joyful, etc., checking in can help align perception with 
reality, so that you can relate with a person rather than your story of who they are. 

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Presence games

 
Crowdsourced Meditation 
Any number of people 
Time: 3-10 minutes 
 
Intention:​ To create presence, connection, and relaxation within a group of any size. 
 
Directions:​ ​Everybody closes their eyes. Any person can speak an experience he or she is 
having in the moment, which may then draw others’ awareness to that own part of their 
own experience. For example:  
 
➢ “I feel my breath in my chest.”  
➢ “I notice an ache in my head.”  
➢ “I feel nervous.”  
➢ “I’m thinking about what I have to do after this.”  
 
The group can continue until whoever started the meditation feels complete, then 
everyone opens their eyes. Optionally, talk about the experience afterwards to help 
connect the group even more. 
 
This game is a beautiful way to combine individual presence with group involvement. 

Noticing 
Played in pairs 
Time: 5-30 min 
 
Intention:​ ​To connect and create presence between people. To deepen relationship and 
clear discomfort by speaking it. 
 

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Directions: ​Pair up with another person - a stranger or someone you know well; anyone 
will work. Choose who will go first. You will be “A” and your partner will be “B”. 
 
A begins: “Sitting/standing here with you, I notice . . .” identifying something in their 
experience of the moment. This could be a physical sensation, feeling, thought (explained 
in one sentence maximum), or perception of the other person. Perceptions should be 
visibly noticeable - “I notice your voice got softer,” not “I notice you’re nervous”. ​Any 
noticing you say that could be argued with is not welcome in this game.  
 
B responds, “Hearing that, I notice . . . [an ache in my chest, a feeling of curiosity, that I’m 
thinking about how to seem cool, your smile, etc.] 
 
Go back and forth: “Hearing that, I notice . . . Hearing that, I notice . . .” for 2-5 minutes.  
 
Each noticing can be connected to the one before, or totally new. The point is to stay in the 
moment with what you notice, whether or not it has anything to do with the other person’s 
share, and stay aware of both yourself and the connection with other. 
 
“Noticing” is the granddaddy of them all - the best way I know of to draw people into a 
conversation about connection rather than content, and a perfect game for any situation, 
including social events, bars, and parties. 
 
Variations:  
 
Feelings, “Because”: ​“Being with you, I feel...because…” Give a single-sentence 
“headline” for the cause (or causes) behind your feeling.  
 
Notice and Imagine:​ “Being with you, I notice [something directly observable 
about the other], and I imagine…” Optional: Check in: “Is that true?” and let 
your partner share what’s more true for him/her in the moment. 
 
Curious Noticing: ​Partner A has 2-3 minutes to speak curiosities they have 
about partner B. Switch. This can also be played as an exchange, with A: “I’m 
curious about…” and B: “Hearing that, I’m curious about…” 
 
Noticing Appreciation: ​Go back and forth saying “Being with you, I 
appreciate…” and “Hearing that, I appreciate…” 

Improv Game

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Curiosity Games

 
 
Curiosity 
Played in pairs 
Time: 25 min 
 
Intention:​ ​To enjoy talking about ourselves freely, and learning new things about others. 
 
Directions: ​Pair up, either at random or by choosing a partner about whom you are 
curious. Designate an A and a B.   
 
As have 5 minutes to ask B whatever you want, provided that you feel really, genuinely 
curious to know the answer. Bs can decline to respond if you don’t feel comfortable giving 
an answer to any question. Since Bs can always decline, As, feel free to ask questions you 
actually want to know the answer to, even if they push your comfort zone to ask. 
 
After 5 minutes, Bs give A a minute of feedback on how they felt about the questions. Was 
anything you wish you had been asked? Is there anything that really struck you?   
 
Then, A resumes questioning for 3 more minutes.   
 
At the end of the time, A gives a “gift” to B of three sentence stems:  
 
➢ “My first impression of you was. . .” (Any first impression - the first time you met, 
the first time you saw them tonight.) 
➢ “I felt you the most when . . .” 
➢ “What I really get about you is . . .”   
○ (​Optional: B ​ responds with “What I WANT you to get about me is…”).   
➢ Optional:​ “The adventure I’d like to go on with you is…” 
 
Switch roles and play again!

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The “Google” Game 
Setup: 2-10 people 
Time: 10-20 min 
 
Intention:​ Spark effortless curiosity, and discover topics we’d never have thought to ask 
about. 
 
Directions:​ This game can be played in pairs or in a group of up to 10 people. Take turns 
"Googling" each other for a few minutes each, using a search term of your choice.  
"Jen, if I were to Google you and puppies, what would I find?"  
Jen gives a result from her memory banks - maybe a story that feels relevant, or just her 
feelings about puppies. “You’d find the puppy I had when I was 7. He was so sweet, but he 
peed all over the carpet!” 
 
Search terms can be anything you want: 
 
➢ Emotions (happiness, loneliness, boredom, shame, etc.) 
➢ Things (money, chairs, bugs) 
➢ Experiences (skydiving, falling in love, failing a class, motherhood) 
➢ Places (countries, rooms, common or uncommon locations) 
➢ Moments in time (childhood, marriage, 17 years old) 
➢ Topics (politics, science, religion) 
➢ People (family, partnership, enemies) 
➢ ….or anything else you can think of! 
 
Don’t answer as if this were a real informational inquiry: “Puppies are a kind of fuzzy animal 
that some people keep for fun, until they grow up and become not puppies and then you 
have dogs.” The Google is a search into the answerer's personal memory and associations.  
 
Tell each story in a few sentences. Then, the first person can keep Googling the second for 
a couple more questions, or the person Googled can choose the next person to “search.” 
 
There is no limit to how many times you can play this game, and always find out something 
new. Since people are associative, we don’t know which stories we have until we’re 
reminded of a term that brings the memory up. I’ve played this with friends and family I’ve 
known my whole life, and been amazed at what I learned! 
 
 

 
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Hot Seat 
3-7 people 
Time: 15-50 min 
 
Intention​: Get to know one person in a group through the attention of all. 
 
Directions:​ Designate a chair as the “hot seat.” One person (the “focus”) is chosen or 
volunteers to sit on the hot seat. He, she, or ze picks a desired level of intensity for 
questions: mild, medium, or spicy. Regardless of the intensity level, the focus is welcome to 
decline answering any question if they don’t feel comfortable doing so, or just aren’t 
interested in that topic! 
 
Mild questions are unlikely to bring up difficult topics or emotions. Examples might be: 
 
➢ What brings you the most happiness? 
➢ What’s your idea of a perfect day? 
➢ Who in your life would you like to spend more time with? 
 
Medium questions prompt more vulnerability or deeper thought. Examples: 
 
➢ How do you feel in this group of people? 
➢ When’s the last time you felt lonely? Why? 
➢ What’s one thing you’d like to change about yourself? 
 
Spicy questions are anything goes.  
 
➢ Who in this group are you least comfortable with? Why? 
➢ When’s the last time you had sex? 
➢ How do you feel about your parents’ relationship? 
➢ Do you ever abuse your power? 
 
Anybody in the group can ask a question at any time. If the person who asked a question 
feels complete with the answer, at any time, they can say “Thank you”, which is a signal for 
the person on the hot seat to STOP TALKING - even mid-sentence. This ensures that the 
focus doesn’t ramble, and helps keep the heat up.  
 
Give about 4-10 minutes per person, and aim to end either when the time is up when you 
feel the high note has been hit. If you want, you can end with group shares of “What I get 
about you is…” and/or “I felt you the most when…” to help ground the experience. The 
focus chooses who goes next!

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Empathy Games

Empathy 
Played in pairs 
Time: 15 min 
 
Intention​: To think things through, clear conflict, create connection, and have you feel 
deeply heard and seen - within 5 minutes! 
 
Directions:​ ​Choose someone to play with. Take a few seconds before you play to drop in 
with this person: make eye contact, share a sentence or two about how you are, find a 
comfortable way to sit. Decide who’s going to talk first. This will be A. A has 2 minutes to 
share something that’s on his/her/zer heart. This can be an issue you’re working with, a 
relationship you’re pondering, an experience you had, or anything in between. 
 
B has 1 min to share exactly what h/s/z heard, or at least the main points that stuck with 
you. Use A’s same words, and don’t add any interpretation or extra details of your own. This 
can be difficult, but it’s a great skill to practice! Often the most powerful part of this game 
is A simply hearing their own words reflected back. 
 
A then reiterates, adds, or clarifies the share for 2 minutes.   
 
For a last 2 minutes, B shares what h/s/z felt listening to the whole process, and/or what 
h/s/z gets about A now (“I imagine that you [want, value, are]....” Then you can take a few 
minutes to debrief what that was like, and anything you didn’t get to say. 
 
This game is adapted directly from Marshall Rosenberg’s Nonviolent Communication work. 
The best thing about it is that it doesn’t have to be a “game” - once you get used to 
reflecting, sharing emotional impact, and imagining what is true for the other person, these 
can become incredibly powerful tools for communication.

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GamTruth Games

Social Stems 
Setup: 3-12 people 
Time: 10-30 min 
 
Intention​: Create more interesting conversations. 
 
Directions:​ ​Pick a Sentence Stem or question to ask the group. Each person answers, if 
they’re willing to do so, going clockwise in a circle. You answer your own question last. If 
you don’t know each other well, say your name before answering the question. Then 
another person can suggest a question or stem!  
 
A sentence stem is a sentence to complete, for example: 
 
➢ My relationship with my parents is… 
➢ If I were any superhero, I would be...because… 
➢ If I were a banana, how you would peel me today is... 
 
Any question can generally be framed as a sentence stem, and vice versa. Stems are 
sometimes easier to complete than open-ended questions. 
 
A list of good questions is included at the end of this document. You can also consult 
Sentence Stems​ (compiled by James Love) for a list of other possibilities. Feel free to add 
your own Stems or questions to the list! 
 
If someone doesn’t want to answer a question, let them pass, and check in with them at the 
end of the round to see if they’d like to answer before you move on. 
 
This is my favorite game to break out in groups of people, especially if I’m bored with a 
conversation or want everybody to interact. I love using it at parties and family events. 
 

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Anybody Else 
Any number of people 
Time: 10-20 min 
 
Directions: 
Set chairs in a circle, with one less chair than the number of people present. Everybody sits 
down. The displaced person stands in the center and says something that is true for him or 
her - for example, “I’m left handed,” “I feel uncomfortable about my height,” “I’m attracted 
to at least one person in this room” - and then asks, “anybody else?” Anybody who has the 
same experience or attribute stands up.  
 
Look around to see who is standing with you. Then the person in the center says, “Go!” and 
everybody rushes across the circle to a new chair. Try not to hurt yourself, the furniture, or 
anyone else in the process. You cannot sit back in the chair from which you stood up, or in 
the chair on either side of that one - no standing up and sitting right back down! Whoever 
is left in the center offers the next truth. 
 
Play for 10-20 minutes or until the energy starts to flag. We’ve played this for at least an 
hour before. If the person in the center is stuck for what to say, you can ask them 
questions, like “what is something unique about you?” or “what’s something you’d be scared 
for us to know?” 
 
If you don’t have chairs, you can play this standing in a circle, and use the honor system to 
decide who was last to find a new place. If you are playing with the mobility impaired or 
want a more intense experience, have participants stand up and/or raise a hand. Don’t 
change places, just look around until you’ve witnessed everyone. Then the next person can 
self-select to share. 
 
This game originally comes from Authentic World, with variations by the Austin Love 
Juggernaut. It can be very playful or very deep, depending on how you context the game 
and what examples you give. Your shares set the depth for everyone else. 
 
Variation: 
 
“Nobody Else”: ​Try to share something which you think will be true for only 
you: an experience or attribute that you consider rare or unique (with the 
rule that you can’t share a long story particular to your life - just one fact). If 
nobody stands up, the person in the middle gets to pick who goes next. This 
variation often has surprising results. Try it and see what happens! 
 
 

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Deepening Questions
 

Best 
What was the best part of your day so far? 
What would a perfect day be like for you? 
What have you learned this week that you found interesting? 
What are you passionate about?  
What are you obsessed with right now? 
What is most real for you these days? 
What's the best thing going on in your life right now?  
What’s something missing in your life right now? 
What do you want more than anything? 
What have been the 3 most valuable lessons of your life, and what experiences instigated 
those lessons for you? 
What is the biggest thing you’ve overcome? 
Where & when do you get your best ideas? 
What makes you feel alive? 
What's something you really value and appreciate about yourself (that you wish others 
appreciated more often)? 
What's something about yourself that you don't normally tell people you've just met? 
How would your friends describe you? 

Relational 
Why do you think we have met? 
What are three things that you and I have in common? 
What are you struggling with lately? 
How do you sense I can support you most? 
What’s something you really want me to know about you? Why? 
What do you really want to know about me? 
What’s something you’re afraid to share with me? Why? 
What do you think I think about you? 
The elephant in the room is... 

More 
Is there something you’ve dreamed of doing for a long time? 
If you could wake up tomorrow having gained one new quality or ability, what would it be? 
What do you value most in a friendship? 

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What is one of your favorite memories? 
What is one of your earliest memories? 
What activity in your life makes you the most nervous? 
If you could do over one year of your life, which year would it be? 
Do you have a morning ritual? 
If social media didn’t exist, how would your life be different? 
What’s your relationship to anger? 
What’s your relationship to spirituality? 
What’s your favorite part of your body? Why? 
What are you really fucking good at? 
What is the number one reason that you think people want to hang out with you? 
What is one way you like to be appreciated? 
What helps you feel most fully in your swagger? 
What is your most urgent priority for the rest of the year? 
Who is the last person that deeply disappointed you? (What happened?) 
Would you consider yourself an introvert, extrovert, or ambivert? 
Would you like to write a book? (About what?) 
Tell me about a friend from your past that you wish was still in your life. 
What do you think happens after we die? 
If your exes all got together and decided to psychoanalyze you, what do you think they’d 
say? 
 
 

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Other Resources 
 
Authentic Revolution and Authentic World 
How we communicate shapes our world. Whether it’s with friends, partners, or coffeeshop 
strangers, our lives are a weave of the interactions we facilitate. Authentic Revolution is 
behind the heart of this manual, spreading AR by building leaders and communities. 
Read more about Authentic Revolution... 
 
Authentic World is an online community for those who feel a longing for deeper 
connection. You can continue your journey every day with live, interactive video events. 
Read more about Authentic World… 
 
Authentic Relating Aftercare 
This document was created to help participants integrate any Authentic Relating or 
Circling event. It defines common terms, explains core values, and troubleshoots situations 
like the “vulnerability hangover” and what to do if you get authentic and it isn’t received 
well. ​This document is licensed under creative commons, meaning that you are welcome to 
download it and share after any event, as long as you do so with attribution. Comments on the 
doc are welcome as well! 
Get your aftercare here…. 
 
 
Similar to AR: 
 
Liberating Structures 
Liberating Structures make it easy for ​leaders​ of all levels to create conditions for people to 
work at the top of their intelligence and creativity. In this environment, people thrive and 
enjoy their work. It is also the path to top performance. 
Read more about Liberating Structures... 
 
Nonviolent Communication 
With NVC we learn to hear our own deeper needs and those of others. Through its 
emphasis on deep listening—to ourselves as well as others—NVC helps us discover the 
depth of our own compassion. This language reveals the awareness that all human beings 
are only trying to honor universal values and needs, every minute, every day. 
Read more about NVC feelings… 
Read more about NVC needs…

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Acknowledgements
The Authentic Relating Games Manual is the work of six years (and counting). It contains a 
multitude of exercises, with the intention to increase presence, connection, 
self-awareness, and empathy in groups around the world. The “Games” contained here 
have been extensively play-tested. If you have contributions or variations as you try them 
out in your own community, please email ​sara@authrev.com​. 
 
Communities and individuals that have contributed to this 
mini-manual: 
 
Sara Ness​, Sarah Brumbelow, Mark Boughton, Megan Browning, Brave Legend Pietri, James 
Love (​The Austin Love Juggernaut​) 
Jordan Myska Allen​ (​Circling Europe​) 
Decker Cunov and Bryan Bayer (​Authentic World​) 
Guy Sengstock​ (​The Circling Institute​) 
Michael Porcelli (​The Integral Center​) 
Amy Silverman (​The Connection Movement NY​)
 
Thank you all for your hard work, and your generosity in sharing 
these games! 
 

The full manual, with many more Games and contributors, is available at
https://www.authrev.com/ar_resources/ 

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