Professional Documents
Culture Documents
TEKNIK INFORMATIKA
Informatic Engineering
Universitas Nasional
Contoh desain menggunakan VRML V1.0
rumah
Cube
{ width 1.5
height 1
depth 1.5 }
}
DEF Atap Separator
{
Texture2 {filename "batik.jpg"}
Transform {translation -1 0.5 1}
Coordinate3
{point [0 0 0,
2 0 0,
2 0 -2,
0 0 -2,
1 1 -1] }
IndexedFaceSet
{ coordIndex
[0, 1, 2, 3, 0, -1,
0, 1, 4, -1,
1, 2, 4, -1,
2, 3, 4, -1,
0, 3, 4, -1] }
}
Separator
{
Transform { translation 3 -2 -2}
#kaki meja#
DEF Kaki Separator
{
Texture2 {filename "batu.jpg"}
Cylinder
{ radius 0.5
height 5 }
}
}
}
# kaki meja ke-2#
Separator
{Transform {translation -3 -2 -2}
USE Kaki}
{ point [
1 0 1, 1 0 -1, -1 0 -1, -1 0 1,
2 -1 2, 2 -1 -2, -2 -1 -2, -2 -1 2] }
IndexedFaceSet
{ coordIndex
[0, 1, 2, 3, -1,
4, 5, 6, 7, -1,
0, 1, 5, 4, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
3, 0, 4, 7, -1] }
}
#alas penutup poligon#
DEF Alas Separator
{
Texture2 {filename "silver.jpg" }
Transform
{translation 0 1 0}
Cube {width 3.5
depth 3.5
height 0.05}
}
#tiang monas#
DEF Tiang Separator
{
Texture2 {filename "silver.jpg" }
Transform {translation 0 3 0}
Cube {width 0.75
depth 0.75
height 5 }
}
#bagian atas monas#
DEF Atap Separator
{