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{
"MaxPlayerSpeed" "210"
"WeaponType" "SniperRifle"
"WeaponPrice" "4200"
"WeaponArmorRatio" "1.45"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "CT"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "sg550"
"MuzzleFlashScale" "1.6"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "2"
"Damage" "70"
"Range" "8192"
"RangeModifier" "0.98"
"Bullets" "1"
"CycleTime" "0.25"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "1.8"
"IdleInterval" "60"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "30"
"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"
"weight" "20"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_SG550.Single"
special3 Default.Zoom
}