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Firefight

FAQ and Errata


February 2018
Welcome, Commanders, to the Warpath Firefight FAQ & Errata. In this document you will find
clarifications, corrections, and consultations that amend and update the rules as presented in
the Warpath: Firefight rulebook.
In order to keep your firefights fast, fun and importantly, fair, these alterations supercede the old
text as printed in the Firefight rulebook to help address balance issues and type errors that have
come to light since the game's release in 2017, as well as addressing some common rules queries
brought forward by our players. We at Mantic would like to thank our great player community
for their contributions and enduring support, allowing us to continually improve our fantastic
games and enjoy the most spectacular battles in sci-fi wargaming.

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Errata
CORE RULES Page 53
Splitting Fire
Page 39
Change the text to: For the purpose of
Move - Short Action, 1st paragraph working out line of sight and if a target unit
Change text to: […] in inches. Each model in is in cover you must pick a unit leader from
the unit is moved independently. amongst the models shooting out of each wall
of a building. Note that models shooting out
Move - Short Action, 3rd paragraph of different walls of a building are separated
Change text to: Repeat this step for all other into different groups even if they are firing the
models within the unit, ensuring that all same weapons.
models are within unit coherency once every
model has completed its move (see page 15). Page 56
Damaging and Destroying Vehicles, 4th
Moving Through Units and Terrain, end of paragraph, 2nd sentence
3rd paragraph Change text to: For each unit hit roll a D3
Change text to: […] or any model moving (increasing to a D6 if the Vehicle has the Tank
within 1" of an enemy. classification).
Page 44 Page 57
5: Roll to Damage Tank Movement, 1st paragraph, 3rd sentence
Delete the following paragraph: If you deal Change text to: This is a charge and the
more than one point of damage place a Vehicle will make an Assault action against
suppression token next to the target unit. each unit moved through (see below), even if
Note that this is covered in Step 7, the removed it ends its move out of contact.
paragraph is a duplication.
Page 60
Page 45
Anti-Tank, end of 2nd sentence
Models with Multiple Weapons Change text to: (see page 56).
Change text to: A model can only use one
shooting or melee weapon in a Shoot or
Assault Action. If it has multiple weapons
you must choose which one it is using unless
specifically stated otherwise.
Page 46
Rolling to Hit, 2nd paragraph
Change text to: On the turn a model charges
it gains a Charge Bonus. To represent this
add one to the Dice value of all its Assault
weapons.

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Page 65 Page 91
Smoke Special Rule Observer Boxout, 3rd sentence
Change text to: A unit hit by a weapon Change text to: […] However, should the
with this special rule takes no damage or Overseer be unsuccessful when attempting
suppression tokens from this shot. Instead to issue one or more orders during the game,
it gains the Camouflage rule until the end of whether within 12" of […]
the turn and cannot Blaze Away or Shoot as
a charge reaction for the rest of the turn. In
addition a weapon with this special rule can ENFORCERS
target a friendly unit, including itself. If it Page 95
does target its own unit do not roll to hit, it
Assault Enforcers: Incinerator Upgrade
hits automatically.
Add Special Rule: Fire in the Hole!
Page 67
Page 98
Open-Topped, 1st sentence
Peacekeepers: Burst Laser Weapon Profile
Change text to: […] attack as normal – they
Change stat to: Range 28"
can engage an enemy with their single move,
make a shooting attack from the back of the Page 100
Transport, and will be engaged […] Accuser Interceptor
Page 73 Change cost to: 225pts 
Fortify Position, 2nd sentence Page 101
Change text to: This Order may be given Persecutor Bomber
when the Commander is inside a piece of Change cost to: 225pts 
defensible terrain to deploy […]
Persecutor Bomber: Anti-Infantry Bombs
ASTERIANS Add to profile: v (Alternative Weapon)

Page 87 Persecutor Bomber: Bunker Buster Bombs


Weapon Drone: Pulse Bombard Upgrade Add to profile: v (Alternative Weapon)
Change cost to: 25pts 

Page 88
Teleport, last sentence
Change text to: […] of the same or any other
friendly Narsa Drone and mark[…]

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FORGE FATHERS Page 118
Veterans: Autocannon Weapon Profile
Page 106 Change stat to: AP 1
Stormrage Veterans: Thorgarim Upgrade
Change cost to: 0 pts Page 124
Image caption
Page 108 Change text to: Corporation General
Forge Guard: Magma Cannon
Change Special Rules to: Anti-Tank, Heavy Page 125
Firepower, Slow Reload Corporation Lieutenant
A Corporation Lieutenant may take up to one
Forge Guard: Mjolnir Missile Launcher Equipment Upgrade. ①
Delete the following text: Replace the
Hailstorm Rifle with a Mjolnir Missile
Launcher:
Marauders
Replace with: Gain the following weapon: Page 129
Orc Commando Skyscrapers
Page 110 Change stat to: Melee 3+
Drakkar APC: Assault Weapon Profile
Change text to: Assault Weaponry Mawbeasts
Add Special Rule: Shredder
Page 111
Sturnhammer Battle Tank, grey box Mawbeasts, grey box
Change text to: Replace the Heavy Hailstorm Change text to: Add up to 4 additional
Cannon with the following: Mawbeasts

Page 131
GCPS Goblin Guntrack: Heavy Mortar Upgrade
Page 115 Change cost to: 5pts 
Improved Ordnance Special Rule box-out,
1st sentence Plague
Change text to: Choose one Heavy Firepower
weapon in this model's unit each turn. Page 134
Infection Objective
Page 117 Change text to: Every Infantry unit destroyed
Marine Heavy Weapons Squad, 3rd Red Box in Assault by a unit with the Infection special
Change text to: You may upgrade up to two rule adds 1VP to the player’s score (max 3).
sets of two marines with one of the following
equipment upgrades each: Page 136
3rd Gen Alpha Upgrade
Marine Heavy Weapons Squad: Autocannon Change Special Rule to: Leadership
Weapon Profile
Change stat to: Range 36"

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Page 140
Reference Guide
TAD-65 Hornet: Missile Launcher
Add Special Rule: Blast (D3+1) Page 159
Line of Sight box-out, 1st Bullet point
Explosive Payloads (TAD-65 Hornet and Change text to: Check separately for each
Mule Transport), grey boxes model, from any part[…]
Change text to: Take up to 2 explosive
payloads, each reducing transport capacity by Line of Sight box-out, 8th Bullet point
5 and granting: Change text to: If line of sight is blocked, that
model cannot[…]
Page 143
Equipment Upgrades: Flamethrower Line of Sight Cover box-out, 1st Bullet
Add Special Rule: Fire in the Hole! point
Change text to: If you can see a model in the
Subject 901 target unit[…]
Change unit type to: Large Infantry
Line of Sight Cover box-out, 2nd Bullet
point
Veer-myn Change text to: If at least half of the target
Page 146 unit’s models are in cover[…]
Master Creeper
A Master Creeper may take up to one
Equipment Upgrade. ①

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FAQ
Page 31: For purposes of Secondary Page 45: The Blaze Away rules state that a
Objective 22, what classifies as a suppression token is placed on the target
'Commander'? For example, a unit of 3 Rifle unit if any hits are scored, and then ALL
Cyphers has Command . Does each model hits rolled are applied to the target unit
count as a commander, or must the whole as suppression tokens. However, the
unit be destroyed for a VP? Suppression rules (page 50) do not mention
Any unit with a Command value classifies as the initial token. How many tokens should
a Commander. The whole unit (in this case, be added by a Blaze Away action?
all 3 Rifle Cyphers) must be destroyed to get Blaze Away is a type of Shoot Action, so you
the VPs for this objective. apply the suppression token for hitting first,
Note that Personnel Upgrades to units (e.g. then one token for each successful hit scored.
an Orc Commando Sergeant) only upgrade a For example, two successful hits will inflict 3
single model with a Command value, so only tokens (intial hit + 1 token per hit).
this model needs to be destroyed in order to
claim the VP. Page 48: Do units on Overwatch only
activate once all other units have activated
Page 40: When does a unit making a Shoot and there are only units on Overwatch left,
or Blaze Away charge reaction take the or can you choose to activate it with your
action? next activation?
As soon as the charge reaction is declared, You can activate a unit on Overwatch with
before the charging unit moves. any of your following activations.

Page 42: Is a Double Move one unbroken Page 53: How do you enter a building? Can
movement, or two separate Moves? you enter through a blocking tile?
It is a single movement. You just move into the building, you can enter
through any tile including blocking tiles.
Page 43: If less than half of the target unit is Note: they don’t actually move through the
in cover from a firing model, but more than blocking tile, the restrictions placed on entering
half is in cover from the unit leader, is the and leaving terrain (page 39) simulate the time
target unit in cover? taken for models to find their way into, through
Yes. Cover is always worked out using Line and out of various different types of terrain.
of Sight from the unit leader to the eligible
models in the target unit. Page 57: Can a vehicle fire different weapons
at different targets?
Page 45: When firing a group of weapons Yes. Use the rules for Splitting Fire (page 45).
can you choose how many to fire?
Yes, but any weapons you elect not to use will Page 58: Do flyers have to start the game in
not be able to fire later in the Shoot Action. reserve?
Yes.

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Page 58: Do flyers have to make a Reserve Page 62: If a recovery move brings a unit
Order to re-enter play after they leave the within 8" of a friendly model with the
board? Protection (X) special rule, does it stop
No. immediately or complete the move?
It completes the move.
Page 58: Can flyers perform a Strafing Run
as they enter play? Page 63: If all hits from a Shoot Action
No. against a unit with a Shield are discarded
because of the shield, do you still apply a
Page 59: Can a flyer target a unit with Suppression token for hitting?
Camouflage with its Strafing Run? Yes. Note that you will also apply suppression
No, but if the unit is under the line it will still tokens from the Suppressive Fire rule if
gain 1 suppression token. you hit with them even though you have
discarded the hits.
Page 60: When a weapon with the Blast
Special Rule hits on a Blaze Away attack Page 63: If a weapon's AP value beats a
how many hits/suppression tokens does it target's Shield strength, do those hits count
apply? toward the shots discarded if a second
Just one. weapon group was also firing? For example,
a unit with Shield(3) is fired upon by a unit
Page 61: If a Headstrong unit is activated with two weapon groups, one at AP3 and
as a charge reaction does it still remove 1 another at AP1. The AP3 weapon scores
Suppression token? three hits and the AP1 weapon scores 1 hit.
Yes. If the AP3 weapon is applied first, does the
AP1 weapon get to roll damage or has the
Page 62: The Protection (X) special rule Shield stopped it?
states "Friendly units cannot be grounded Shots that ignore a shield do not count
while they are within 8" of this model." towards the total number of hits that are
Does that apply to all friendly units or just discarded. However, if the first group adds
the specified (X) units? suppression tokens to the target then it will
All friendly units. weaken the Shield before the second group's
attack is resolved.
Page 62: If a unit is within 8" of a friendly
model with the Protection (X) special rule, Page 63: What happens if you Blaze Away at
and has enough Suppression tokens on it to a Shielded unit?
be grounded, what happens when it moves You apply suppression tokens as per the Blaze
out of range of 8”? Away rules. So if you hit once you will apply a
It immediately becomes grounded. total of 2 tokens, two hits would be 3 tokens,
and so on.

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Page 64: If a model with the Shield Page 65: If a unit hits with multiple
Projection special rule is embarked on a Suppressive Fire weapons, how many
Transport, does the Shield Projection affect suppression tokens are placed?
any units? If yes, which ones? Only apply the greatest Suppressive Fire value
No. Shield Projection does not function while when calculating how many suppression
embarked on a Transport. tokens are inflicted. Multiple instances do not
stack.
Page 64: When a unit defended by a Shield For example, if a unit hits with three different
Projection is shot at, which unit takes the Suppressive Fire (2) weapons, the target unit
suppression tokens? will gain 3 suppression tokens – 1 for hitting,
The unit being shot at. and 2 for the Suppressive Fire (2) special rule.

Page 64: Do suppression tokens already Page 65: Are models inside a Transport
on a unit when it moves inside a Shield considered part of the same unit? For
Projection affect the shield's strength? instance, would a Kalyshi unit embarked
Yes. on a Rai'mega benefit from its Unflinching
special rule if targeted?
Page 65: Can a unit disembark from a No.
Transport that has done two single Moves
(from a Hit and Run command, for Page 67: If a unit with the Unflinching rule
example)? is hit by a Suppressive Fire (2) weapon, how
No. many suppression tokens are placed?
2 – it only ignores the initial suppression
Page 65: Can a unit disembark from a token for being hit.
Transport as a charge reaction if it did a
Double Move earlier the same turn? Page 67: What happens if you fail the
No. Volatile role?
The unit takes one hit as if they had been
Page 65: Do Transports and their shot at by the Volatile weapon, including
passengers each get to make a charge applying a suppression token. This hit has all
reaction? of the weapon's special rules and is resolved
Yes. once the group currently firing has finished
their shots, but before any remaining groups
resolve their shooting.

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Page 67: Does an activated unit in an Open- Page 77: Is there a limit to how many
Topped Transport fight with half their different Personnel Upgrades a unit can
Assault dice if the Transport subsequently take?
charges into combat? No.
Yes.
Page 77: When a model is given a Personnel
Page 68: How does the Communications Upgrade does it keep its original special
special rule interact with orders that rules and equipment?
affect all friendly units in range of the Yes, unless stated otherwise.
Commander (such as Fusillade)?
If the commander has the Communications Page 77: If a model already has a special
special rule then it increases the range of the rule and is granted it again (for example
order to all units on the board that also have through a Personnel Upgrade) do they
the Communications special rule. stack?
No, they use whichever is better. For example
Page 68: If a Commander on the board if a model has Command  and can take 1
and a unit in reserve both have the piece of equipment, and is given an upgrade
Communications special rule, can that which gives it Command  and can also take
unit arrive from any board edge with a 1 piece of equipment, it would end up with
successful Reserves order? Command  and the ability to take 1 piece of
Yes. equipment.

Page 68: Does giving an order with the Page 102: Why does the Enforcer Captain’s
symbol count as an activation for the energy gauntlet have different stats to other
Commander? energy gauntlets?
No, it activates the target. The Captain’s energy gauntlet has an extra
dice compared to other energy gauntlets to
Page 68: Can a Commander or unit target represent his exceptional skill with it. This is
itself with an order? typically true of other melee weapons, where
Yes, unless specifically stated otherwise. the user's skill affects the stat profile as well as
the weapon's design.
Page 68: When a unit has the Command
rule (e.g. a unit of Rifle Cyphers) where do Page 114: Are the GCPS and the Marauders
you measure the command range from? considered as the same faction or as two
The unit leader. separate ones?
You can use Marauders on their own and
Page 74: What range does the Repair order GCPS on their own, but they are considered
have? to be the same faction. If you play them
12" together in the same army, they do not need
to pay the HVA premium for using Allies.

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Page 115: Do Marauder armies use the Page 120: GCPS Rangers can take a Tank
GCPS Objectives if you roll the faction Hunter Team upgrade. It says they both get
specific ones and can they use all 3 of their mines and also to replace both of their rifles
Orders? with a single Thermal Rifle. So does one guy
Yes and yes. get a Thermal Rifle and mines and the other
poor guy is just running around unarmed
Page 117: Since the Marine and Veteran with mines?
Heavy Weapon Squads and the Ranger Yes. Treat them the same way as a Heavy
Tank Hunter teams require that you replace Weapons team, with a gunner and loader.
two weapons on two models with a single
upgrade weapon, what is the correct way to Page 125: Can a Marauder unit include a
model that? Medic or Lieutenant?
You can either keep them on separate 25mm No.
bases or put both onto a 60mm round base.
In either case, both models are still separate Page 125: Can GCPS units take items from
Resilience 1 models. If you model both the Marauder equipment upgrades or vice
together on one larger base and one model versa?
is killed, place a marker on the base to keep No.
track of the damage.
Page 125: Can Major Chard's Trainer
Page 117: How do you measure the range special rule be used to increase the stats of
from a weapon team (one that upgrades two an allied unit?
models with one weapon)? No.
You measure from the base of the model with
the gun. If both models are mounted on a Page 143: Can anything in the Plague list
single base you measure from the edge of that take 2 equipment upgrades?
base. Not currently.

© Mantic Entertainment 2018. Mantic, Warpath and all associated characters, names, places and things are ®, TM and ©

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