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Prototype

The basic idea of this stage is to produce scaled-down inexpensive versons of the
product (or its sub-parts). Aim is to bottle down to the best possible solution for
each of the problems identified.

Build Scrappy Prototypes to Learn About Unmet Needs. You don’t need lots of time or
resources to prototype. Begin with pen and paper or other accessible resources, like a slide
deck, to mockup ideas and get feedback that will help you better understand the needs of
your customers before investing in production.

Test
Designers test the product using the best solutions identified in the Prototype stage.
The results generated can be used to redefine problems as well. Testing those ideas with
prototyping. Gather feedback, go back to the drawing board, and keep going. And once
you’ve arrived at the right solution, craft a story to introduce it to your colleagues, clients,
and its users. Some of those steps may happen several times, and you may even jump back
and forth between them. But that roadmap can take you from a blank slate to a new,
innovative idea. Finally, to see how, we first took feedback from the students to show them
our ideas and prototype so that they could give their inputs on the project.

Design Thinking is of value now more than ever as it is imperative to adapt to the rapidly
changing environment. In order to develop innovative yet sustainable solutions we need to
achieve in-depth understanding of the user’s need and behavioural patterns concerning the
product under question. This is where design thinking comes in. Sensitizing us to a solution
creation approach which is fully customer-need centric. Design Thinking is more than a
mere process, it inculcates a new way to think and approach a given problem leading to
solutions which are both innovative and disruptive in nature.

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