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WeaponData

{
"MaxPlayerSpeed" "250"
"WeaponType" "Grenade"
"WeaponPrice" "300"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "gren"
"MuzzleFlashScale" "1"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE"
"CanEquipWithShield" "1"
"AddonModel" "models/weapons/w_eq_smokegrenade_thrown.mdl"

// Weapon characteristics:
"Penetration" "0"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_Smoke_Grenade"
"viewmodel" "models/weapons/v_eq_smokegrenade.mdl"
"playermodel" "models/weapons/w_eq_smokegrenade.mdl"

"anim_prefix" "anim"
"bucket" "3"
"bucket_position" "3"

"clip_size" "-1"
"default_clip" "1"
"primary_ammo" "AMMO_TYPE_SMOKEGRENADE"
"secondary_ammo" "None"

"weight" "2"
"item_flags" "0"
"ITEM_FLAG_NOAMMOPICKUPS" "1"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "P"
}
"weapon_s"
{
"font" "CSweapons"
"character" "P"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "Q"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-6 -9 -15"
Maxs "15 11 0"
}
World
{
Mins "-4 -1 -3"
Maxs "3 6 1"
}
Addon
{
Mins "-3 -2 -3"
Maxs "2 2 4"
}
}
}

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