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Mindless Rage

Path of the Berserker Beginning at 6th level, you can't be charmed or frightened
For some barbarians, rage is a means to an end – that end while raging. If you are charmed or frightened when you
being violence. The Path of the Berserker is a path of enter your rage, the effect is suspended for the duration of
untrammeled fury, slick with blood. As you enter the the rage.
berserker's rage, you thrill in the chaos of battle, heedless of
your own health or well-being. Intimidating Presence
Beginning at 10th level, you can exude a menacing presence.
Path of the Berserker Features As an action, you force each creature of your choice that you
Barbarian Level Feature can see within 30 feet of you to make a Wisdom saving throw
3rd Frenzy, Tireless
(DC equal to 8 + your proficiency bonus + your Charisma
modifier). On a failed save, a creature becomes frightened of
6th Mindless Rage you for 1 minute. The frightened creature can repeat this
10th Intimidating Presence saving throw at the end of each of its turns, ending the effect
on itself on a success.
14th Retaliation If the creature succeeds on its saving throw, you can't use
this feature on that creature again for 24 hours.
Frenzy
Starting when you choose this path at 3rd level, you can go Retaliation
into a frenzy when you rage. If you do so, for the duration of Starting at 14th level, when you take damage from a creature
your rage you can make a single melee weapon attack as a that is within 5 feet of you, you can use your reaction to make
bonus action on each of your turns after this one. When your a melee weapon attack against that creature.
rage ends, you suffer one level of exhaustion.
Tireless
At 3rd level, your body becomes used to harsh conditions. You
don’t suffer the effects of extreme cold or extreme heat, as
described in the Dungeon Master's Guide.
In addition, whenever you finish a short rest, your
exhaustion level, if any, is decreased by 1.

CLASSES | BARBARIAN 1

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