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Web Enhancement

Tin Man Prestige Class


Credits
Designer – Ryan Costello, Jr.
Publisher – Robert W. Thomson
Logo Design - Kristen M. Collins
Interior Artist - Juan Diego Dianderas
Editing and Layout – Connie J. Thomson

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Strategists and Tacticians
Web Enhancement
Tin Man Prestige Class

A 
s widespread and sought-after as magic can Class Features
be, there are those who feel mortals lose that All of the following are class features of the tin man.
which separates them from magical beasts Weapon and Armor Proficiency: Tin men are
when they dabble in it. Oft-cited examples of the proficient with all simple and martial weapons, with all
negative consequences of mixing blood and magic are types of armor (heavy, medium, and light), and with
adventurers with numerous magic prosthetics. Called shields (except tower shields).
Tin Men regardless of gender or the nature of their Damage Reduction (Ex): Most adventurers
prosthetics, these reconstructed mortals are said to be pretend they can shrug off the nicks and scratches
charmed by their own limbs. Prosthetics are controlled from near misses, but enough can eventually take them
by tapping a mortal mind with magic similar to that down. Tin men have no feeling in their prosthetics; to a
which animates clockworks and constructs. Tap too tin man a near miss is a miss. Tin men gain DR/- equal
often and the magic can start to flow in both directions. to the number of prosthetics they have.
Whether through magical influence or an adaptation Reconstructed Immune System (Ex): With
to their new circumstances, over time Tin Men develop fewer limbs to keep healthy and germ free, a tin man’s
similarities to mindless automatons. They shrug off immune system becomes more efficient and focused. At
painful blows. They build up new immunities. They 2nd level, a tin man gains a bonus against any effect
continue to move when asleep, unconscious, or dying. that requires a Fortitude save (unless the effect also
Despite being victims of circumstance, Tin Men works on objects, or is harmless) equal to ½ his class
are not given sympathy from the public at large. The level.
clanking of their steps, the clicks as they move, the Construct Empathy (Ex): At 3rd level, a tin man
scrapping sounds they make manipulating common can influence creatures of the construct type with mind-
objects all remind others of their own fragility. Many affecting effects and Charisma-based skill checks.
see only the metal and clay parts and the magic forgery, Repair Broken Prosthetics (Sp): The party
neglecting the mortal heart and mind. healer cannot help with everything a tin man needs. At
Role: Warriors make up the majority of Tin Men. 4th level, a tin man can cast make whole as a spell-like
Their front line lifestyles lead to more lost limbs and ability 1/day to repair his own broken prosthetics.
they benefit the most from construct-like abilities. Contingency (Su): The subconscious mind issues
Enchanters very rarely study their own prosthetic limbs commands to the body faster than the conscious mind
to gain a better understanding of and influence over can process. At 5th level, a tin man reduced to negative
creatures of the construct type. hit points can still make 1 move action each round for
Hit Die: d10. a number of rounds equal to his class level, or until he
dies.
Requirements Repair Broken Equipment (Sp): At 6th level, a
To qualify to become a tin man, a character must fulfill tin man gains an additional daily use of his make whole
all the following criteria. spell-like ability. He can target any equipment with this
Base Attack Bonus:+5. spell-like ability, not just his own prosthetics.
Special: The character must have at least three Deconstructed Mind (Su): Once a tin man gains
prosthetic limbs, at least one of which must be a magical greater influence over the movement of his prosthetics,
prosthetic. their magic begins to have greater influence over him. At
7th level a tin man becomes immune to mind-affecting
effects as a creature of the construct type.
Class Skills
Shielding Limbs (Ex): In desperate times, a
The tin man’s class skills are Climb (Str), Craft (Int),
prosthetic limb can act as the thickest defense against
Intimidate (Cha), Knowledge (engineering) (Int), and
an incoming attack. At 8th level, a tin man can gain a
Profession (Wis).
shield bonus to AC equal his class level as an immediate
Skill Points at Each Level: 2 + Int modifier.
action a number of times per day equal to the number of

2
TABLE 1: TIN MAN
Base Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +1 +1 +0 +1 Damage Reduction
2nd +2 +1 +1 +1 Reconstructed immune system
3rd +3 +2 +1 +2 Construct empathy
4th +4 +2 +1 +2 Repair broken prosthetics
5th +5 +3 +2 +3 Contingency
6th +6 +3 +2 +3 Repair broken equipment
7th +7 +4 +2 +4 Deconstructed mind
8th +8 +4 +3 +4 Shielding limbs
9th +9 +5 +3 +5 Programmed response
10th +10 +5 +3 +5 Deconstructed heart

prosthetics he possesses. Whenever he uses this ability,


one of his prosthetics (his choice) gains the broken
condition.
Programmed Response (Su): Prosthetic limbs
can react more quickly to instructions than mortal
limbs. At 9th level, when the tin man readies an
action in combat, his action occurs the next time
the conditions he specified are met before the
end of combat rather than any time before
his next action.
Deconstructed Heart (Su):
There is some truth to what the fear
mongers spread; a tin man can
be so affected by the magic
inherent in his prosthetics,
he loses his heart. At 10th
level, a tin man becomes
immune to death effects,
disease, paralysis, poison,
sleep, and stun effects, as
a creature of the construct
type.

3
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