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March/April 2016
Welcome to the SaskGames News Bulletin. We at SaskGames are working to strengthen the
gaming community in Saskatchewan by sending out a periodic bulletin to inform the gaming
community of events and other game related news.
Play On, Saskatchewan!
Member bio info and people looking for The marketplace: Post items to buy, sell, Members share insights about games
game groups: HERE or trade HERE that are hitting their table HERE
Some members are sharing their 2016 There is a section for showcasing You can find a directory of Saskatchewan
gaming goals and progress HERE Saskatchewan made games & products game stores HERE
HERE
DraconicGamr FelixC
Heather78 wlow
Eric_004 HarlequinFame
mmcalon Anthony
Richardson
Bonesaw Ryddari
BigTurk eldon
JusticeTheBear scukes
ManOfScience dmg796
willy_high Getschelr
Cover Photo Credit xiaosen Jimbo
Cover photo by Dana Tillusz of the Boardgame Sandysidamo Michaelbaumet
Pikeman, a Looney Pyramid game. jkulbi Arclight306
If you have a photo you have taken and would like to showcase it, Ludocrazy Jbod
send to Photos@SaskGames.com Maia_ann SurplusOfPopes
jhenke Aetherian
If you want to discuss this issue, feel free to join the discussion
jstengler Haras
or post your thoughts HERE
Upcoming
Conventions & Expos
Here is a list of Gaming Conventions and Fan Expos. This list
contains events that are both local and abroad. As events
get set up on the SaskGames website, these events will
link to the listing and provide more details. There are many
fantastic events on the horizon for you to get your gaming
fix.These events provide a great opportunity to play some of
the longer epic games.
It is 2016 and that means another Play With your Food event! This year we have set our goal for $25,000 but I know with this
amazing group of people we can smash that!
This year’s version will be held October 15th at the Souls
Harbour facility on Dewdney Avenue. We are hoping to have Registration is live right now if you want to get a team together
120 participants again this year spending an amazing 24hrs and enter the event. Please go to PWYF.ca to register your
playing board games and raising money for an amazing team and get going on fundraising!
charity!
Some teams already have active fundraising projects on the
Over the 4 years this has been running almost $80,000 have go and I know there are some creative ideas out there! Once
been raised – last year alone we raised $38,275 which was a you have an idea make sure to post on Play With Your Food:
monumental achievement! A SaskGames Charity Initiative so everyone can see what you
are up to and contribute to your team’s success!
http://pwyf.saskgames.com
The Kickstarter Corner is a thread under the SaskGames Forum dedicated to current, upcoming and past Kickstarter crowdsourcing
projects. Kickstarter is a platform where users can pledge money towards a project, and if that project meets its minimum funding
goal, the product will be made. There has been a big board game boom on the platform, and it’s a good opportunity to either get
games before they hit retail or to get a lot of extra goodies or promos, while helping fund the games you are interested in. Show your
support to new ideas, new opportunities, and aspiring game creators and go back something on Kickstarter Corner.
Taken straight from the forum on for each play and focus on all of its I won the second in a very tight race.
Saskgames with the same title, this is a goodies and just ignore card draws from This is actually a pretty good scenario
series of reviews, highlights and options other expansions (we simply discard for playing shorter sessions, and it’s a
them during rather than remove them little more competitive since you are
from the player Ryan Newell.
beforehand). using a small common pool of available
jobs rather than each player having an
February Report In the first game, we utilized Innsmouth individual hand of jobs to work.
Horror. We allowed too many gates
to open, which awoke the Great Old
One, Bokrug. He devoured us quickly
since we neglected to weaken him
throughout the game by killing his
followers. We used The Lurker at the
Threshold in the second. This was a fairly
long and epic game, though perhaps a
little light on tension until the end. We
managed to seal three gates in one turn,
which allowed us to have the requisite
number of elder signs on the board The two of us also played a couple games
for victory. We were lucky, though, of Eclipse so I could refresh the rules for
that a seventh gate didn’t open while a big 6-player game that I’ll be running
our three intrepid investigators were in the near future. She beat me in a tie-
traveling through the Other Worlds, or breaker in game one. I ended up with
The wife has had an itching to play Ghataothoa would have devoured our a much higher score in game two after
some Arkham Horror recently, so we world without mercy. she became over-aggressive with her
played a few games of that. I have 3 number of actions in the final round and
big expansions and 3 small expansions, We also played back-to-back games had to give up a lot of influence to avoid
which is really too much to incorporate of Firefly: The Game, both using the bankruptcy. She also underestimated
at one time: the footprint becomes “Down and Out” scenario from the small the offensive capabilities of my cruisers
unwieldy, the amount of administration Esmerelda expansion. Like Arkham (no hulls; all guns and initiative). I need
increases with each option you include, Horror, this game is bloated now with to find a better storage solution for this
and the flavour of each expansion all the expansion material, but in this one. My box must have at least 40 zip
gets diluted in those massive decks of case we prefer to play it all-in. The lock baggies in there.
cards. So we now select one expansion wife creamed me in the first game but
Our first play-through was painless enough, rules and time ----
wise (I had gotten better at this by now). What struck me was
how, and for lack of better phrasing, “special” this game was.
I knew I really liked it, but couldn’t explain why. I used to just
tell people it was because the map was nice, but that was me
dodging a question I felt I couldn’t explain. (See paragraph
2….)
Fast forward a lot more time. 1849 is in my top three games
of all time, (not just 18xx). I consider it to be one of the most
balanced, arduous and intriguing games in my collection and
I will drop just about anything else to play it every time. It was
recently put back into print about 20 years after its original
release and rightly so. A good friend of mine had a hand in
setting it all up with the publishers and I saw this as my
opportunity to do a write up on the designer of my favorite
18xx and one of my favorite games, Federico Vellani. Here
are a few excerpts from a letter I wrote to him in an effort to
explain his indirect impact on my life and my desire to ask him
some questions. Tyler Mclaughin - . Where did your love of 18xx start and
what made you decide to try your hand at design in the
“More than anything, I wanted to thank you. Many years back, I first place? At the time you designed 1849 (Which was
was just getting my feet wet in the 18xx hobby and I discovered originally titled 1850 I believe.)
that there were quite a number of games in the series/system
Federico Vellani - I began with “serious” boardgames in 1981.
that were only available in limited quantities and/or as files that My first game was AH’s Third Reich, and today my collection
had to be hand made. I remember thinking that it was ridiculous includes more than 700 titles. I met 1830 in a shop in King of
that I had to make these games if I wanted to play them, but Prussia, Pa., in 1987. I bought it, along with Central America
decided to soldier on. Worst case scenario, I would have a game I from Victory Games and a host of other military boardgames,
made I could trade or give away if I didn’t like it. “ for no particular reason beyond its general attractiveness.
From then the 18XX fever in Italy really took off, beginning in
my hometown (Modena) and rapidly spreading thru the whole
“This was then, and is still, my favourite 18xx title (and is in my peninsula. By 1991 we had a national gaming federation (FIGF)
top three games of all time) and is likely responsible for the bulk with its bulletin (Cavalli di ferro & facce di bronzo - Iron horses
of how I spend my gaming time these days. Your game (and & brazen faces), and a tight calendar of encounters all the way
by extension, you) shaped how I view the hobby, what games I from Turin to Palermo.
spend the most time with, what lengths I will go to manufacture
In that same period I began thinking about designing a 18XX
a game and most importantly, opened a door to a wealth
title with an expanded financial aspect, and in a few months
of terrific people I have met and am now able to call friends. 1841 came out. That title has been widely acclaimed by
Although we have never met, you have had a tremendous hardcore 18XX gamers, but I never considered it a real success:
impact on my interests and spare time.” too long and complex for a group game and really attractive
“So thank you. Thank you for your contributions to the 18xx
hobby. Thank you for taking the time to read this and thank you
for the countless hours of enjoyment I have yet to experience
from your games.”
T.M. - How often are you playing these days? What games
from the last 5 years have really impressed you?
T.M. - The Italian 18xx Magazine Cavalli di ferro & facce di T.M. - When you were designing games, what was the first
bronzo* (referred to hereafter as Cdf&fdb) featured ads for thing you would consider when starting a new design?
your prototypes quit often. What was your involvement Was your process different for each game, or did you have
with the magazine and what was the general scope of the an agenda or routine to follow going in?
publication?
FV - In 1841 I wanted a game set in Italy with a very strong
FV - I was the editor. The general scope was to support the financial side. In 1849 I wanted a light game: less people
FIGF’s activities. than 1830 (3 to 4) and less time. The routine was pretty
straightforward: historical research, rules writing, physical
design of the components, private playtesting (with a small
group of friends), public playtesting (with a slightly larger and
diverse group).
After lunch Chris’ Chuppas made their presence felt across the Prior to me leaving for the demo I announced I was on my
entire table. And, while the helicopters hit like two freight- way. A new name and face appeared in our Facebook page,
trains they are incredibly fragile and littered the battlefield Stephen, who commented that he would like to come and
with their debris. watch the demo, as he had just purchased the Open Fire
starter set. I said it was a demo and that he should instead play!
Shawn, who had stepped in to fill the shoes of Stephen’s 25th
Infantry, was largely playing what I would call a WWII list in So, after setting up, Stephen arrived and we set to playing. I
‘Nam. It looks good on paper but performs poorly against had set the table up with the new petrol terrain tanks. They
troops who do not fight fair. Shawn did all right with them but I are very attractive terrain pieces - so much so that when one
could tell both he and Stephen would have been disappointed of our players saw me post pictures of the he wanted some.
in how they performed. Regardless, thanks Shawn for being Tramp’s Comics and Games put them aside and he picked
the ringer. them up at the tournament = win win! Meanwhile, Stephen
tried out the panzer IIIs and IVs while I faced him with T34-76s
Sean, who was the Việt cộng player, was unable to make his & T34-57s. It was a blood bath – brewed up tanks everywhere.
special rules count or even bring in his Đặc Công. As Sean’s Stephen was hooked! I also had a great time!
opponent I was relieved, but as Sean’s friend I felt bad as I
had spent hours assembling the flame throwers he did not As with most new players, I invited him to the next tournament.
get to use. Meanwhile, his snipers were everywhere sowing He asked how he would do. I told him honestly that the first
confusion and chaos as well as shooting down helicopters! two games would be rough and by the third game he would
be starting to come into his own. And, like most new players I
Matt’s Ironclads are always scary and without some lucky lent him an army. And, yes he did lose his first two games but
rolling on my part he would have rolled over top of my ANZAC. he did win his third!
Instead I pinned them in place allowing Shawn’s M48 Pattons
to come to my aid. Matt also brought in his BTR-50PK to end Meanwhile, the next tournament is a huge event! Flames of
Chris dominance of the sky. War Regina Rifles Regionals weekend of April 23rd – 24th!
Admission is $50.00 for swag, t-shirt, Saturday lunch, &
Brody’s PAVN seemed to be the workhorse of the Nationalist Sunday breakfast – with of course three games Saturday
forces - which historically they were. He was involved in every and two games on Sunday! Any questions, please e-mail:
corner of the table and the middle to boot. It was Brody’s first cigamnogard@sasktel.net
game with his own PAVN as normally Jace has borrowed them.
---
By Nicole Persram
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(1) Organize board gaming in the province of Saskatchewan by having a consolidated Special Thanks
calendar of gaming events.
We would like to thank Pixel Smash
(2) Assist people to connect with other people with similar game interests. Studios for the time and effort put
(3) Make it easier for people who visit Saskatchewan to find game stores and/or board into making this Newsletter.
game events.
(4) Continue to grow and promote the hobby with fun, family-friendly events.