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This tutorial will show you how to setup and arrange dominoes in different formations using XGen. We will
use one of the preset expressions to drive the Twist attribute and by doing so create some interesting
patterns. If you follow this tutorial, you can avoid all of the toil and backache that would go into arranging
the dominoes individually and marvel at how much easier it is doing it this way.
This video demonstrates IPR rendering of an XGen scene containing domino primitive archives. An
animation of the domino sequence can be found here.
It is important that you save the domino file to disk, otherwise when you try to export it, XGen will
show the following error:
Rename the Archive Name to domino and choose where you want to save the archive file.
We now need a surface to apply our XGen domino archive. Create a polygon plane and increase its
Subdivisions Width and Subdivisions Height to 10. We will use this plane to assign the XGen
description.
Select the polygon plane and go to Generate> Create Description... This will open up the Create
XGen Description below. Choose Custom Geometry/Archives (use for any model you have
created). Leave the other settings at their defaults and click Create.
It is good practice to lower the Percent value in the Preview/Output tab before continuing. If the
Percent value is too high you may find that your computer will stall due to the large number of
primitives generated.
Add Archive
Go to the Primitives tab and under Archive Files, select Add and go to the location where you saved the
domino archive previously. Click Yes to import the Materials that were exported with the saved domino
archive file.
It is possible to change the color of the icon for each domino and even add an image icon that
represents each archive. To do this, right click on the red square for one of the archive files and
choose Edit.
Click on the Thumbnail folder icon and choose a bitmap that represents each domino. In the
examples below, you can see that we have screen grabbed the Maya viewport for each domino and
saved those images to files. We can also change the color of the icon and increase its size by
adjusting the slider above:
Density
Increase the Density to around 1000. This will increase the number of domino primitives on the
polygon plane. If the archives are not sitting nicely on the floor plane, make sure that the pivot point
is at the base of the domino before exporting it with XGen.
Size
Increasing this value makes the archives appear smaller, and decreasing it makes archives appear
larger. This value will vary depending on the size of the floor plane geometry you used to assign the XGen
description. Adjust the Size accordingly so that the dominoes do not intersect eachother.
You should end up with something like this (Preview Percent 100):
Twist Expression
Load Expression>samples>Geometry>flatten_Room
You should see Width and Depth attributes appear under Twist:
Twist Width
You can see the effect that increasing the Twist Width slider in the animations below (Twist Width values
animated from 1 to 1000).
Randomly across the surface (left). In uniform rows and columns (right).
Around N
If you are noticing intersections between the dominoes, you could try reducing the Density or Size of the
dominoes. Alternatively, you could try adjusting the Around N value. This attribute rotates the archive
around the surface normal vector (this vector is not affected by Bump, Tilt U, Tilt V, etc).
'Around N' values keyframed between -180 and 180
The images below show varying Twist Width values with primitives generated both Randomly across the
surface and In uniform rows and columns:
Twist Width: 47
Twist Width: 87
Randomly across the surface In uniform rows and columns
That concludes this tutorial on positioning dominoes using expressions. Have fun experimenting with
different values to produce various formations of dominoes. Be careful not to knock any over!
Domino archives animated (Tilt U and V attributes) in order to achieve falling effect. Video courtesy of Pedro Fernando Gómez
Further examples