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Steels
Steel Due to the workmanship, items made of
Fine Steel weight 10% less than normal and
Cost: Normal cost 10x as much. Weapons gain a +1 to hit
Weight: Normal OR damage.
AC: Normal
Magic: Normal
Attack: Normal Exceptional Steel
Damage: Normal Cost: 100 x
Init: Normal Weight: .5 x
AC: Normal
This is the standard in most areas of the Magic: +5
planes when it comes to weapons and armor. Attack: +1
While there may be many different colors Damage: +1
and textures depending the Prime World or Init: -1
Plane of origin, one steel is much the same
as the other. This grade of steel is reserved for steel that
is no longer pure. Soemthing extra has been
All standard stats (weight, cost, speed, etc.) put into the mix, creating an alloy that is
of armor and weapons reflects the fact that superior to either of its parts. This metal is
they are made out of steel. only available from Master Craftsmen, those
who spent their lives refining their art.
Dark Steel is an enhanced steel alloy with a This is the first of the purely Planar metals
small amount of adamantium and that is common used for armor and weapons.
radioactive materials. The steel performs While it is the most common of the better
well underground, but must save vs metals, it is considered an Uncommon find.
disintegration every day it is exposed to It is used in the Blood War not only because
sunlight. Failure means that the weapon is it is far superior to normal steel, but it can
permanently rendered useless and will break also strike any planar creature, regardless of
into small fragments when next struck with magical restrictions.
force. This happens because the radioactive
materials' half-lives are significantly Items made of Green Steel weigh 40% less
reduced when exposed to UV radiation, and and cost 300x more than normal. Weapons
therefore can no longer act as a bonding gain +1 to hit, -1 bonus to speed, and do 1d2
agent between the adamantium and ordinary MORE damage; Armor gains a +2 bonus.
steel. All items also have a +2 to saves and can
strike all creatures of +2 enchancement.
Irons
Iron if not carefully maintained. Weapons suffer
Cost: Normal a +1 penalty to weapon speed.
Weight: .25 x
AC: Normal
Magic: Normal Meteoric Iron
Attack: Normal Cost: 150 x
Damage: Normal Weight: .25 x
Init: +1 AC: -1
Magic: +2
This was the first metal used to make armor Attack: +1
and weapons. It has some drawbacks that Damage: +1d2
caused it to be replaced by steel. However, Init: -1
there are times when are fighting a creature
that is vulnerable to this metal, thus a small This metal is only found on the Prime
number of weapons are still crafted from it. Material and even then is uncommon at best.
Although Iron doesn't cost any more than It is forged from ore garnered from stars that
Steel (1x), it weighs 25% more and can rust have fallen to ground, or harvested from
amongst the rocks of space. It suffers from but suffer a -1 penalty to speed; Armor gains
the same weight penalty as Normal Iron, but a +1 bonus. Additionally, objects made of
doesn't rust and performs much better in this metal gain a +1 bonus to all saving
combat. throws and have the ability to strike
creatures which normally require +1 magical
Items made of Meteoric Iron weigh 25% blades to harm them.
more and cost 150x as much. Weapons gain
a +1 to hit bonus, do 1d2 MORE damage,
Mithril
Black Mithril White Mithril is an excellent armor made
Cost: 20 x primarily by dwarves.
Weight: 0.7 x
AC: -1 White Mithril is solid, glowing white in
Magic: +4 color. While it emits no light naturally, it
Attack: Normal can hold light- and sun- based spells without
Damage: +1 limiting its enchantment levels. It is made by
Init: -2 dwarves in fairly deep tunnels, where it must
be heated by geothermal furnaces to be
The alloy of White Mithril and small forged. It is somewhat rare and prized by
quanities of Adamantium forms a substance paladins, who love the solid white glow
known as Black Mithril. mixed with the good level of enchantment it
can possess.
Created almost exclusively by dwarves, this
substance is slightly sturdier and weighs
slightly less than White Mithril. Most Silver Mithril
importantly, it can hold a higher level of Cost: 250 x
enchantment than White Mithril, without Weight: .30 x
needing large quantities of Adamantium. For AC: -1
this reason, wizards frequently seek out Magic: +2
small quantities of Black Mithril for small Attack: +2
magic items such as rings, amulets, and Damage: +1d2
sometimes even wands. Init: -1
Precious Metals
Bronze Weight: Normal
Cost: .67 x AC: +2
Weight: Normal Magic: Normal
AC: -1 Attack: Normal
Magic: nil Damage: -1d2
Attack: nil Init: Normal
Damage: nil
Init: Normal While normally reserved for jewelry and
monetary uses, there are certain creatures
This metal is the bridge between Iron and which are vulnerable to this metal -
Steel. Many cultures exclusively use Bronze especially undead and lycanthropes. As
due to its greater availability and cheaper such, weaponsmakers usually keep a small
cost. supply of Silver weapons on hand. Being a
softer metal, it is not preferred for everyday
Items made of Bronze cost 0.67x that of use.
Steel. Armor suffers a -1 penalty. (While
functionally the same as Steel, it is a softer Items made of silver cost 25x more than
metal. Thus, there should be more Steel. Weapons do 1d2 LESS damage (ie. A
maintenance required as well as an increased 1d6 short sword now does 1d4); Armor
chance of breaking.) suffers a -2 penalty to its protective value.
Silver Gold
Cost: 25 x Cost: 200 x
Weight: 100 x
AC: +4 Items made of Low-grade Adamantium
Magic: Normal weigh the same as their steel counterparts
Attack: Normal and cost 150x more than normal. Weapons
Damage: -1d4 gain a +1 to hit and +1d2 MORE damage;
Init: +4 Armor gains a +1 bonus. Items count as +1
magical weapons and gain a +1 to all saving
Again, this metal normally finds it use as an throws.
object de arte or as money. But nobles like
to make cermonial items from it, and there
are a few rare monsters which can only be Adamantium
hurt by golden weapons. Cost: 500 x
Weight: -25%
Items made of Gold cost 200x more than AC: -2
normal, and weigh 100% more. Weapons do Magic: +5
1d4 LESS damage and suffer a +4 penalty to Attack: +3
weapon speed; Armor suffers a -4 penalty. Damage: +1d2
Init: Normal
Stone
Iron Rock weapon does not gain by this increase in
Cost: 1.5 x weight.
Weight: x .15 The Iron Rock is also very difficult to to
AC: nil work and it takes 2.5 times longer to work
Magic: +2 than metal does.
Attack: nil
Damage: +1*
Init: Normal