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Ghost Lord (weakened) • 2nd level (2 slots): Moon Beam, Hold Person

Large undead druid in beast form, Lawful Evil • 3rd level (1 slots): Meld into Stone, dispel magic
Armor Class 15 (Natural Armor) • 4th level (1 slots): blight, dominate beast
Hit Points 85 (Bloodied) • 5th level (1 slots): contagion, insect plague
Speed 40ft.
• 6th level (1 slot): Wall of thorns
• 7th level (0 slot)
STR DEX CON INT WIS CHA
• 8th level (0 slot)
22 (+6) 15 (+2) 19 (+4) 14 (+2) 20 (+5) 11 (+0)
• 9th level (0 slot): Storm of Vengeance
Saving Throws Con +10, Wis +11 Turn Resistance. The lich has advantage on saving
Skills Arcana +14, History +8, Insight +11, Perception throws against any effect that turns undead.
+11
Damage Resistance Necrotic, Bludgeoning, Piercing,
And Slashing From Nonmagical Weapons Actions
Damage Immunities Poison Multi-Attack. The Ghostlord makes three slam attacks
Condition Immunities Charmed, Exhaustion, Frightened, on his turn.
Paralyzed, Poisoned
Senses Truesight 60 Ft., passive Perception 21 Slam Melee Weapon Attack: +12 to hit, reach 5ft., one
Languages Common, Draconic, Goblin, Dwarven, Elvish, target. Hit 13 (2d6 + 6) bludgeoning damage.
Fiendish Frightful Vissage Each creature not allied with the Ghost
Challenge 10 (5,900 XP) Lord within 120 feet who can see him must succeed
on a DC 19 Wisdom save or become frightened for 1
Legendary Resisitance (1/Day). If the lich fails a saving minute. The frightened target can repeat the saving
throw, it can choose to succ1eed instead. throw at the end of each of its turns, ending the effect
on itself on a success. If a target's saving throw is
Rejuvenation. If it has a phylactery, a destroyed lich successful or the effect ends for it, the target is
gains a new body in 1d10 days, regaining all its hit immune to the Ghost Lord's vissage for the next 24
points and becoming active again. The new body hours.
appears within 5 feet of the phylactery.
Permanent Shapechange. The Ghost Lord has
permanently shapechanged into its beast form and is Legendary Actions
no longer considered a shapechanger. The Ghost Lord can take 3 legendary actions, choosing
Magic Strikes The Ghost Lord's physical attacks count from the options below. Only one legendary action
as magic weapon attacks. option can be used at a time and only at the end of
another creature’s turn. He regains spent legendary
Flawed Spellcasting. The Ghost Lord is an 18th-level actions at the start of his turn.
spellcaster. Its spellcasting ability is Wisdom, but the
years spent in beast form have greatly affected the Cantrip. The Ghost Lord casts a cantrip.
number of spells he can remember and their power Sudden Strike (2 actions) The Ghost Lord makes a Slam
(spell save DC 16, +7 to hit with spell attacks). The attack against someone in range.
Ghost Lord has the following Druid spells prepared and
cannot change these spells daily: Frightful Vissage (2 actions) The Ghost Lord can use its
Frightful Vissage.
• Cantrips (at will): Druid Craft, Thorn Whip
Life Siphon (2 actions) The Ghost Lord can choose a
• 1st level (3 slots): detect magic, entangle target within 10 feet and heal them by giving them up
to 20 hit points of his own life.

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