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Good morning families, good morning boys and girls I send you the explanation

of the work of Wednesday 22.


Today again we will make only one token, today it touches mathematical logic,
we will review and expand the concepts that we saw on Monday: BEFORE/
AFTER/ YES... Then.

I send you as every day a video explaining to the boys and girls how it is done
and the image of the finished token.

And I give you some guidelines to work with them without having to do a job on
the record.

VIDEO EXPLAINING TAB:

https://drive.google.com/open?id=1jKglWOgKUes_Lq-8LDy8i1yeiK6PeXH2

PICTURE FINISHED SHEET:

https://drive.google.com/open?id=17-K0ralY91ti9Rhe1HTomyfCIHLXGzYi

ONLINE REFUND: (remember that you have to enter with your data)

https://e1-centros0.educamos.sm/local/webbook/book.php?
courseid=503720&page=interactiveresources&unitnumber=6&position=4&codig
oproducto=ESP178333#

ACTIVITIES TO PLAY WITH THEM WITHOUT THE NEED FOR A TOKEN.

I give you an activity with geometric figures that we can paint and crop at home.
But you can use fruits, toys with different colors and shapes, etc.

We can store under a fabric different toys, first we teach all and then we cover,
we ask them to verbalize us: "If I cover the toys, then what happens....." "we don't
see toys"
We take out one: They tell us what it is, and we verbalize: "If I take out the car,
then how many are left"
and so a lot of questions.

It is about asking them and they tell us what their characteristics are and
expressing for example: If it is red, then it is not blue... or if it's big then it's not
small..... activities of this style that they understand

- Color games:
In moments when you want to strengthen the color and the first logical
relationships with Yes and No. For example:
Ask children to pull out shapes that are blue.
• Take out shapes that aren't blue and aren't red. Trash. Clicking on it deletes all
items taken to the work area.

-Artistic creations:
This game can be proposed as a logout to encourage the development of
creativity. For example:
Ask the child to take the blocks he or she wants to the work area and make a
landscape, figure, etc. When finished, we will make another landscape or figure
and the child should try to reproduce with the physical blocks our composition.

- Take out a shape that...


You can raise this game to work shape identification and logical reasoning. For
example:
Ask students to remove blocks from the work area, based on criteria: or Drag a
figure that is a square, but is not red. o Remove a figure that has no beaks. o
Place a figure that has spikes but does not have 4 peaks, etc.

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