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Mage

1 0
Masarian (m) or Maram (f)

Apostate Mage - Elf


Fist +0 1d3+1

Quarterstaff +0 1d6+2

- 25
12 10 0 Brawling, Staves

None

Arcane Lance, Magic Training, Mana Points 20


1
(20), Starting Talent (Linguistics)
Spells: Flame Blast, Glyph of Paralysis, Rock Armor
Spellpower: 14

1
Linguistics (Novice); Read and Speak Trade Tongue,

2
X Read and Speak Elven

Natural Lore

Stealth 0 Backpack, Traveler’s


Garb, Waterskin,
Quarterstaff, Wand,
You were trained in magic
in the remote countryside
of Ferelden by a reclusive
Healer’s Kit, Vial of elf to whom your parents

4
X Black Ink, Lantern, apprenticed you in your
Pint of Oil, 1 Week of adolescence. Little did
Travel Rations you know your master
was an apostate, a mage
who had rejected the

2
yoke of the Circle of Magi.
You found out the day
Chantry Templars rode in,
slaughtered your master,
and burned his home—

1 where you also lived—to the


ground.

(Invent your own goals

3
X and ties to personalize your
29 72 character!)

Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.


Mage
1 0
Elden (m) or Edlyn (f)

Circle Mage - Human


Fist +1 1d3+1

Quarterstaff +1 1d6+2

- 25
11 11 0 Brawling, Staves

None

Arcane Lance, Magic Training, Mana Points 19


-1
(19), Starting Talent (Lore)
Spells: Heal, Shock, Weakness
Spellpower: 15

1
Lore (Novice); Read and Speak Trade Tongue, Read

3
X Ancient Tevene
Arcane Lore, Religious
Lore

1 Backpack, Traveler’s
Garb, Waterskin,
Wand, Quarterstaff, 10
You were given to the
Circle of Magi before you
can remember. Your tutors
Candles, Large Tent, 1 opened a world of knowing

5
X Week of Travel Rations that places you above those
doomed to work in mud-
Mule fields for their livlihood,
and for that you are
grateful, though you came

2
to resent the never-ending
scrutiny of the Chantry
Templars. Now that you have
left the Tower of the Circle of
Magi at Lake Calenhad, you

1 plan to make the most of the


opportunity.

(Invent your own goals

2
X and ties to personalize your
4 75 character!)

Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.


Warrior
1 0
Tranter (m) or Tayte (f)

Fereldan Freeman
Gauntlet +4 1d3+5

Two Handed Sword +4 3d6+4

Short Sword +2 1d6+6

Longbow +2 1d6+6

(26-yard short range, 52-yard long range, minor reload)

-1 36
11 14 4 Brawling, Bows, Heavy Blades, Light Blades.
(Speed increases to 12 without armor.
Defense drops to 12 without shield.)

Heavy Leather

Starting Talents (Weapon and Shield Style, Two- -


1
Hander Style, Armor Training)

2
X

Weapon and Shield style (Novice), Two-Hander Style

1
(Novice), Armor Training (Novice); Read and Speak
Trade Tongue

2
X
Backpack, Traveler’s Before he died, your
Riding Garb, Waterskin, grandfather told you that
Heavy Leather Armor, to be a Fereldan is to be free.
Gauntlets, Medium Some years later, as you

0
Shield, Two-Handed grew in strength (if not in
Sword, Short Sword, wisdom), you learned that
Longbow, 20 Arrows, your father had promised
Lantern, Pint of Oil, 2 you to the local bann as
Weeks of Travel Rations a man-at-arms, to stand

3
guard over his fortress and
travel to war with his host.
You are no coward, but
neither are you any man’s
thrall. You left home the

4
X
next day, to make your own
way and fortune in Thedas.

(Invent your own goals

1
and ties to personalize your
48 92 character!)
Courage

Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.


Rogue
1 0
Ackley (m) or Afton (f)

Fereldan Freeman
Fist +4 1d3+1

Quarterstaff +4 1d6+2

Throwing Knife +4 1d6+1

(6-yard short range, 12-yard long range, minor reload)

0 31
14 14 3 Bows, Brawling, Light Blades, Staves

Light Leather

Backstab, Rogue’s Armor, Starting Talent -


2
X (Contacts)

Animal Handling

Stamina 2
Contacts (Novice); Read and Speak Trade Tongue

2
4
X
Backpack, Traveler’s You were a stablehand at
Riding Garb, Waterskin, an inn in a city of liars.
Light Leather Armor, (Well, perhaps not every
Quarterstaff, 3 resident and visitor was a

1
Throwing Knives, liar, but none went out of
Lantern, Pint of Oil, their way to tell the truth.)
Whetstone, Flint and Between white lies and
Steel, 1 Week of Travel convenient forgetfulness, the
Rations place thrived on duplicity

2
X and double-dealing.
Hunting Dog Although your days at the
inn provided you with far-
flung contacts throughout
Ferelden, frankly, you prefer

1 the company of animals.

(Invent your own goals


and ties to personalize your

-1
character!)
19 72

Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.


Warrior
1 0
Kynewulf (m) or Kedwalla (f)

Surface Dwarf
Fist +2 1d3+3

Two-Handed Axe +5 3d6+3

Throwing Axe +5 1d6+5

(4-yard short range, 8-yard long range, minor reload)

Crossbow +2 2d6+1

-2 37 (30-yard short range, 60-yard long range, major reload)

8 12 5 Brawling, Axes, Bows, Bludgeons


(Speed increases to 10 without armor.)

Light Mail

Starting Talents (Two-Hander Style, Throwing -


1
Weapon Style, Armor Training)

3
X

Stamina
Two-Hander Style (Novice), Throwing Weapon Style

1
(Novice), Armor Training (Novice); Read and Speak
Dwarven, Read and Speak Trade Tongue

2
X
Backpack, Traveler’s They say you’re violent.
Garb, Waterskin, Light
Mail Armor, Two- And terse.
Handed Axe, Throwing

1
Axe, Crossbow, 20 You say, to hell with them.
Bolts, 3 Torches, Flint
and Steel, Whetstone, (Invent your own goals
4-gallon Beer Barrel and ties to personalize your
(full), 1 Week of Travel character!)

0
Rations

3
X

Axes

Courage 2 6 30

Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.


Rogue
1 0
Sarel (m) or Shinasha (f)

City Elf
Fist +4 1d3+2

Brass Knuckles +4 1d3+3

Dagger +4 1d6+3

Short Sword +4 1d6+4

Longbow +4 1d6+6

0 30 (26-yard short range, 52-yard long range, minor reload)

16 14 4 Bows, Brawling, Light Blades, Staves

Heavy Leather

Backstab, Rogue’s Armor, Starting Talent -


2
X (Scouting)

Deception

1
Scouting (Novice); Read and Speak Trade Tongue

1
4
X
Backpack, Traveler’s Your parents were servants
Stealth Garb, Waterskin, Heavy to a merchant family, and
Leather Armor, Short you saw the breadth of
Sword, Brass Knuckles, Ferelden’s cities, towns, and

0
Dagger, Longbow, 20 villages growing up. Always
Arrows, Lock Picks, moving, you learned from
6 Spikes, 20 Yards of an early age that people
Rope, 1 Week of Travel everywhere—no matter
Rations their age, background, or

3
X race—hear what they want
to hear, almost no matter
what you’re saying. It was
almost inevitable that you
grew to have a very loose

2 appreciation for the concept


of “truth.”

(Invent your own goals

1
and ties to personalize your
12 70 character!)

Copyright © 2009 Green Ronin Publishing, LLC. All rights reserved.

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