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Chapter 1
Chapter 1
Chapter 1
CHAPTER 1
This part of the research paper contains the background of the study, the
conceptual and theoretical framework as well as some figures, and lastly the statement of
the problem with the hypotheses. These will aid the researchers in conducting their
studies and for further information regarding their topic The Effects of Online Gaming to
the Academic Performance of Senior High School Students of Easter College Inc.
attitude are needed to complete senior high. There are so many requirements to be
submitted to pass in all the subject areas. But can a student who is an online gamer
This days, most students use modern technology in their daily lives. They prefer
to use modern technology because it helps them to make their work easier. As time pass
by technology continues to evolve and become a great part of people’s lives. Because of
technology, new things were created that helps lighten human works. Computers were
created and have become a part of man’s life. Along with the evolution of technology,
computers also upgrade. Using computers one can now surf the internet, edit and save
documents, and play online games. With the help of the so-called internet, man’s work
Internet has widely become useful in all parts of the world. It has become the
source of information that helps students, teachers, and other people seek information
they need. Nowadays, it has become the source of enjoyment and one’s leisure activity.
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ONLINE GAMING AND ITS EFFECT ON THE ACADEMIC PERFORMANCE
of high-definition television, facebook, and video games. Today, one can see the impact
of the internet. In fact due to the rise of the use of the internet, the so called online
Online gaming may be referred to as any type of game played through the use of
the internet. Most of the time, this game refers to the videogames played by multiple
computer or a series of computers, or any gadgets with a player in each gadget to battle
connection. In this way gamers can easily find their opponents of a similar skill level
when playing head-to-head game over the internet. With high-speed internet, players will
Some research shows that the children who play online games are more active
and have sharper minds. However, online gaming receives more negative critiques,
because they are often coined as mindless entertainment, sexism and consumerism.
Research shows that kids who play violent games have increased emotional arousal and a
attention. A study conducted also found out that wireless devices including smartphones,
laptops, or tablets may affect sleeping patterns as they rely on backlighting which is why
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ONLINE GAMING AND ITS EFFECT ON THE ACADEMIC PERFORMANCE
Everyone who plays online games have different reasons in playing. For most
people, online gaming is the best past time to acquire, especially for teenagers and young
adults. The days are gone when children would love to get out and play. For some people,
playing online games are a means for social interaction and even mentally escaping the
real world. Research studies show that online games are used as a tool for coping with
stress, and that addiction to online games lead to behavioral issues in adolescents
Students indulge in playing online games, and inappropriate usage of these lead
to distractions at school. Psychological studies have found out that the human brain is
easy to destruct especially with the use of technology. Students learning may be affected.
Some have claimed that playing online games is a way to release stress.
performance is about the learning and understanding of the student. But if a student is
always playing online games, his academic performance may have a negative result.
When that happens, it can affect how the student feels. That person will be ashamed and
may have some mental disorders. It is observed that this is what happens to most high
school students.
Awareness with the effects of online gaming is essential for people especially
students. It serves as a warning and information that shows the negative effects of online
gaming. With this awareness, students can avoid being an online gamer.
gaming in students’ performance specifically the senior high school students of Easter
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ONLINE GAMING AND ITS EFFECT ON THE ACADEMIC PERFORMANCE
College Inc. The purpose of this study is to specify effects of online gaming in students’
academic performance.
Theoretical/Conceptual Framework
Figure 1
EFFECTS
Figure 1 presents the variables in the study. Playing online games as the
variable. Playing online games may have profound effects on the academic performance
of students.
and is mostly played using the internet. Today’s generation, online games have become
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ONLINE GAMING AND ITS EFFECT ON THE ACADEMIC PERFORMANCE
extremely popular among the young generation, especially among the students, thus
In the research conducted by Ahn and Randall (2008), they were able to discover
that Massively Multiplayer Online Games or MMOG affects both the social interactions
and academic performances of students. Based on their surveyed data, students who are
addicted in online games usually get low grades as compared to non-addicted students.
This statistic corresponds with the amount of playing time of addicted students on the
MMOGs. Their surveyed data also shows that approximately 50% of MMOG addicted
students are mostly involved in arguments with their teachers, their friends, and as well as
their parents.
The physical symptoms of internet and online game addiction were cervical
spondylosis, neurasthenia and insomnia (Zhang & Zhuo, 2007). Cervical spondylosis is a
spinal injury caused by having the same sitting position for hours while playing games.
symptoms. It results from when players engage in a lot of hours of playing games without
virtual sleep intervals in between. This causes sleep sensitivity and disorders which
induce addicted players to wake up several times during the night and as such this leads
them suffering from insomnia which can cause mental anxiety and eventually result in
comprehension (Parris & Bachhuber, 2012). Through diagnostic testing, they found out
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ONLINE GAMING AND ITS EFFECT ON THE ACADEMIC PERFORMANCE
that online games can help a student improve his or her grammar, vocabulary and
comprehension because they can have an interactive way to learn English or any other
language.
leisure activity have become an ever- increasing part of many young people’s day- to-day
lives. More recently, with the rapid diffusion of internet services and high-end graphic
cards for computers and console systems, online games have been played over a certain
period of time in the internet and they have become popular and attractive than before
social problem that has been observed is that internet cafes have become mainly game
centers among the youth including elementary pupils. Students find it very enjoyable to
play online games that they tend to forget their tasks as well as their problems. According
also to Griffiths, M.D. (2010) playing online games such as Clash of Clans (COC) and
other online games, there is no typically no end to the game. Students and others
According to some studies, online games are hard to resist particularly if it’s only
around our environment. Students find it happy and enjoyable, but it does a bad effect on
them which is called addiction. A research study done by Anand (2007) found a negative
correlation between the amount of time spent on playing online games and that GPA and
SAT scores of students. However, Anand (2007) realized the limitation of using the SAT
scores since they are a one-standardized score. Anderson and Dill (2000) studied about
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video games and found out that online games not only affect one’s academic performance
However, there are also plenty of researches that states that interactive video
games can also lead to a well academic performance (Anand 2007). The usage of games
casually related to an increase in visual-spatial skills, which is often handy in the fields of
science, mathematics and technology (Jackson et al., 2008). Smyth’s research found that
online socially integrated multiplayer games create negative consequences but also garner
Hypotheses
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ONLINE GAMING AND ITS EFFECT ON THE ACADEMIC PERFORMANCE