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BARBAROSSA:

MODIFIED VICTORY CONDITIONS


Gary Stagliano
(from Footnotes, Moves issue 16)

Victory Chart
The Campaign Game victory conditions
seem to be unrealistic in SPI's Barbarossa. It GERMAN STRATEGIC
is possible for too many games to end. in a VICTORY: 95 or more Points
draw. The victory conditions do not reflect
the "reality" of the situation in the sense that This just about raps up WWII. Brush up
a partial victory could be obtained. Finally, on your German.
there is no provision in the victory GERMAN TACTICAL
conditions for the effect the campaign could VICTORY: 82-94 Points
have on post-war Europe. Some
modifications are suggested that will The Germans win but a hostile
(hopefully) resolve these omissions. Communist Russia still exists.

The Campaign Game Victory Conditions do GERMAN MARGINAL


utilize a Victory Point system. The German VICTORY: 61-81 Points
player gains Victory Points for holding cities The Soviets maintain a strong force but
at the end of the game. The Soviet player are weakened as an adversary. The
gains points for permanently destroying the Germans call the whole thing a punitive
German player's units and for occupying expedition.
hexes on the Western edge of the map.
Victory is determined by adding the Victory DRAW:
Points for each city held by the German 42-60
player. The Soviet Victory Points are then Points
subtracted from this total and the Victory
The whole campaign was inconclusive.
Chart is consulted. The Soviet player
receives points by permanently eliminating SOVIET MARGINAL
enemy units. Thus, the Soviet player does VICTORY: 27 -41 Points
not gain the Victory Points for destroyed
units that were brought back into the game The Soviets just push back the invasion,
as replacements. The Soviet player also much of Europe remains in "Free World"
receives one Victory Point for each supplied after the war.
Soviet unit on the Western edge of the game- SOVIET TACTICAL
map at the end of the game. The game ends VICTORY: 10-26 Points
when both players agree, the final turn, or if
any player wins the game according to the The Soviets make gains over their pre-
old Victory Conditions. war holdings in Europe.

Special Rules: SOVIET STRATEGIC


VICTORY: less than 10 Points
If German units are forced to retreat off the
West edge of the game-map, these units are The Soviets overrun Germany and most
removed from play but do not count as of Eastern Europe; impose a communist
Victory Points for the Soviet player. The government in occupied countries. This
German player may never voluntarily retreat is what actually happened, of course.
off the game-map. -Gary Stagliano

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