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Chapter 1: Data Communications: Page 1 of 9
Chapter 1: Data Communications: Page 1 of 9
CHAPTER 1: DATA COMMUNICATIONS •There are several methods to represent color images.
– One method is called RGB, so called because each color is
DATA COMMUNICATIONS made of a combination of three primary colors: red, green, and
blue. The intensity of each color is measured, and a bit pattern
Communicating → Sharing information is assigned to it.
– Another method is called YCM, in which a color is made of
•Types of Sharing: a combination of three other primary colors: yellow, cyan, and
– Local – usually occurs face to face magenta
– Remote – takes place over distance – Audio – Audio refers to the recording or broadcasting of sound or
music.
•Telecommunication – includes telephony, telegraphy, and television, means •It is continuous, not discrete.
communication at a distance – Video – Video refers to the recording or broadcasting of a picture or
– tele is Greek for "far" movie.
•It can either be produced as a continuous entity (e.g., by a TV
•Data – refers to information presented in whatever form is agreed upon by the camera), or it can be a combination of images, each a discrete entity,
parties creating and using the data. arranged to convey the idea of motion.
•Data communications – are the exchange of data between two devices via
some form of transmission medium such as a wire cable. •Data Flow
– Simplex – In simplex mode, the communication is unidirectional, as on
•Four Fundamental Characteristics of an Effective Data Communications a one-way street.
System – Half-Duplex – In half-duplex mode, each station can both transmit and
– Delivery – The system must deliver data to the correct destination. receive, but not at the same time.
– Accuracy – The system must deliver the data accurately. – Full-Duplex – In full-duplex mode (also called duplex), both stations
– Timeliness – The system must deliver data in a timely manner. can transmit and receive simultaneously
– Jitter – refers to the variation in the packet arrival time.
•Data Representation
– Text – In data communications, text is represented as a bit pattern, a
sequence of bits (0s or 1s).
•Different sets of bit patterns have been designed to represent text
symbols. Each set is called a code, and the process of representing
symbols is called coding.
– Numbers – Numbers are also represented by bit patterns.
– Images – Images are also represented by bit patterns.
•In its simplest form, an image is composed of a matrix of pixels
(picture elements), where each pixel is a small dot. The size of the
pixel depends on the resolution.
•In the second case, there is a better representation of the image
(better resolution), but more memory is needed to store the image.
– After an image is divided into pixels, each pixel is assigned a
bit pattern. The size and the value of the pattern depend on the
image.
» Black and White will use a 1-bit pattern
» Grayscale will use a 2-bit pattern
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NETWORKS
•Physical Structures
– Type of Connection
•Point-to-point connection – provides a dedicated link between
two devices. The entire capacity of the link is reserved for
transmission between those two devices.
•Multipoint (also called multidrop) connection – is one in which
more than two specific devices share a single link. The capacity of » Advantages:
the channel is shared, either spatially or temporally. 1. The use of dedicated links guarantees that each connection can
carry its own data load, thus eliminating the traffic problems that can occur
when links must be shared by multiple devices.
2. A mesh topology is robust. If one link becomes unusable, it does
not incapacitate the entire system.
3. The advantage of privacy or security. When every message
travels along a dedicated line, only the intended recipient sees it. Physical
boundaries prevent other users from gaining access to messages.
4. Point-to-point links make fault identification and fault isolation
easy. Traffic can be routed to avoid links with suspected problems. This facility
enables the network manager to discover the precise location of the fault and
aids in finding its cause and solution.
» Disadvantages:
1. Because every device must be connected to every other device,
installation and reconnection are difficult.
2. The sheer bulk of the wiring can be greater than the available
space (in walls, ceilings, or floors) can accommodate.
– Physical Topology – refers to the way in which a network is laid out 3. The hardware required to connect each link (I/O ports and cable)
physically. Two or more devices connect to a link; two or more links can be prohibitively expensive.
form a topology.
•Topology – is the geometric representation of the relationship of all – Star Topology – each device has a dedicated point-to-point link only to a
the links and linking devices (usually called nodes) to one another central controller, usually called a hub.
» The devices are not directly linked to one another.
•Categories of Topology » Does not allow direct traffic between devices.
» The controller acts as an exchange: If one device wants to send data to
another, it sends the data to the controller, which then relays the data to
the other connected device.
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cable. A fault or break in the bus cable stops all transmission, even between
devices on the same side of the problem. The damaged area reflects signals
back in the direction of origin, creating noise in both directions.
» Advantages:
1. Ease of installation. Backbone cable can be laid along the most
efficient path, then connected to the nodes by drop lines of various lengths.
2. A bus uses less cabling than mesh or star topologies. In a bus
redundancy is eliminated. Only the backbone cable stretches through the entire
facility. Each drop line has to reach only as far as the nearest point on the
backbone.
» Disadvantages:
1. Difficult reconnection and fault isolation. Signal reflection at the
taps can cause degradation in quality. This degradation can be controlled by
limiting the number and spacing of devices connected to a given length of
NOTES:
•Categories of Network
NOTES:
– Wireless Networks
•Users have a dream to connect their notebooks to the network without
having to be plugged into a telephone wall socket.
•To achieve a true mobility there is a need to use a radio (or infrared)
signals for communication.
•Three main categories:
– System interconnection
– Wireless LANs
– Wireless WANs
•Wireless LAN – it is a system where every computer has a radio modem and
A stream of packets from sender to receiver antenna with which it can communicate with other systems.
– Wireless LANs are used in small offices, homes, older office building,
conference rooms and other places.
– IEEE 802.11 (WiFi) is a standard for wireless LANs.
NOTES:
•Wireless WAN – it is similar to wireless LAN system, but with lower – E- commerce, M-Commerce
bandwidth and is used in a wide area system. – Every device in the home will be capable of communicating with every
– Three generations of Wireless WAN: other device, and all of them will be accessible over the Internet.
» the first one was analog and for voice only •Examples of devices that are capable of being networked:
» the second one was digital and for voice only – Computers (PC, Notebook, PDA)
» the third one is digital and for both voice and data – Entertainment (TV, DVD, Camera...)
– IEEE 802.16 (WiMAX) is a standard for wireless WANs – Telecommunications (telephone, intercom...)
– Appliances (microwave, refrigerator, lights…)
• Interconnection of Networks or Internetwork – when two or more – Telemetry (smoke alarm, thermostat, babycam…)
networks are connected, they become an internetwork, or internet. THE INTERNET
• Intranet – a private business network.
• Most networks use distributed processing, in which a task is divided among •The Internet has revolutionized many aspects of our daily lives.
multiple computers. •A communication system that has brought a wealth of information to our
• Distributed System is a software system built on top of a network. fingertips and organized it for our use.
• World Wide Web is a distributed system that runs on top of the Internet. •Internet is a structured, organized system.
•History of Internet
– A network is a group of connected communicating devices such as
computers and printers.
– An internet is two or more networks that can communicate with each other.
– The Internet is a collaboration of more than hundreds of thousands of
interconnected networks.
– In mid-1960s, the Advanced Research Projects Agency (ARPA) in the
Department of Defense (DoD) was interested in finding a way to connect
computers so that the researchers they funded could share their findings.
– In October1967, at an Association for Computing Machinery (ACM)
meeting, ARPA presented its ideas for ARPANET.
– ARPANET:
•A small network of connected computers.
•The idea was that each host computer would be attached to a specialized
computer, called an interface message processor (IMP).
•The IMPs, in turn, would be connected to one another.
•Each IMP had to be able to communicate with other IMPs as well as with
its own attached host.
A heterogeneous network made of four WANs and two LANs •An early packet-switching network and the first network to implement
the TCP/IP protocol suite.
NETWORK APPLICATIONS •Concepts and designs by Paul Baran, Donald Davies, Leonard
Kleinrock, and Lawrence Roberts.
•Business Applications •It originally used the Network Control Program.
– Resource Sharing (printers, scanners, storage devices, and sharing •In switched to TCP/IP in 1983 that incorporated the concepts from the
information, (client-server model)) French CYLADES project directed by Louis Pouzin.
– Communication Medium (E-mail)
– Being able to place orders in real-time (Purchase) – In 1969 ARPANET became a reality.
– E-Commerce, M-Commerce •On October 29, 1969 the first successful host to host connection on the
ARPANET was made between Stanford Research Institute with
programmer Bill Duvall and University of California at Los Angeles
with student programmer Charley Kline.
•The first ever characters successfully transmitted over the ARPANET
were lo.
•The first permanent ARPANET link was established on November 21,
1969 between UCLA and SRI.
•Four nodes, at the University of California at Los Angeles (UCLA), the
University of California at Santa Barbara (UCSB), Stanford Research
Institute (SRI), and the University of Utah, were connected via the IMPs
to form a network was established on December 5, 1969.
•Software called the Network Control Protocol (NCP) provided
A network with two clients and one server communication between the hosts.
•Home Network Applications – In 1972, Vinton Gray Cerf and Robert Elliot Kahn collaborated on the
– Access to remote information (e.g. Google) Internetting Project.
– Person to person communication •Cerf and Kahn's landmark 1973 paper outlined the protocols to achieve
– Using social networks (e.g. Facebook) end-toend delivery of packets.
– Interactive entertainment
NOTES:
•This paper on Transmission Control Program/Protocol (TCP) included •Third level of the hierarchy with a smaller data rate.
concepts such as encapsulation, the datagram, and the functions of a
gateway. – Local Internet Service Providers
•Provide direct service to the end users.
– TCP into two protocols: Transmission Control Protocol (TCP) and •It can be connected to regional ISPs or directly to national ISPs.
Internetworking Protocol (lP).
•IP would handle datagram routing while TCP would be responsible for PROTOCOLS & STANDARDS
higher-level functions such as segmentation, reassembly, and error
detection. •Protocol is synonymous with rule.
•The internetworking protocol became known as TCP/IP. •Standards are agreed-upon rules.
•Standards
– Essential in creating and maintaining an open and competitive market
for equipment manufacturers and in guaranteeing national and
international interoperability of data and telecommunications technology
and processes.
– Provide guidelines to manufacturers, vendors, government agencies, and
other service providers to ensure the kind of interconnectivity necessary
in today's marketplace and in international communications.
•Advantages of Standards
– A standard assures that there will be a large market for a particular piece
of equipment or software.
– A standard allows products from multiple vendors to communicate.
•Disadvantages of Standards
– A standard tends to freeze the technology.
– There are multiple standards for the same thing.
NOTES:
NOTES:
•Internet Engineering Task Force (IETF) •The purpose of these agencies is to protect the public interest by
– Formed in January 16, 1986 IETF is an open standards regulating radio, television, and wire/cable communications.
organization which develops and promotes voluntary internet
standards, in particular the standards that comprise the internet – Internet Standards
protocol suite (TCP/IP). •A thoroughly tested specification that is useful to and adhered to by
– Current Chair: Alissa Cooper those who work with the Internet.
•It is a formalized regulation that must be followed.
– Forums •Procedure:
•Special-interest groups that quickly evaluate and standardize new 1. A specification begins as an Internet draft.
technologies. » A working document (a work in progress) with no
•It works with universities and users to test, evaluate, and official status and a 6-month lifetime.
standardize new technologies. 2. Upon recommendation from the Internet authorities, a draft
•Forums present their conclusions to the standards bodies. may be published as a Request for Comment (RFC)
» RFC is edited, assigned a number, and made available
– Regulatory Agencies to all interested parties.
•All communications technology is subject to regulation by » RFCs go through maturity levels and are categorized
government agencies. according to their requirement level.
– Federal Communications Commission (FCC)
– National Telecommunications Commission (NTC)
The 802 working groups. The important ones are marked with *.
The ones marked with ↓ are hibernating. The one marked with † gave up.
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