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Gapuz, Anthony John BSBA II Friday, 12:00-2:00

Manzano, Alfred BSBA II April 2, 2020

Aromin, Clarizelle BSBA II

Espinal, Marjorie BSBA II

Maniago, Jyle Mareinette BSA II

OUTDOOR ACTIVITIES

1. Hopscotch
a) All about hopscotch
- is a children's game that can be played with several players or alone. Hopscotch
is a popular playground game in which players toss a small object into
numbered triangles of a pattern of rectangles outlined on the ground and then
hop or jump through the spaces to retrieve the object.
- the etymology of hopscotch is a formation from the words "hop" and "scotch",
the latter in the sense of "an incised line or scratch" The journal of the British
Archaeological Association, Volume 26 (dated March 9, 1870) states, "The sport
of Hop-Scotch or Scotch-Hoppers is called in Yorkshire 'Hop-Score,' and
in Suffolk 'Scotch Hobbies or Hobby,' from the boy who gets on the player's back
whilst hopping or 'hicking,' as it is there termed; and in North Britain it is known
as 'Peevers, Peeverels, and Pabats.'
b) Equipment’s/ Materials
- Chalk or masking tape
- Markers for each person playing (pebble, bottle cap, shell, button, etc)
c) Values or skills that can learn
- Helps to master body control
- Helps to manage body rhythm
- Helps to build body strength, balance, eye/hand coordination and more
d) How is it played
- Use chalk to draw a hopscotch pattern on the ground or use masking tape on
the floor.
- Create a diagram with eight sections and number them.
- Each player has a marker such as a stone, bottle cap, shell, button, etc.
- For younger children simply hopping across the single versus double squares can
provide hours of fun.
- The first player stands behind the starting line to toss his or her marker in
square one.
- Hop over square one to square two and then continue hopping to square eight,
turn around, and hop back again.
- Pause in square two to pick up the marker, hop in square one, and out.
- Then continue by tossing the stone in square two.
- All hopping is done on one foot unless the hopscotch design is such that two
squares are side-by-side.
- Then two feet can be placed down with one in each square.
- A player must always hop over any square where a maker has been placed.
- Getting out: A player is out if the marker fails to land in the proper square, the
hopper steps on a line, the hopper loses balance when bending over to pick up
the marker and puts a second hand or foot down, the hopper goes into a square
where a marker is, or if a player puts two feet down in a single box.
- The player puts the marker in the square where he or she will resume playing on
the next turn, and the next player begins.
e) Illustration

2. Skip Rope/ Jumping Rope


a) All about Skip Rope/ Jumping Rope
- It is a game played by individuals or teams with a piece of rope, which may have
handles attached at each end. Jump rope, which dates back to the 19th century,
is traditionally a girls’ playground or sidewalk activity in which two players turn a
rope (holding it by its ends and swinging it in a circle) and the other players take
turns jumping it while chanting a rhyme or counting. When it is played as a
game, each player is required to move in while the rope is turning, complete the
jump, and move out without contacting or stopping the rope; the jumps
required usually become more complicated as the game proceeds.
- A  tool used in the sport of jump rope where one or more participants jump
over a rope swung so that it passes under their feet and over their heads. There
are multiple subsets of jump rope including: single freestyle, single speed, pairs,
three person speed (double dutch), and three person freestyle (double dutch
freestyle). The events are often separated by gender and age. There are
hundreds of competitive teams all around the world.
b) Equipment’s / Materials
- A cloth jump rope is the simplest and one of the most budget friendly type of
jump ropes. They are typically made of either braided cotton or nylon cords, and
are light which makes it easier for jumping rope purposes.
- Vinyl cord is what is used to make most speed ropes, which has been considered
a PE Standard for years. In addition to the cloth ropes, it is a great option for
beginners. It will also allow for more advanced jump roping, so a great option to
have when working with a wide spread ability of participants. These are best for
indoor use, because they will wear down fast on the concrete or other harsh
surfaces.
c) Values or skills that can learn
- Posture, alignment– your body will learn how to centre over your feet, helping
to improve postural efficiency
- Tempo, rhythm, timing– especially for youth athletes, developing these
attributes helps in all other athletic pursuits.
- Proprioception, body awareness– good for general athletic development.  Get
to know where your body is in space.
- Foot, ankle, and shin strength– the musculature of the feet and lower leg has
gotten progressively weaker as shoes add more and more padding.  Our feet are
rarely forced to work, so the intrinsic muscles and tissues don’t develop.
- Tissue elasticity– the repeated bouncing helps the lower leg to learn to be more
elastic, storing energy and releasing it more effectively. This leads to more
explosive ability and movement economy.
- Cardiovascular development– This is a full body exercise, capable of producing
near maximum heart rates because of the number of muscles it takes to
produce the movement.
d) How is it played
- Divide everyone into groups of four to ten, depending on the number of
available ropes and skill level.
- Younger players may need smaller groups, older jumpers are challenged by
larger groups.
- Each group gets one rope.
- The leader assigns two turners in each group and the rest form a line.
- The two turners begin by turning the rope.
- One-by-one the players enter and exit the rope.
- In the first round, the jumpers try to run under the rope without jumping or
touching the rope.
- After each jumper’s attempt or completion, s/he returns to the back of the line.
- Once the jumpers have complete running through, s/he enters, jumps once and
exits on their turn on the jumper’s second turn.
- After the jumpers have jumped once and exited, they go through and jump
twice, then three times, etc on each turn.
- If a jumper misses on their turn, s/he goes back in line and continues to try the
same number of jumps, until s/he successfully jumps and exits.
- Be sure to rotate those who are turning the rope.
e) Illustration

3. Frisbee
a) All about Frisbee
- The Frisbee is a plastic flying disc that has been enjoyed as a recreational toy for
a people of all ages, whether in the backyard, at the park, or on the beach. They
are typically used as a game of catch with the Frisbee spinning through the air
when thrown.
- The origin of the Frisbee name comes from the Frisbie Baking Company of
Bridgeport, Connecticut. The company delivered a variety of bakery goods,
including pies and cookies, on 250 routes throughout the northeast, where they
came in contact with Ivy League college students who began tossing the empty
tins. The tossers would call out “Frisbie” to signal the catcher.
b) Equipment’s / Materials
- Frisbee disc
c) Values or Skills that can learn
- It develop special awareness
- It develop control balance and proprioception
- It builds hand-eye coordination
- It develops multi-sensory processing
d) How is it played
- Teams are made up of seven players, often a co-ed split that includes at least
three females.
- Each team has an end zone.
- The goal of the game is to catch the disc (Frisbee) in the other team’s end zone
to score a point.
- The game ends when the first team gets to 15 points.
- Once a player catches the disc, they are not able to move with the disc.
- They must keep one foot on the ground as a pivot point.
- They then have 10 seconds to throw the disc to another player on their team.
- Ultimate is not a contact sport.
- There are no referees in Ultimate, the players govern their own conduct and
“make calls” that affect the play.
e) Illustration

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