launch decisions based on which products seemed most promising. Management was
very focused on turning Lego around by pushing developers to generate ideas as quickly
as possible. One detrimental result of this over-innovation was the numerous Lego
elements it produced. In technical terms, an element refers to a piece of a specific shape
and color (e.g. a black 11 plate is a different element than a blue 1*1 plate). At the verge
of bankruptcy, in 2003, the company's innovation binge had produced a library of ~14,000
elements. This irritated all stakeholders in the supply chain, drove up costs at Lego, and
the company was burning cash.
Lego appointed its first non-family member CEO, Jorgen Vig Knudstorp. Knudstorp led
Lego's resurrection by implementing two major design changes. First, he began
incorporating input from groups of young children in the design process. Designer's would
present ideas in picture form to the children groups, ask questions, and observe the
children’s reactions. Through an iterative process with children’s groups, Lego was able to
shift the design decision-making process from its developers and management to the
consumer. The first ninja themed playset that came out of this process was a massive hit
Second, Knudstorp had developers reduce the number of elements in the Lego portfolio by
half, deciding that minor variations across similar pieces added litle value to the consumer
experience.
This open innovation experiment helped Lego realize the value of collaborating with its
user community. Over the next decade, Lego would continue to open the design process
to the wisdom of the consumer. Some standout initiatives include “Lego Ideas” and "Lego
Ambassadors”. Lego Ideas is a website that allows users to submit ideas for Lego
products to be turned into potential sets available commercially, with the original designer
receiving 1% of the royalties. Lego Ambassadors consists of around forty representatives
in over twenty countries around the world among the community of fans that had naturally
developed over various internet forums. The ambassadors representing these
communities are responsible for transmitting information and are completely integrated
into the design of new products.
Lego's customer centric innovation strategy spurred substantial revenue growth from
2004-2016. Between 2010-2016 profit doubled, and, at one point, the company decided to
scale back marketing activities because it couldn't keep up with demand. Ultimately, open
innovation allowed Lego to understand much more clearly the potential and limitations of
new product ideas.In the short term, Lego wants to focus on digitizing its innovation
management system. Management's view is that children’s obsession with screens has
left physical toys less popular. Fresh products, such as Lego Boost (an app that allows
children to build their own toys), will enable Lego to collect data that will help drive the
design process of new Lego building block sets. In the medium term, Lego wants to apply
its innovation practices to markets outside of North America and Europe.
Explain the concept of lead user and ethnographic research in context of above
case. 5
Analyse the advantages and disadvantages of open innovation model of LEGO. 5