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Beastiary

1. Gelragarian
-Group: Ferals
-Tameable (Passive tame, uses cooked/jerked meats and beer!)
A race of creatures whose ancestry can be traced back to dragons. Powerful in strength and
foreboading in appearance, the Gelragarian are naturally passive and friendly to humans and
other races unless attacked. Heroic in virtue, Gelragarians pride themselves as formidable
warriors and train from a young age to be as such. Once they come of age, they set off alone
or with friends in search of furthering their skills and finding worthy opponents to challenge.
Their sheer strength and solid metal hammers allow them to both inflict massive damage to
structures and enemies; as well as harvest & carry resources with ease. A Gelragarian is a
must-have addition and ally to any tribe or war-party
-Habitat: Redwoods, Mountains
-Maximum Comrade Bonus: +10
-Can Jump
-Takes reduced damage (it wears armor after all)
-Certain building resources (Such as wood, stone) weight half in it's inventory
-Only eats cooked meats to sustain itself (realism!)
-Left click is the Hammer Combo. Hits twice and does big damage, but fairly slow. Same
damage type as rock elemental
-Right click is Hammer Triple Combo. This hits three times and is faster than the double
combo, but weaker. Same damage type as rock elemental
-C Key is the Hammer Smash. This has a cooldown, and does the most damage. Stuns
smaller targets on impact, same damage type as a rock elemental.

2. Bantu
-Group: Wildlife
-Tameable (Violent tame)
The Bantu is a common species of aggressive omnivore that looks like an angry, oversizsed
chameleon. Despite it's size, the scales on the creature protect it from injury, allowing the
creature more time in battle so it can make a kill. With sharp claws, powerful jaws, slight
natural armor, and the ability to gather resources, the Bantu is a common choice mount for
starting survivors and lower-ranking warriors of Pyria.
-Habitat: Jungle, Grassland, Redwoods
-Has slight natural armor
-Left click is the Bite. Has the same damage type as the DireBear, so it gathers fiber.
-Right click is the Claw Slash. This cannot be used while moving, but it is the same damage
type as the Therizinosaur: ripping through armor and gathering wood.
-C Key is the Bantu's Roar.
3. Ogre
-Group: NearKin
-Untameable
-RAID BOSS
Ogres are what are known as "Raid Bosses" within the mod. They're an aggressive race of
creatures that are known to go out of their way to attack humans and their pets. Favoring
Humans as a food source, they will aggressively seek out the nearest settlement to attack.
Bulky and durable, the Ogre can even stand it's own with the mighty Alpha Tyrannosaurus, and
is fully capable of destroying a human settlement and it's defenders with ease. 
-Habitat: Mountain
-Massive aggro radius
-Incapable of running
-High natural armor.
-All Raid Bosses will have an ORIGINAL song that will play when near them, to warn you of
their approach! This is currently not yet implemented with Ogre. 
-Valuable rewards for killing! (not yet implemented)
-Left click is the Ground Slam. This does the most damage and has heavy knockback and
AOE, but cant be used while moving.
-Right click is the Club Swing. This has higher knockback but less damage, and can be used
while moving.
-C Is the Roar

4. Mermaid
-Group: Mamono
-Tameable (Passive tame)
An iconic race of Mamono, Mermaids are enchanting beings that commonly make their homes
in shallow water. They are fairly large, with their human torsos larger than the average person
easily. They are extremely kind and friendly, easily bonding with people: especially young
children. Though they flee from danger, any mermaid in an alliance with a tribe can still easily
defend herself. Those that have indeed allied mermaids often use them, as strange as it
sounds, to harvest and traverse the seas safely. Strangely enough, very few aquatic creatures
seem to draw aggression onto mermaids. and for those that do, not also is the mermaid
capable of delivering blows strong enough to temporarily stun smaller creatures, but it is
capable of giving off a pacifying aura to temporarily placate the presence of nearby creatures!
-Habitat: Ocean
-Passive, yet friendly. Draws near when you approach...but flees when attacked!
-Special inventory: silica pearls and black pearls weigh 50%
-Left click is a tail swing which gathers pearls
-Right click is the stun slam. This has a cooldown and stuns smaller targets temporarily
-C Key is the Passifying Aura. Use this to temporarily avoid detection from nearby aggressive
targets
5. Saberian
-Group: Ferals
-Tameable (Aggressive tame)
Saberians are a strange Feral race unlike most others. While some are more civilized and fair,
while others are tribal, Saberian are a strange level of sentience. Caught somewhere between
"sentient animal" and "ravenous wild creature", Saberians attain both the wild and meat-eating
habits of a feral animal, but do appear to be able to completely comprehend and acknowledge
language, as well as emotions. They are violent by nature, fashioning powerful bladed
gauntlets which shred through armor and cause profuse bleeding. This, combined with their
speed, makes them incredible natural berserkers. Those that pacify wild Saberians to their side
value the saberian's fast-hitting, crippling attacks as well as its impressive speed. Though they
are unable to wear armor. This makes them a perfect berserker class of warrior, shredding
through the enemy and dispatching weaker ones easily, while heavily weakening and crippling
larger foes for stronger allies to deal with
-Habitat: Jungle, Redwoods
-Maximum Comrade Bonus: +5
-Very Aggressive
-First attack is either a left or right arm slash
-Second attack is a jump slash, second most damaging attack, has a cooldown.
-third attack is a spinning jump slash which hits three times, most damaging attack. Excellent
for flying targets or large targets. 
-All attacks pierce/shred armor, AND inflict bleeding

6. Centaur (Female)
-Group: NearKin
-Tameable (Passive Tame. they like some crops more than others)
Female centaurs prefer a different style of combat, as well as diet than their male counterparts.
Rather than charge headfirst into the fray, they stand at a distance and provide constant
ranged support with their bows and arrows. Female centaurs are legendary archers known for
their speed and power in numbers, as well as their accuracy in the heat of battle. Early
survivors and adventurers of Pyria find value in the female centaurs for both friendship,
commradery, and utility. While on the aggressive side they are fearsome supporters in combat
who always protect their allies; and on the more passive side, they are friendly and dilligent
farmers. Female Centaurs are incredible soldiers in ranged support, as well as incredible
friends and allies.
-Habitat: Jungle, Redwoods, Grassland, Green Desert
-Maximum Comrade Bonus: +20
-Excellent support combat mount (keep her out of the fray and attacking from a distance while
you or another tame/ally run up close!)
-Prefers herbivorous food
-Nuetral (does not attack in the wild if hit back)
-Ranged AI: Will stand at a distance and shoot instead of rushing in close
-Ranged attack requires Stone Arrows to work
-Unique inventory that reduces weight of stone/tranq arrows by half
-Left click draws the bow, and fires an arrow...only if there is an arrow in the centaur's inventory
for her to use! This attack may miss if used as the primary way of dealing damage. However,
female centaurs will NEVER miss their shot if their selected target is being attacked/fighting
with/by another entity!
-Right click is a harvesting attack. Gathers berries.
-C key is a kick. Deals decent damage as well as torpor. Female centaurs are set to use this
attack as their melee attack for when foes get close.
-Spacebar to jump!

7. Horoku
-Group: Wildlife
-Tameable (Passive tame)
Horoku are well-known and revered amoung all of Pyria. They are small, green wyverns with
an armored hide, sometimes found flying along beaches, but most commonly seen nesting in
mountains. Despite their fearsome appearance they are highly intellgent, and are not
intentionally aggressive unless provoked. Horoku are so revered because of two main reasons:
their flight, and their companionship. Horoku are said to be able to soar for endless periods of
time, and reports say they can remain airborn for nearly forever. Their companionship is
revered amoung those of Pyria, as the Horoku is an essential partner for any adventurer or
warrior. Surprisingly strong for its size, the Horoku is also well armored, meaning it can stand
its own in a fight quite well. It is also agile and decently fast, as well as being able to carry a
worthwhile amount of weight, or other creatures. The Horoku companions are also respected
for a natural tendency of their species...they are drawn to valuable ores. As such, they contain
the ability to gather such materials as crystal and metal...though not in copious amounts. It is a
remarkably adaptible creature, and the Horoku is also extremely loyal to it's master...making it
one of the most well-rounded and valued mounts in all of Pyria!
-Habitat: Mountains, Beaches
-Nuetral (attacks back if you attack it first!)
-Naturally armored (only takes 80% of incoming damage)
-Endless flight! (Well sort of). Stamina when sprint-flying drops at a decent pace, and drops
slower when flying normally...however, if you allow Horoku to hover in place, it will regain
stamina while midair! (this is the tradeoff for not being able to increase it's speed)
-very adaptible and manueverable
-Left click is the bite which can be done rapidly and does decent damage (sorry it looks so
weird, it was the only attack animation i could use, along with the grab. This is DEFINATELY
getting a custom version when i get the skill.)
-Right click when flying to grab around the same creatures as an Argentavis!
-C key when flying to mine rocks for resources! (mind your weight!)
-Spacebar to toggle flight!
8. Centaur (Male)
-Group: Nearkin
-Habitat: Jungle, Redwoods, Grassland, Green Desert
-Tameable (Passive Tame. Omnivorous, prefers cooked meats)
Male centaurs prefer a different type of diet and fighting style to females. While female
centaurs prefer to take up ranged weapons, male centaurs rush into the fray weilding imposing
spears. Male centaurs are legendary as extremely effective cavalry units, and are often the
main "bulk" of many armies. Their spears are also very adaptable: able to be used as a
standard melee weapon, keeping foes at bay, or even running smaller foes completely
through! They are well rounded and very powerful: a solid recruit for any band of warriors, or
any army.
-Nuetral (attacks in self-defense)
-Slight natural armor
-can wear hats and helmets
-excellent soldier/warrior
-Maximum Comrade Bonus: +25
-Left click is the standard spear attack. This is the same damage type as a pike.
-Right click is the spear stab. This shreds/pierces armor, but will also pick up smaller foes (like
humans and raptors)
-C key is the Spear Swing. this is the same damage as a pike, but hits in a wide radius, and
does knockback.
-spacebar to jump

9. Orthros
-Group: Wildlife
-Habitat: Grasslands, Jungles, Redwoods
-Tameable (Tranq Tame)
Strangely familiar to some, the Orthros is a common dragonlike creature found running through
the wilds of Pyria. Like the Horoku, they are extremely revered by many, with several guilds
and houses having Orthros as their crest. It's not surpising. Granted the Orthros's adaptibility
and regal appearance, it is only common many respect these dangerous predators. Orthos
attack with surprising power and ferocity, making them excellent mounts. As a matter of fact,
Orthros are a common "middle tier" mount i see among the inhabitants of Pyria, and even the
more advanced factions still find extreme value in them.
-Slight natural armor
-Left click is Orthros's bite. it hits five times.
-Right click is orthros's head slam. This deals big knockback.
-C Key is the Orthros's roar.
10. Ursai
-Group: Wildlife
-Habitat: Grasslands, Redwoods, Tundra, Snowy Grassland
-Tameable (Tranq Tame)
One of the dominant predatory creatures of the land, the Ursai is a powerful omnivore superior
in strength and power than even the direbear...it's also considerably bigger! Ursai are powerful
creatures often called symbols of power and ferocity. Commonly found in temperate and cold
climates, the formidable Ursai is a creature best left alone. It's sheer size; stature; ferocity; and
strength has lead it to become the icon for many northern, as well as savage and warefaring
factions. Should an Ursai be domesticated, it will offer protection and well-rounded versitility
that very few other creatures can come near to having. Truly, Ursai is one of the master
predators of the land.
-Slight natural damage resistance
-Territorial (don't draw near!)
-Moderate speed, considerable power.
-Left click to bite. This has the same damage type as the direbear (and can thus gather fiber.
Implemented next patch)
-Right click is the Ursai's more powerful Paw Slash. This cant be used while moving, but
shreds armor.
-C Key is the roar.

11. Goliath
-Group: Wildlife
-Habitat: Mountains, Lava feilds (Lava island spawner), dunes
-Tameable (Tranq Tame)
One of the dominant predators of Pyria, the Goliath is a creature unlike any other it's size
class. What it lacks in health, stamina, and durability; it makes up for in sheer offensive
capability. Despite it's size, it is capable of surprising leaps and running at impressive
speed...for infnite periods! It's sharp claws tear through prey in seconds, especially when
executed in a rapid fury...though such strikes will quickly exhaust the Goliath. Furthermore,
Goliath are capable of using large amounts of ingested Sulfur to fuel impressive fireballs which
light enemies aflame! As their sharp claws are not strong enough to puncture stone for the raw
sulfur material, they seem to get their sulfur by preying on a few specific creatures...
-Impressive sprinting speed...costs absolutely no stamina!
-Left click to do a standard claw slash. this will be either left or right arm, and has a minor delay
between attacks. pierces armor.
-Right click is the Fury attack. Shreds and penetrates armor. This will play one of three
randomly selected animations. This attack is stronger than the left click, and, depending on the
animation, will hit anywhere from two to four times! This costs a large amount of stamina to
use, though. Cant be used when running
-C key is the fireball. This is an excellent mid-ranged method of attack. Shoots a fireball which
lights enemies on fire, at the cost of 50 raw sulfur. Cant be used while moving.
-Spacebar to jump. This costs a decent amount of stamina.

12. Chimera
-Group: Wildlife
-Habitat: Mountains, Grasslands.
-Tameable (Tranq Tame)
The master of hunting on land in Pyria, Chimera are the dominant terrestrial predators. Despite
their massive size and bulk they are extremely powerful AND agile. Able to leap considerable
distances and tear enemies to shreds, the regal Chimera is sought after for it's sheer
destructive capability. Those who cross paths with a chimera rarely live to tell the tale.
-Left click is the Chimera's Claw Slash. This will either hit left or right, depending on where you
look.
-right click is the roar. Can't be used when running.
-C key is the Lunge attack. Use it when walking or running for maximum distance. this inflicts
devastating damage. Will hit once if used from a distance to attack and close distance, but can
hit twice if used in close range.
-Spacebar to jump.

13. Hydra
-Group: Wildlife
-Habitat: Mountains, Volcanic Regions, Dunes
-Tameable (Tranq Tame)
Few creatures are so feared in Pyria as the mighty Hydra. Some even say this beast is a god
in the flesh. It's not surprising. One, if not, THE largest carnivorous creature of Pyria; Hydra
boast far more destructive power than their aquatic counterparts. From fearsome heads armed
with powerful jaws, to an earth-shattering roar, to even being able to breathe fire that causes
immense explosions: the Hydra is both feared and sought by inhabitants of Pyria for it's godly
strength....regardless of how few succeed.
-Stamina drains fast on running...but gains momentum the longer you run!
-Left click is the bite. This hits three times and inflicts devastating damage.
-Right click is the hydra's Deafening Roar. This is the hydra's primary defense against large
groups of smaller enemies, especially those that get past the range of it's bite. This does weak
damage, but hits MANY times to punish those under you feet...and also stuns smaller targets!
Has a 16 second cooldown.
-C key is the Hydra's Explosive Flame: it's deadliest ability. This takes a full minute to recharge
after use. The hydra will breathe fire from all three of it's heads on a singular location, causing
a buildup of flame...quickly followed by a devastating explosion of catastrophic power that
lights any survivors of the explosion aflame!
-X Key fire breath. Deals good damage, cant be used while moving.
-O Key Stomp attack. Cant be used while moving, hits targets directly under self
14. Drallion
-Group: Wildlife
-Habitat: Mountains, Redwoods, Snow.
-Tameable (Tranq Tame)
The legendary Drallion is a well-revered creature common in guild and house crests within
Pyria. Medium sized, these Dragons are revered for their adaptability and ferocity, making
them a common target as a mount for many. Their loyalty, as well as all their other
aforementioned traits, make them a powerful companion to any who manage to tame these
loyal creatures. They are highly sought after companions for survivors of all tiers.
-Reduced weight for stone, Metal, crystal, and wood.
-Stamina depletes slower when running on land, faster when sprinting in the air.
-left click is the drallion's bite.
-Right click is the Fire Breath. Deals good damage.
-C key is the Tail Swipe. Same damagetype as Therizinosaurus, piercing armor and gathering
wood.
-X Key claw slash. Gathers metal like an anky, can be used while flying!
-left control Booming Roar. Same damagetype as a lance, knocking off riders and having
HEAVY pushback. Only useable on land.
-O key Heavy Claw slash. Only be used on land, inflicts bleeding.

15. Sulfurwyrm
-Group: Wildlife
-Habitat: Mountains (Obsidian/Standard), Snow (Polar)
-Tameable: Tranq tame.
The ever-present SulfurWyrm is a strange dragonoid species. Territorial, these creatures have
become a plague to many, for their habit of cleaning an entire mountainside of mineral
deposits in days. Geovores, they care little for flesh or vegitation, gaining their entire
sustinance through the minerals they consume, which powers their flame system as well as
their life system. With flaming jaws, Sulfurwyrms are fully capable mining tames that can easily
defend themselves. High armor, as well as flaming jaws mean they can generally defend
themselves and their rider, should the mines be invaded. Aside from the standard species,
there is also the cold-dwelling Polar SulfurWyrm subspecies, and the larger Obsidian
SulfurWyrm. However, the stronger, black-colored Obsidian is simply a very long-lived normal
member of the species. This creature is also the natural prey for Goliaths, who take little
damage from them, but deal extra damage to them.
-Immune to lava (only on TheIsland volcano crater)
-Mined resources weigh less in inventory!
-Riding on a SulfurWyrm provides insulation!
-Naturally armored
-Territorial
-Geovore: eats minirals, like a rock elemental!
-Left click is the Gather bite. Harvests minerals like an ankylosaur.
-Right click is flaming bite. Lights targets aflame!

16. Marhromorph
-Group: Wildlife
-Habitat: Mountains
-Tameable: Tranq Tame.
It turns out Rock Elementals have a natural predator. The ever-massive Marhromorph, also
called by some as a "Aerocrusher" or "Sky Crusher", is a collosal flying geovorous creature
that flies through mountain environments, feasting on ore and stone. Despite their huge size
and powerful jaws, as well as fearsome appearance, they are completely passive unless
provoked. Many people attempt to tame the Marhromorph due to it's ability to haul immense
amounts of mined resources a considerable distance...but it also has excellent use as a seige
engine. Marhromorph is capable of turning large amounts of molten metal into powerful natural
mortar bombs, easily capable of destroying even the firmest of structures, and lighting the
remaining area ablaze in vicious hellfire! Despite this, the ever-slow Marhromorph is also a
common prey item to Wyverns, as it takes nearly 4x the damage from their breath attacks...
-Peaceful unless attacked!
-Geovore: eats stones and minerals.
-takes nearly no damage from rock elementals, and those that use the same damage type.
-Mined resources weigh less in inventory!
-takes 4x the damage from Fire Wyvern, as well as Lightning Wyvern breath attacks.
-left click is the Marhro's Crushing Bite. This has a similar damage type, as well as gather yeild
as the Rock Elemental. (stone)
-Right click is the Geovore Bite. This gathers the same as an ankylo, allowing you to mine for
resources.
-C key is the Marhromorph's Mortar Bomb. Has a slight cooldown and is best used on
structures or on targets from above. Has a large radius and inflicts MASSIVE amounts of
damage (1,200: the same as a fireball from a Hard-level Dragon), as well as lights the victims
aflame. Costs 200 raw metal a shot to do.

17. Medusa
-Group: Mamono
-Habitat: Jungles, Green Desert
-Tameable: ????
Medusa are legendary and feared mamono since the dawn of their discovery. With a ferocious
appearance and fearsome abilities, the Medusa is a creature few people have ever survived an
attack from. Boasting powerful magic, ranged abilities, and physical combat prowress. Adding
onto that, of course, the ability to briefly stun targets simply by locking eyes with them. Medusa
in no way shape or form can be integrated into society. They look upon other races as food
and competition, something to be hunted and exterminated. However, it appears....Medusa are
extremely poor mothers. It is not uncommon to find young Medusa girls wandering away from
their mothers, both out of curiosity, and to get away from them. If one could adopt a young
Medusa and raise her from childhood, they could have a powerful and loyal ally. I can best
describe a group of integrated Medusa as an "Elite special forces unit" in an army setting. They
have powerful close-range, as well as mid-range and even long-range abilities which make
them viable for any part of the battlefield.
-Adults are not tameable
-Adopt the youngsters by gaining their trust by feeding them!
-Not rideable
-Attack 1: Double Claw Slash. Close range attack that hits twice and shreds armor.
-Attack 2: Toxic Arrow Shot. Longer-range projectile attack. Medusa will automatically do this
at longer range before closing in, requires arrows to work. Shoots an arrow which, on impact,
creates a cloud of poison that has the same effect as Moth Poison.
-Attack 3: Tail Slam. A mid-close range attack which inflicts heavy damage and a large amount
of knockback.
-Attack 4: Fire Wall. Mid-close range attack which conjures up a wall of fire temporarily in front
of the Medusa. If Friendly Fire is enabled, this will hit allies. Same damagetype as the wyvern's
fire breath, so wyverns, as well as medusa, are immune to this attack.
-Attack 5: Petrifying stare. A close-range attack with a fairly large radius. Instantly stuns smaller
creatures in front of it for a short time.

18. Hellkite
-Group: Wildlife
-Habitat: Redwoods, Dunes, Volcanic Areas, Monster Island.
-Tameable: Violent Tame.
Few creatures are as feared as the vicious Hellkite wyverns. A rotting creature which is on the
verge of both life itself and death, these zombielike wyverns slowly patrol the skies over harsh
terrain. While rare in most environements, they are quite common in Lava and specific other
biomes. Hellkites are feared for many reasons. Seemingly undead, the Hellkite can take a
rediculous amount of punishment for something it's size. What's worse, the Hellkite is capable
of quickly regenerating health far faster than any other creature, recovering from severe
wounds in a short amount of time. Their bite also causes a horrid status where one seems to
begin to rot, themselves. Despite all their formidable offense and defense, their resistances
aside, they are very fragile creatures with three exploitable weaknesses. They are weak to
lightning attacks similar to that from a standard Wyvern; but they are also EXTREMELY weak
to fire, as well as explosive damage as well. Tamed, Hellkites can prove vicous adversaries in
the right situations, but at the same time, quickly disposable, should the enemy be prepared.
-Extremely low health for it's size, massive natural armor.
-Heals quite fast, so long as it is not taking damage.
-x8 damage from Lightning Wyvern electrical attacks, x25 damage from Fire and Explosive
damage.
-Left click is the bite. Inflicts the "Decay" status. This is an edited "poop hit" status (being hit by
projectiles from mesopithecus or chalicotherium in the wild). Slows, impares vision, and drains
1% of health over a 30 second timeframe.
-right click is a roar. Can't be done while flying, or while moving.
-Spacebar to fly
-Nearly infinite stamina
-pause again in midair to regain stamina.
-should support Classic Flyers Wyvern Stone

19. Rok
-Group: Wildlife
-Habitat: Mountains, Grasslands, Dunes.
-Tameable: Violent Tame
The Rok is a wyvern equal in size to it's standard relatives. Joining the four "elemental"
wyverns, Rok are not elemental in the slightest, themselves. Though they boast slight
resistance to the breath attacks of their kin, the true ferocity of the Rok lies under the feathers
of this seemingly familiar-appearing birdlike wyvern. Underneath the Rok's feathers, thousands
of dagger-like spines, immensely sharp, await. These spines can be fired from the Rok as
projectiles, piercing and shredding armor, and causing bleed. Everything about the Rok is
making it's foe bleed like a pig: from it's bite, to it's wings, to it's talons. Comparitively, out of all
the Wyverns, the Rok stands out as the one who is the most "physical combat capable", able
to tear most enemies into bloody ribbons quie quickly. Tamed, Rok are an extreme aerial
adversary few can match, which a powerful, ripping ranged attack few can match.
-slight natural armor
-slight natural resistance to other wyvern breath
-left click is Rok's bite. This causes bleeding.
-right click is the Rok's roar. This can be used only on land when moving.
-C key (and right click while flying) is Rok's Scale Shot. This will shoot four scales from rok in
the direction you're facing. Though they can be hard to aim, they pierce and shred armor, and
cause bleeding at a distance. Easiest used on the ground. When used while flying, they tend to
head downward at an angle: so it's easiest used while flying as an air-to-ground attack. Has a
slight cooldown.
-X key on land is Rok's Wing Slash. Rock will attack with it's right wing and slash in front of it
on land. This attack is excellent for groups in front of you. Bleeds, as well as shreds and
negates armor.
-O key in the air is Rok's Talon Rip. Takes a quick second to ready, so it's best to use this
preemptively as you soar to your target. After preparing, Rok will rake it's talons down under
itself for massive damage to anything that's hit. This causes bleeding as well as armor
pierce/shred.
-spacebar to fly
-should support Classic Flyers Wyvern Stone.

20. Tarrasque
-Group: Wildlife
-Habitat: Redwoods, Badlands.
Loathsome reptiles dwelling in environments that provide them cover. While slow and fragile
for their size, Tarrasque are infamous for their bleed as well as armor-shredding abilities. Their
heavily scaled bodies posses the ability to fire razor-sharp scales from their body in the same
manner as a rok can. They attack with these scaled projectiles to slow down prey so they can
close in for the kill. Tamed, Tarrasque make for excellent ranged units that must be manned.
Their spikes fly far and hit hard, making for great supporting fire. When dragged into close
combat, the Tarrasque has multiple attacks that make it able to stand it's ground in combat.
-heavily armored, but low health
-left click is the Tarrasque's claw slash. This will either hit once or twice at random, depending
on arm used. Pierces/shreds armor and causes bleeding.
-Right click is the Scale Shot. Shoots only one projectile, directly in front of it. Flies straight and
true (despite what dedicated servers may tell you. For some projectiles in the mod it'll seem on
a server setting they will fly off to their own direction. This is a weird glitch i can't seem to fix.
However pay no attention to the particle. The projectile is still flying forwards, it's just the server
rendering the mesh/visible part of the projectile incorrectly. This is evidenced by
Marhromorph's fireballs sitll causing explosions in front of it even if the fireball goes off the
other way.) Causes bleed and shreds armor.
-C key is the Tarrasque's Tongue Lash. This is a mid-range attack that has the same damage
type as the Beelzebufo, so it'll gather cementing paste from smaller insects.
-X key is the Tarrasque's growl.

#21. Smok
-Group: Dragonking.
-Habitat: Mountains
One of six mighty races called together the “Dragon Kings”. Titled “The Devouring Wyvern
King”, Smok is the king of Pyria's skies. They are a fearsome race who are the natural
predators of the majority of Ark's various Wyvern species, using supreme strength, tactics, and
abilities to overcome their prey. Nomadic, they have no exact habitat of their own, flying
wherever their grand journeys across the skies take them: although they are known to frequent
nesting on the land's various mountaintops. Boasting high armor, a pleuthera of status-effects,
and a powerful Acid, Smok are sought after by both the valiant and the insane. Such power
and fear, as well as respect has made Smok the emblem of many powerful guilds and houses.
Most notably, the crest of the kingdom of Ravencliff. As Ravencliff's queen owns one, Smok's
sheer power in combat both on land and in the air cannot be ignored. He who partners with a
smok might as well own and rule the entire skies of Pyria.
-Tameable (Passive tame)
-High Natural Armor
-High resistances to wyvern breath attacks, and Rok spines.
-Regenerates stamina while hovering midair.
-Left click: Bite.
-Right click: Stunning roar. (stuns targets in a decent range, deals damage)
-C Key: Overhead Tail Slash. Sweeps tail above self . Excellent anti-air attack or flyby dogfight
attack. If the mace hits, shreds armor and causes bleeding.
-X Key: Acidic Torrent Breath. For best accuracy forward, shoot while standing idle on the
ground or flying forward at normal speed. Hovering in the air, it is a great air-to-ground attack.
Spits a stream of highly dissolving acid which melts armor like an arthropluera, but is also
highly damaging. Causes Smok Acid status effect. Impairs vision of targets and deducts 180
raw points of health over time.

#22. Withered
-Group: Undead
-Habitat: Dunes, Badlands, Wyvern Trench/Ragnarok Volcano Fields
Reanimated, mummified corpses which have shriveled to a husk. Despite this, they are
phenomenally durable and surprisingly strong. Normally found shambling in groups, they
attack anything in their sights in order to feast. Extremely weak to fire, they can easily be put
down with the right tools. Within their rotting bodies, a valuable resource awaits....
-Untameable
-Low health, really high natural armor
-Extremely weak to fire attacks, lightning wyvern breath, smok acid, tarrasque/rok thorns.
-gives Black Pearls upon harvest.
-One attack: Slash. Hits twice and inflicts the Decay status.
-Would be phenomenally dangerous in large groups.....
-Can be admin summoned and tamed. Pose a few around your base for live halloween
decorations!

#22. Krasue
-Group: Undead
-Habitat: Redwoods
Yokai from Japanese mythology. The decapitated head of a woman with viscera still attached,
they are born from various dark methods. However, like any undead, they can trace their origin
back to a once-living woman. Aggressive, they seek the flesh of humans and their pets to feast
upon. They silently glide up to unsuspecting prey before giving a stunning shriek, and attacking
with razor-sharp fangs. Unlike other undead, they seem “alive enough” to be tamed. Once
tamed, not also do they seem to regain some of their old intelligence and personality, but they
provide excellent irritating support units....if a survivor can catch one.
-Tameable (Tranq tame)
-Low health, extremely high natural armor
-Extremely weak to fire attacks, lightning wyvern breath, smok acid, tarrasque/rok thorns.
-Primary attack: Bite. Hits the rider instead of the mount. Inflicts bleed.
-Secondary Attack: Stunning shriek. Stuns smaller creatures in a fairly large radius.
-Gives black pearls and other valuable resources on death

#23. Lich
-Group: Undead
-Habitat: ?????
Undead sorcerers who have become so devoted to the dark arts they have become one with
death and darkness itself. They come and go at random intervals, bringing with them an army
of undead and leaving destruction wherever they go. Their sole purpose to spread death, and
bring about a world ruled only by Undead. Immensely powerful, they are able to summon
massive armies in a matter of an instant, to fight for their cause. So powerful and ferocious is
such a battle, that while the minions and their master have little to offer when finally
vanquished, the fight is so intense that warriors and tames which survive such a battle come
out of it stronger than ever before. As such, only the most powerful of armies band together to
vanquish these vile creatures and send them back to hell where they first came from!
-Untameable: Second raid boss of the mod.
-Comes and goes, spawners will be deactivated and activated at random (event raid boss, in a
sense).
-There should only be one Lich per the following spawners: Mountain, Dunes, Badlands,
Wyvern Trench/Ragnarok Volcano Wastes.
-Extremely high natural armor
-Extremely high and fast natural health regeneration
-Weak to fire attacks, lightning wyvern breath, tarrasque/rok thorns. Extremely weak to smok
acid.
-Gives 2x as much Exp for defeating at lvl 1 as a titanosaur. (Thus, defeating a Lich, especially
a high level one, will almost guarantee max level for any tribe who is manages to slay this
monstrosity!)
-Friendly, admin-tameable “Benevolent Lich” variant. Weaker than the standard boss, but still
powerful. A great guy to have around your base for the Halloween season! Cannot summon
minions.
-Left click (Both): Scythe Attack. Slashes anywhere from 2-3 times. Pierces and shreds armor.
-Right click (Raid Boss): Summon Withered Minions. Summons 12 minion Withereds in front
itself. These spawn at high levels, and are stronger than normal ones. Can have a total of 50
Withered minions at once, and has a slight cooldown. Will be done as a “short range” distance
attack to spawn an army in front of itself. Cannot be used while moving
-Right Click (Friendly): Fire Shield. Causes pillars of fire to erupt around itself for defense. Hits
with explosive damage and lights targets aflame.
-C Key (Raid Boss): Summon Krasue Minions. Summons 5-6 Krasue minions behind itself.
Has a cooldown. Maximum of 10 Krasue minions allowed at once. They spawn at higher levels
than normal ones, and are stronger. Will do this attack as a “mid range” distance attack,
sending Krasue out to attack it's target before it and the Withered can arrive. Cannot be used
while moving.
-X Key (Raid Boss): Summon Hellkite Minions. Summons 4 Hellkites above itself to attack the
target. Has a cooldown. Maximum of 8 hellkite minions allowed at once. They spawn at higher
levels than normal ones, and are stronger. Has a cooldown. Wild ones will do this as a “long
range” distance attack, sending out a flock of hellkites to attack it's target before it and the rest
of it's undead army reaches the target.
-Quick Boss Fight Tip: Lich has low health, and prioritizes overwhelming you with it's minions
rather than attacking you, itself. Assemble a powerful army of friends with strong wyverns, fire-
elemental creatures, and creatures that deal explosive damage to gain the upper hand!

#24.Ironwood Ent
-Class: Wildlife
-Habitat: Grasslands, Redwoods, Jungles.
Titanic plant elementals harnessing the power of earth. Gentle giants, they pose no threat to
any living creature unless attacked. Dubbed "Ironwood" ents due to their formidable size,
durability, and strength, they are a formidable creature when provoked. Many tribes hunt them
for the resources they can recieve. Though great game, they are far more valued as powerful
seige engines. Young ents must be found within the thick jungles of the island, and raised from
adulthood...though it is a long, long process.....that yeilds incredible results.
-Untameable adults, passive tame infants
-Adults give wood, thatch, and black pearls on harvest.
-Eats feces, fertilizer, and re-fertilizer; as well as meats and spoiled meats over raw.(Re-
fertilizer is their "kibble"!)
-Extremely slow aging process
-Extremely high durability and high power, but very slow.
-Extremely high natural armor
-Wood weighs only 1% of weight in inventory, thatch and fiber weigh absolutely nothing. Stone
weight reduced as well.
-Minorly weak to Poison Wyvern breath and Lightning Wyvern Breath
-Extremely weak to explosions, as well as fire damage
-Left click double slash. Slow, but has a wide-radius and does a bunch of damage. Has the
same damagetype as a rock elemental. Hits twice, cant be used while moving.
-Right click Grab. Grabs things as large as Yutyrannus and Allosaurus, inflicting damage.
-C Key Foot Stomp. Does huge damage in a decent radius, has a slight cooldown. Can't be
used while moving. Similar damagetype to a Titanosaur: Destroys even metal structures.
Harvests Metal, Stone, Wood, Thatch, Berries.....

#25. Divine Archer.


-Class: Mamono
-Habitat: Grasslands, Scorched Mountain
One of the three "Divines", they can trace their lineage back to once mere mortal beings,
whose power and magic made them and their ancestors what they are today. Descendants of
powerful elven archers, Divine Archers (also known as "Artemis") are able to manipulate their
aura and mana freely in combat to provide themselves with powerful, deadly ammunition. They
travel around the region with other divines, protecting the innocent and slaying the evil. Tribes
value integrated Artemis for their unparalelled supporting firepower. They tend to be the most
easygoing of the Divines.
-Nuetral.
-Passive tame (prefers cooked foods)
-Slight natural armor, high armor to "magical" damagetypes ("Aura" and "Mage")
-Requires no ammo to shoot.
-High range with attacks.
-Aura Arrow Shot: Shoots a single, fast-moving projectile that functions similarly to a shot fired
form a tek rifle. Minor splash damage, very powerful.
-Aura-Ballista Bolt Shot: An arcing shot which spawns an aura-made Ballista Bolt, which
hurdles towards the target in a long arc. Massive damage if it hits.
-Aura Arrow Storm: Shoots multiple projectiles in an extremely fast succession. Each projectile
does less damage than single shot arrows, but the attack in general still does much more
damage. High knockback.
-Bow Strike: Close-range attack used to keep melee attackers at bay. High knockback, low
damage.

#26. Divine Paladin


-Class: Nearkin
-Habitat: Grasslands, Mountains, Scorched Mountain
One of the three "Divines", they can trace their lineage back to once mere mortal beings,
whose power and magic made them and their ancestors what they are today. Divine Paladins
are descendants of Pyria's most fabeled warrior heroes. While not boasting as much sheer
force and power as their Berserker counterparts, They are far more durable and technical,
much more built for longer, more intense fighting. Most level-headed of the Divines.
-Nuetral
-Passive tame (prefers cooked foods)
-Has firm natural armor to protect from most damage
-Sword strike: Basic attack, basic damage. 4 different animations
-Heavy leaping strike: if this hits an enemy on a mount, dismounts the foe.
-Triple combo strike: harder-hitting attack. Eventual implementation of being able to unarm an
enemy with this attack.
-Fireball: a medium-range magical attack that deals fire damage.

#27. Divine Berserker


-Class: Nearkin
-Habitat: Grasslands, Mountains, Scorched Mountains
One of the three "Divines", they can trace their lineage back to once mere mortal beings,
whose power and magic made them and their ancestors what they are today. Like the
Paladins, Devine Berserkers are the female descendants of noble heroes and heroines. Also,
like the Artemis, they follow the art of Kunoichi, instructed to them by the Mamono of the same
name. This oriental art, quite simply, is an agile and athletic fighting style which makes use of
an attractive female body, and glimpses of it, to distract the opponent. While they think nothing
of this style, the hot-headed Berserkers are more heated about it than usual. Any foolhardy
man who gets too close to a Berserker with a dirty mindset is likely to fully experience the furor
of how Berserkers earned their name, sacrifcing health and armor for sheer brute force.
-slight natural armor
-fast, heavy-hitting attacks that rend armor.
-edgy: get too close to her and she'll become aggressive! (Which will make other nearby
Devines aggressive as well....)
-Sword strike: quick, high-powered attack that rends armor.
-Sword impale: impales smaller targets onto her sword. 
-Sword shred: attacks multiple times in an extremely rapid attack, dealing high damage and
tearing armor apart.
-fire shield: engulfs self and nearby allies in a sphere of Fire. Deals fire damage and is a great
defensive maneuver.
-all Devines deal increase damage to Undead types, and take less damage from "mage" and
"Aura" attacks

#28. Gelragarian Direwolf


-Group: Wildlife
-Habitat: Grasslands, Mountains (near their masters)
-Passive Tame
Mankind isn't the only one to have tamed canines. Just like we in days long past tamed wolves
and bred them into the many variety of dogs we have today, Gelragarians have domesticated
the Direwolves of Pyria. Through their own breeding process, they created the Gelragarian
Direwolf. Larger and stronger than their descendants, the Gelragarians traded speed and
stamina for sheer damage, size, and durability of their companions. For those who have
learned to befriend this species of wolf from their neighbors, they find an excellent companion
and war-dog, far suceeding the normal direwolf. Bred for their ferocity and noble appearance.
-More health, more damage.
-custom colors, supports mutations!
-Defends their masters in the wild
-Slower, less stamina/stamina drains more quickly
-Higher gang bonus. Maxes out at +6 compared to the standard's +4
-Same controls as standard species

#29. Harpy
-Group: Mamono
-Habitat: Grasslands, Mountains
-Passive tame (befriend the younglings!)
A more feral race of Mamono, Harpies live in very strong social groups. A species that values
family in such a way, an offense against a single individual is taken by the entire flock. As such,
befriending harpies leads to powerful allies. Those that manage to gain the trust of young
harpies can quickly find out how useful they are in combat as adults. Battle-flocks of harpies
are excellent supporting units, attacking in the air in rapid succession. Furthermore, they're
fully capable of snatching up smaller combattants for a short amount of time, making their
opponent an easy target for allies.
-Cannot be ridden
-Fiercely defensive of younglings and each other
-Primary talon attack. Done while flying, inflicts damage
-terrestrial wing attack. Can be done only on land. Slashes with wing fingers. Used for defense
when stuck on land or grabbed
-Snatch-and-drop: grabs a smaller opponent (anything a kaprosuchus can grab) and carries it
into the air for five seconds, before dropping it. Inflicts minor damage. Other effectiveness
factors include if allies attack the grabbed opponent, or how high up the opponent is dropped
from.

#30. Water Wyvern


-Group: Wildlife
-Habitat: Ocean, Beaches, Shallow Water
-Violent Tame (Tranq tame)
The oceanic Water Wyvern is yet another member of the Wyvern family, exclusive to the land
of Pyria. While not the same size as their larger bretheren, these wyverns are valued for their
impressive abilities. Not also are they able to transition from flying to swimming, and vice
versa; but their impressive water-attribute ranged abilities are no joke. Their powerful water
blasts, though not very damaging, hit fast and push smaller foes back with ease. Though their
most revered ability is their Soothing Spray. They're able to spray a brine from their mouth that
covers a close range, and this brine has a strange sort of healing ability, making them excellent
healers when out of combat. This tactic is ineffective during combat, as this heals enemies as
well. However, some survivors of Pyria have learned to use Water Wyverns to keep creatures
they're trying to tame alive....
-Can transition from swimming to flying and vice versa. Simply dive into the water from above
to swim! To take flight from swimming, swim up to the surface and press spacebar. If done
correctly, You'll take out from underneath the water's surface and be airborne!
-Does not require oxygen
-custom colors, supports mutations!
-left click bite. Deals the same amount of damage as normal wyverns (should, anyway)
-right click Soothing Spray. Cannot be spammed and has around approximately a 1-minute
timer. Emits a splash from its mouth that effects creatures and players in close range. Heals
10% of health in 30 seconds. Cannot be used in combat effectively, as this will also heal
enemies. Can be used when attempting to tame something with low health but high torpor, to
keep it alive so you can pelt it with more tranq rounds.
-C key Water Jet Blast. Low damage, but high damage interval and pushback. Pushes back
small-to-medium sized creatures, but not large ones.

#30. Glacier Golem


-Group: Wildlife
-Habitat: Snowy Regions
-Tameable (Crafted tame)
The titanic and ferocious Glacier Golem is a beast purely contrived of magic and raw elements.
The embodiment of the north's fury, the Glacier Golem is a powerhouse few can stand up to.
It's powerful ranged abilities, as well as immense destructive power and crippling cold make
this monstrosity something even the most talented of adventurers would steer clear of. It also
makes them quite valuable in war, being able to demolish enemy structures quickly.
-Extremely heavy armor
-Learn Activated Glacier Core to summon tamed.
-Weak to Fire and Explosive attacks.
-Drops Crystal and Black Pearls
-Unique Apex Drop, “Glacier Golem Core”. Used to craft an item that spawns tamed Glacier
Golems.
-Left click Frozen Punch. Punches the direction you look. Same damagetype as a rock
elemental, gathers metal, inflicts the “Chilled” Debuff (reduced speed, dinosaurs cant run,
temporary fortitude mega-reduction, to temporarily inflict the Freezing status on a player).
Gathers metal.
-Right click Smash. Hits with the same damagetype as a titanosaur, cannot be used while
moving, Slight cooldown.
-C Key Glacier Crush. Smashes arms together to create a powerful close-range AOE attack
that does knockback and inflicts Chilled. Cannot be used while moving, has a cooldown.
-X Key Snow Boulder Toss. Rips a snow-covered boulder out of the ground and throws it along
the terrain. Excellent mid-ranged attack, and can even be used as a temporary sort of cover for
smaller allies if it comes to a stop. Has a cooldown. Inflicts Chilled.

#31. Brute Wyvern


-Group: Wildlife
-Habitat: Lava Island, Badlands, Wyvern Trench/Ragnarok Volcano Biome, Monster Island,
Half-Burned Island, Snowy Grasslands, Snow, Mountains
-Tameable (Tranq tame)
A strange, but powerful variation of Wyvern. Unlike all it's other family members, the Brute
Wyvern is no master of the sky. As a matter of fact, it is a completely terrestrial wyvern:
completely unable to fly. However, that in no means makes this species of Wyvern useless.
Brute Wyverns are complete powerhouses, with their flight being traded for raw power, land
speed, and extreme brutality. Able to dash quickly across the land, and leap surprising
distances at a surprising height. Though unable to fly, they are indeed able to use their wings
to slow their fall, so they can land safely. Many warriors and survivors seek the Brute Wyvern
for their traveling abilities and extraordinary power.
-Natural armor
-Cannot fly, but can glide like a terror bird (extremely hard to control when running and jumping
at full speed).
-Left click Bite. 
-Right click Booming Roar. Can only be used on land and has a cooldown. Roars loudly and
damages targets nearby for high knockback, high damage, and stun. Be warned, this is LOUD.
Causes the screen to shake violently when not mounted and near it: excellent for disorienting
enemy players.
-C Key Claw Slash. Hits with the same damagetype as a Rock Elemental, but also gathers
metal.
-X Key Grab Bite. Grabs small-to-medium size opponents in its maw.
-O Key Rock Throw. Slides a foot along the ground to toss a rock at a foe. Mild cooldown and
decent damage.

#32. Diorex
-Group: Wildlife
-Habitat: Scorched Mountain, Mountain, Lava Island, Monster Island, Half-Burned Island.
-Tameable: ???????
The massive Diorex is a larger relative of the Brute Wyvern. Blue in colorization, it takes the
adaptations of the Brute Wyvern even further by developing an elemental tendency for
electrical power. It is capable of releasing massive amounts of electrical energy through
multiple methods, stunlocking enemies in place for a horrid death to follow. It's powerful attacks
and repeated stun abilities make it a dangerous opponent that is nearly impossible to defeat
without proper planning and exploitation. It seems that the wandering Divines are highly
capable units against a Diorex, resisting it's attacks more than others, and fighting much more
ferociously against it. Despite all its power, there are unconfirmed reports of survivors riding
tamed Diorex. How it could be the case is unknown, as the wild Diorex are immune to
tranquilization and cannot be tamed passively. Yet, these tamed individuals also appear much
weaker and even smaller...
-Natural Armor
-completely resistant to electrical attacks, takes reduced damage from Rok spines.
-Takes massive damage from the attacks of Divines.
-Boss: Completely untameable....kinda. There IS a tameable Diorex variant that you can
obtain, outside of cheating. How do you get it?...figure it out yourself, maybe go tend to your
Brute Wyverns more...
-Tameable variant is smaller, and much weaker.
-Left click bite. For tamed, this is a normal attack. For Bosses, this hits with the same
damagetype as a rock elemental.
-right click stun roar. Same as Brute Wyvern's, but stronger.
-C key Claw Slash. For tamed, hits with the same damagetype as Brute Wyvern's. For Bosses,
hits with the same damagetype as a titanosaur, but can inflict electrocution.
-X Key Grab bite. Same as brute wyvern's, but stronger.
-O Key Rock Throw. Hits with the same damagetype as a titanosaur, but inflicts electrocution.
Has splash/explosion damage when it hits targets, to electrify a large radius. Has a longer
cooldown somewhat than Brute Wyvern's, and costs a hefty amount of stamina to use.
-Left Control Key Electrical Outburst. Deals massive amounts of electricity to inflict powerful
electrifying damage to anything near it. A tamed one's is much weaker, costs an insane
amount of stamina, and takes a full 60 seconds to use again.

#33. Dark Paladin


-Group: Nearkin
-Habitat: Grassland, Volacanic Region, Scorched Mountain.
-Tameable: Summon
Dark Paladins are the frontrunners of darkness and evil. Corrupted Divine Paladins, the
journey around Pyria spreading chaos and evil. Their sole purpose in life, other than to spread
darkness, is to make the lives of their former Divine species hell. They brutally slaughter
divines without a second thought, murdering paladins and even violating berserkers and
archers to their whim. Despite this, those who can summon and command Dark Paladins find
that they still obtain their loyal behavior that they once had as Divines. As such, it's not
uncommon to find intigrated Dark Paladins who have the same, or similar morals as their
Divine counterparts. They boast higher attack power and durablity than their standard brethren,
and are extremely effective at killing dangerous life in the world of Pyria.
-Aggressive in wild, wild ones untameable
-high armor and magic resistance
-learn Corrupt Dark Paladin to tame
-takes increased damage from Divines.
-Standard slash attack. Penetrates armor. does increased damage to bosses and Divines.
-sword stab. Penetrates armor and causes bleeding. Does increased damage to bosses and
divines.
-Dark Paladin Smite. A flaming uppercut infused with dark magic. Deals increased damage to
bosses, but deals EXCRUCIATING damage to divines. Doesn't light targets aflame.

#34. Automaton
-Group: None
-Habitat: Dunes (rarely), certain caves
-Tameable: Craft.
A basic type of Robot crafted out of gears and magic. Without a heart or soul, they simply do
as told. Effective base guards, they have been used by civilizations since ancient times. It's not
uncommon to find wandering Automatons still around from bygone civilizations. Automatons
are valued for their heartless behavior in combat, tearing up anything that dares cross their
objectives without a second thought.
-Extremely high armor.
-learn Create Automaton to tame.
-Extremely weak to fire and explosives
-Does not require food, oxygen, or stamina.
-Cannot run
-Since it's a robot, the Automaton will not heal any damage taken. You'll need help from other
mods, like a medikit mod or something of the like, to heal it if you want to do so.
-All of Automaton's attacks inflict the brand new "Tetanus" status effect on only humans. For
those of you who do not know what tetanus is, it's a disease one can get if cut by rusted metal
(automaton weilds rusted blades). This is a long, multi-phase status effect in ark. In real life,
Tetanus is characterized by painful muscle spasms. In ark, phase one of tetanus starts with
you loosing 5% of your health in 120 seconds. After this, you become stunned (muscle
spasm). After your first spasm, you loose 2% of your health over approximately 360 seconds.
This is followed by another stun, then 2% over 360 seconds again, followed by one last stun.
Again, this only effects humans. The health drain over time, although not much, is great for
keeping players from recovering health, as certain methods of regaining health will not work
until the player stops loosing health (such as during a spasm). You cannot be inflicted with
tetanus more than once, so while still under the effects of tetanus in it's later stages, you
cannot be inflicted with tetanus in it's earlier stages.
-Single attack. Either a sword slash or sword cross of some kind.
-Combo attack. Either a double sword slash or a double cross slash.
-Heartless Murderspin: walks towards a target with arms outstretched, spinning wildly. Hits
multiple times and spins for several seconds. Has extremely high damage potential.

#35. Divine Zenith


-Group: Mamono
-Habitat: ????????
-Tameable: Craft
The Divine Zenith is a demigod-like member of the Divine lineage. As a matter of fact, all
Divine Zeniths were once Divine Archers. Quite simply, the soul of an Archer who was sent up
to the heavens and the divine power she worships, and if worthy, was blessed with incredible
power. Fearless, they are the highest power of all divines, untouchable even by Dark Paladins,
whose dark magic seems to be weaker against them, instead of stronger. With incredible
magical powers, Divine Zenith are unrivaled supporting units, with powerful protecting abilities
and unimaginable offensive capability.
-Higher resitstances than most divines
-resistant to Dark Paladin attacks, instead of weak.
-Primarily a ranged support class: prefers to stay distant from the enemy, but is still devastating
in an up-close battle.
-learn Ascend Divine Archer to tame.
-highest stats of Divines.
-1: Zenith Earth Shatter Shockwave. Concentrates the power of Earth element and magic into
her staff and slams it on the ground, causing a high-damage shockwave with high knockback
on small-to-medium creatures. Hits with the same damagetype as a titanosaur. Close-range
attack.
-2: Zenith Rockslide. Uses earth elemental magic combined with telekinetic powers to rip a
barrage of large rocks out of the earth around her and sends them skyward, flying in a large
arc towards her distant target. Some of the rocks may land behind her, as well. Long range
attack. Excellent for large targets, structures as well. Heavy knockback on those that get hit.
-3. Zenith Glacier Shift. Conjures up large snowy rocks using ice magic and sends them flying
a mediocre distance in front of self. Rocks will land and provide temporary cover for allies
before disappearing. Inflicts "chilled" status.
-4. Zenith Aura Storm. Focuses her aura into her staff and fires it out in a devastating long-
range barrage. An excellent attack effective at any range, deals massive damage. 
-5. Zenith Lightningbolt. Casts electrical magic out of staff to hit a target at mid-range. Hits
multiple times and shocks target in place. Doesnt hit allies.
-6. Zenith Fireblast. Shoots a torrent of flame from staff. Doesn't hit allies, hits multiple times,
and lights targets aflame. Solid middle-distance move.
-7. Zenith Aura Outburst. Low-to-mid distance move used on close enemies. Unleashes a
massive burst of aura energy to nearby foes, inflicting excruciating damage and knockback!
-8. Zenith Omega Fire Shield. Leaps into the air and conjures up a massive, protective orb of
fire around self and nearby allies. Deals excruciating fire damage to all that are within, and
lights targets aflame while doing knockback. 
#36. Colossus
-Group: Wildlife
-Habitat: Dunes
-Tameable: No.
The mighty colossus is a weapon from a bygone civilization. A titanic living statue, or golem of
sorts, the mighty colossus has re-awakened to continue it's original intended objective:
destroying enemy civiliations. The mighty colossus tears through all manner of structures
without care, demolishing them completely in it's ancient quest to destroy other civilizations.
With huge size and unthinkable power, it is capable of leveling entire cities in days.
-Massive armor
-weak to attacks from ice golems, and weak to explosives
-cannot run.
-Spawns only in Dunes, nowhere else.
-Massive health and damage.
-left click arm swing. High damage, same damage type as titanosaur.
-Right click double arm swing. Hits twice, high damage. Same damagetype as a titanosaur.
-C key stomp. inflicts heavy damage. Same damagetype as titanosaur.
-X key Double Arm Slam. Strongest damaging attack, same damagetype as titanosaur.
Oftentimes, many structure tiers get oneshot by this attack, or almost oneshot.

#37. Miralis Yutyrannus


-Group: Wildlife
-Habitat: Volcano Fields, Lava Island, Monster Island
-Tameable: KO
A larger, pyroclastic species of Yutyrannus that appeared after a string of remarkable
adaptations by some of the standard members of the species. Having a taste for minerals and
sulfur, this species of Yutyrannus has replaced it's ability to sound deafening roars with the
ability to breathe dangerous flames. This has caused it to change roles immensely in a tribe's
war-party. Rather than be support, they make excellent frontal assault creatures, with a much
more solid moveset based for combat.
-Bigger than normal yutyrannus, better stats, stronger
-a natural predator of SulfurWyrms: deals more damage to, and takes less damage from them.
-color regions, supports mutations
-supports vanilla yutyrannus saddle
-Left-click bite. Stronger than a normal yutyrannus bite.
-Right-click Explosive bite. harvests rocks and most valuable minerals, but also lights targets
aflame. damages up to stone tier of structures
-C key Flame breath. Projectiles deal the same damage as those of a wyvern's fire breath, but
are shot at a higher interval: dealing more damage. Slight cooldown.
-X key eruption. Shoots an ark of flaming rocks into the sky to inflict spread damage on groups
of enemies in the distance. Not reliable in close proximity. Wild and unmounted miralis
yutyrannus do not use this attack.
#38. Peregriff
-Group: Wildlife
-Habitat: Mountains
-Tameable: KO
The Peregriff is a larger, dangerous relative of the common Griffin. Called by many to be
"Lords of the Skies", the Peregriff is far more robust and adept in close combat than it's smaller
cousin, though it cannot swoop and dive like the latter. The larger peregriff however, is by no
means any less adept at flight. Agile in both the air and on the land, the Peregriff is a
dangerous, adaptable mount that many survivors of Pyria seem to choose, as it is large
enough, but not too big, like wyverns; yet has the power similar to a large carnivore, while still
being adept at both land and air.
-Agile in the air and on land
-Cannot level movement speed.
-Left click bite
-right click double claw slash (land only). Shreds armor.
-C key roar (also right click in air).

#39. Graviorex
-Group: Wildlife
-Habitat: Mountains
-Tameable: KO
A bulky dragon, the Graviorex is often described as a walking wall. High resistance and health,
as well as powerful offensive capabilities, the Graviorex is a true king of Pyria's mountains.
Tribes value the Graviorex both as a land mount, defensive tame, or even siege machine:
having a solid build for all three roles.
-High armor
-Can fly, but has extremely poor flight time that is extremely slow. Primarily used to traverse
cliffs or traversing gaps in terrain.
-Immune to fall damage, swan-dives off of cliffs.
-Left click bite.
-Right click Explosive Roar. Deals explosive damage. Has a cooldown.
-C Key Deafening Roar. Hits a target multiple times, with the same type of damage as a Lance.
Knocks riders off of mounts. Long cooldown.

#40. Ryu
-Group: Dragonking
-Habitat: Inland water
-Tameable: Passive.
One of six mighty races called together the “Dragon Kings”. Ryu is often called the "God of
Prosperity", or "God of the Waters". A calm, benevolent race of dragon, Ryu prefer a life of
peace within their lakes and rivers, fending of dangerous creatures with surprising ease. The
power of a Ryu is awe-inspiring, as they also boast immunity to fire and electrical damage, with
some slight resistance towards aura-based attacks; and incredible elemental affinity. A sacred
and holy dragon, Ryu is a species in Draconic Pantheon that is said to be a protector of man,
and other sentients. Any tribe who could obtain the favor and cooperation of one of these
mighty beings would have little to fear.
-Excellent swimmer
-Immune to fire, lightning attacks.
-Immune to Fall Damage.
-Left click bite. Deals strong damage.
-Right click Explosive Fireball. Has a high cooldown, deals explosive damage.
-C key Shock-Roar. Electrifies targets multiple times with a close-range spark from it's mouth.
Has a cooldown. Paralyzes targets.
-X key Electric shock. Deals multiple hits and electrocutes creatures near the body of the ryu.
-Left control Aura Burst. Deals light mana type damage. Excellent for structures or large targets
(due to the way ark tracks this projectile, it has a better chance to hit a creature target if it is
mounted by an enemy player or if it is already being attacked by other creatures in the same
tribe)

#41. Drake.
-Group: Dragonking
-Habitat: Mountain
-Tameable: Passive
One of six mighty races called together the “Dragon Kings”. Called the mighty "Lord of
Dragons", Drake is the most fearsome draconic being in Pyria. Just the simple name of
"Drake" is more than enough to send chills down a survivor's spine. These mighty, massive
dragons are both feared and respected....as well as worshipped. Despite their powerful
aggression and immense strength, Drake is arguably the most respected creature in all of
Pyria. It is said that despite it's aggression, the Drake is the most powerful protector of mankind
and all other races. Lore states that Drake are the leaders of the Dragonkin that protect
mankind...but from what? Regardless, Drakes are, when convinced of one's worth and
recruited into servitude, incredible allies. They boast extreme power, as well as wide versatility
and adaptability. A truly devoted friend when tamed. It' is believed Drake only chooses to serve
those it deems truly worthy....
-Immune to fire attacks
-Reduced inventory weight for certain resources.
-Fights on land, takes to the air when at low health or low on torpidity. Beware!
-Left click bite. Deals heavy damage, tears through stone.
-Right click Claw slash. Gathers metal.
-C key firebreath. Deals heavy damage, has a cooldown. Cannot be used while moving on
land.
-X key Fireball. Deals explosive damage, lights targets aflame, has a cooldown.

#42. Cockatrice
-Group: Wildlife
-Habitat: Swamp, Grassland
-Tameable: KO
A carnivore rounding out the middle tier of Pyria's food chain, Cockatrice are tactical
opportunists that prefer to steal kills from other predators. This is because cockatrice is both
feared among races and creatures alike as one of the most toxic creatures alive. Not also is it's
bite highly venomous, but this creature is also fully capable of releasing a toxic deluge of
posion globs to cover an entire area in acidic gas!
-A true tactician's speed mount.
-Low on health and power, high on debuffs and tactics.
-Left click bite. Inflicts the new "Venom" status effect. This status effect is the same thing as
vanilla Gnashed (Bleeding), draining 5% of health, but does not slow the target.
-Right click Tail Whip. Cannot be used while moving. Same damagetype as a lance, knocking
riders off their mounts.
-C key jumping kick. Hits twice, cannot be used while moving. Hits twice and inflicts bleeding.
Best used directly after beginning a jump.
-X key Toxic Barrage. Has a cooldown and costs a large amount of stamina. Shoots a barrage
of MANY projectiles that are similar to those shot by a Poison Wyvern. However, these are far
less powerful due to their sheer number. Focus on a single target for mass damage, or spread
it out to attack multiple foes at once! Cannot damage allies.
-Spacebar to jump! (has forward momentum)

#43. Soldier Bug


-Group: Wildlife
-Habitat: Swamp
-Tameable: KO
A heavily armored carnivore of the swamps, the Soldier Bug is a large arthropod with a solid
standing in it's food chain. Called soldier bugs due to their stalwart defenses and powerful
offense, many tribes value them as a powerful offensive and siege unit, smashing through
enemy lines in the front of battle.
-Heavily combat-based mount.
-High armor. Weak to explosives and fire.
-Left click Claw Smash. Same damage type as a rock elemental, hits twice.
-Right click Shredding Sting. Shreds armor of players and penetrates natural armor a bit.
-C key Invenomating Sting. A powerful sting that hits multiple times, costs a fair amount of
stamina, and has a cooldown. Inflicts the Venom status effect on the target.

#44. Aura Seeker


-Group: Wildlife
-Habitat: ?????????
-Tameable: Passive Tame
Gigantic descendants of Seekers that were introduced into the world of Pyria. Lacking a source
for Charge, they turned to a different energy source: Mana and Aura. With such a powerful fuel
source being so prevalent, not also did the species become larger over time, but they became
more docile as well. Nomadic, they have no true habitat. However, they are known for
occasionally being found near those with high aura levels, to passively feed off of them
harmlessly by being near them. When not consuming mana, they are opportunistic carnivores
that avoid attacking humans and other sentient life.
-Nuetral unless attacked. Will become aggressive if Divines near it are attacked.
-Occasionally found near Divines.
-Passive tame unlocked at lvl 85. ANY kind of meat, prime, mutton or not, will tame it terribly.
Learn the new engram "Seeker Bait Kibble" at lvl 85 to tame them properly!
-No armor, takes 2x damage from Rok spines, Explosions, and wyvern breath attacks: but
completely immune to Aura based attacks.
-Can use CF's Wyvern stone as well as the Dragonkin Kinship Rune
-left click bite. Does decent damage.
-Right click grab. picks up anything an argentavis can.
-C key Aura Burst. Rapidfires a large amount of aura projectiles at target. A bit difficult to aim,
and an excellent air-to-ground attack.

#45. Balrog
-Group: Wildlife
-Habitat: Volcanic Regions
-Tameable: Create
Ferocious-looking elementals that are actually gentle giants unless provoked. Found only in
volcanic regions, these fire elementals are highly valued for the immense heat their body
creates at all times. Not also is it powerful enough to blast through certain structures, but it's
also fully capable of lighting certain creatures on fire which cannot be lit on fire in the first
place! On the more passive side, Balrog's immense heat allows it to bake and transform
various resources, making it an excellent mobile farming machine.
-Nuetral unless attacked. Sometimes wont give balrog cores.
-Takes no damage from fire, barely any damage from explosives, but extremely weak to water
attacks.
-Can create Metal Ingots from Metal, Sulfur from Stone, Obsidian from Glass, Cooked Meat
Jerky from Raw Meat, Cooked Prime Meat Jerky from Raw Prime Meat, Propellant from Sulfur.
Can turn Black Pearls into Black Pearl dust, and reform Black Pearl Dust into Black Pearls.
-Only eats Sulfur.
-Reduced inventory weight for many mineral resources
-Left click explosive punch. Destroys stone stuctures and harvests stone, lights targets aflame.
-Right click DynamicPunch. Has a longer cooldown and uses a large amount of stamina,
cannot use if you dont have enough stamina. Destroys all types of structures, inflicts massive
damage. Lights all targets aflame with the "BalrogFlame" debuff. This will set creatures such as
fire wyverns and possibly even Phoenixes on fire.

#46. Gargoyle
-Group: None
-Habitat: None
-Tameable: Create
Stone constructs brought to life and capable of flight. With powerful resistance and shredding
attacks, some people value them as protectors. Able to be created easily, they make excellent
tanky base defenders for their size.
-Has some natural armor
-Rideable
-Should not require food
-can fly
-Left click slash attack. Shreds armor
-Right click headbutt attack. Provides strong knockback.

#47. Sentinel
-Group: Undead
-Habitat: None
-Tameable: Create
Loyal guardian spirits assigned to protect individuals. Easy to summon and create, they are an
excellent companion and protector. Many people use them as personal bodyguards, as they
are excellent at the task. They're excellent assisters in cave raids as well, and there's even
been those who have been able to fly temporarily by having their Sentinel catch a grapple
hook, and pull them along!
-Temporary summon. Lasts five minutes before disappearing. Upon use, the item has a six
minute cooldown. You cannot summon it again even if it is killed in battle, and you must wait
the full six minutes.
-Low on health, but has significant resistance and is quite fast.
-Can carry you...in a sense. Set it to an ordering group, then grapple on to the back of it's skull
with a grapple hook. Assign your whistles to the appropriate order group, then use "Move to
this location" whistle. Make sure your sentinel is already flying when you latch a hold with your
grapple. You'll need to whistle "move to this location" frequently. It's not an effective method of
flight, but it's useful in a pinch: such as needing to scale cliffs, escape threats, or traverse
dangerous gaps in dungeons!
-Primary Bite attack. Deals decent damage.
-Fireball attack. Lights targets aflame, doesnt damage allies. Low on damage.

#48. Goblins
-Group: Nearkin
-Habitat: Beaches, Mountains, Grasslands, Jungles.
-Tameable: No
The basic marauding scum of Pyria and a nuisance to all. Normally if one finds them they are
rarely ever alone. They're a common force in the side of evil for the many darker forces within
Pyria. Though weak, they are crafty: able to master many different kinds of weapons. Beware,
as normally whenever there's goblins, their larger Hobgoblin cousins normally are not far away.
-Gang mentality. Goblins, Orcs, and Hobgoblins will also rush to each other's aid.
-Three main types. Slingshot, Sword and Shield, Daggers.
Slingshot Attacks: Shoot stone. Shoots a stone projectile, does miniscule damage.
Sword and Shield: Slightly armored due to shield. Attacks with sword combos.
Daggers: Faster of the three and has no armor. Dagger combos shred armor, while dagger
stab attack shreds armor and causes bleeding.
-Slingshot Goblins and Sword&Shield goblins will be a threat to new players on the beaches.
Dagger goblins may show up on beaches on the very rare occasion. Dagger goblins become
more common (as do sword and shield) in groups in the Jungle biome, and in the jungle
Hobgoblins have a rare chance of spawning with their normal counterparts here. In Mountain
and Grassland, expect both Dagger-wielders as well as Hobgoblins to be more common.
#49. Hobgoblins
-Group: Nearkin
-Habitat: Mountains, Grasslands, Jungles.
-Tameable: No.
The larger relatives of their smaller Goblin counterparts. True brutes, they are as barbaric as
the giant weapon they wield. They act as a heavy attacker, using their powerful mace to
destroy structures and smash enemies into a bloody mess. Real pigs, these blokes.
-Armored
-Much more health and damage than their smaller goblin counterparts, but slower.
-Primary Mace Swing attack. Damages up to Stone tier structures, shreds armor and causes
bleeding.
-Secondary Mace Slam attack. Damages up to stone tier structures, stuns target. Cannot be
used while running.
-Hobgoblins may spawn with their smaller green "friends" in the jungle on the rare occasion.
However, they will be much more common in this marauding groups with Goblins in the
Grassland and Mountains biomes.

#50. Orc
-Group: Nearkin
-Habitat: Mountains (Rarely), Tundra regions.
-Tameable: No.
The ferocious barbarian berserkers that make up the largest and most well-known part of the
dark forces of Pyria. Having both gang and "pack" mentality, they are ferocious fighters that
attack whatever they please. Don't go messing with a group of Orcs unless you're ready for
one heck of a fight.
-Armored
-Most health and melee out of Goblins and Hobgoblins. Will rush to their aid if nearby ones are
attacked.
-Has a gang mentality system as well as a "pack leader" system. Leader identified the same
way as alpha allosaurus or alpha direwolf.
-uses axe combos to attack. Inflicts significant damage.

#51. Kobold
-Group: Nearkin
-Habitat: Tundra regions
-Tameable: Passive tame.
Territorial and wild, the Kobold is a tribal race of goblin-like creatures that inhabits the north.
Though not truly aggressive, they are more of a moody and territorial race of avid group
warriors. War-parties traverse the tundra fighting other rival tribes as well as hunting large
gang. A group of kobold can be quite an intimidating enemy despite their size, especially when
in larger numbers.
-Omnivores
-Armored slightly
-Gang mentality as well as "pack leader" mentality.
-Axe combo attacks deal mediocre damage.
-Shield bash attack which infilicts some torpor and knockback.
#52. Dark Mana Reaper Drone
-Group: Wildlife
-Habitat: None
-Tameable: Summon Tame
Descendants of Aberration's vicious Reapers. Just like other races tamed creatures that fit
their liking, Dark Paladins and other dark forces turned to the mighty Reaper as their
companions. Breeding them to be smaller and faster, more nimble...and changing them from
being infused with Element to being infused with Dark Mana. This caused a drastic change in
the creature as it became the trusted ally companion of Dark Paladins everywhere. A fearsome
fighter, they are valued both individually and on a summoned drone basis.
-Does not spawn in nature.
-Dark Paladins, both tamed and wild, can only summon a maximum of two Dark Mana Reaper
Drones at a time. This attack is also on a 50 second cooldown. If you can kill the Dark Mana
Reaper Drones before 50 seconds are up, the Dark Paladin cannot summon another pair to
aid it. These summoned Dark Mana Reaper Drones last for five minutes.
-Obtain the engram to create your own Dark Mana Reaper Drone by killing Dark Mana Reaper
Drones summoned by wild Dark Paladins!
-Drones summoned by tamed Dark Paladins cannot be ridden nor have their inventory
accessed.
-Left click bite. Deals good damage.
-Right click roar.
-C Key tail swing. Does knockback.
-X key Dark Mana Pulse. Shoots four spheres of dark mana at a cluster at the target. These
phase through walls and have an explosion radius. They will detonate when they hit an enemy
or are intercepted via other projectiles. If close enough, one pulse exploding will cause nearby
ones to also explode. Deals increased damage to divines.
-Left Control Tongue Spear. Grabs smaller targets and pulls them close.
-Spacebar to jump!

#53. Quinkan
-Group: Ferals
-Habitat: Green Desert, Fertile Chamber.
-Tameable: Passive.
Resembling large Nameless, Quinkan are one of the most heavily contested for classification
creatures of Pyria. Strangely enough these creatures are not aggressive and are even seen
protecting other races. The explanation behind this is that Quinkan are actually reincarnations
of people who have deceased, but the exact reasons for this reincarnation are unknown.
Despite their appearance they show extreme sentient intelligence and kindness, but seem
horrified by their own appearance somehow. Due to this it's heavily contested that Quinkan
may actually belong in the Nearkin class rather than Ferals. Regardless, these types
of..."human", feral or not, still have a massive group mentality. They are excellent in groups,
and of high value to any early survivor who can befriend one of these reincarnated humans...
-Passive, not KO tame.
-pack and gang mentality.
-Left click bite. Same damagetype as a Direbear, gathering berries, meat, and fiber.
-right click slash. Inflicts bleeding.
-C key "communicate". Plays one of three animations. All other Quinkan in the pack will
communicate back.
-spacebar to jump!

#54. Elemental Kaiser Bug


-Group: Wildlife
-Habitat: Element Chamber
-Tameable: KO Tame
Strange, colossal insects who seem to be related to the Soldier Bug. Element runs through
their veins, giving them profound strength and immunity. Soldier Bugs, while slow, make
excellent mining machines as well as great seige engines. Having high health and weight, they
are easily a true powerhouse on the aberration battlefield.
-Resistance to Element damage.
-High Armor, but slow.
-Has Turret Mode!
-Left click Pincer Attack. Does heavy damage and destroys stone structures, gathers certain
stone resources.
-Right click Stinger Attack. Does good damage and inflicts Venom.
-C Key Element Crystal Shot. Shoots an elemental crystal out of its mouth with force. Similar to
a cannonball in terms of damage. Has a cooldown

#55. Glacial Basilisk


-Group: Wildlife
-Habitat: Tundra, Snowy Grasslands
-Tameable: Passive tame (Same as a normal basilisk, eats only Fertilized Brute Wyvern eggs!)
An icy species of Aberration's Basilisk, the mighty Glacial Basilisk is a much more dangerous
combattant. Apex predators of the Tundra, They hold their own even against the mighty
Glacier Golem. Their improved mobility, as well as sheer offensive power, makes them a
primary target for powerful, adaptable tames by tribes.
-Increased Mobility: can climb over medium-to-large obstacles in it's way with no hasstle (Has
a step height of 1000: roughly 3-4 walls tall).
-Slight armor
-Has turret Mode!
-Slight weakness to fire.
-Increased water movement: changes pitch, faster in water, can sprint in water.
-Left click bite. Same damagetype as a giga (without bleed), destroying stone structures.
-Right click Icicle Spear Barrage. Shoots a barrage of icicles out of it's mouth at a target, has a
cooldown. Icicles deal heavy damage and HEAVY knockback, while slowing down the
opponent with the “chilled” status.
-C Key Roar. Simply for asthetics (an actual roar, not the little hiss we get in vanilla)
-X key Tail Strike. Similar damage to a rock elemental.
-Spacebar to dig.
#56.Tatzelwurm
-Group: Wildlife
-Habitat: Fertile Chamber, Grasslands, Beaches, Redwoods
-Tameable: Passive tame (you WILL NOT be able to get close enough without a ghillie suit and
crouching!!)
A strange species of omnivore resembling an enlarged Reaper Larva. Despite their fearsome
appearance...they are massive cowards and extremely skittish by nature, fleeing from the
slightest provocation and running....very far, very fast. Some people have joked that because
of this, Tatzelwurms are “nope incarnate”. Though difficult to tame, Tatzelwurm are valued due
to their never-ending stamina when running, ability to jump, take no fall damage, and swim at
relatively quick speed. They're also seemingly immune to liquid elemental damage, able to
swim within it fine! Due to all this, Tatzelwurms make great mobility mounts, while both being
able to easily run away from most threats or fight off smaller competition.
-Slight natural armor
-immunity to liquid element (hopefully)
-infinite stamina when running
-Takes no fall damage
-cowardly: runs if you approach it, and runs away at maximum overnope.
-left click bite: deals mediocre damage, fast damage interval. Same damagetype as a direbear.
-spacebar to jump!

#57. Salamander
-Group: Wildlife
-Habitat: Beaches, Volcanic Areas, Monster Island, Green Desert, Ragnarok volcanic area
-Tameable: KO tame
A large species of lizard similar to a giant Glowtail. While not the fastest creature on land, it is
an excellent jumper and glider: able to glide immense distances and carry it's momentum
across it's glide easily. A great mount for beginning survivors, should they be able to tame
them.
-Immunity to fire
-Stamina depletes quickly when running
-Can glide for a very long time and keeps its gliding hight easily. However, does not turn easy.
You can input backwards on your keyboard (S) while gliding to brake and slow down, but you'll
loose momentum. Stop gliding just before you hit the ground to land without jumping again.
-left click bite
-right click tongue attack. Same as a belzebufo: inflicts torpor and oneshots small bugs,
gathering cementing paste.
-C key fireball. Short range, lights targets on fire
-Spacebar: Jump. Hold to glide.

#58. Eldritch Hailfire Wyvern


-Group: Wildlife
-Habitat: Tundra, Ragnarok Volcanic area, volcanic areas, monster island, fertile chamber.
-Tameable: KO Tame
An elder relative of the Ice Wyvern, the Eldritch Hailfire is a combination of fire and ice melded
into explosive brutality. From the wyvern's underside grow a strange crystal seen nowhere
else. Called Bazel Crystals, they grow back extremely quickly when dislodged by the Eldritch
Hailfire. Eldritch Hailfire Wyverns will dislodge these crystals from their bodies to drop them on
the ground below: where they land for a few moments before exploding violently and lighting
anything within their explosive radius aflame. These wyverns are also able to shoot powerful
ice spears from their mouths in place of a standard breath: blending fire and ice together in
harmony. These rare wyverns, known for their aggression and bombing most creatures on
whim, are highly valued for both their strength, rarity, and their amazing ability as raid wyverns.
Their strange Bazel Crystals are also of high value, as they are both used in magic in
Apothecary as well as the fact they can be weaponized into deadly ammunition.
-Natural armor, immunity to fire and radiation
-Cannot be set on fire, nor effected by the "chilled" status.
-Insulates the rider on it's back.
-passively creates MANY Bazel Crystals in it's inventory over time: however, they weigh
absolutely nothing in it's inventory.
-Left click bite. Deals heavy damage.
-Right click Ice Spear breath. has a cooldown. Slows down targets with the Chilled status while
also pushing them back. Can destroy stone structures.
-C Key Bazel Crystal Bombing. Can be used on land or air, has a cooldown. More effective
when used while flying. Shakes its body to drop Bazel Crystals on the ground underneath.
They will fall to the ground there, and after a few seconds, explode violently: dealing strong
damage, especially if multiple hit the target. These bombs set the target on fire, and destroy all
types of structures. Great for groups of enemies, large enemies, or attacking bases below. Has
trouble hitting singular smaller, nimble targets.

#59 Great Horned Owl


-Group: Wildlife
-Habitat: Tundra, Jungles, Redwoods, Fertile Chamber
-Tameable: KO Tame
A common species of predatory bird, changed little as we ourselves know it in our own world.
Popular shoulder pets for their appearance and utility.
-Can be carried on shoulder
-Stronger in stats and damage than a Dimorphodon, faster as well slightly.

#60. Reika
-Group: Wildlife
-Habitat: Dunes, Volcanic Regions, Elemental Chamber
-Tameable: KO Tame
A large species of pack-hunting insect resembling oversized Mantis. Their sharp claws and
venomous stingers make them excellent combat mounts, and they also have a wide variety of
utility purposes as well.
-Pack hunters
-Reduced carry weight for wood and organic polymer
-Increased harvesting yields cor Keratin and Organic Polymer
-Left click Claw Slash. Same damagetype as a Theri: slashing through armor. Cuts down trees
for wood. Instead of striking once, may strike twice.
-right click Sting. Inflicts Venom on the target.
#61. Centaur Terror Bird
-Group: Wildlife
-Habtiat: Green Deserts, Jungles, Redwoods, Grasslands
-Tameable: Passive Tame
The large, domesticated Terror bird species the centaurs call their own. Vicious protectors of
their owners, they make excellent well-rounded mounts and loyal partners.
-Pack hunters
-found near centaurs
-increased gather rate for: Fiber, Mejoberries, Narcoberries, rare flowers.
-reduced weight for above resources, as well as wood.
-left click bite. Penetrates armor slightly, harvests wood. 
-right click Forage. Eats at the ground. Use in bushes to gather resources for them.
-spacebar to jump.

#62. Divine Eminence


-Group: Mamono 
-Habitat: Fertile Chamber
-Tameable: Summoning.
The ascended version of the Divine Berserker. Divine Eminences are the pinnacles of melee
combat, outmatched by little. Though they loose their aggressive behavior, they become far
more fearsome combatants, and yet....some can get swayed by darkness...
-armored
-immune to aura based attacks
-can wear hats/helmets
-deals increased damage to dark foes
-1st attack: sword swing. Ignores 100% of armor to inflict full damage. Destroys metal
structures.
-2nd attack: Sword Combos. Ignores 100% of amor to inflict full damage. Destroys metal
structures, stronger than single swings.
-3rd Attack: Sword Sweep. Spins with sword to do heavy AOE damage twice. Ignores 100% of
armor to inflict full damage, Destroys metal structures, strongest melee attacks. Inflicts
Bleeding.
-4th Attack: Aura Pulse Burst. Shoots an arc of aura spheres in front of self. These will latch
onto a target, then detonate violently.

#63. Dark Insidious Eminence


-Group: Mamono 
-Habitat: “Demon Realms”: Monster Island, Lava Island, Element Chamber.
-Untameable
Dark Eminences who thought their lives as benevolent hopeless, and were swayed by the
temptation of darkness. Untameable, they are powerful, deadly frontrunners of darkness.
Despite their power, if one could discover a way to bring them back to the side of light....
-armored
-miniboss
-deals increased damage to Light foes
-immune to dark mana based attacks
-gives an Alpha buff to nearby dark sentients
-gives the engram “Divine Aura Potion” Upon defeat
-1st attack: sword swing. Ignores 100% of armor to inflict full damage. Destroys metal
structures.
-2nd attack: Sword Combos. Ignores 100% of amor to inflict full damage. Destroys metal
structures, stronger than single swings.
-3rd Attack: Sword Sweep. Spins with sword to do heavy AOE damage twice. Ignores 100% of
armor to inflict full damage, Destroys metal structures, strongest melee attacks. Inflicts
Bleeding.
-4th Attack: Dark Mana Pulse Burst. Shoots an arc of dark mana spheres in front of self. These
will latch onto a target, then detonate violently.

#64. Divine Fatewalker Eminence


-Group: Mamono 
-Habitat: ???????????????
-Tameable: ??????????
The rumored ascension of Divine Eminences that were corrupted by darkness. The balance of
dark and light mana, it is said they are the true pinnacle of melee combat: even the mighty
Giganotosaurus is nothing compared to them. If one is obtained, one's army may truly be
unstoppable.....
-armored
-immune to both aura and dark mana based attacks
-weak to physical attacks from both dark and light sentients
-deals increased physical damage to both dark and light sentients
-can wear hats/helmets
-1st attack: sword swing. Ignores 100% of armor to inflict full damage. Destroys metal
structures.
-2nd attack: Sword Combos. Ignores 100% of amor to inflict full damage. Destroys metal
structures, stronger than single swings.
-3rd Attack: Sword Sweep. Spins with sword to do heavy AOE damage twice. Ignores 100% of
armor to inflict full damage, Destroys metal structures, strongest melee attacks. Inflicts
Bleeding.
-4th Attack: Aura Pulse Burst. Shoots an arc of aura spheres in front of self. These will latch
onto a target, then detonate violently.
-5th Attack: Dark Mana Pulse Burst. Shoots an arc of dark mana spheres in front of self. These
will latch onto a target, then detonate violently.

#65. Dark Mana Seeker


-Group: Wildlife
-Habitat: ?Demon Realms?
-Tameable: Summoned
A strange variation of Aura Seeker, tainted by Dark Mana to thirst after it. Seldom seen in the
wild, it is suspected they may not even be a natural species themselves.
-weak to Aura attacks
-left click bite.
-right click grab.
-C key Dark Mana Burst. Rapidfires shots of Dark Mana at the target, phasing through walls
and dealing maximum damage to light enemies.

#65. Dark Mana Reaper Empress


-Group: Wildlife
-Habitat “Demon Realms”: Monster Island, volcanic regions, element chamber
-Tameable: ????????
A horrifying, recently discovered weapon in the arsenal of dark forces. As if the regular Dark
Mana Reaper Drones were not enough, in steps onto the field of battle the Dark Mana Reaper
Empress! Far larger and more powerful than the standard Reaper Queen, the Dark Mana
Reaper Empress tears through all in the path of darkness's crusade and leaves behind nothing
but death and destruction: they have been observed even felling Colossus with surprising
ease. These horrifying creatures MUST be defeated at all cost: only the most prepared and
war-trained of armies and their commanders will be able to fell such a monstrosity.
-Boss (the toughest yet!)
-EXTREME armor
-Takes increased damage from Light/mana attacks
-summons Dark Mana Seekers to assist itself
-Summons Dark Paladins to assist itself (which will, in turn, summon Dark Mana Reaper
Drones)
-100% chance to drop the following artifacts: Clever, Pack, Devious, Shadows, Depths,
Cunning. Also Drops high amounts of dark mana, element, and....
-battle tip: do NOT go into battle against this thing without VERY high-end tames that have
very strong armor and have been battle-hardened in levels exponentially!
-will ALWAYS spawn at the maximum level cap for the server
-Gives the following engrams on death: Create Dark Mana Seeker, Ascend Divine Eminence,
Enslave Dark Mana Reaper Empress
-Summonable if you defeat: but for an exponential cost of resources and tormented souls. Only
lasts 10 minutes if summoned, but is at full power, and maximum level.
-left click bite. Destroys all manner of structures
-right click tail whip. Deals knockback, destroys all manner of structures
-C key dark mana pulse. Shoots MANY dark mana pulses at target
-X key summon Dark Paladin. Has a hefty cooldown, but summons dark paladins to assist
itself. These dark paladins can summon in Dark Mana Reaper Drones.
-O key Summon Dark Mana Seeker. Summons Dark Mana Seekers to provide aerial support
for itself.

#66. Golden Eagle


-Group: Wildlife
-Habitat: Jungles, Redwoods, Snowy Regions
-Tameable: KO Tame
Golden Eagles are another popular shoulder mount within the world of Pyria. Though not as
durable as Great Horned Owls, they are far faster and stronger. Some people enjoy them for
their loyal companionship as well as excellent support in battle when trained properly.
-Can be carried on shoulder
-Stronger than Great Horned Owls, faster than both it and Dimorphodon, but less health than
Owl (more then dimorph still)

#67. Firepike Thorny Dragon


-Group: Wildlife
-Habitat: Deserts (sometimes seen near sentient races)
-Tameable: Passive Tame
A domesticated species of Thorny Dragon used by races within the deserts. They have traded
utility for combat power, as the Firepike Thorny is both larger, stronger, and more durable than
the normal Thorny Dragon and makes a much better protector and mount. Furthermore,
Firepike Thorny Dragons get their name from their spines: fire elemental magic has been
enchanted into their DNA, making the spines they shoot coated in fearsome flames!
-Stronger, more combat-based Thorny Dragon
-Mounting it causes a crosshair to show up. Use it to help aim your shots.
-Still has the same weight reductions as a normal one.
-Left click claw attack. Standard damage, nothing special.
-Right click Flaming Quills attack. Can be used in rapid succession. Shreds/penetrates armor
and lights targets on fire!
-C Key "Self ignite" attack. Lights itself on fire to inflict AoE damage to nearby enemies.

#68. Wanderer Karkinos


-Group: Wildlife
-Habitat: Jungle & Green Desert (rare/uncommon), Dunes (common)
-Tameable: Passive Tame
The Pyrian Deviation of the Aberration Karkinos, Wanderer Karkinos gets its name from its
nomadic behavior. Forced into its desert habitat, it obtained the behavior of its very distant
Decorator Crab cousin: covering it's body in bones for protection. However, its clever enough
to use the skulls of larger predators to augment the power of it's vicious pincers! Once the
species became established, they slowly spread out to other environments. Difficult to tame, it
is an incredible and reliable combat mount.
-Armored
-reduces the weight of SOME mineral resources
-Immune to radiation, (and hopefully) sandstorms.
-you can ONLY tame it using the Hidden Potion! No other method will let you get close
enough!
-Left click left claw pinch. Deals good damage, attacks slightly faster if done while alternating
with opposite click.
-Right click right claw pinch. Deals good damage, attacks slightly faster if done while
alternating with opposite click.
-Hold left click: left pincer grab.
-hold right click: right pincer grab
-left and right click: Claw Slam. Destroys up to stone tier structures, harvests rocks. Gathers
some other mineral resources.
-c key (no target): taunt
-C key (target held): toss
-X key Claw Swipe. Swipes claws to inflict damage. Deals HEAVY knockback and knocks
riders off their mounts.
-Left control 360 Degree attack. Spins around while pinching, to attack everything in it's
immediate vicinity. 
-Spacebar: Held jump.

#69. Cadavarex
-Group: Wildlife
-Habitat: Mountains, Scorched Mountains, Jungle, Redwoods (rare), Fertile Chamber, Element
Chamber, Bioluminecent chamber (common)
-Tameable: KO Tame
The undisputed king of Pyria's underground ecosystem. Known as the “Corspe King” for a
reason, this violent monster is known for attacking whatever intruder crosses it's path,
regardless of what it is. It's aggression, cunning, and agility allow it to take on creatures larger
than itself with fair ease....
-Immune to radiation, all forms of bleeding
-Do NOT let it's walk speed make you think it's a slow runner!!!
-Slight natural armor
-left click bite. Drains large amounts of stamina from the target with each bite.
-right click claw slash. Inflicts bleeding on the target.
-C key roar.
-spacebar to jump

#70. Fire Elemental


-Group: Wildlife
-Habitat: Dunes, Mountains, Volcanic Regions, Bioluminecent region
-Tameable: Defeat-summon tame
The imposing Fire Elemental is a dangerous creature in Pyria. As opposed to the Phoenix:
which is simply a bird with fire properties, the Fire Elemental is a living being completely
composed of fire- it is living flame itself. Despite being living fire, it will allow friends to touch it
unscathed. Enemies however are not as lucky: they take severe damage from physical contact
with the Fire Elemental, also being set aflame!
-Can create many of the same items a balrog can (but cannot do Black Pearls or Black pearl
Dust)
-Like a balrog, reduces the same resources it does, but not as much
-It is a being of living flame: it takes severely reduced damage.
-it is a being of living flame: deals 80% of physical damage back to the attacker and sets the
attacker on fire. If the attacker is immune to fire damage or being set on fire, the attacker will
not be set on fire.
-EXTREMELY weak to explosions and water attacks.
-living flame: recovers stamina rapidly when hovering.
-living flame: recovers health VERY rapidly, but at a VERY high food cost
-only eats sulfur
-Food is it's fuel: if it runs out of food, starves to death in seconds.
-left click peck. Does normal damage.
-right click (air only): grab. Picks up and carries anything Argentavis can.
-C key: Fireballs. Shoots more if done while flying: fireballs will not damage allies.
-spacebar: flight

#71. Everlast Drallion, Augmented Everlast Drallion


-Group: Wildlife
-Habitat: Drallion habitats, Dunes, Biolumencent region
-Tameable: Defeat-summon tame
Everlast drallions: drallions reduced to mere skeletons...but still alive. The vast power in their
Drallion Gems has kept their very conciousness alive, their rage burning with fearsome power.
Although no longer able to fly, the strange power in their gems has given them strength beyond
their normal brethren. When summoned by a survivor, it is not uncommon people will do bone
graphs: crudely attaching metal weapons and armor directly to the living skeleton itself.
Strangely enough, the Everlast Drallion doesn't mind it at all....
-Everlast is an alpha/miniboss, Augmented is “tameable”
-Everlast always spawns +20 levels higher than the max server level cap
-Augmented Everlast summons in +15 levels higher than max server level cap
-Base damage for both Everlasts are the same as normal drallion, but stats are higher than
normal drallion considerably (Everlast's is higher than Augmented)
-Functions the same as a normal Drallion, same reduced damage, same attacks.
-Cannot fly
-Augmented Everlast has increased damage resistance, the swords on it's body deal damage
back to physical attackers.
-immune to radiation, bleeding, catching fire
-Left click bite: does normal damage
-right click: flame breath:
-C key: Tail Swipe. Same as Therizino's claws.
-X: Claw slash. Mines stone for resources.
-O: Bleeding claw slash. Inflicts bleeding
-left control: booming roar. Knocks back and knocks riders off mounts

#72. HC Wanderer Karkinos


-Group: Wildlife
-Habitat: Wanderer Karkinos habitat
-Tameable: No
Elder Wanderer Karkinos that have grown larger and stronger with time. They have changed
their bone armor assortments: the spined ribcages providing extra armor and dealing damage
back to those that attack it. Dangerous, they have acquired the “Hardcore” rank to their title
due to how much more deadly of a fight they are than normal Wanderer Karkinos, coming with
completely new gimmicks. Yet those who return from battle against HC Wanderer Karkinos
come with an understanding and idea of how to improve Karkinos of their own....
-Full-on boss, not just an Alpha.
-New stats, new gimmicks
-unlocks the Upgraded Pyrian Karkinos Saddle upon defeat
-has higher natural armor than normal Karkinos or Wanderer Karkinos
-Alpha Buff
-physical damage is returned to the attacker slightly
-1st Attack: Left pinch, right pinch
-2nd Attack: Grab target (only grabs players/small tames)
-3rd Attack: Claw Slam (destroys structures)
-4th Attack: Claw Swing (deals knockback, tosses riders off mounts)
-5th Attack: Ripper Combo. Taunts, then attacks in rapid succession: left claw, right claw, then
both at once. Heavy damage and inflicts Bleeding

#73. Demon
-Group: Ferals
-Habitat: Volcanic Regions, Elemental Chamber (Archdemon's minions)
-Tameable: No
Demons. What else to say? Dark purveyors. Vile creatures simply bent on spreading demonic
energy and darkness. Yet despite this, they are somewhat of a “Grunt” in the dark army. They
use their high speed and rapid attacks to tear apart their foe and either dispatch them quickly,
or make them weaker for stronger allies...
-Gang bonus
-minions of the ArchDemon
-Claw attacks pierce armor and cause bleeding
-fairly fragile, but fast
-Only lasts roughly 5 minutes in battle before despawning
-Weak to Lighted, Aura, and Divine attacks.

#74. ArchDemon
-Group: Nearkin
-Habitat: Volcanic Regions, Elemental Chamber
-Tameable: No
Leaders of demons and the physical brutes of the Dark army. They lord over standard demons
and most other lesser-ranking soldiers in the army. They use their sheer physical force to crash
through everthing in their way as they continue to spread vile darkness throughout the world of
Pyria. Beware, though. Not also are they strong...but they are smart. Should they invade a
territory successfully...they will call in powerful backup!
-weak to Lighted, Aura, and Divine attacks
-can run
-Summons Demons, has a special gimmick....
-rewards the Mega Dash Potion, Upgraded Pyrian Basilisk Saddle, and Upgraded Dragonkin
Kinship Rune on use
-1st attack: Arm Combo. cannot be used while moving, inflicts heavy damage and destroys all
structures.
-2nd Attack: Arm Swing. Destroys all structures
-3rd Attack: Palm Crush. Slams hand on ground. Inflicts major damage, stuns targets.
-4th Attack: Summon Demons. Summons a horde of 12 demons at once to attack. Can only
have a maximum of 12 active demons at a time.
-5th Attack: Call in Insidious Eminence. Should an Archdemon exist on a map, and not
despawn or be killed, for a full 1 hour (60 minutes), it will become able to use this attack. Will
only use on players and their tames. Calls in a VERY high level Dark Insidious Eminence to
assist in battle. This Dark Insidious Eminence spawns in +15 levels higher than the server max
cap and does NOT despawn.

#75. Infernal Basilisk


-Group: Wildlife
-Habitat: Volcanic Regions, Fertile Chamber, Dunes, Scorched Mountain
-Tameable: Yes (same as glacial)
The vicious Infernal Basilisk is both the ancestor AND the descendant of the Glacial Basilisk, if
one likes to get technical. Like it's frigid counterpart, it is an arch rival of the vicious Brute
Wyvern, harassing Brutes in the warmer climates their frigid relatives cannot. Rather than
shoot frozen crystals, they fire crystals incredibly similar to Bazel Crystals from their mouth,
arcing down in rain of death onto their foes. A go-to assault mount for any survivor.
-Improved swimming like Glacial, but cannot run while doing so
-exact same base stats as Glacial.
-immune to fire
-Can be set to turret mode
-Left click bite (destroys stone structures)
-Right click Explosive Crystal Launch. Shoots a short barrage of crystals that fly in a sharp arc.
Aim high for farther distance, to rain down onto enemies.
-C key roar
-X key tail swipe (destroys stone structures)
-Spacebar: dig

#76. Steelclaw Karkinos


-Group: Wildlife
-Habitat: Ocean
-Tameable : Yes (concussion tame)
The massive Steelclaw Karkinos is a relative of the Wanderer Karkinos. While some of it's
ancestors fled inland from Water Wyvern and became Wanderer Karkinos, Steelclaw's
ancestors doubled-down and dove deep to the ocean floors of Pyria. The deep-water pressure
strengthened the Karkinos's shell and allowed it to slowly grow to titanic size. From their deep-
sea lives, oil accumulates on the legs of these creatures, as well as the pressure strengthening
their muscles and claws. These enlarged predators are fully capable of smashing through
stone AND metal with surprising ease. Any survivor who can brave the depths of the ocean to
tame one of these titans will obtain a powerful raiding mount unlike anything else.
-Much larger and bulkier than normal Karkinos
-Much more heavily armored than normal Karkinos or Wanderer
-KO tame in the same manner as normal Karkinos (Your local b-52 might help you figure out
how to tame it if you can't lure it ashore...)
-reduces weight of certain items in inventory
-Automatically creates Steelclaw Carapace, Organic Polymer, and Oil in it's inventory overtime
-produces Steelclaw Carapace over time. This is the “organic polymer” equivalent to Metal
Ingots!
-left click claw slam. Destroys stone structures, harvests certain resources.
-Right click claw slam. Destroys stone structures, harvests certain resources.
-Left click hold: grab
-right click hold: grab
-Left+Right click: Double Claw Slam (Destroys metal and tek structures).
-C key (no held target): Taunt
-C key (held target): Throw
-Spacebar to jump

#77. Royal Hornet


-Group: Wildlife
-Habitat: Jungle, Green Desert, Fertile Chamber
-Tameable: Passive Tame
The Royal Hornet is a gigantic species of insect related to the bee and similar insects. This
titanic creature is actually fairly friendly, and is sought out by survivors for many reasons. Its
silk tufts are a prize source of the resource, able to be farmed through tamed individuals or
hunted in the wild. They are also efficient fliers, and are able to generate honey as well from
their diet, which mainly consists of flowers, fruits, and seeds. It is also capable of shooting
narcotic spines from its stinger in self-defense!
-Excellent utility creature
-Passively generates Honey and Silk in inventory, both weigh nothing in inventory, honey gets
a x20 preservation multiplier in inventory
-x5 gather for Rare Flowers and Rare Mushrooms, x15 gather for all types of seeds
-Left click bite. Gathers berries
-right click (air only) Stringer Shot. Inflicts torpor onto targets
-spacebar for flight

#.78 Omen
-Group: Wildlife
-Habitat: ????
-Tameable: ??????
The rare Omen wyvern is one of the few creatures of Pyria able to use the devastating Dragon
element. This energy deals extreme damage to most draconic creatures, and these ever-flying
wyverns seem quite adept at using it. They get their name for showing up on rare occasion
whenever something large-scale or bad is about to happen. Despite the fact they cannot
apparently be tamed, there have been those seen riding them. When questioned, it is said that
they “received the omen as gratitude for helping make the world of Pyria greater”.
-Pyria's exclusive Patreon creature. This creature cannot be tamed outside of cheats or
workaround mods in any way, even if allowed to spawn in your map (it naturally doesnt). If you
play on the official Pyria servers and your patreon tier is high enough, you receive a free Omen
during your stay!
-Regains stamina midair
-Resistance to Dragon element
-left click Diving Bite. Does medicore damage.
-right click Dragon Dive. Dives cloaked in Dragon element, has a cooldown. Inflicts 2x damage
to all draconic creatures in Pyria (except for those that are resistant), and deals 2x damage to
ark wyverns, the dodowyvern, and the Dragon.
-C key tail swipe. Shreds armor.
-X key Dragonbreath. Has a cooldown, a mid-range attack that deals 2x damage to draconic
creatures that are not resistant to it.

#79. Spited Revenant Alpha Carnotaurus


-Group: Undead
-Habitat: Volcanic Regions, Monster Island, Scorched Mountains, Element Chamber
-Tameable: No
One of two creatures, necromanced by the Dark to try and be added as new weapons in the
forces of Darkness. With Tyrannosaurus and Carnotaurus extinct in Pyria, the Dark resurrected
the two Alpha variants of them with dark mana in an attempt to have powerful new weapons of
destruction...but these dark alphas remembered it was Pyrian creatures that made theme
extinct in the first place, and went berserk! Holding no alliance, these uncontrollable creatures
spread destruction in the land of Pyria as they spread their vengeance on Pyrian life for making
them obsolete! But, with this, an opportunity arises...
-Same stats as a normal Alpha Carnotaurus
-Extremely resistant to ALL forms of damage.
-takes 2x damage from Divines, Lighted attacks, Mana Attacks, light-based creatures.

#80. Spited Revenant Alpha Tyrannosaurus


-Group: Undead
-Habitat: Volcanic Regions, Monster Island, Scorched Mountains, Element Chamber
-Tameable: No
One of two creatures, necromanced by the Dark to try and be added as new weapons in the
forces of Darkness. With Tyrannosaurus and Carnotaurus extinct in Pyria, the Dark resurrected
the two Alpha variants of them with dark mana in an attempt to have powerful new weapons of
destruction...but these dark alphas remembered it was Pyrian creatures that made theme
extinct in the first place, and went berserk! Holding no alliance, these uncontrollable creatures
spread destruction in the land of Pyria as they spread their vengeance on Pyrian life for making
them obsolete! But, with this, an opportunity arises...
-Same stats as a normal Alpha Tyrannosaurus
-Extremely resistant to ALL forms of damage.
-takes 2x damage from Divines, Lighted attacks, Mana Attacks, light-based creatures.

#81. Alpha Fulgur Carnotaurus


-Group: Undead
-Habitat: ????
-Tameable: Yes, Summon tame.
It was discovered that slain Spited Carnotaurus can be freed of their dark bindings upon death.
Using elemental magic infused with the proper morals of necromacy, people have been able to
resurrect them into Alpha Fulgur Carnotaurus using wind elemental magic! While not as strong
as normal alphas, they are still devastatingly powerful, boosting old allies as well as protecting
them, and dealing out punishing electrical damage!
-Half the stats of a normal Alpha Carnotaurus
-Less damage than Alpha Carno, stronger than normal carno still
-immune to electrical damage
-Buffs Carnotaurus, Aberrant Carnotaurus, Yutyrannus, and Miralis Yutyrannus similar to a
normal alpha, but only to these creatures. HOWEVER: this effects ALL of them, friend and foe
alike! (no stat or resistance multiplier)
-to the same creatures above in its radius, it casts the Fulgur Shockguard buff: protecting the
above creatures (both friend and foe!) from being electrocuted!
-Returns 10% of physical damage back to the attacker, in the same damage type as a lightning
wyvern's breath attack.
-Left click bite. Deals solid damage.
-Right click Electrical Pulse. Shoots an arc of electric energy that is great for up-close or flying
enemies. Deals more damage up close, has a cooldown.
-C key Electral Slam. Slams self on ground and causes lightning from above to strike itself,
inflicting punishing electrical damage on foes around it, and electrifying them in place for a
short time. Has a cooldown.

#82. Alpha Infernal Tyannosaurus


-Group: Undead
-Habitat:????
-Tameable: Yes, summon tame
It was discovered that slain Spited Tyrannosaurus can be freed of their dark bindings upon
death. Using elemental magic infused with the proper morals of necromacy, people have been
able to resurrect them into Alpha Infernal Tyrannosaurus using fire elemental magic! While not
as strong as normal alphas, they are still devastatingly powerful, boosting old allies as well as
protecting them, and dealing out punishing fire damage!
-Much less in stats than normal alpha rex, still much stronger than normal rex.
-immune to all fire damage, weak to water
-cannot be set on fire
-increases resistance and damage of nearby Rex similar to a normal alpha, but only these
creatures: Both friend and foe alike! (no damage or resistance, see below)
-to the above creatures, gives them the “Tyrant Flameguard” buff: preventing them from being
set on fire!
-Left click bite. Destroys stone structures, deals more damage than rex but less than alpha rex.
-right click Infernal Fire breath. Shoots an incredibly hot flame on an angle to the ground in
front of itself in an arc. If you want to breath fire at targets a bit farther in front of you, you need
to look up (that's just how the rex roar animation works ;-;). This fire is hot enough that it can
slowly damage and melt through even metal and tek structures in time. Can be used while
moving, as well as in quick succession.
-c key cast fire protection. Has a cool down, but casts a fire protection buff to nearby players
and tames, enemy and foe alike. Protects the afflicted from fire debuffs

#83. Nerm
-Group: Wildlife
-Habitat: Beaches, Swamp, Green Desert, Bioluminecent region, Fertile chamber
-Tameable: Yes, passive tame.
Nerms are strange carnivores very low on the food chain. Despite their strange appearance
and feisty demeanor (as well as large appetite) these strange creatures have gained the
enamorment of many, and are a somewhat popular shoulder pet in Pyria...especially with the
fact that, when tamed, survivors teach them to use their long tongues to skillfully deal with
buzzing insects. Tamed nerm are actually so effective at this they can kill large swarms of
dragonflies or ants from their master's shoulder without much trouble!
-Passive tame
-doesnt become aggressive unless provoked
-Bite reduces stamina of target
-tongue attack (only when tamed). Deals low damage but has a HUGE AOE for the creature's
size. Excellent for dealing with buzzing insects that may start to go after you. Nerm can kill
them from an effective distance and radius, just make sure you're ok on possibly taking a hit or
two from the insects first!
-can be carried on shoulder.

#84. Rabbit
-Group: Wildlife
-Habitat: Beaches, Grassland, Redwoods, Snowy regions, Fertile Chamber, Green Desert
-Tameable: Yes, passive tame.
Skittish rodents that don't really differ much from the usual ones you'd expect, outside of size.
These swift little critters make good pets if tamed, and are a reliable source- both in the wild
and when farmed- for very succulent meat.
-can be carried on shoulder
-very skittish: runs very far away very fast if approached
-drops mutton and fur in low amounts when harvested
-has no attacks, at all.

#85. Shmerghazberg
-Group: Wildlife
-Habitat: Swamps, Redwoods, Bioluminecsent region, Badlands
-Tameable: Yes, KO tame.
Also known simply as “Shmerg”, these ravenous creatures are the only known relatives in
Pyria of the equally bizzare Tarrasque. Shmerg are ravenous predators that are constantly
eating food, consuming whatever they come across. As a matter of fact, not also are they so
ravenous they can collect certain rare resources in VERY high amounts, but their jaws can also
make quick work of most “small” sized creatures, while they themselves seem barely phased
by the attacks of small creatures!
-very rare
-Similar to daeodon in terms of taming. Gotta get that kibble!
-takes only 40% of damage from any creature that uses carnivores_Small or herbivores_small
damage types.
-Has x30 gather rates for: Prime Meat, Raw Mutton, Prime Fish (this and former 2 only effected
by stack mods, otherwise their gather rates are normal), tree sap, leech blood, rare flowers,
rare mushrooms, honey
-the above items (^) have a x30 preservation in Shmerg's inventory, and the above resources
also weigh completely nothing in his inventory, too.
-heals considerably fast, but at a decent cost of food.
-Left click bite. Deals very good damage. Gathers honey, inflicts 2x damage to most “small” ark
creatures (pachy, raptor, direwolf, compy, etc).
-right click Claw Slash. Gathers wood, shreds armor. Hits twice.
-C key roar.

#86. Divine Allosaurus


-Group: Wildlife
-Habitat: Near divines
-Tameable: yes, Passive tame
The loyal pet of Divines, these powerful dinosaurs are the only members left of their kind in
Pyria, their allosaurus descendants now extinct in wild. Divines prized allosaurus for their pack-
hunting cooperation and found them loyal pets, and trained Divine Allosaurus into what it is
today. Covering elemental advantages normal divines cannot, it is a solid creature prized all
over pyria. However, the Divine Allosaurus is an extremely loyal creature. Not also is it
extremely hard to convince one to leave it's divine masters (even if given as a gift by divine!),
but they're also so loyal they boost the morale of nearby divines, making them far more
efficient in combat!
-Passive tame... a very long, very slow passive tame. (It loves its masters and is extremely
loyal)
-Takes 50% damage from the elements it wields
-immune to Aura attacks.
-increases the Resistance and Damage of Divines near it (Both tamed, wild, and enemy) by
50%.
-left click bite. Deals 2x damage to Dark and Undead creatures.
-right click “Water Sword”. Slices with a high-pressure water beam. Damages all known
structures (albiet, slowly). Hits with water element, making it great for creatures weak to water.
Cannot be done while moving, has a cooldown, and deals more damage up close.
-C key Lightning Blast. Has a cooldown and can be used while moving. Breathes a fearsome
blast of lightning to whatever target is unfortunate enough to be in front of it. An excellent
middle-ranged attack.

#87. Driger
-Group: Wildlife
-Habitat: Jungles, Redwoods, Badlands
-Tameable: Yes, KO tame.
Driger are another species of mammal-like dragon, and vaguely resemble a large, scaled
feline. Highly athletic, they are solid middle-tier carnivores in any ecosystem that value speed
and maiming over raw power. Their main rival being Orthros and Drallion, they are another
excellent mount for middle-of-the-road survivors...who ride by hanging onto the side of them,
due to their fearsome spikes.
-spikes on its body deal 10% of the damage back to physical attackers
-left click bite. Drains stamina of target.
-right click claw swipe. Shreds armor
-C key roar
-Spacebar to jump!

#88. HC Diorex
-Group: Wildlife
-Habitat: Same as normal Diorex
-Tameable: No.
Diorex that have lived for very long periods of time. As they have grown with age, so have their
power, both in physical sense and in electrical energy. They are one of the few sources of the
extremely prized Fulgur Crystal: a rare resource that is highly conductive of electrical energy,
and thus valued in crafting. However, the HC Diorex is a much more vicious battle than it's
younger brethren, meaning only the most powerful and smart of survivors can take one on.
-much stronger than normal Diorex, Bigger.
-simply touching HC Diorex deals 30% of physical damage back to the attacker, and
electrocutes the attacker into place for a short while.
- “electrical outburst” attack now inflicts a stronger type of electrical stun that lasts 14
seconds...BUT, afterwards, protects you from being electrically stunned again for 160 seconds!
-has the same types of weaknesses as normal Diorex.

#89. Ikuchi
-Habitat: Deep Ocean, Fertile Chamber Water, Bioluminecent Water
-Tameable: yes, tranquilizing tame
The Ikuchi is one of the alpha predators of Pyria's ocean. Swift and nimble, they are dragons
so heavily adapted to sea life they barely even look like dragons anymore. These creatures are
the masters of Pyria's deep, outhunting and even hunting Water Wyvern. Swift and powerful in
the water, Ikuchi's wings are not fully useless, however. It is still capable of using its wings to
glide considerably well, though it is a poor jumper...from land. When in water, Ikuchi is able to
launch itself high into the air and glide for incredible distances! A verastile mount for ocean or
amphibious travel, Ikuchi does not disappoint any survivor looking for a solid amphibious
mount.
-Immune to Water element attacks
-weak to electrical attacks, but is uneffected by Cnidara and Electrophorus.
-slightly resistant to flame attacks
-BREEDING TIP: Ikuchi give live birth, but baby Ikuchi MUST live completely underwater until
they are adults, as then their bodies are strong enough to support their weight on land. If a
baby ikuchi is born on land, it will die! Make sure you have some form of water to nurse your
little ones in!
-left click bite. Deals good damage
-right click water blast. Excellent damage, but has a cooldown
-Spacebar: jump. Not very effective on land. If done from the surface of water, though, it is
MUCH more effective!
-spacebar hold: glide

#90. Fallen
-Habitat: Dunes, Monster Island
-Tameable: Create via alchemy station
A basic type of autonomous undead, Fallens are simply re-animated skeletons. Though they
are dead and somewhat autonomous, they show enough intelligence to fluently follow orders,
and even carry weapons. They're a common troop to see in armies of the dark, or
necromancers.
-Wild Fallen wield bones
-tamed fallen can wield either a greatsword or sword and shield, depending on which you
make.
-Sword and Shield Fallen has more defense than Greatsword Fallen.
-Greatsword Fallen posesses more reach with swings, and more damage.
-weak to aura attacks and wyvern breath, explosions

#91. Incinerox
-Habitat: Monster Island, Ragnarok Volcano Fields, Lava Island, Scorched Mountain, Wyvern
Trench, Element Chamber.
-Tameable: KO Tame
Incinerox is a mighty species of volcanic dragon often found in extremely hot environments.
The natural predator of Balrog, this creature constantly produces molten magma inside of it's
own body, due to it's heavy influence of fire element. They use this to fire powerful, explosive
globs of molten lava at their targets, and are quite efficient in doing so. It commonly preys upon
Balrog and Fire Elementals to help its production of molten magma. Though a somewhat poor
flier, Incinerox is valued for two reasons. First being its role as a fire-resistant, tanky, explosive
siege machine. The second use being its natural production of lava. Within this lava survivors
can sift out valuable resources such as fire element, metal, and obsidian: making a Incinerox a
must-have for any who need a steady supply of those resources.
-Slowly produces Fire Element, Obsidian, and raw metal in its inventory.
-Immune to fire, weak to electricity, water, and Dragon element.
-Immune to radiation
-Left click bite. Deals increased damage to Balrogs, destroys stone structures
-right click Lava Glob Barrage. Spews out MANY lava globs to cover a large area. Lava globs
themselves have a small radius upon explosion, but deal INCREDIBLE direct damage. Cannot
be used while moving
-C key singular Lava Glob Spit. Spits out a singular glob of lava. Can be done while moving.
Spacebar to fly!

#92. Treader
-Habitat: Swamp, Redwoods, Ocean, Element Chamber, Scorched Mountain.
-Tameable: KO Tame
A strange creature vaguely resembling an arthropod, Treader are ambush predators. They
prefer to remain stationary, bodies hidden, and use their slow flailing appendages and glowing
abdomen to lure in prey. They will then grab the victim with these appendages and tear them
apart, while injecting a toxic venom with their fangs. Resistant to much damage and certain
conditions, Treader are often used as status tanks or in extreme conditions, travel mounts in
inclement conditions.
-Immune to bleeding, sandtorms, radiation. Heavily weak to certain rock-shattering attacks,
and explosions
-Cannot swim, has no oxygen.
-Heavy armor
-left click bite. Close-range attack that inflicts venom.
-right click grab. Grabs small-to-medium sized creatures.
-C key appendage flail. Slashes and tears apart the victim using its clawed tentacles. Effective
on large foes or grabbed foes.
#93. Voyager
-Habitat: Redwoods, Mountain, Monster Island, Dunes, Element Chamber, Bioluminecent
region, fertile chamber, green desert, Ocean
-Tameable: KO tame
The easy-going Voyager is a strange species that gets its name from its highly migratory
habits, able to survive a large range of conditions. It is a species so friendly, it has been known
to let survivors ride it without being tamed. A strange creature, it is a valid ally to beginning
survivors who need to escape from hostile conditions. Furthermore, the strange glowing
organs on its back create a strange chemical. This chemical protects the rider from heat, as
well cold, and even radiation: so long as they stay on its back. When tamed, Voyagers are
commonly used by those who need to explore hazardous environements safely, as this
herbivorous creature is capable of harvesting a large amount of valuable resources.
-Immune to sandstorms, and radiation
-Protects you from Radiation, Sandstorms, and temperature: so long as you stay on it!
-naturally armored
-cannot swim.
-you can ride it without taming it. However: You cannot harvest resources with it or level it up,
or access its inventory, until tamed.
-left click claw slash. Gathers wood and similar resources.
-right click Pincer Stab. Cannot be used while moving, gathers mineral resources.

#94. Escadora
-Habitat: Volcanic Regions, Wyvern Trench, Scorched Mountains, element chamber, monster
island
-Tameable: Passive Tame.
-Class; Dragonking
One of Pyria's Six Dragon Kings. Though predominantly referred to by many, and lore, as a
female. Known as the “Twilight Empress”, the vile Escadora is an elementally unstable
creature, wielding many elements. Violent and destructive, this elemental instability has given
Escadora many weaknesses and resistances. Though not as physically strong as Drake,
Escadora is far more versatile, as she attacks with multiple different elements at its beck and
call: making her an excellent all-around fighter. This creature is known as violent and
aggressive, sinister and even maniacal. Having little care for anything but herself, Escadora is
an extremely difficult creature to come to terms with. Sticking to the old ways of ancient
dragons, only one with a strong enough aura and a strong enough will would likely be able to
get an Escadora to consider him worthy of being her master.
-Immune to radidation, fire, dragon element, water, dark mana.
-Automatically creates Fire element, wind element, water element, and earth element in its
inventory over time.
-Weak to: Electricity (mildly), Mana attacks.
-predominantly female: female escadora spawn 95% of the time, males only spawning 5%
-Left click head swipe. Swings horns to attack target, can be used while moving. Can destroy
stone structures.
-Right click Flaming Tail swipe. Swipes tail behind itself to attack rear foes. Hits twice,
destroys/gathers stone, and sets foes aflame. Can be done while moving.
-C key Dragonbreath. Can be done while moving. Breathes a vicious torrent of Dragon
element, which deals 2x damage to most draconic creatures in pyria, as well as ark wyverns
and the dragon boss. Has a heavy 30 second cooldown.
-X key Heavy Lightning Beam. Shoots an incredibly powerful beam of electricity from its mouth
for a time to deal heavy electrical damage. More effective up-close than long-range. Has a
heavy 30 second cooldown.
-Spacebar for flight
-Escadora's tail swipe and head slash are actually custom animations animated by me! Finally
decided to try and apply what i've been learning in college to my modding. Let me know what
you think of them and how they could be improved!
-Bit of an easter egg: Escadora has a certain “emote” animation I made custom to show how
little f*cks it gives. Try and figure out what key under what circumstances activates it and taunt
your enemies!

#95. Yggdrasil
-Habitat: Fertile Chamber, Jungle, Redwoods
-Tameable: Defeat Tame.
The mighty Yggdrasil is one of Pyria's six Dragon Kings. A living forest, it's colossal size and
power is truly a sight to behold! Yggdrasil only emerge for a short time, and it only happens to
be extremely powerful, long-lived individuals that do appear! These living forests are incredible
siege engines able to call fourth a powerful natural army at it's whim. Yet Yggdrasil will only
yield to those strong enough, and wothy to defeat it...are you?
-A sort of event siege boss. A rare spawn that will only last 1 hour before disappearing. 
-Wild Yggdrasil have more health than tamed ones. Wild Yggdrasil will ALWAYS spawn twice
the level of your server's wild dino level cap.
-Heavily armored, weak to fire and explosions
-Immune to radiation
-has a buff that increases the power and resistance of its minions, as well as Ents.
-Upon defeat, it will give an “Immortal Seed”. Use this to re-incarnate the yggdrasil as your own
and “tame” it...but it's born a baby, and takes a VERY long time to reach adulthood!
-can fly, but is an extremely unreliable flier
-left click bite. SHOULD damage all types of structures. If not, at most stone.
-right click Summon Dimorphodons. Summons a flock of dimorphodons living in the trees on its
back to aid it. Can be done while moving, has a lengthy cooldown. Dimorphodon will despawn
after a time.
-C key Colossal Roar. Has a cooldown and a massive range in front of self. Hits mount and
rider, dealing huge knockback and stunning players and small targets.
-X key Summon Ents. Instantly grows and summons a group of ents from the ground in front of
it to assist itself. Cannot be done while moving, has a lengthy cooldown.
-left control Root Barrage. Sends roots flying out of the ground at an arc towards a target in
front of it. Damages up to stone structures.

#96. Ash Plume Rock Drake


-Habitat: Redwoods, Scorched Mountains, Element Chamber, Volcanic Regions (Rag volcano
fields/wyvern trench)
-Tameable: KO Tame
The Ash Plume Rock Drake is what is considered by some to be one of the “Zenith” species of
original creatures brought on by Pyria's magical influence: they are Rock Drakes who have
become infused with the powerful Dragon element. Skilled wielders of it, they are also immune
to it being used against them. Ash Plume Rock Drake has used this adaptation to become far
more powerful and aggressive: becoming a dominant predator of wyverns: using it's elemental
affinity to quickly strike down all manner of wyvernkin: they're even known for stealing and
consuming wyvern eggs. They're a difficult and somewhat rare find: but highly valued for being
a “truly powerful” rock drake. Some have even called them “What Rock Drakes should have
been”
-Immune to radiation and Dragon element attacks
-Prefers Wyvern eggs to tame: Fire, Lightning, Poison, Brute Wyvern, Water Wyvern, Rok:
tames horribly on anything else!
-Stats are slightly better than a normal wild rock drake, for balance (vanilla rock drakes get
nerfed HARD upon being tamed/hatched, similar to Giganotosaurus. Lvl 1 wild Rock Drakes
have 1,785 health approximately, tamed ones only get 900. Ash Plume has similar to the wild
rock drake: just without the friggin ridiculous nerf!)
-Has a 10% chance of showing up in place of a normal rock drake in the Redwoods or
Scorched Mountains biome.
-can breed
-Left click Bite. Deals stronger damage than vanilla rock drakes (and melee isn't nerfed on
tame either :3)
-Right click Climbing. Right click to trigger climbing. Costs less for him to climb than normal
rock drakes.
-C key camouflage. Turns invisible somewhat, like vanilla rock drakes. Costs less than a
normal rock drake for him to stay invisible
-X key Dragon Slash. Slashes with claw cloaked in Dragon element. Inflicts 2x damage on
most Draconic creatures in Pyria. NOTE: If you walk/Run and do this attack, Ash Plume will tilt
to his side. This is simply due to how rock drake's IK tracing works and is not a big bug. Just
simply walk or run in any direction and ash plume will correct himself.
-Pouncing with Ash Plume costs less stamina, and deals more damage. DIRECT pounce
impact damage destroys structures up to Stone in tier. Gliding costs less stamina too.

#97. Helosauria
-Habitat: Fertile Chamber, Jungle, Redwoods, Badlands, Scorched Mountains
-Tameable: KO Tame
Helosauria earns it's name for the family that contains Gila Monsters. This lizard-like creature
is a strange predator that is valued for it's ability to climb over terrain effortlessly: even upside
down. Many people tame it as an in-between for Megalania and Rock Drake: a solid creature
for mid-game travel and combat. The paralyzing venom in it's bites also helps....
-NOTE: Helosauria has a very minor bug. When he falls or returns to ground level after
climbing, he'll hover a few inches off the ground, and will remain this way. I currently have no
dang idea how to fix this atm and i've literally fought with it for like a month, so im done with
fighting with it for now X_X. It's not a big bug or game-altering, just a minor issue with no
negative drawbacks. I'm taking a break from tackling that problem until my PTSD from it has
gone away or at least lessened.
-Immune to radiation
-Left click bite. Deals roughly 38 base damage, expectant of a middle-tier creature its size.
-Right click climbing. Toggles climbing.
-C key Paralytic Bite. Has a cooldown, but paralyzes anything it bites.

#98. Dagon
-Habitat: Grassland, Mountains, Badlands, Fertile Chamber, Green Desert
-Tameable: KO Tame
Dagon is a fearsome looking monster. Although large in size and fearsome in appearance,
Dagon is actually a simple herbivore that is a gentle giant. A gentle giant that has adapted a
terrestrial lifestyle, Dagon's wings are no longer capable of lifting it's extremely heavy, armored
body into the air: or even helping it “glide” or “soften” its falls. Although a gentle giant, that does
not make it a pushover. Dagon is an apex herbivore few carnivores would tackle. Not also it it
heavily armored and very strong, but It's attacks are incredibly vicious, making it fully capable
of leveling basically any threat that encroaches it. It is a go-to combat herbivore for any in
Pyria.
-Heavily armored: only takes 55% of incoming damage naturally.
-Immune to radiation
-Cannot fly or glide.
-Left click bite. Gathers berries.
-Right click Head swing. Destroys up to stone structures. Deals heavy knockback and
dismounts enemy riders.
-C key Headslam. Cannot be done while moving, has a cooldown. Rears up, and forcefully
slams its head into the ground with force. Destroys up to stone structures, stuns anything up to
and including a Tyrannosaurus in size. 
-X key snarl. For aesthetics, this is also his startled animation in the wild.
-O key Screech. For aesthetics.
-NOTE: I decided to use Dagon to test a lot of what i've learned in my Animation class this last
college semester: so Dagon has some custom animations made by me! The following
animations I custom made from scratch, lemme know what you think of them!: Bite, Head
Swing, Headslam, Cuddle/Level Up, Torpid Eat, Awake Eat, Startled.

#99. Painted-Flame Helosauria


-Class: Wildlife
-Habitat: Volcanic Regions, Monster Island, Redwoods, Jungle, Scorched Mountain, Fertile
Chamber
-Tameable: KO Tame
The Painted-Flame Helosauria is a subspecies of Helosauria. Changed by Fire element, these
often ornately patterned Helosauria behave similar to their normal counterpart, but with one
major difference: rather than paralyze, they are able to breathe fire. As such they frequently
ambush by breathing fire from above prey, hanging onto walls and spewing down flaming
torrents. They're also frequent raiders of fire wyvern and hellkite nests. For those who enjoy
the mobility of Helosauria but want something a little more adept for combat: Painted-Flame
Helosauria won't disappoint. 
-Immune to fire and being set on fire
-Has a 10% chance to show up in Redwoods, Scorched Mountains,Fertile Chamber, and
Jungle in place of a normal Helosauria. Otherwise, look in volcanic regions or monster island
for em.
-Left click bite, drains stamina
-right click toggle climbing.
-C key fire breath. Can be done while moving/climbing
-X key roar

#100. Death Striker


-Class: Wildlife
-Habitat: Element Chamber, Dunes, Monster Island
-Tameable: KO Tame (tricky!!)
The Death Striker is a smaller dwarf species of the much larger Deathworm. With reduced size,
however, comes the unique opportunity of these smaller death worms becoming tameable!
However, these creatures are far more clever than their larger, brute-force counterparts, and
have been known for outwitting survivors trying to tame them. When tamed, however, they
prove their worth as excellent guards, remaining underground until the foe closes in, then
rushing forwards and springing out of the ground to inflict powerful damage.
-NOTE: Death Strikers are a KO tame. However, when KO'd, they'll remain aboveground for
about 3-5 seconds before diving back underground: if a Death Striker goes underground, you
cannot access it's inventory at all, and you'll have to wait until it wakes up to start all over
again! Make sure you rush to it's inventory with what you want to tame it in your own! As long
as you stay in it's inventory: even if it's underground, you're fine. You close that inventory,
game over! (S+ pulling feature helps here for those that have it!). Pack some taming elixirs,
friend! 
-Note: As stated above, you cannot check a Death Stalker's inventory while it's underground.
To get your Death Striker to come out of the ground, simply walk in front of it, and it will pop up
out of the ground to look at you (turning off ally looking is a bad idea for these guys!)
-Can be set to “turret mode”. Whereas most creatures in turret mode will attack from range,
Turret mode works differently with these guys. Instead of having your on-guard Death Strikers
rush towards an incoming foe and give themselves away, you can use Turret mode to have
them stay still until the foe approaches their effective attack range. When in the effective range,
they'll spring out of the ground and attack nearby foes, concealing their presence until the last
possible second!
-Bite attack, which inflicts good damage
-Talon/claw/slash attack, causes bleeding
-Immune to radiation
-Cannot be ridden
-Can breed!

#101. Tibur
-Class: Feral
-Habitat: Beaches, Ocean
-Tameable: Passive Tame
Tibur are an ocean-going race of sapient creatures, resembling sharks. A “Were-shark” if you
will. Despite their fearsome appearance, Tibur are a friendly maritime race that spend their
time patrolling the ocean. A fishing and deep-sea-hunting race, they are vicious marine hunters
and warriors. Groups of Tibur are an excellent fighting force, on land and stellar in the water.
To any survivor who can befriend a Tibur early on, they have just obtained a great ally and
friend who will assist em, as an excellent ocean guard and warrior. And yet....with the Tibur's
mastery over maritime arts has come something dreadful...as one would expect, Pirates.
These “Marauding Tibur” have forsaken their kind's peaceful ways for lives of piracy and loot,
leaning on their mastery of maritime exploration and travel, as well as their aquatic abilities, to
attack enemy vessels and send them plunging into the deep. Beware these deep-sea pirates,
survivors!
- “Marauding Tibur” aggressive variant. Rarely found on beaches but more commonly in
groups out in the ocean. These have slightly more resistance, and are identified via their pirate
hats and wooden shoulder pads. These aggressive Tibur will target even rafts, and when they
do, they draw the attention of nearby megalodon AND alpha megalodon, who will also begin to
attack your raft. Beware the high seas, survivors! These pirates are lightning fast and hit hard!
-Can be mounted
-Although they prefer cooked meat to tame and eat, they will also eat raw meat if nothing else
is available (it doesn't feed them much though, and doesn't do anything to help them taming)
-reduces the weight of some heftier resources in their inventory slightly, like the gelragarian.
-Can jump, but you can jump out of the water from the water's surface. When you jump from
the water's surface you jump MUCH higher than you would on land.
-Left click Sawfish Sword slash. Has multiple different animations for this attack, which can
cause it to hit anywhere from 1-3 times. Pierces/shreds armor, gathers wood.
-Right click Weapon Cross Slash. Slashes weapons together, can hit twice if the correct
animation plays. Shreds armor, pierces armor, causes bleeding. Has a minor cooldown.
-C key Sword Chop (mounted only) harvests mineral resources, like an Ankylosaurus
-spacebar to jump
(Swimming animations are custom made by me)

#102. Dracolich
-Class: Wildlife
-Habitat: Swamp, Bioluminescent area, Redwoods
-Tameable: KO Tame
The ever-rare Dracolich is a horrifyingly toxic creature. Like the hellkite, it is a strange creature
that permanently borders on the “dead or alive” spectrum, being very alive but also not quite
dead...at any rate, this somewhat smaller dragon is one spoken of in whispers and feared by
all for it's ability to cause venomous plagues without hesitation. The creature's bite alone is
venomous, but it's foul breath projectiles are also extremely toxic and venomous, polluting the
air around themselves with toxic conditions. A silent killer, it waits in shadow until the cover of
night to hunt, striking down prey with unparalleled toxicity. Any survivor with a Dracolich has an
incredible tactical fighter which can quickly control the battlefield with ease.
-Has significant natural armor
-Extremely weak to fire and electrical attacks
-Immune to poisonous gas attacks
-Health recovers incredibly quickly.
-Left click bite. Hits decently fast and hard.
-Right click singular poison projectile. Shoots a strong, poisonous projectile from it's mouth
similar to a poison wyvern. This one however, on impact causes the Venom debuff on a target,
and any creature stepping into the resulting cloud is also hit with the Venom debuff as well,
while receiving continuous damage from the venom cloud itself!
-C key Venom Deluge. Has a lengthy cooldown, costs a lot of stamina. Shoots a large volley of
poisonous projectiles in the general vacinity it is looking, to pollute a large area full of toxic
fumes. Like the singular projectile, the gas puts the Venom status on those who are hit.
-X Key roar. Custom animation made by me, cant be done while moving. For Aesthetic
-O key snarl. For aesthetic

#103. Hellhound
-Class: Wildlife
-Habitat: None, Demon Realms
-Tameable: Summon tame
Hellhounds are typical type of spectral familiar in the world of Pyria. Although they get their
name from their appearance and the fact they are commonly summoned and used by dark
forces, Hellhounds are actually a fairly simple kind of spectral creature. They simply manifest
with personalities and behaviors reflecting those who summoned them into existence in the
first place. As such, while one of the dark could summon a hellhound and it be a vicious,
bloodthirsty creature, willing to do horrendous acts at the drop of a hat; somebody else could
invoke a hellhound, and the resulting creature be just as loyal and friendly as a family dog.
While hellhounds are infamously loyal regardless of who summoned them, they are also
vicious in combat. Their pack-nature like normal canines, combined with their supernatural
strength and hellish abilities, make them a ferocious, loyal servant to whoever summoned
them- one of the light or one of the dark.
-Pack mechanic
-Tamed by summoning one at the alchemy station
-left click leaping bite. Good damage, inflicts bleeding.
-right click fire breath. Slight cooldown, excellent mid-ranged move
-c key bark. If the alpha does this, other pack members will as well.
-Spacebar to jump

#104. Stygian Drachenthorn


-Class: Wildlife
-Habitat: Tundra, Volcanic Regions, Scorched Mountains, Mountains
-Tameable: KO Tame
The Stygian Drachenthorn is a bit of an enigma. What is known about them is that they are
descended from the usual Lightning Wyverns found on several ARKs. Similar to other species
such as the Miralis Yutyrannus or Salamander, it appears some aspect of Pyria's mythos has
too altered these species in their evolution. It is assumed that like other wyverns, they migrated
to their Ark's volcanic regions to nest. However, Volcanic regions are dangerous in the world of
Pyria. Dark forces call such regions there home, as do powerful volcanic creatures and mighty
dragonkin. It is unknown what happened to imbue certain Lightning Wyverns with Dragon
element, as the element of Dragon itself is still a very poorly understood element, but whatever
it was, the Dragon element caused these individuals to become extremely aggressive to other
wyverns, driving the new species out of its old colony home. Nomadic, they tend to be found in
only the most hostile of environments in Pyria, viciously fighting for their place in the
ecosystem, using their mysterious and dangerous element to their advantage.
-Uses, and is coated, in the mysterious “Dragon” Element. 
-Immune to Dragon elemental attacks and other wyvern breath, but takes increased damage
from electrical attacks.
-Left click bite. Deals good damage
-Right click Dragon Beam. Shoots a beam of concentrated Dragon elemental energy. This
does increased damage to any draconic-type creature in pyria, as well as undeads and certain
dark creatures.
-Spacebar to fly
(Sorry, but Stygian Drachenthorn can't grab and carry creatures. It's currently sharing the same
skeleton as Rok and Brute Wyvern. As such, if I were to make it carry creatures, it would cary it
in its mouth instead of it's feet, and I can't change this if they continue to use the same
skeleton)

#105 HC Ogre
-Class: Nearkin
-Habitat: Mountains
Ogres which have developed the intellect to arm themselves with crude bone armor. If this
wasn't enough, they've also changed their choice of weapon. Taking the large bones they used
to wield as weapons, they have augmented these clubs crudely into a type of crude, bladed
staff. Using a sort of primal magic, these staves are able to cast a toxic deluge from them when
swung properly. Due to their developed intellect causing their rise in threat level and danger,
they have been classed a HC level threat.
-The “Introductory” HC Boss. Harder than Ogre, but weaker than the other HC bosses.
-Twice the base health as normal Ogre, hits for more damage. 
-Grants more experience upon death, compared to normal ogre.
-has a new attack: a slow-motion swing that is a ranged attack. It will cast a deluge of
poisonous gas projectiles in a large radius. These projectiles will both deal damage over time
as well as the Venom debuff.
-More armor than default ogre, so it takes less damage

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