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WeaponData

{
"MaxPlayerSpeed" "210"
"WeaponType" "SniperRifle"
"WeaponPrice" "4200"
"WeaponArmorRatio" "1.45"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "CT"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "sg550"
"MuzzleFlashScale" "1.6"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"

// Weapon characteristics:
"Penetration" "2"
"Damage" "70"
"Range" "8192"
"RangeModifier" "0.98"
"Bullets" "1"
"CycleTime" "0.25"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "1.8"
"IdleInterval" "60"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_SG550"
"viewmodel" "models/weapons/v_snip_sg550.mdl"
"playermodel" "models/weapons/w_snip_sg550.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "30"

"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"

"weight" "20"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_SG550.Single"
special3 Default.Zoom
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "O"
}
"weapon_s"
{
"font" "CSweapons"
"character" "O"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "N"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-3 -3 -12"
Maxs "40 14 -1"
}
World
{
Mins "-7 -8 -3"
Maxs "32 9 9"
}
}
}

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