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Interceptors — main duty is fighting other fighters, catching fast frigates and sometimes some point defence.

Talon — cheap and fragile, with Wasp — also fragile, but slightly Spark — all around the best and
relatively decent firepower. Chews more expensive, is better at also the hardest to get interceptor,
up frigates good. handling PD duty and other the only one to get shields.
Damage: main gun is frag, fighters. Damage: all EN.
missiles are HE. Damage: mines deal frag, EN
otherwise.

Heavy Fighters — these are supposed to attack bigger ships.


Broadsword — pair with bombers Warthog — something of a Lux — a fighter that’s a mix
to ensure reliable delivery through bomber alternative, hangs around between the Broadsword and the
breaking shields and screening shooting mortars and providing Warthog. Decent against all
with flares. Can last for some time. some flare screen. Tougher than defences, sports flares and
Damage: all KE. Broadsword, but still no shields. shields for high survivability.
Damage: all HE. Damage: all EN.

Gladius — halfway between an Thunder — a pursuit fighter, the Claw — when mixed with some
interceptor and a fighter, can catch fastest in the game and focused other fighters they provide reliable
up to most ships and prepare on hitting ships from unexpected disabling power. Shielded.
them for slower fighters. angles and disabling their engines Damage: little EN with lots of EMP
Damage: mainly KE, some EN. Damage: KE, EMP, a little HE.

Support Fighters — fighters that stay near other ships and provide supplementary firepower.
Mining pod — very cheap and less fighter, more Xyphos — potent support figher, roams near the
flying piece of armour with a laser pointer and a escorted ship and provides some ion beam fire
quick replacement time. support and burst laser point defence. Shielded.
Damage: EN. Damage: mainly EMP, some EN.

Bombers — deliver their payload, then go back for a reload. Damage is all HE, save for Longbows.
Piranha — cheap, hard to use bomber with a high Khopesh — a decent cheap bomber, which shoots
chance of friendly fire. Reliable only against annihilator rockets. Provides a lot of targets, making
immobile targets. it hard to shoot down by some PD.
Payload: decent damage, many bombs, unguided. Payload: small damage, many missiles, unguided.

Perdition — a bit more expensive and reliable than Cobra — needs flares or other targets to cover for
the Khopesh. Total payload is smaller, but gets the lone Reaper it carries, but hurts like hell if it
through the armour much better. connects. Shielded.
Payload: big damage, few torpedoes, unguided. Payload: huge damage, single torpedo, unguided.

Longbow — the only kinetic bomber in the set, which Flash — functions similarly to the Piranha, but due to
makes it a decent alternative to the Broadsword. Has the proximity fuse it’s easier to use and can be used
shields and burst lasers. as an area denial tool or accidental fighter sweeper.
Payload: big kinetic and EMP damage, few missiles, Shielded.
guided. Payload: decent damage, many bombs, unguided.

Dagger — expensive, all around good bomber, is Trident — something of a Dagger clone, with smaller
shielded and its missiles have good enough tracking wing size, but each fighter carrying two torpedoes
to hit frigates, if they have to. Shielded. and being much tougher, especially the shields.
Payload: big damage, some torpedoes, guided. Payload: big damage, some torpedoes, guided.
KE = kinetic, good against shields
HE = high explosive, good against armour
EN = energy, no strengths and no weaknesses
Frag = fragmentation, only good against hull.

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