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The News Bulletin that Highlights www.SaskGames.

com Content

March/April 2016

Welcome to the SaskGames News Bulletin. We at SaskGames are working to strengthen the
gaming community in Saskatchewan by sending out a periodic bulletin to inform the gaming
community of events and other game related news.
Play On, Saskatchewan!

Looking For Group The Marketplace What’s Hitting the Table

Member bio info and people looking for The marketplace: Post items to buy, sell, Members share insights about games
game groups: HERE or trade HERE that are hitting their table HERE

2016 Gaming Goals Locally Developed Games Game Store Directory

Some members are sharing their 2016 There is a section for showcasing You can find a directory of Saskatchewan
gaming goals and progress HERE Saskatchewan made games & products game stores HERE
HERE

March/April 2016 - Sask Games Newsletter Page 1


Table of Contents Venues

Here is a listing of venues. Simply put,


venues are physical locations where
Google Map of Venues.................................................................................................2 games are played.
Coming Events................................................................................................................3 ComicReaders (Downtown Regina)
Upcoming Conventions & Expos..............................................................................3 Tramps (Regina)
Play With Your Food.......................................................................................................4 Dragon’s Den Games (Saskatoon)
ChewsDay Challenge (Regina)
Kickstarter Corner..........................................................................................................5 Games on Tap (Regina)
What’s Hitting the Table...............................................................................................8 Strategy Saturday (Regina)
Prairie Game eXpo (Regina)
The Yardmaster’s Report............................................................................................12 Wokbox (South Regina)
Through the Lens.........................................................................................................16 FRAG Game Days (Regina)
FOW: First Wednesday Night of Every Month Demo.......................................17 Adult Science Night (Regina)
Moosomin Board Lords
The SaskGames Word Search...................................................................................19 Miscellaneous Events
Call For Volunteers.......................................................................................................22
About SaskGames........................................................................................................22
Google Map
of Venues

Welcome To New Members


We would like to extend a welcome
to the new SaskGames members.
This is a list of members who signed
up during the previous month.
Welcome, and happy gaming!!

DraconicGamr FelixC
Heather78 wlow
Eric_004 HarlequinFame
mmcalon Anthony
Richardson
Bonesaw Ryddari
BigTurk eldon
JusticeTheBear scukes
ManOfScience dmg796
willy_high Getschelr
Cover Photo Credit xiaosen Jimbo
Cover photo by Dana Tillusz of the Boardgame Sandysidamo Michaelbaumet
Pikeman, a Looney Pyramid game. jkulbi Arclight306
If you have a photo you have taken and would like to showcase it, Ludocrazy Jbod
send to Photos@SaskGames.com Maia_ann SurplusOfPopes
jhenke Aetherian
If you want to discuss this issue, feel free to join the discussion
jstengler Haras
or post your thoughts HERE

Next Issue will come out on June 15th, 2016

Submission Deadline is June 1st, 2016.

March/April 2016 - Sask Games Newsletter Page 2


Coming Events
Here is what is coming up in the next 45 days. This is copied directly from the SaskGames site. Click on any of the following
events to learn more. If you know of additional events, please make sure they get set up on SaskGames so they will automatically
appear here. If you want, SaskGames has a full Calendar of events that you can view online.

• Tramp’s: Modern Magic - 13 May • Tramp’s: Weiss Schwarz - 19 May


• ComicReaders Downtown: Magic (FNM) - 13 May • ComicReaders Downtown: X-Wing - 19 May
• Tramp’s: Warhammer 40k Escalation League - 13 May • Dragons Den: Warmachine/Hordes - 19 May
• Dragons Den: Board Game Night - 13 May • Dragons Den: Living Card Games - 19 May
• Strategy Saturday - 14 May • Dragons Den: MTG Casual Play - 19 May
• PWYF Megagame “Urban Nightmare” - 14 May • Tramp’s: Modern Magic - 20 May
• Tramp’s: Cardfight Vanguard - 14 May • ComicReaders Downtown: Magic (FNM) - 20 May
• Tramp’s: X-Wing - 14 May • Tramp’s: Warhammer 40k Escalation League - 20 May
• Dragons Den: Warmachine/Hordes - 14 May • Dragons Den: Board Game Night - 20 May
• Dragons Den: Pokemon TCG - 14 May • Dragons Den: Game of Thrones LCG Regionals - 21 May
• Comicreaders Downtown: X-Wing Tournament - 14 May • Tramp’s: Cardfight Vanguard - 21 May
• ComicReaders Downtown: Magic (Modern) - 15 May • Tramp’s: X-Wing - 21 May
• Tramp’s: Warhammer 40k - 15 May • ComicReaders Downtown: Magic (Draft) - 22 May
• Chewsday Challenge - 17 May • Tramp’s: Warhammer 40k - 22 May
• Tramp’s: Pokemon Freeplay - 17 May • ComicReaders Downtown: 40K Tournament - 22 May
• O’Hanlons: Games On Tap - 18 May • Dragons Den: Pathfinder Society - 22 May
• ComicReaders Downtown: Casual Magic (Cube) - 18 May • Chewsday Challenge - 24 May
• Moosomin Board Lords Game Night - 18 May • Tramp’s: Pokemon Freeplay - 24 May
• ComicReaders Downtown (Warmachine) - 18 May • O’Hanlons: Games On Tap - 25 May
• Dragons Den: D&D Adventurer’s League - 18 May • ComicReaders Downtown: Casual Magic - 25 May
• SaskGames Executive Meeting - 19 May • Moosomin Board Lords Game Night - 25 May

Upcoming
Conventions & Expos
Here is a list of Gaming Conventions and Fan Expos. This list
contains events that are both local and abroad. As events
get set up on the SaskGames website, these events will
link to the listing and provide more details. There are many
fantastic events on the horizon for you to get your gaming
fix.These events provide a great opportunity to play some of
the longer epic games.

- May 2016 - Prairie Game eXpo - Regina, Saskatchewan

SG Fundraiser @ O’hanlons - April 2016

March/April 2016 - Sask Games Newsletter Page 3


Play With Your Food
by Murray Bennett

It is 2016 and that means another Play With your Food event! This year we have set our goal for $25,000 but I know with this
amazing group of people we can smash that!
This year’s version will be held October 15th at the Souls
Harbour facility on Dewdney Avenue. We are hoping to have Registration is live right now if you want to get a team together
120 participants again this year spending an amazing 24hrs and enter the event. Please go to PWYF.ca to register your
playing board games and raising money for an amazing team and get going on fundraising!
charity!
Some teams already have active fundraising projects on the
Over the 4 years this has been running almost $80,000 have go and I know there are some creative ideas out there! Once
been raised – last year alone we raised $38,275 which was a you have an idea make sure to post on Play With Your Food:
monumental achievement! A SaskGames Charity Initiative so everyone can see what you
are up to and contribute to your team’s success!

Also, please stay tuned to the web page for an announcement


of Saskatchewan’s second MegaGame coming soon. All funds
from this will go to Souls Harbour!

http://pwyf.saskgames.com

March/April 2016 - Sask Games Newsletter Page 4


Kickstarter Corner
by Nicole Persram

The Kickstarter Corner is a thread under the SaskGames Forum dedicated to current, upcoming and past Kickstarter crowdsourcing
projects. Kickstarter is a platform where users can pledge money towards a project, and if that project meets its minimum funding
goal, the product will be made. There has been a big board game boom on the platform, and it’s a good opportunity to either get
games before they hit retail or to get a lot of extra goodies or promos, while helping fund the games you are interested in. Show your
support to new ideas, new opportunities, and aspiring game creators and go back something on Kickstarter Corner.

One of the exciting features of this set is that it comes with


a deck of Arcade Cards which depict each of the 22 games.
These cards essentially form a playable table of contents. They
can be used to help choose which game you want to play and
what components you will need to play it. They also tell how
Pyramid Arcade is a complete boxed set of 22 of the best long it will take to play, how difficult the game is, and how
games for the Looney Pyramids. Whether you are new to many people can play.
Looney Pyramids or have been playing with them for years,
this game set will bring you endless hours of enjoyment! All those game details will be on one side of the cards,
with a unique “patch” design for that game on the back. We
From fast games to long games, luck games to strategy thought about making these cardbacks uniform; however, the
games, simple dexterity games to brain-burning puzzle choosing process is more about considering all the options
games, games for two and games for ten. than randomly selecting a card, and when randomness is
desired, the chooser can simply close their eyes.
Many of the games in this collection are pure abstracts, but
some will take you to other worlds. Get ready to become
everything from a microbe fighting for control of a petri
dish to a galactic overlord commanding an interstellar
space fleet. You’ll build rockets, hack computers, send
armies across epic battle fields, and fight as both insects on
a flower petal and space marines teleporting between lunar Pyramid Arcade has its origins in a story Andy wrote in 1987. He
outposts. described an imaginary board game played with colorful little
pyramids, called Icehouse, which was as commonplace and

March/April 2016 - Sask Games Newsletter Page 5


popular in Andy’s fictional reality as Chess or Backgammon
in ours. He also put forth that the game was originally played
100,000 years ago, on Mars, and that knowledge of Icehouse
had been passed down from the ancient Martians who’d fled
their dying planet so long ago. Andy described this imaginary
game with a tantalizing level of detail: long on some specifics,
but with a lot of hand-waving required by the fact that he
hadn’t actually learned how to design games yet.

The concept of Icehouse took fire in the imaginations of some


of the people who read the story, including one of Andy’s
oldest friends, John Cooper, who came up with a working set
of rules for a game very much like the one Andy had described,
and Kristin Wunderlich, Andy’s co-worker at NASA and future
wife, who dreamed of starting a company to publish this
new game as soon as she saw Andy and John playing it as
obsessively as the characters in Andy’s stories.

They started publishing hand-made pyramid sets back in


1989, and after a few years they started inventing more games
for the pyramids. But the challenge of getting real plastic
pyramids manufactured was difficult to overcome back then
(they had no Kickstarter!), so Kristin challenged Andy to invent
something that would be easier to publish (“How about a card
game?”) and that’s how Fluxx got started.

Fluxx was an instant success, which allowed their new


company, Looney Labs, to finally create the first injection-
molded pyramid sets, in 1999. Since then, they’ve changed
the way they sell the pyramids a number of different times
as gameplay innovations have taken them in new directions.
As the number of games for the pyramids continued to grow,

March/April 2016 - Sask Games Newsletter Page 6


so did the complexity of the system. What game do you start
with? What equipment do you need? Where do you find all
the rules?

For many years they’ve been selling the Pyramids in a minimal


way, with products like Ice Dice, Treehouse, and Pink Hijinks
which featured just a couple of easy games as starting points,
and boxes simply of pyramids, for the DIY pyramid gamer
to create their own collections. Meanwhile, Andy has been
creating yet more cool games, but not releasing them, saving
them up for this, the ultimate pyramid game collection. Six of
the twenty-two games in Pyramid Arcade are unpublished,
but well tested.

Pyramid Arcade is the culmination of over 25 years of iterative


design and product development experience. This one big
box will have everything you need to play an incredible range
of fun board games. Get ready to plunge into the creative,
challenging, and addictive world of Looney Pyramids!

March/April 2016 - Sask Games Newsletter Page 7


What’s Hitting the Table
By Ryan Newell

Taken straight from the forum on for each play and focus on all of its I won the second in a very tight race.
Saskgames with the same title, this is a goodies and just ignore card draws from This is actually a pretty good scenario
series of reviews, highlights and options other expansions (we simply discard for playing shorter sessions, and it’s a
them during rather than remove them little more competitive since you are
from the player Ryan Newell.
beforehand). using a small common pool of available
jobs rather than each player having an
February Report In the first game, we utilized Innsmouth individual hand of jobs to work.
Horror. We allowed too many gates
to open, which awoke the Great Old
One, Bokrug. He devoured us quickly
since we neglected to weaken him
throughout the game by killing his
followers. We used The Lurker at the
Threshold in the second. This was a fairly
long and epic game, though perhaps a
little light on tension until the end. We
managed to seal three gates in one turn,
which allowed us to have the requisite
number of elder signs on the board The two of us also played a couple games
for victory. We were lucky, though, of Eclipse so I could refresh the rules for
that a seventh gate didn’t open while a big 6-player game that I’ll be running
our three intrepid investigators were in the near future. She beat me in a tie-
traveling through the Other Worlds, or breaker in game one. I ended up with
The wife has had an itching to play Ghataothoa would have devoured our a much higher score in game two after
some Arkham Horror recently, so we world without mercy. she became over-aggressive with her
played a few games of that. I have 3 number of actions in the final round and
big expansions and 3 small expansions, We also played back-to-back games had to give up a lot of influence to avoid
which is really too much to incorporate of Firefly: The Game, both using the bankruptcy. She also underestimated
at one time: the footprint becomes “Down and Out” scenario from the small the offensive capabilities of my cruisers
unwieldy, the amount of administration Esmerelda expansion. Like Arkham (no hulls; all guns and initiative). I need
increases with each option you include, Horror, this game is bloated now with to find a better storage solution for this
and the flavour of each expansion all the expansion material, but in this one. My box must have at least 40 zip
gets diluted in those massive decks of case we prefer to play it all-in. The lock baggies in there.
cards. So we now select one expansion wife creamed me in the first game but

March/April 2016 - Sask Games Newsletter Page 8


Tried another game of A Study in commonly game with.
Emerald (second edition), this time I played a game of Rhino Hero, which
with 4 players. I had a better handle on I’d never heard of before. It’s a combo I tried Risk 2210 A.D.. I’m a big fan of
strategy but didn’t manage to improve of Jenga, Uno, and building a house of Rob Daviau and Craig Van Ness. I think
my score very much. Maybe I didn’t cards. It’s quite fun, though I prefer my they’re superb when it comes to making
have a better handle on strategy... tower-fall-down games to be made with family-friendly games about killing each
wood. The noise is important. Which other with dice. There were only two of
I also tried Isle of Skye: From Chieftan is why I quite enjoyed a few sessions us for this session, which isn’t at all ideal
to King. Never heard of it before. It of Villa Paletti. When that sucker falls, for this type of game, so I hope to play
reminded me of Carcassonne when the neighbouring tables look up to see it again soon with four or five players. I
rules were first being explained, but what just happened. I managed to do ended up crushing my opponent using
once we started playing it reminded me pretty well at that one, despite my shaky the brilliant strategy of rolling really
more of something like Alhambra with fingers. high on my dice. His strategy of rolling
a Knizia-esque auction phase. And with really low didn’t work nearly as well.
Feld-ian “points salad” scoring. I liked
the simple auction phase, especially I also got to enjoy a few hilarious
having to valuate your own tiles that will sessions of Space Alert. I just... I want to
be up for sale based on what you want look out the window so much...
to keep and what you think others will
be willing to pay. The tile laying phase,
though, is pretty straight-forward and
not terribly interesting. Since you each
have your own tableau, you can’t really
mess with other people. I was in a 4-player game of A Game of
Thrones (first edition). I played as the
Lannisters and took Westeros with 5
strongholds in final scoring, winning in a
tie-breaker. I enjoy this game more now
than I did when I first played it years ago.
It’s aged well, I think.
--
I took part in a game of Railways of the
World. I stretched my rail line from the I played a couple solo games of Lord of
Gulf of Mexico to Minnesota. And took the Rings, once to refresh myself on the
out a lot of bonds to do it. I ended up in rules, and once to try incorporating the
last place, but I have the moral victory of Battlefields expansion. I lost really badly
establishing an important shipping line in both sessions. The expansion boards
that will benefit America’s north-west are extremely ugly (they’re baffling
for generations. (I take moral victories flowcharts when taken out of context)
where I can get them.) but do change up the game quite a
bit. And they definitely ramp up the
I was taught the game Guildhall, which difficulty. It’ll take me a while to find the
is a tableau builder with some screwage. proper balance between focusing on the
Unfortunately, I think the screwage hobbits and their long journey to Mount
tends to mostly extend the length of Doom and the Fellowship protecting
-- the game, so it’s both welcome and Middle Earth from the incursions of
unwelcome. Fun little game, though. Sauron’s minions.
I took part in three sessions of Just maybe a bit too long.
Codenames, which is far and away my Sometimes I get over-enamoured by
favourite word/party game. The best I took part in an epic game of Eclipse. long, epic games with lots of theme,
moment of the day came in when an Six players and almost five hours. All the so I end up not playing games like For
exasperated opponent said, “let’s just fixings, including the freshly released Sale as often as I should. What a little
touch fork.” And they did. And it gave Shadow of the Rift expansion. This was gem (it reminds me a lot of another
them the win. probably the craziest, most combat- little favourite, No Thanks!). I won
filled, and unpredictable game of Eclipse both sessions we played because I was
I taught Thunder Road a few times. I’ve played. Very fun and competitive. teaching a couple of newbies and there
This 80s Milton Bradley title, inspired This really needs to hit the table more is a bit of a learning curve on how to
strongly by the Mad Max movies, pairs often. I think I still prefer Twilight value the cards you’re bidding on. The
perfectly with beer and pretzels. I died Imperium 3, but this is much easier to second game was much closer than the
historic. Witness! get to the table with the people I most first, though.

March/April 2016 - Sask Games Newsletter Page 9


case #11: The Termination of a Teetotaler of longevity.
with little difficulty, and then went back
and solved the secondary mystery I tried Thunder Road with just two
(each case typically has more than just players. The game benefits from the
the primary case to solve). Fun stuff, as added mayhem of a full complement of
always. players clogging up the road.

Another six-player game of Eclipse. The March Report


base game was always a superlative
design, but the expansions and promo More Through the Ages: A Story
material really have helped it grow as of Civilization with the wife. She
it’s become more of a satisfying balance absolutely crushed me in a game that
between being an efficiency engine had a strange lack of new areas to
with combat and a thematic sandbox. colonize, so population was very low.
Which means it now sits precisely in my I squeaked out a victory in a rematch.
I played another game of A Study in wheelhouse. This was the first game in I’m now at the point where the rules
Emerald, this time with three players. I which I saw Alliances being used, and are completely and fairly permanently
think the board isn’t congested enough those two players ended up sharing internalized, which is great because this
in the early part of the game at this victory. (A hollow, yellow-bellied victory, game was previously a bit intimidating
player count. It needs four or five for but technically still a victory.) to teach. Now I could teach it in my
players to really rub shoulders (and sleep.
elbow each other in the ribs). I took part in a very fun tournament of
Baseball Highlights: 2045, an early
I broke out Mansions of Madness fundraiser for the 2016 Play With Your
for the first time in a long while, using Food. Neither my teammate nor I did
the ‘Til Death Do Us Part Print-On- a very good job of building our decks
Demand expansion. I got to play as with any kind of synergy, so we did
an investigator, which was a rare treat. increasingly poorly as the round-robin
My fellow investigator and I made the went on. We did not qualify for the semi-
mistake of trying to kill all the zombies finals. Neat game that does a surprisingly
that the Keeper was sending at us, which fun job of melding abstractions of both
cost us too much time. In the future, I’m the game of baseball and the business
just going to try and evade them. This of baseball. Fans of Blood Bowl: Team
isn’t a combat game, it’s a Scooby-Doo- Manager would find a lot to like here
esqe mystery game, but I can’t not try (and vice versa).
and shoot things in the face that are
shambling towards me.
I’m a big fan of one vs. several / hidden
movement games (like Fury of Dracula
or Letters from Whitechapel), so was
quite excited to try Specter Ops. There
were five players for this session, which,
at that player count, adds the extra fun
of a hidden traitor. It’s a clever game,
and definitely fun, but I feel the muddy
map and less relatable theme relegate
it below the best-in-class titles listed
I tried the game Boss Monster: The above.
Dungeon Building Card Game, which I
received from my brother for Christmas. I played in an epic, five-player game of
He doesn’t know anything about Xia: Legends of a Drift System with
games, but the game’s box caught pretty much all the fixings. I’m pretty
My buddy is a huge fan of the entirely his eye. Which it should, because the ambivalent on this one after one play.
unique Sherlock Holmes Consulting game’s box is awesome. The game I’m impressed by the breadth of this
Detective. I got him a copy of the old itself is pretty decent, too. It’s a very fun sandbox in space but, in the end, it has
expansion, The Mansions Murders, theme (playing the bad guy in an old- the same qualities that made people
which adds five more cases to solve and school side-scroller) and the mechanics move on in the 90s from games like
includes a twist on the existing system are pretty clever. I’ll probably get the classic Risk: it’s overly reliant on dice,
by adding a three-level mansion as an expansions since I don’t think the base goes on for more hours than it needs to,
uber-location for each case. We solved game has enough variety to have a lot and has lots of downtime between turns.

March/April 2016 - Sask Games Newsletter Page 10


Really, its most interesting qualities are -- despite what the rulebook would have
shared by other similar games that I’d you believe, player actions are incredibly
probably opt for instead of Xia if given quick and straight-forward -- but
a choice (Merchant of Venus and Firefly rather it’s intricate in how the various
being its closest cousins; Mage Knight elements of the game interact. It’s not
is a more distant cousin but still has at all obvious at the outset what one
an obvious family resemblance). I did should do to start laying the foundation
have fun with Xia, but I think it would be for victory. Between the conflicts (or
better with fewer players to quicken the peaceful movements) unfolding on the
pace and shorten the overall play time map, the importance of taxation to fill
(I’m guessing three players would be the the national treasuries, knowing when
sweet spot). to trigger investments in a way that will
be to your own benefit while also being
to the detriment of the other players
(and knowing how to cushion yourself
so that others can’t trigger investments
at your own detriment)... there is just so
much to consider with each and every I lost a fairly competitive game of
action. A very impressive design that Twilight Struggle in the semi-finals
takes the foundation of Diplomacy and of the 2015 Play With Your Food
builds something quite unique. fundraising league. It really seemed
more competitive than it was, though.
-- I got lucky with the scoring cards I was
I’m not a fan of 7 Wonders. I once read dealt in the first two rounds that I was
a comment in a forum comparing it to Still more Through the Ages: A Story of able to play as headlines, which gave
a knitting circle and I thought that was Civiliazation. A few close games, one me (the US) an early lead. By mid-war,
apt. 7 Wonders: Duel improves on its of which ended in a tie. I suspect this though, the map was painted in red,
progenitor by narrowing in on active will be my most played game this year. especially in the higher scoring regions.
rather than passive competition. The The fact that it takes us only about two I finally succumbed with the final card
additional victory conditions are also minutes to set up certainly helps. played in the final round: Africa scored
welcomed. Chintzy production, though. 6 for my opponent, causing an instant
The small building cards are thin and win of 20 points. I’m very glad I joined
weak while my wonder cards came the league; I definitely have a deeper
badly warped. understanding of the game than I used
to. Now I just need to get a copy of the
Bounce-Off is beer pong for kids. It’s a Deluxe version...
cute novelty that I’d play again but don’t
need in my games closet. Following that, we played two games of
Summoner Wars. We swapped races
in a Fallen Kingdom versus Mountain
Vargath matchup. The Mountain Vargath
Mage Knight Board Game finally hit won both games, bullying the undead
the table in 2016. We played the full with their more powerful attacks. Each
conquest (competitive) scenario using race has such a distinct flavour that
characters from the base game. I ended comes through very strongly in how the
up having a pretty dominant session games unfold.
by managing to attain a total of 15 (!)
advanced action cards, a few spells,
and a few artefacts by the time we were
done. Next time, I think we need to
jump into more of the scenarios from
the Shades of Tezla expansion.
I struggled through teaching a game
of Imperial, which was new to all I taught another game of Taj Mahal.
five players involved. I say struggled For the most part, the rules are pretty
because a) the rulebook is overly vague simple, but there are a few nuances I’ll
in places, b) I hadn’t internalized the rules have to remember to emphasize next
beforehand as much as I should have, time I’m teaching it. I think it is a solid,
and c) it’s just such a different, intricate second-tier Knizia game.
design. I don’t mean it’s a complex game

March/April 2016 - Sask Games Newsletter Page 11


THE
Yardmaster’s
Report
by Tyler McLaughlin

Train games are a very interesting niche of our hobby.


There are a significant number of games in the genre of
varying styles and complexity. There are also a number
of passionate hobbyists that specialize in this genre.
This column will feature the stylistic musings of Tyler
McLaughlin from Medicine Hat. He will keep you “on track”
with any information you need on train games.

My Dinner With Federico


In my time dabbling with train games, now and again price, it was set in Canada and it seemed like a good idea at
something truly spectacular will come along and surprise the time. Once I had bashed my head against the rules for a
me. Just when I thought I had seen it all, a novel mechanism while, I was convinced I could teach my friends, they would
will pop out of the woodwork, or an interesting and elegant love it and I would be on my way.
solution to a thematic difficulty will introduce itself as if
by magic. These moments are not only as inspiring as they Our first game of 1856 (and everyone’s intro to the system)
are uncommon, (to me anyway. You may be more easily took us 14 hours to not finish. I was pretty disappointed,
impressed…) but they serve us as a hobby in general and but NOWHERE NEAR as upset as the people I invited to that
help to facilitate the progression of design. These ideas, (and debacle. Swearing, gnashing of teeth, rubbed temples and
you can see evidence of this all over modern game design) are a large collective sigh at the beginning of every operating
borrowed, turned over, squeezed and pressed flat into new round were the order for that afternoon. (Remember, these
games, parts of games, the scoring tie breaker of games, you are people that would talk about Power Grid as being a heavy
name it. game…) I had underestimated my new game’s ability to lay
out gamers and overestimated my friends enthusiasm for
The reason I bring this up is because even rarer are the occasions my new game. (POR: We now routinely play this game to full
when something wholly original, something new and exciting completion in around 3.5 hours…)
waltzes into your periphery. (Food Chain Magnate. Look it
up.) When these moments happen, you have to be ready. You Fast forward a bit (a couple of years anyway) and I decided
have to be able to recognize the moment for what it is, you to try my hand at Print and Play 18xx. I could explore more
have to know enough to seize it and run with it. You have to titles, try some things I would otherwise not be able to and
grab hold and make it yours. I always want the best for my it was going to be cheap. (I’ll touch on just how daft that last
readership, (both of you guys are sweet.) so instead of wishing thought was in a subsequent article.) 1800 is a 2 player offering
you exciting opportunities in gaming, I will instead wish you from Railgamer Magazine that a BGG user did a graphical
the foresight and knowledge to recognize what exactly the overhaul on. I started there because it was very small and if
exciting opportunities are that present themselves to you. I screwed it up really badly, I wouldn’t be out too much time
or money. Unfortunately, it’s not much of a game, more like
Here’s the part where I get to tell you about one such a representation of some things that are possible within the
opportunity where I kinda - sorta caught on to what was system. Good thing for me I was too naive to really know any of
happening. Roughly forever ago, I started to get interested that and pretty happily played a half dozen games. It wouldn’t
in this whole 18xx business all the kids were going on about. be until a while later when I would realize that it was kind of
I looked around and found out what was commercially lame. Next, I made the choice to build Federico Vellani’s 1849.
available and what wasn’t. I decided my 1st 18xx purchase I chose this game because I always wanted to visit Sicily and
was to be 1856, for a few reasons. It was available for a good because it was very small and if I screwed it up really badly, I

March/April 2016 - Sask Games Newsletter Page 12


wouldn’t be out too much time or money…. dinner with Federico.

Our first play-through was painless enough, rules and time ----
wise (I had gotten better at this by now). What struck me was
how, and for lack of better phrasing, “special” this game was.
I knew I really liked it, but couldn’t explain why. I used to just
tell people it was because the map was nice, but that was me
dodging a question I felt I couldn’t explain. (See paragraph
2….)

Fast forward a lot more time. 1849 is in my top three games
of all time, (not just 18xx). I consider it to be one of the most
balanced, arduous and intriguing games in my collection and
I will drop just about anything else to play it every time. It was
recently put back into print about 20 years after its original
release and rightly so. A good friend of mine had a hand in
setting it all up with the publishers and I saw this as my
opportunity to do a write up on the designer of my favorite
18xx and one of my favorite games, Federico Vellani. Here
are a few excerpts from a letter I wrote to him in an effort to
explain his indirect impact on my life and my desire to ask him
some questions. Tyler Mclaughin - . Where did your love of 18xx start and
what made you decide to try your hand at design in the
“More than anything, I wanted to thank you. Many years back, I first place? At the time you designed 1849 (Which was
was just getting my feet wet in the 18xx hobby and I discovered originally titled 1850 I believe.)
that there were quite a number of games in the series/system
Federico Vellani - I began with “serious” boardgames in 1981.
that were only available in limited quantities and/or as files that My first game was AH’s Third Reich, and today my collection
had to be hand made. I remember thinking that it was ridiculous includes more than 700 titles. I met 1830 in a shop in King of
that I had to make these games if I wanted to play them, but Prussia, Pa., in 1987. I bought it, along with Central America
decided to soldier on. Worst case scenario, I would have a game I from Victory Games and a host of other military boardgames,
made I could trade or give away if I didn’t like it. “ for no particular reason beyond its general attractiveness.
From then the 18XX fever in Italy really took off, beginning in
my hometown (Modena) and rapidly spreading thru the whole
“This was then, and is still, my favourite 18xx title (and is in my peninsula. By 1991 we had a national gaming federation (FIGF)
top three games of all time) and is likely responsible for the bulk with its bulletin (Cavalli di ferro & facce di bronzo - Iron horses
of how I spend my gaming time these days. Your game (and & brazen faces), and a tight calendar of encounters all the way
by extension, you) shaped how I view the hobby, what games I from Turin to Palermo.
spend the most time with, what lengths I will go to manufacture
In that same period I began thinking about designing a 18XX
a game and most importantly, opened a door to a wealth
title with an expanded financial aspect, and in a few months
of terrific people I have met and am now able to call friends. 1841 came out. That title has been widely acclaimed by
Although we have never met, you have had a tremendous hardcore 18XX gamers, but I never considered it a real success:
impact on my interests and spare time.” too long and complex for a group game and really attractive

“So thank you. Thank you for your contributions to the 18xx
hobby. Thank you for taking the time to read this and thank you
for the countless hours of enjoyment I have yet to experience
from your games.”

What follows is an e-mail discourse between he and I. I will


drop the usual facade of flying people to my house for an
afternoon of kidnapping and forced interview for this round.
While Federico has only two games which saw professional
production, (1849 and 1841) he did have a few other designs
which almost saw the light of day and one that was mostly
stillborn as of this writing. Federico was kind enough to share
photos of his projects and to my knowledge, this would be
the first place those photos were shared. What follows is my

March/April 2016 - Sask Games Newsletter Page 13


only for hardcore 18XX gamers. I then began thinking about
a small game, that could be played in a few hours by 3 or 4
people and could be used to introduce new players to 18XX.
1850, soon to be renamed 1849, was then born. The game is
still widely played, and I consider it a real success.

T.M. - How often are you playing these days? What games
from the last 5 years have really impressed you?

FV - Actually I abruptly left the 18XX world in 1998, as it was


really incompatible with my job with Andersen Consulting
(running the national federation, editing the bulletin, several
weekends of gaming, designing and testing my games etc.).
I’m still following the world of military boardgames. In the last
few years I’ve been very impressed with titles like Labyrinth
and the COIN series. Very clever, instructive, and entertaining.

T.M. - Am I right in thinking that the tournament scene


in Italy was pretty active around the mid-90’s? Did you
compete/ are you still competing and how often were/are
there events?

FV - Every year we had about 6-8 “18XX only” events. Beside


those we had a 18XX at the yearly national gaming convention.
I did compete when able.

T.M. - Please describe to us what 1827 was in terms of


your design goals and what you felt the most important
changes to the system were. Please elaborate on why you
made the choice to split the game in half. East and West,
and why you decided to design a Jr. Variant.

FV - 1827 should have been a very flexible “playable monster”.


The northeastern part was very manageable, probably only
slightly heavier than 1830 (but you could add the southeast),
with a more demanding western half, and, obviously, a really
gigantic full game. There were some innovations: when you
had certain routes you could buy very lucrative “named
trains”, and beside trains you could “buy” a few “leaders” who
could help your fortunes in some ways. Probably 1827 was
too crowded with features, in a baroque way. With 1827jr. I
wanted to recreate the success of 1849: a small game set in
the U.S. with some 1827 features.

March/April 2016 - Sask Games Newsletter Page 14


T.M. - How active is the Italian/Sicilian 18xx community? FV - For a 18xx game historical flavour is important, but
How involved are you these days? What sorts of games are historical accuracy is not. Every 18xx new game should try to
favoured by the community? beat the almost magical balance of 1830: accessible to almost
everybody, hard to master, good balance between finance
FV - Actually I’m not involved, but you can see it’s still VERY and operations, not too long to play, each game different from
active. http://joomla.pbemitalia.it/ the previous.

T.M. - The Italian 18xx Magazine Cavalli di ferro & facce di T.M. - When you were designing games, what was the first
bronzo* (referred to hereafter as Cdf&fdb) featured ads for thing you would consider when starting a new design?
your prototypes quit often. What was your involvement Was your process different for each game, or did you have
with the magazine and what was the general scope of the an agenda or routine to follow going in?
publication?
FV - In 1841 I wanted a game set in Italy with a very strong
FV - I was the editor. The general scope was to support the financial side. In 1849 I wanted a light game: less people
FIGF’s activities. than 1830 (3 to 4) and less time. The routine was pretty
straightforward: historical research, rules writing, physical
design of the components, private playtesting (with a small
group of friends), public playtesting (with a slightly larger and
diverse group).

T.M. - How long has Cdf&fdb been out of print? To your


knowledge, is there a decent source of back issues?

FV - I think it all ceased back in 1998. I know of nowhere to find


them now.

T.M. - I have it on good authority that you took a fairly


demanding job in 1998 and all of your design work came
to a halt. Do you have any plans to return to design when
you decide to stop working or is this a part of your life you
have moved past?

FV - Actually I stopped working in 2013, but I really don’t think


to return to 18xx gaming: it was really too demanding.
T.M. - How far into development did you get with 1833?
T.M. - What are your principal goals when designing a Are you able to tell us anything about it? (Setting?) I
game? For example, is playability more or less important understand there are no track tiles, how does that work?
than historical accuracy? Which game do you feel best
captured your intended model and why? FV - 1833 was set in New England. It should have been an
almost purely financial game, with operations limited to

March/April 2016 - Sask Games Newsletter Page 15


the buying of trains. The routes became available by buying to the general rule can kill a game. And keep an eye to gaming
“private companies”. I really don’t know how well it could have length.
worked.
T.M. - How long did you spend in the Playtest phase with
each game?
T.M. - Your recent collaboration on the 1849 reprint with
All-Aboard was a very happy surprise to me. Can you FV - About one year for 1841. 1849 took a lot less: it just felt
describe how this all came to pass? Also, how does it feel right from the beginning.
to have two games in print and still enjoyed 20 years after
their publication? T.M. - Who is your favourite designer and why? Favourite
18xx title and why?
FV - I actually did not collaborate in any way, but having it in
print, and with a beautiful edition, is a great satisfaction. FV - I really think that Francis’s 1830 is still the best, but I could
have missed something.
T.M. - The current 18xx landscape is ramping up. More
games are produced now than at any other time in history. I would like to thank Federico for his time and contributions to
What implications do you think this will have on the hobby the article. I will sign off as I usually do, My usual offer still stands,
itself? you can contact me personally at pt.mclaughlin@shaw.ca or
on either BoardGameGeek or SaskGames under the username
FV - I think that games should be played. Given a fixed “e.e.goings” and I’m always looking for new geek-buddies. I
number of 18xx gamers, too many titles available could cause will always make myself available for questions and help to
a “market fragmentation”, with the consequential difficulty get you started in this end of the hobby. I even have some
in organizing tournaments. 20 years ago we already had to files I can share for some of the harder to find PnP stuff. In all
select the titles for competitive play: actually we choose 1830, the time I’ve been writing for for Sask Games, I have received
1849, 1856, and 1870, because they were the only 18xx titles very little response from my offer for help and trades, so I will
with a large enough base of players. If a 18xx game cannot be offering up one free handmade game of my choosing to
gain a strong enough number of supporters it will rapidly be the first 2 people to contact me and mention the Sask Games
forgotten, even with a beautiful production and a professional Newsletter. (Let’s see who reads all the way to the end).
distribution (e.g.: 1835 from Hans-im-Gluck).
Until next time, choo choo.

T.M. - Do you have any advice for budding designers?

FV - Try to design in the simplest and most elegant way


possible. Too many rules, too many items, too many exceptions

Through the Lens


Some boardgames are very pleasing to the eye when set up, it is great to capture some of those moments in pictures. Do you have
some game related photos you would like to share with the group? Send them to Photos@SaskGames.com

Wednesday night gaming at O’Hanlons Warmachine

March/April 2016 - Sask Games Newsletter Page 16


FOW: First Wednesday Night of Every Month Demo
By Lance Mathew

the FoW Regina Rifles Regional rapidly approaching for


the weekend of April 23rd – 24th – but I won’t dwell on
that. I had just better get cracking and get it figured out!
In other words Lance – suck it up and do not dwell on
things beyond your control; look at all the good that you
have accomplished. Yes, Lance I hear you loud and clear.

On the plus side of last night:


• I straightened/tidied up the large section of Flames
of War at Tramp’s Comics and Games.
• I answered a couple of players’ questions on what
was in stock at Tramp’s. Looks like they will be ‘buy ’ on
Saturday.
February Demo (Feb 3rd, 2016) • I was offered a position on the Canadian Flames of
War ETC (European Team Championships). Wonder if
Starting off the second Demo of the year I went with Early Cupcake would let me go to Greece…
World War II: after the Great War Demo ran last month. The • I was not late in picking up Minnie-me from his
next Demo will be Mid World War II, followed by Late World cooking class.
War II, then Vietnam. Next is the Arab-Israeli War.
Preparations are already underway for the Mid War Demo –
This Demo marked a low point in my Flames of War Hobby: new FoW Business cards, hopefully a new Demo sign, posters
• No one showed up for the Demo – but I won’t dwell put up around town, and always – > the word of mouth!
on that. The Demo program has been highly successful
in recruiting new players and I will continue to do my Tet Offensive (Feb 20th, 2016)
part in contributing to its successes.
• I have not heard from the Battlefront Rep in three Another successful mega game, known as Total War for
weeks – but I won’t dwell on that. One of our latest Flames of War transpired at Tramp’s Comics and Games on
successful FoW Regina Rifles recruits moved away to B.C. February 20th. This was entitled the Tet Offensive. Historically,
and is looking to run his own Demos there. Meanwhile, the Tet Offensive was a massive operation launched by the
other members of our local group have expressed Nationalists against the South Vietnamese and its allies. As
interest in doing so as well here. My speculation is that per usual whenever the FoW Regina Rifles runs these large
the Battlefront Rep is also experiencing growth in other Demonstration games we get people coming over to see
areas and is a lot too busy for me. what is happening; having cool looking helicopters on a large
• I ran a large tournament in January that I did not get to table never fails to impress. We had several people stop by to
play in – but I won’t dwell on that. It is just disappointing check out the action; one purchased an Open Fire Kit leaving
that the community is growing and I don’t get to play in the store only a single starter set!
it.
• Still having trouble locating a large enough venue for In my honest opinion the Vietnam Flames of War era is a beer

March/April 2016 - Sask Games Newsletter Page 17


and pretzels game, by which I mean it is the most laid back But, Jace had begged off as he was in Vegas at a Gymnast
and casual game experience: the Nationalists, Việt cộng and event.
PAVN mostly auto respawn, in slight contrast to the Free
World’s players who mostly are wounded instead of KIA. We all had fun and we even managed to finish early (well -
Previously, we did a large Vietnam game this past Halloween before Tramp’s closed). I’m thinking another Vietnam is in
with two on two – now this time around it was three versus store for later this year! I would also like to see another two
three. Personally, I feel the Vietnam era is more suited for a players; having four per side would make an even amount.
larger game experience compared to one on one games, yet
all the missions are set up for one on one. Still, after this past Next demo is March 2nd (1st Wednesday night of every
weekend when we tweaked the mission to suite our larger month), next tournament is Mid War March (March 5th), with
player count I firmly believe we should have let the mission the next Total War game set up to be AIW’s Operation Moked
stand as RAW (rules as written) and left well enough alone. (June 4th). However, do not forget about FoW Regina Rifles
Regionals on 23rd-24th!
Meanwhile, with three ‘Nam veterans (Matt, Chris, and I) and March Demo (March 2nd, 2016)
three noobies (Brody, Sean, and Shawn) we set to play. With
three new players to the Vietnam era it only slowed game play
for the first round, which took over an hour. However, that being
said, a lot had happened in that first round. An ambuscade
was conducted by each Nationalist player – this is where we
tweaked instead of RAW where only a single Nationalist unit
conducts an ambuscade. All three were largely ineffective and
directly led to massive Nationalist losses – much like the Tet
Offensive in real life.

The only real effect of the ambuscade was to pin my ANZAC


forces in place, but it took two Nationalist companies to do so. Mid War – my favorite era for WWII Flames of War! Mid War
And, while my ANZAC could not go forward they stubbornly March has a certain ring to it and with a demo on the first
refused to die or give ground, which was my only/major Wednesday night and then a full scale tournament that
contribution to the day’s event. weekend – how could I go wrong?

After lunch Chris’ Chuppas made their presence felt across the Prior to me leaving for the demo I announced I was on my
entire table. And, while the helicopters hit like two freight- way. A new name and face appeared in our Facebook page,
trains they are incredibly fragile and littered the battlefield Stephen, who commented that he would like to come and
with their debris. watch the demo, as he had just purchased the Open Fire
starter set. I said it was a demo and that he should instead play!
Shawn, who had stepped in to fill the shoes of Stephen’s 25th
Infantry, was largely playing what I would call a WWII list in So, after setting up, Stephen arrived and we set to playing. I
‘Nam. It looks good on paper but performs poorly against had set the table up with the new petrol terrain tanks. They
troops who do not fight fair. Shawn did all right with them but I are very attractive terrain pieces - so much so that when one
could tell both he and Stephen would have been disappointed of our players saw me post pictures of the he wanted some.
in how they performed. Regardless, thanks Shawn for being Tramp’s Comics and Games put them aside and he picked
the ringer. them up at the tournament = win win! Meanwhile, Stephen
tried out the panzer IIIs and IVs while I faced him with T34-76s
Sean, who was the Việt cộng player, was unable to make his & T34-57s. It was a blood bath – brewed up tanks everywhere.
special rules count or even bring in his Đặc Công. As Sean’s Stephen was hooked! I also had a great time!
opponent I was relieved, but as Sean’s friend I felt bad as I
had spent hours assembling the flame throwers he did not As with most new players, I invited him to the next tournament.
get to use. Meanwhile, his snipers were everywhere sowing He asked how he would do. I told him honestly that the first
confusion and chaos as well as shooting down helicopters! two games would be rough and by the third game he would
be starting to come into his own. And, like most new players I
Matt’s Ironclads are always scary and without some lucky lent him an army. And, yes he did lose his first two games but
rolling on my part he would have rolled over top of my ANZAC. he did win his third!
Instead I pinned them in place allowing Shawn’s M48 Pattons
to come to my aid. Matt also brought in his BTR-50PK to end Meanwhile, the next tournament is a huge event! Flames of
Chris dominance of the sky. War Regina Rifles Regionals weekend of April 23rd – 24th!
Admission is $50.00 for swag, t-shirt, Saturday lunch, &
Brody’s PAVN seemed to be the workhorse of the Nationalist Sunday breakfast – with of course three games Saturday
forces - which historically they were. He was involved in every and two games on Sunday! Any questions, please e-mail:
corner of the table and the middle to boot. It was Brody’s first cigamnogard@sasktel.net
game with his own PAVN as normally Jace has borrowed them.

March/April 2016 - Sask Games Newsletter Page 18


The
SaskGames
Word Search

You need something more to do


than just read a newsletter. How
about we put you to work with
a Word Search? Find the game
related words below. Can you find
them all? We will not give you the
words to find, only the following
clues:

The theme for this month


is most funded games on
Kickstarter. What have we
done?!

In addition to finding our


website and three slogans,
find 12 games funded by fans!

---

A number of you commented


that you really liked the word
search. We’re glad you like it
and we will try to make sure to
add one each issue. A couple of
people wished we would print
a list of the words. Part of the
challenge is using the theme for
the words to both identify then
find them. To help you out, we
will publish a list of words on the
website for those looking for a
hand. The list will be published
in the New Bulletin Thread HERE

By Nicole Persram

March/April 2016 - Sask Games Newsletter Page 19


THANK YOU to all of the
sponsors and supporters who
have helped Sask Games
become this great community.
Your contributions, small and
large go a long way towards
growing our hobby and
making these events possible.

March/April 2016 - Sask Games Newsletter Page 20


THANK YOU to all of the
sponsors and supporters who
have helped Sask Games
become this great community.
Your contributions, small and
large go a long way towards
growing our hobby and
making these events possible.

DONATIONS
Diamond Supporters
have given $1000+ in support
Platinum Supporters
have given $500+ in support
Gold Supporters
have given $200+ in support
Silver Supporters
have given $100+ in support
Community Builders have given up to
$100 in support

March/April 2016 - Sask Games Newsletter Page 21


Call For Volunteers Connect to Us!
Would you like to get involved? There are plenty of ways you can help or be a part
of the team. We invite people to be involved with our events, our newsletter, and
the website. Perhaps you like to write, maybe you are great with people and want to
ambassador an event, it could be you like to teach games, or just want to be in the Email us:
background supporting what we do. In any case, we would love to hear from you!!! Info@SaskGames.com
Send us an email with some information about what you would like to do:
Volunteers@SaskGames.com Join us:
www.SaskGames.com

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The SaskGames site is primarily in place to promote board games and help
Here
members locate others with similar interests in the Province of Saskatchewan. The
site has a calendar where events can be posted for Public or Private gaming venues.
The public venues can be viewed and accessed by anyone; the private venues are
open to only those members as dictated by the owner of the venue. Each member
will only see the events and postings for venues they have been given access to.
The result is a consolidated calendar which will show a variety of gaming events
occurring in the Province. This will serve to make it easier for people to get involved
in various board game activities that interest them. The site has a section devoted
to various styles of games where players can indicate their interests in particular Newsletter Team
games or genres for the purpose of connecting with others who share that interest.
Chief Meeple / Designer
We hope this helps members get some of their favourite games to the table more
Nicole Persram
often. “Life is Short; Play Games!”
Editor
Marc Bendig
* OUR MISSION *

(1) Organize board gaming in the province of Saskatchewan by having a consolidated Special Thanks
calendar of gaming events.
We would like to thank Pixel Smash
(2) Assist people to connect with other people with similar game interests. Studios for the time and effort put
(3) Make it easier for people who visit Saskatchewan to find game stores and/or board into making this Newsletter.
game events.
(4) Continue to grow and promote the hobby with fun, family-friendly events.

SaskGames by the Numbers:


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March/April 2016 - Sask Games Newsletter Page 22

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