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Cel Care Spune Ca Nu Merita
Cel Care Spune Ca Nu Merita
Overload Air
. In addition, it provides lots of buffs and damage reduction to itself and
nearby allies through its auras.
Skill Bar
Dagger/x Variant
Dagger/WarhornHealingUtilityElite
Weapon Variants
Dagger offhand: Higher mobility than Warhorn but less AOE damage potential.
Scepter mainhand: Lower damage than Dagger but adds a ranged option.
Focus: Very strong defensive option
Staff: Not recommended for this build, only use if you need to hit large groups
from range.
Skill Variants
Healing Skills
Utility Skills
Signet of Fire
- flat damage increase.
Glyph of Storms
- both high AoE damage and a strong defensive skill.
Arcane Shield
- breaks stun and blocks attacks.
Lightning Flash
- for mobility.
Specializations
Template Code
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COPY
Variants
Written in Stone
- if you don't need condition cleanse.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with
the same stats.
General-PVE Equipment
The Standard Variant uses similar gear to the Weaver - Power DPS Fresh Air
Sword build for fractals and raids. This makes it a good general-purpose gear set.
For a tankier option you can run full Marauder's stats. You lose some damage
but gain a lot of health. Most open world players should aim for this gear.
The Optimal-DPS Variant is the best possible damage gear for this build.
You can check our Guide on Gear Variants to find good alternatives for this build!
Open World Gear Variants Summary
Consumables
Power Builds:
Food
Any ascended food is superior to any other food you could use. Steak for power,
flatbread for conditions.
Peppermint Omnomberry Bar
- Use for general farming.
Chocolate Omnomberry Cream
- Use for when you need to max out magic find.
Scoop of Mintberry Swirl Ice Cream
- more sustain
Anything - Any food is better than none, but you should prioritize the food
above before using any other food.
Utility
Sharpening Skull
,
Lump of Crystallized Nougat
,
Flask of Pumpkin Oil
- general farming
Tin of Fruitcake
- good damage option with +karma
Usage
General
Fire Attunement
has high-damage skills in
Burning Speed
and
Wildfire
.
Water Attunement
provides healing and
Frozen Burst
, which you can use to blast the water field from
Water Globe
for more healing.
Earth Attunement
grants protection and
Dust Storm
for crowd control.
After using the skills you need, you should swap back to
Air Attunement
and use
Lightning Orb
and
Lightning Whip
while waiting for
Overload Air
to recharge.
Damage
DPS is mostly passive with this build; just make sure you're hitting things
with your
Overload Air
and
Lightning Whip
.
Never interrupt
Overload Air
.
You can use
Convergence
to maintain Fury Fury.
Weave in
Lightning Orb
,
Burning Speed
, and
Wildfire
when you can for more damage.
"Feel the Burn!"
does good damage and should be cast off cooldown.
Defense
The best defense is always to dodge or sidestep attacks. Use the high Vigor
Vigor uptime of this build to your advantage.
This build has a ton of protection from auras. You get an aura whenever you use
Overload Air
,
Shocking Aura
,
Sand Squall
, or any of your shouts. Use this to your advantage to soak up incoming damage.
"Flash-Freeze!"
provides even more damage mitigation on top of that with Frost Aura Frost
Aura
.
Dust Storm
constantly blinds enemies for 5 seconds.
You can use
Shocking Aura
⇒
Transmute Lightning
,
Cyclone
,
Tidal Surge
to interrupt enemies.
Sand Squall
and
"Aftershock!"
give you a projectile-reflecting aura.
Glyph of Elementals
, used in
Earth Attunement
, creates a tanky elemental that can help take pressure off you.
Sustain
Water Attunement
is the key to sustain with this build. Use
Tidal Surge
and
Water Globe
for healing. You can use
Frozen Burst
to blast the water field from
Water Globe
for more healing.
Always be spamming
Lightning Whip
or other skills to maximize the healing from
Signet of Restoration
.
If running
Written in Stone
, you can activate
Signet of Restoration
and still get the passive healing.
Your main source of condition cleanse comes from
Diamond Skin
. If you're having a lot of trouble with conditions, you can run
Ether Renewal
.
Glyph of Elementals
, used in
Water Attunement
, creates an elemental with extremely powerful healing on a short cooldown.
If you need healing really badly, you can run away and
Overload Water
.
Crowd Control
Shocking Aura
⇒
Transmute Lightning
Cyclone
Tidal Surge
Crashing Waves
(from Ice Elemental)
Shocking Bolt
(from Air Elemental)