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Metals

Steels
Steel Due to the workmanship, items made of
Fine Steel weight 10% less than normal and
Cost: Normal cost 10x as much. Weapons gain a +1 to hit
Weight: Normal OR damage.
AC: Normal
Magic: Normal
Attack: Normal Exceptional Steel
Damage: Normal Cost: 100 x
Init: Normal Weight: .5 x
AC: Normal
This is the standard in most areas of the Magic: +5
planes when it comes to weapons and armor. Attack: +1
While there may be many different colors Damage: +1
and textures depending the Prime World or Init: -1
Plane of origin, one steel is much the same
as the other. This grade of steel is reserved for steel that
is no longer pure. Soemthing extra has been
All standard stats (weight, cost, speed, etc.) put into the mix, creating an alloy that is
of armor and weapons reflects the fact that superior to either of its parts. This metal is
they are made out of steel. only available from Master Craftsmen, those
who spent their lives refining their art.

Fine Steel Again, found on any Prime or Plane, items


Cost: 10 x made of this metal weigh 50% less than
Weight: .1 x normal, and cost 100x more. Weapons gain
AC: Normal +1 to hit AND damage as well as gaining a
Magic: Normal -1 bonus to weapon speed.
Attack: +1 or Normal
Damage: +1 or Normal
Init: Normal Dwarvish Steel
Cost: 5 x
Fine Steel refers to steel that has had extra Weight: .9 x
time spent on it. Either a few extra runs in AC: -1
the refining of the raw metal, perhaps a bit Magic: +2
more time spent in the balance of the blade Attack: Normal
or the angle of the armor plates; a craftsman Damage: +1
made this metal. This grade can be found on Init: -1
any Prime or Plane.
Dwarvish Steel is an alloy between steel,
gold, and minute quantities of White Mithril.
Dwarvish Steel is the steel made most Init: -1
commonly by dwarves. It usually contains
gold in the alloy but periodically contains This metal is very similar to Green Steel, but
another precious metal, such as silver, is a little more scarce (counts as Rare). It is
instead. It is golden in appearance, and is also a standard armament in the Blood War
often traded with humans for other goods as is it acts just the same as Green Steel with
it is well crafted and not very rare, all things regard to the creatures it may harm. Items of
considered. The dwarves are proud of it Red Steel weigh 40% less and cost 400x
nevertheless, and only accept top prices for more. Weapons gain +2 hit, -1 bonus to
it because it is "part of their blood" speed, and do 1d2 MORE damage; Armor
gains a +1 bonus. All items also have a +2 to
saves and can strike all creatures of +2
Dark Steel enhancement.
Cost: 10 x
Weight: .08 x
AC: -1 Baatorian Green Steel
Magic: +3 Cost: 300 x
Attack: Normal Weight: .40 x
Damage: +1 AC: -1
Init: -1 Magic: +2
Attack: +1
Dark Steel is used in the Underdark, and is Damage: +1d2
not stable in sunlight. Init: -1

Dark Steel is an enhanced steel alloy with a This is the first of the purely Planar metals
small amount of adamantium and that is common used for armor and weapons.
radioactive materials. The steel performs While it is the most common of the better
well underground, but must save vs metals, it is considered an Uncommon find.
disintegration every day it is exposed to It is used in the Blood War not only because
sunlight. Failure means that the weapon is it is far superior to normal steel, but it can
permanently rendered useless and will break also strike any planar creature, regardless of
into small fragments when next struck with magical restrictions.
force. This happens because the radioactive
materials' half-lives are significantly Items made of Green Steel weigh 40% less
reduced when exposed to UV radiation, and and cost 300x more than normal. Weapons
therefore can no longer act as a bonding gain +1 to hit, -1 bonus to speed, and do 1d2
agent between the adamantium and ordinary MORE damage; Armor gains a +2 bonus.
steel. All items also have a +2 to saves and can
strike all creatures of +2 enchancement.

Abyssimal Red Steel


Cost: 400 x Forest Steel
Weight: .40 x Cost: 40 x
AC: -1 Weight: 0.75 x
Magic: +2 AC: -1
Attack: +2 Magic: +2/+4 Druids Only
Damage: +1d2 Attack: Normal
Damage: Normal
Init: -1
Meteoric Steel
Forest Steel is a peculiar blend of ordinary Cost: 150 x
steel and the wood that makes up the trees in Weight: .5 x
the Forest of Eternal Trees on Arborea. AC: -2
Magic: +3
It is favored in situations where one expects Attack: Normal
to travel around numerous animals - for, Damage: +2
when in plain sight, this dark green marbled Init: -3
steel invokes friendship amongst natural
plants and animals. For game purposes, Meteoric Steel is found exclusively in rare
adjust the reaction modifier by two for each pockets of the Prime Material Plane.
clearly visible item made from Forest Steel.
Of course, there is a drawback as well - for Meteoric Steel is almost impossible to find.
some reason, all attacks against natural It is without a doubt one of the best metals
plants and animals automatically miss. available in the Prime Material Plane. It is
capable of the most powerful enchantments,
When being enchanted, it has only a +2 it is light, it is sturdy, and it is never left in
capability - unless a druid is enchanting. In favor of another treasure. Meteoric Steel is
such cases, it can hold a +4 level very difficult to work, but with the right
enchantment. tools and a flame rivaling elemental heat, it
is very rewarding.
When making a saving throw on an item
made from Forest Steel versus fire; the save
is ade at a -2 penalty.

Irons
Iron if not carefully maintained. Weapons suffer
Cost: Normal a +1 penalty to weapon speed.
Weight: .25 x
AC: Normal
Magic: Normal Meteoric Iron
Attack: Normal Cost: 150 x
Damage: Normal Weight: .25 x
Init: +1 AC: -1
Magic: +2
This was the first metal used to make armor Attack: +1
and weapons. It has some drawbacks that Damage: +1d2
caused it to be replaced by steel. However, Init: -1
there are times when are fighting a creature
that is vulnerable to this metal, thus a small This metal is only found on the Prime
number of weapons are still crafted from it. Material and even then is uncommon at best.
Although Iron doesn't cost any more than It is forged from ore garnered from stars that
Steel (1x), it weighs 25% more and can rust have fallen to ground, or harvested from
amongst the rocks of space. It suffers from but suffer a -1 penalty to speed; Armor gains
the same weight penalty as Normal Iron, but a +1 bonus. Additionally, objects made of
doesn't rust and performs much better in this metal gain a +1 bonus to all saving
combat. throws and have the ability to strike
creatures which normally require +1 magical
Items made of Meteoric Iron weigh 25% blades to harm them.
more and cost 150x as much. Weapons gain
a +1 to hit bonus, do 1d2 MORE damage,

Mithril
Black Mithril White Mithril is an excellent armor made
Cost: 20 x primarily by dwarves.
Weight: 0.7 x
AC: -1 White Mithril is solid, glowing white in
Magic: +4 color. While it emits no light naturally, it
Attack: Normal can hold light- and sun- based spells without
Damage: +1 limiting its enchantment levels. It is made by
Init: -2 dwarves in fairly deep tunnels, where it must
be heated by geothermal furnaces to be
The alloy of White Mithril and small forged. It is somewhat rare and prized by
quanities of Adamantium forms a substance paladins, who love the solid white glow
known as Black Mithril. mixed with the good level of enchantment it
can possess.
Created almost exclusively by dwarves, this
substance is slightly sturdier and weighs
slightly less than White Mithril. Most Silver Mithril
importantly, it can hold a higher level of Cost: 250 x
enchantment than White Mithril, without Weight: .30 x
needing large quantities of Adamantium. For AC: -1
this reason, wizards frequently seek out Magic: +2
small quantities of Black Mithril for small Attack: +2
magic items such as rings, amulets, and Damage: +1d2
sometimes even wands. Init: -1

This rare metal is only found in the hands of


White Mithril the elves of the Prime Material. The secrets
Cost: 10 x of its making are closely guarded; any who
Weight: .75 x have tried to steal them are dead.Silver
AC: -1 Mithril is usually the metal most treasured
Magic: +3 by the Clueless, both for its excellent
Attack: Normal combat performance and for the fact that it
Damage: +1 affects monsters the same as normal Silver.
Init: -1
Items made of Silver Mithril weigh 30% less
and cost 250x more. Weapons gain a +2 hit
bonus and 1d2 MORE damage; Armor gains Plane, making it both good protection and
a +1 bonus. Additionally, objects make of camoflage at distance. It is the exclusive
this metal gain a +2 bonus to all saving property of the Githyanki. All of their
throws and have the ability to strike special Silver Swords are made from this
creatures which normally require +2 magical metal, as well as the armor of any Gith of
blades to harm them. importance in their society. In addition to
bonuses similar to the Green and Red Steels
(affects all Planar creatures), it has the added
Githyanki Mithril benefit of not hindering psionic activity in
Cost: 600 x the slightest (i.e. no penalties for wearing
Weight: 0.30 x metal armor if made from Gith Mithril).
AC: -3
Magic: +3 Items made of Gith Mithril weigh 30% less
Attack: +2 and cost 600x more than normal. Weapons
Damage: +1d2 gain +2 hit, and do 1d2 MORE damage;
Init: Normal Armor gains a +3 bonus. All objects have +3
to saves and can strike creatures of +3
This is a Very Rare Planar metal. It enchantment.
resembles the silver expanse of the Astral

Precious Metals
Bronze Weight: Normal
Cost: .67 x AC: +2
Weight: Normal Magic: Normal
AC: -1 Attack: Normal
Magic: nil Damage: -1d2
Attack: nil Init: Normal
Damage: nil
Init: Normal While normally reserved for jewelry and
monetary uses, there are certain creatures
This metal is the bridge between Iron and which are vulnerable to this metal -
Steel. Many cultures exclusively use Bronze especially undead and lycanthropes. As
due to its greater availability and cheaper such, weaponsmakers usually keep a small
cost. supply of Silver weapons on hand. Being a
softer metal, it is not preferred for everyday
Items made of Bronze cost 0.67x that of use.
Steel. Armor suffers a -1 penalty. (While
functionally the same as Steel, it is a softer Items made of silver cost 25x more than
metal. Thus, there should be more Steel. Weapons do 1d2 LESS damage (ie. A
maintenance required as well as an increased 1d6 short sword now does 1d4); Armor
chance of breaking.) suffers a -2 penalty to its protective value.

Silver Gold
Cost: 25 x Cost: 200 x
Weight: 100 x
AC: +4 Items made of Low-grade Adamantium
Magic: Normal weigh the same as their steel counterparts
Attack: Normal and cost 150x more than normal. Weapons
Damage: -1d4 gain a +1 to hit and +1d2 MORE damage;
Init: +4 Armor gains a +1 bonus. Items count as +1
magical weapons and gain a +1 to all saving
Again, this metal normally finds it use as an throws.
object de arte or as money. But nobles like
to make cermonial items from it, and there
are a few rare monsters which can only be Adamantium
hurt by golden weapons. Cost: 500 x
Weight: -25%
Items made of Gold cost 200x more than AC: -2
normal, and weigh 100% more. Weapons do Magic: +5
1d4 LESS damage and suffer a +4 penalty to Attack: +3
weapon speed; Armor suffers a -4 penalty. Damage: +1d2
Init: Normal

Low Grade Adamantium This is the most powerful of the Prime


Cost: 150 x metals as well as the rarest (counts as Very
Weight: Normal Rare). It is only found within the depths of
AC: -1 certain Prime worlds; as such, it usually only
Magic: +1 in the hands of those who live deep
Attack: +1 underground.
Damage: +1d2
Init: Normal Items made from Adamantuim weigh 25%
less and cost 500x more than normal.
This is much less pure alloy of normal Weapons gain +3 to hit and 1d2 MORE
Adamantium. While it is not as strong as its damage; Armor gains a +2 bonus. Items also
parent metal, it has the advantage of not have +3 to saving throws as well as being
dissolving in sunlight (if used by Drow). It able to affect creatures of +3 enchantment
is most commonly used by raiding parties restrictions.
from the Underdark in cases where the risk
of people and equipment being captured is
high.
Other Metals
Celestium bonus to speed, and do 1d4 MORE damage;
Cost: 150 x Armor gains a +4 bonus. Objects gain +4 to
Weight: .75 x all saves and can strike +4 magically
AC: -3 protected creatures.
Magic: +4
Attack: Normal
Damage: Normal Ellician Diamond
Init: -2 Cost: 2500 x
Weight: .75 x
Celestium is the metal native to Mount AC: Normal
Celestia, the plane of law and good. Magic: +5
Attack: Normal
Celestium is found only on the outer plane Damage: +4
of Mount Celestia in its native ore form. Init: -1
Once refined, it is a powerful compound.
Though preferred construction lies in armor, Ellician Diamond can be created only at the
due to its defensive nature, weapons of base of the Great Spire, in the Outlands.
Celestium can be found periodically. The
metal itself is bluish-white marble in This metal is an alloy between diamond and
appearance. Quite enchantable, most adamantite (stronger raw material form of
weapons made of this metal are enchanted adamantium), heavy on the diamond. There
somehow to make up for their offensive are possibly more ingredients, unknown of
deficiencies. Non-good beings possessing at this time. This alloy creates a substance
this metal can expect to be sought out for that is incredibly sharp and incredibly
questioning by powerful forces of good. difficult to bend. For this reason, no armor
can be made of Ellician Diamond. This
material is enchantable to quite a degree,
Dwarven Blackrock and is valued by magical weaponmakers
Cost: 1000 x everywhere on the planes. One of the most
Weight: .5 x popular enchantments for this weapon is for
AC: -4 it to be given the properties of a dimensional
Magic: +4 blade -- a process this metal seems to take
Attack: +3 very easily. When imbued with a
Damage: +1d4 dimensional blade spell along with
Init: -1 permanency, this metal takes on an
interesting additional property - it will return
Dwarven Blackrock is found only in the to the casters hand when thrown, perfectly,
very depths of the Dwarven Mountain in the every time.
Outlands and Mt. Clenedaggen in Aracadia.
Like the other planar metals, it can harm any
planar creature. Illithium
Cost: 175 x
Items made of this VERY VERY RARE Weight: .75 x
metal weigh 50% less and cost 1000x AC: -1
normal Steel. Weapons gain +3 to hit, -1 Magic: +1
Attack: Normal this, re-roll any damaging save throw once
Damage: Normal every hour. When it is successful, the metal
Init: -2 has fully repaired itself of that damage. For
this reason, Mechanium is normally found in
Illithium is a rare metal worn and used by objects other than weapons or armor.
the illithid and ullitharid on certain
occasions. Be aware, the modrons of Mechanus are
very protective of the sources of this metal.
Illithium is often used as a form of armor by They consider it alive. Is it?
the elusive illithid and their royal
counterparts for one very obvious reason:
the armor does not hinder psionic activity. Neutralite
The armor can, in fact store up to 250 Psp's. Cost: Unpurchasable
Weight: Normal
Thankfully for most citizens of the AC: Normal
multiverse, this metal is extremely rare. In Magic: +0
appearance, the metal is a dark steel gray Attack: Normal
that is matter - so light does not reflect well Damage: None
off of it. This makes the wearer of the metal Init: Normal
even more difficult to see. Due to limited
quantities, the illithid will usually only wear Neutralite is a decidedly unique metal used
such armor when acting as a leader of a mostly by diplomats.
larger group, so there is less of a chance of
losing the powerful metallic armor. Neutralite appears to be normal steel. Most
wish it was. Neutralite holds the force of
neutrality within it, which is a curse to most
Mechanium planewalkers as we know their desire for
Cost: 200 x violence. Neutralite in any amount on a
Weight: 1.25 x person has two effects: The owner can
AC: -1 neither cause damage nor take damage in
Magic: +3 combat. The owner can hack away at an
Attack: Normal enemy all day and never seem to pierce their
Damage: +1 skin - and vice versa as well. The same
Init: Normal holds true for magical attacks. Even
creativity is not awarded - causing a
Mechanium is the metal native to and rarely rockslide on one's enemies will simply result
found even on, Mechanus - Plane of in a large number of rocks to bounce off the
Ultimate Law. now protected opponent. It isn't known
exactly where this metal comes from,
Mechanium is found only on Mechanus. It is although the Outlands are strongly
essentially a steel composed of tiny gears suspected. As such, no mines have ever been
and machinery - so tiny that no one can see located and no raw supply of this metal has
without special help. These gears provide ever been found. Perhaps items of this
decent defensive and offensive bonuses - but substance are an extension of Concordant
more important is their ability to overcome Opposition itself. Perhaps.
damage. Unless completely disintegrated,
the machinery will repair itself. To represent
Temporal Silver weight, weapons made of Temporal Silver
Cost: 1000 x are almost always lightning fast in combat.
Weight: .01 x The incredible saving throws come not from
AC: Normal durability, but from the metal being
Magic: +3 multiphasic - it exists in multiple points of
Attack: Normal time simultaneously and is therefore very
Damage: Normal difficult to damage.
Init: -5
Temporal Silver can only be discovered in
Temporal Silver is the lightest metal in Temporal Prime. It is found shortly after a
existance. timestorm has ripped a segment of time
apart - the compressed leftovers are metallic
Although it does not provide damage or AC in nature. Only magic refinement can turn
bonuses and only retains a rating of +3 in this raw material into Temporal Silver- if the
magic, Temporal Silver is prized for its material is not refined within 4 hours, then
weight - almost nothing. Even a suit of full the material vanishes into the timestream -
plate decked out with a great helm will possibly forming a new timeline in that
weigh less than a pound. Due to their stream.

Stone
Iron Rock weapon does not gain by this increase in
Cost: 1.5 x weight.
Weight: x .15 The Iron Rock is also very difficult to to
AC: nil work and it takes 2.5 times longer to work
Magic: +2 than metal does.
Attack: nil
Damage: +1*
Init: Normal

This black stone is primarily found where


Minotaurs rule. This rock is jet black, so
black that it doesn't take light very well, you
can't cast any kind of light spell on this rock
type.
If you handle this rock well and work it into
a weapon, you will get a weapon that is
immune to acid and corrosion. The weapon
is also slightly heavier that a weapon of
same type and size made in metal (15%).
These heavy weapons also gives a bit more
damage, any Bludgeoning and Slashing
weapons does +1 damage, while Piercing

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