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Set Up Destroyed Robots Re-Enter

Game with 2 pts of Damage

If already Powered Down or


Deal Program Cards just entered with Damage,
(9 less Damage) will you stay powered down?

Heal Powered Down Robots


Arrange Program Cards
(5 less Locked Registers)

Program Option Cards

Reveal Program Cards


Announce Power Down

Robots Move

No Board Elements Move

1. Conveyor Belts
Is this 2. Pushers
Register 3. Gears
Phase 5? 4. Crushers

Yes
Resolve Laser Fire
(Robot and Board)

End-of-Turn Board
Effects
No
1. Repair Damage or
2. Choose Option Card Touch Checkpoints
Has a robot
touched the
last flag? Virtual Robots Notes:
Become Real 1. If a Conveyor Belt moves a robot onto a
Yes Turning Belt, the Robot Turns, otherwise no
2. Movement off Belt does not Push other robots
3. If healing robot, you may heal any register
End Game 4. Robots start with 3 lives/can take 10 damage
5. Virtual Robots Immune to Robots, not Board
6. If destroyed discard Option Card+Life Token
7. May discard option card(s) to prevent damage

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