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Wilderness Encounters: 3: bandits or party of adventurers, 4: lone NPC ar dire animal 5: nos or drow 6: pack of wolves or severe weather/natural obstacle 7: lizardfolk or hunting game 8: quest monster, item or location 9: quest monster, item or location 10: quest manster, item or location Dungeon Encounters: 1: rat swarm or swarm of spiders 2: lie rat ordre bat 3: glant spider or giant scorpion 4: kotolds or goblins 5:orcorgnalls 6: skeletons or zombies 7 stiges or drow warband 8: gelatinous cube or quest encounter 9: quest encounter or quest item 120: quest encounter or quest iter ests: 4 6 ores, bring Back proof 2: il goblins, bring back proat 3: IG kobelds, bring back proot 4: il enol, brine back roof spider eo in a oven feather from 3 harpye 7: Bring back rare herbs from the woods or swamp 8: Bring back rare minerals fromthe ils or 9; Revive an itemfrom sdungeon 10: Ecortasaravon (asanb e uo )) war 40 sunosue asanb-o1-6) ‘used Suyjanest 10 venese> &:g (-2%9 Jeu Jaye 1yBn0s Apo e uo a:nsean ‘sqiay aser 8 “2) asnseann/woy a.e1 :z (218 dues pauopuege ‘ouuys ‘suma) uoneso) unsaiau -9 saumosua Sunjionserox 199055) usnqwe 10 omieg © 52909 apersqorpsezey eameu¢ usngwieyeen aequoa/pome 1 "yowes0u99 491UN09u9 2N9U99 ‘nerd s2ye1Jayunenso wopues@ayp spev0.yp se aquunu 3 2unin ayy sampous py epueansas gue, ue "4008 V o}09 waayyp el gp eu 21 6, €519] szihon han sehawn sv:0s/os| ssvomun| s-Nonten Hn yoyoreuosea spp ‘93020 04/594 ‘yoe}nug Wo | {ooaup uns) ‘a2uenpe ul saiuna2ve ays pone pue yods 03 ‘2oueyp & 138 nok peaye se) 395 Ue> nok sia4m luteus ut sino90 saiuno2ua wopUEs e J soueyp| sequrosua 9 uz & yum 91 papuarK9 Ue| ‘Suuinp aou0 pue uoouaye ayn wi pue SunoW ‘241 ssatunesue wopUE! 40} 3249 NOA- (peu 143) 9Be10; 30 eueB guNy 20 ones 40 ep Jad woes uo auinsuo> 01 paaunox: “340s ha paadssaanpo1 (sp201 Jo suere weur syyo BuyAse) yess00 anoyp ‘9si04 J0d) Saw 95 40 100) wo ep 42d say OE 49R03- ‘Tones, pue0n) Random Dungeon Generator: Corridors: I: left turn, 2: right tum, 3 Intersection, 4: straight, end before door, 5: left tun, dead end, door onside, 6: right turn, dead end, door on side Doors: 1: locked and trapped, 2: locked, 3: stuck, 4: unlocked but trapped, 56: unlocked Behind door: 1: small room, monsters, 2: small room, trap, treasure, 3: smell room, 142 additional doors, monsters, treasure, 4: large room, monsters, S:large room, trap, treasure, 6: large room, 143 additional doors, monsters, treasure Wandering Monsters: 1 in chance, check when resting, once per room when backtiackingor after making noise repads Buynou -9‘anieq e wos spunom Suppl 5 wuaURIs seveeu 049 304 pepeey iy ‘Suosess umo 20d uoneioydxa ue uo se ‘a8uaKa, Bu4995! 2 “ApoqaUos 40 ysanb e UOT woReAROW njéioy 9 “Apuary 5) “Tenmau:y€ “Apuaujun 2 “ansoy-t -epmAY ‘4 210 ge 19M :9 9g BA0Ge Ai 1 aqerediuos p 8 ‘54 mojon :t 19n31 MOM eewuny og Wenn :f HOH 9 ‘Hse 's Auten y ‘Hemp ¢ ‘0 “euny T9284 (uo 103} sapnqusems 40 HOW so ueueqieg 8 ‘p1e9 :L ‘pnaG :9s08Uey +s “anaoy sp ‘Sue2iM :€ 20919 "2 YOUNIS S58) ‘yores0U99 24N

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