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Mobile Design For The Elderly Users
Mobile Design For The Elderly Users
Vision
Simple guidelines for accommodating age-related visual impairments will increase perceptibility
for people of any age with a range of sensory activity. Designers should consider the following
guidelines:
• Higher illumination without glare can be achieved with more numerous low intensity
sources or with diffuse rather than direct sources of light (recessed lighting, sheer curtains,
lampshades). The illumination of mobile surfaces should be 100 cd/m2 reflected light. To
minimize glare, matte rather than glossy surfaces should be used for reading materials and
in the physical environment (Farage et al, 2012).
• High contrast (50:1) on-screen facilitates legibility. Color choices in the long-wavelength
end of the spectrum are preferred. If short wavelengths are used, large contrast steps will
be required to facilitate perceptibility. Shades of any color used to convey information must
be clearly distinct from the background (Farage et al, 2012).
• Simplicity of visual presentation is key: Designers should strive hard to minimize visual
clutter. Important information should be large, conspicuous, uncrowded, and in the central
visual field. Uppercase is useful to highlight key material but is tiring to the reader when
used in long blocks of text (Farage et al, 2012).
• Distracting visual stimuli (such as elaborate backgrounds, flashing lights, rapid motion, or
flickering) should be avoided unless used judiciously to signal a specific, needed action.
• Provide text alternatives for non-text content: Supplement images and videos with text
(Farage et al, 2012).
Audition
• Ensure that audio output is audible: Designers should design mobile apps that avoid high-
frequency sounds, ensure that sounds are loud long in duration (Farage et al, 2012).
• To aid auditory perception and recognition by older adults, sound signals of at least 60 dB
should reach the ear (conversational speech is 50 dB). A high “signal-to-noise” ratio is
necessary: the intended sound or message should be at a high enough volume with
background noise kept to a minimum. Volumes should be adjustable (Farage et al, 2012).
• An auditory signal can be reinforced by redundant cueing through another sensory channel
(e.g. a telephone ring accompanied by vibration; a buzzer alarm accompanied by a flashing
light). If different sound cues must be used to convey information, these should be from
different parts of the sound spectrum and be distinctly spaced in time. Altering the location
from which sound is emitted can also help to distinguish various sound cues (Farage et al,
2012).
Cognition
• Visual information should be spare and uncluttered. Designers must highlight relevant
information and minimize irrelevant and potentially distracting information. This is
critical, for example, in prescription medication labeling and in mobile interface design
(Czaja et al., 2019).
• Pictorial icons in particular should be tested with older audiences to ensure that they convey
what is intended. Readability statistics should be performed on written text to be sure it is
not overwhelming (Czaja et al., 2019).
• The presentation format (whether textual, pictorial, or auditory) should be simple and
intuitive to minimize the possibility of misinterpretation. For example, medical apps
medication usage instructions (dosage, side-effects) and warning labels should be
formatted consistently, and specific types of information placed in a predictable location
(Czaja et al., 2019).
• Procedures should consist of simple, discrete steps consistent with established practices.
Performing a sequence of several steps to achieve a single outcome or requiring the
processing of multiple pieces of data to draw a conclusion, is unnecessarily complex to the
older person. Mobile app navigation can be particularly challenging without prompts that
show where one is or what has been done at the particular point in the process for example,
booking flights (Czaja et al., 2019).
• Use vocabulary familiar to your audience: Group, order, and label content in ways that are
meaningful to users and avoid technical jargon.
• Don’t assume the user has a correct mental model of the device or mobile app: Design a
simple, clear conceptual model. Match users’ mental model of navigation space (Czaja et
al., 2019).
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Conclusion
Designing for older adults should include mechanisms to successfully engage these older users
with applications in a meaningful and satisfying manner. The goal of this paper was to aggregate
research and translate it into guidelines for designers designing mobile applications for older
adults. We started this paper by demonstrating research that shows that older adults do use new
technologies including mobile smart phones. We highlighted the fact that good design for old
adults is good design for everyone. However to achieve this, designers must firstly understand the
user population. Research shows us that there are normative age-related changes that designers
must keep in mind while design mobile applications. Secondly designers should involve the target
audience as participants during user research. Thirdly designers must follow an iterative design
process to test protypes with representative user (older adults), doing representative tasks for the
defined context (Czaja et al., 2019). In conclusion its important to emphasize that older adults want
to maintain their independence and can be at risk of social isolation, health concerns, and limited
technology access, so it is very important that we help them become, or remain, digitally engaged.
And since digital technology is becoming more necessary to function in today’s world, we need to
design mobile applications, and devices that are usable by people of all ages and abilities (Johnson
& Finn, 2017). As designers we need to counter myths with convincing arguments, and scientific
evidence as demonstrated in this paper. We must strive to educate the members of our cross
functional teams and other businesses, non-profits, and government sectors about the on-going
need to design age-sensitive mobile user interfaces and the value that these organizations can
derive from doing so.
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