Professional Documents
Culture Documents
AS AN INSTRUCTIONAL STRATEGY
______________________________________________
A Research Paper
University of Batangas
Batangas City
______________________________________________
In Partial Fulfillment
Of the Requirements in
Mathematics IV,
English IV
and Science IV
______________________________________________
By:
G10- 1 EVENING
MARCH 2018
Abstract
The games will be effective if the students improved their thinking skills. To know
if this study is effective, we will conduct a
The researchers would like to express appreciation and gratitude for all the
guidance, support and effort from the person who showed momentous help and
To their Mathematics teacher, Ms. Diana Rose M. Orlina, who gave researchers
guidance and assistance in doing this research all through the entire phase.
To their class adviser, Ms. Mylene M. Marco, who also guide and support the
researchers.
To all the respondents, for answering our questionnaires that helped us finish our
To the parents of the researchers, who supported them financially and allowing
them to attend their every group work for the research paper.
And above all, to God almighty, for his love that inspired the researchers to make
the research positively. For His guidance, to all the researchers who exerted efforts and
having patience during the making of this research paper, for all His blessings that gave
G10-1 EVENING
Dedication
This research work is humbly and wholeheartedly dedicated to those people who
contributed and helped the researchers in conducting and making this research possible
and successful. With the help of this people, the research paper is said to be
triumphant.
To our Almighty God, for his guidance and gift of wisdom and knowledge that
helped us to make our research paper successful.
To our parents, for their unending love, for giving their full support, financial
assistance in completing this study.
To our teachers who served as inspiration and guide to accomplish this study.
And lastly, to our friends who gave all their support and encouragement.
G10-1 EVENING
CHAPTER I
Introduction
Math games are kind of essential in learning Mathematics. It not only makes
math fun because of games it also helps students improve their mathematical skills,
education in the United States “broken” and called on schools to focus on teaching
fundamental math skills that provide the underpinning for success in high tech jobs. The
panel said that students must be able to add and subtract whole numbers by the end of
third grade and be skilled at adding and subtracting fractions and decimals by the end of
fifth grade.
One of the ways that the teachers have traditionally given students more practice
on their math skills is homework, and yet, eighty-four percent of kids would rather take
out the trash, clean their rooms, or go to the dentist than do their math homework.
More and more in my teaching career, I see that children no longer memorize
their addition facts or multiplication tables. With the math curriculum as extensive as it
is, teachers cannot afford to take the time to ensure that students learn the basic facts
(sad, but true!). Parents are partners in the process and will offer greater opportunities
for their children to succeed in math if they support the learning of the basics at home.
Games offer a pleasant way for parents to get involved in their children’s
education. Parents don’t have to be math geniuses to play a game. They don’t have to
worry about pushing or pressuring their children. All that parents have to do is propose
Math games for kids and families are the perfect way to reinforce and extend the
skills children learn at school. They are one of the most effective ways that parents can
develop their child’s math skills without lecturing or applying pressure. When studying
math, there’s an element of repetition that’s an important part of learning new concepts
and developing automatic recall of math facts. Number facts can be boring and tedious
to learn and practice. A game can generate an enormous amount of practice – practice
that does not have kids complaining about how much work they are having to do. What
better way can there be than an interesting game as a way of mastering them?
In playing math games, students also strive to win for every game given to them.
It will give them the desire for winning that every students need in improving. While
those that wins will have the confidence to answer every mathematical problems given
to them. Of course, something like that don’t make them strive to study, so we can use it
as an advantage like using prizes for those who wins the math games. If they keep
losing and losing, they will surely ignite their desire to win so they have to study more
and more. There are also games that will tackle tactics and logical thinking so by doing
that they will also improve in strategical and logical thinking. Also, once students get
used to playing math games they will be fluent in solving problems. Their mental solving
improves, their logical thinking improves, a lot of things improve. But teachers should
not forget to discuss their topic and not play games every time. Because students will
get used to it and will forget to read or even listen, that’s the only mistake some
teachers make. Teachers should use games only rarely because it will be hard to teach
once students play games all the time. They will also have a mindset that playing
games make them better at math when the things that make them better at math is the
desire to win and competition in playing math games. It will also help others who are
beneficial to have math games in the discussion or even activities. We chose some of
the math games that are beneficial because we want the benefits to spread and known
to others. It will not benefit only students but even teachers who has problems regarding
Conceptual Framework
Conceptual Design
INPUT
Detailed Design PROCESS OUTPUT
Questionnaire
Gathering Materials
Arranging Materials
Compilation of
Materials
Administration of
Compilation of Math
Questionnaire
Games
developing the logical thinking skills of Grade 10 Regular Junior High School
1.2. Gender
1.3. Class
mathematics?
Hypothesis
The strategy of using fun games will be effective in studying mathematics. Fun
games will help the students enhance their knowledge and critical thinking. Fun games
in math will make math more interesting and fun at the same time.
This research study only focuses on math games, math games help students
improve their learning in mathematics. A lot of games is essential to every students who
While it is good, it does have some limits on how they make students improve like
The study focuses on making students improve their mathematical skills while
having fun in solving problems. While it may seem childish because it is games, math
students.
This delimits other version of teaching because teaching while playing games are
fun for students. It also makes students have more confidence in their selves. Just that
makes Math Games fun, entertaining and we can also learn a lot by playing games.
Significance of the Study
the following:
thinking over and over again of some games that tackle solving problems.
Critical Thinking of Students. Students also improve their critical thinking in some
situation that you have to think twice or even make the best out of their brain thinking.
Multiplication Skills. Some times a game needs you to have your mental
Logical Thinking. Some games only need students to logically think of the
problem then solve it. It will teach students to have common sense.
Strategic Thinking. It will help students improve their tactics on how to score
Definition of Terms
For better understanding, the following terms are defined conceptually and
operationally.
Logical thinking. It is a process of clearly moving from one related thought to
another (Britannica 2016). In this study you will learn the definition of logical thinking,
the process of logical thinking, and then test your knowledge with a quiz.
Critical thinking is the intellectually disciplined process of actively and skillfully
Strategic thinking is a process that defines the manner in which people think
about, assess, view, and create the future for themselves and others.
or operated.
mental impression.
studies and the synthesis. It forms background information to help the researchers
conceptualize the concept of the study and support the needs in finding the answers for
Related Literature
Math games. Math games are kind of essential in learning mathematics. It not
only makes math fun because of games, it also helps students improve their
mathematical skills, critical-thinking or even his logical thinking. This helps the students
to be more participative in class so they can have fun and learn at the same time.
Math games aren’t a waste of time for students. It will help them develop a strong
mental fortitude and it will not let them restrict their lives to being boring. Instead of
telling students to stop playing games why not encourage them to play games that will
increase their learning skill. Math Games are the best example of that kind of game. It
will help them to think logically that will develop common sense in students. It will help
them think critically that are crucial to students for exams. It will help them have a strong
resembling the popular board game Chutes and Ladders, in which they had 124 pupils
count and move pieces along numbered squares. All the preschoolers tested were from
families that participated in the federal Head Start program, which serves children from
impoverished backgrounds.
Students played that board game four times, for 15 to 20 minutes per sitting, over
a two-week period. At the end of the study, their knowledge of math in four different
areas of number sense had increased greatly, the researchers found. The experiment
has shown the same results among other young students they’ve tested.
developing crucial math skills among young, disadvantaged students, including minority
children, scholars say. As it now stands, those pupils’ performance in math traditionally
Many children from poor families have limited exposure to board games and
simple math-related activities at home. Spending even a small amount of time on fun,
basic board games could spark an early interest in math and produce an academic
“Young people learn a great deal about the world through play, and games are
one source of play,” said Mr. Siegler, a professor of cognitive psychology at Carnegie
Mellon University in Pittsburgh. And when it comes to learning math, he added, “the
have played an important role. I’ve found that both children and teachers are always
delighted to learn a new game. But while children seldom question the value of games,
teachers have often expressed to me that they don’t feel entirely comfortable
incorporating games in their math instruction. They’re not sure that games are a good
use of math time, and they worry that the parents of their students will raise concerns
It’s important as teachers that we justify the instructional choices that we make in
the classroom. To that end, I offer you my rational for using games to help teach math,
not only to convince you of the worth of games but also to help you communicate with
your students and their families about how games support math learning. I think that
incorporating games into math teaching is beneficial for: providing students practice with
skills; giving students ways to apply mathematical ideas to problem solving situations
activities and challenges; supporting the idea that learning can (and should) be as fun
as possible; creating a class menu of choice activities that are educationally valuable
and provide options for those students who complete assignments more quickly than
others.
It is important to make children have their fun in their child days but it is also
important for them to know some knowledge. The best way to that is to do both.
Encouraging children play games while making them learn is the best mindset for
teachers. “I’m hoping they can reach the point where they understand that six spaces,
plus four, equals 10,” explained Ms. McPartland, who’s been teaching for 25 years. A
large percentage of her pupils, she estimates, come from impoverished backgrounds.
Games “are relevant to children,” she said. “It’s something tangible for children. They
It will have a huge impact to students if you have them play math games.
“There’s a huge amount of math in these board games and card games that is not on
television and video games,” Mr. Clements said. “Even if you played once or twice a
week, it would probably have a real effect on kids.” Monopoly a popular game for family
can be improvised to make it so that while playing you can also learn more about
mathematics. The same goes for the game “Math Quest” it also makes students have
fun while playing while learning some things. Just because it is a game doesn’t mean it
Math Games cannot be defined as something dangerous for students, the same
goes for other games. Adults should learn that games aren’t dangerous for students, a
lot of games helps students. Parents should stop with their “all you do is play games.”
kind of stuff, what they should do is ask their children what they are playing and learn its
value to bond with them. Teachers should encourage “Using games for education” kind
of things.
University now sheds light on the ways preschool activities may — or may not — help
children develop cognitive skills. The study, based on an experiment in Delhi, India,
engaged preschool children in math games intended to help them grasp concepts of
number and geometry, and in social games intended to help them cooperate and learn
math games did retain a superior ability to grasp those concepts more than a year later,
compared to children who either played only the social games or did not participate.
However, the exercises did not lead to better results later, when the children entered a
formal classroom setting. “It’s very clear you have a significant improvement in the math
skills” used in the games, says Esther Duflo, the Abdul Latif Jameel Professor of
Poverty Alleviation and Development Economics at MIT and co-author of the study. “We
find that the gains are persistent … which I think is quite striking.” However, she adds,
by the time the children in the study were learning formal math concepts in primary
school, such as specific number symbols, the preschool intervention did not affect
learning outcomes. “All the kids [in primary school] had learned, but they had learned
[those concepts] equally,” says Duflo, who is a co-founder of MIT’s Abdul Latif Jameel
Poverty Action Lab (J-PAL), which conducts field experiments, often in education,
New York University. Children starting from the age of 5 are starting to learn more about
common sense and the games given to them by their study helped those students
develop superior skills in math and have more common sense than their age group.
While it may seem good there are also complications. The researchers have been
analyzing why the intervention did not produce improvements in school results. One
possibility, Duflo observes, is that children in Delhi primary schools learn math in a rote
style that may not have allowed the experiment’s set of games to have an effect. Kids in
these schools, she observes, “are [only] learning to sing ‘1 times 1 is 1, 1 times 2 is 2.’”
For this reason, Duflo notes, the greater understanding of the concepts provided by the
preschool math games might be more beneficial when aligned with a different kind of
curriculum. Or, Spelke puts it, “the negative thing that we learned” from the study is that
lab work is not necessarily “sufficient to establish what actually causes knowledge to
grow in the mind of a child, over timespans of years in the environments in which
children live and learn.” With that in mind, the research team is designing follow-up
studies in which the games will segue more seamlessly into the curriculum being used
in a particular school district. “We want to include in the games themselves some
element of bridging between the intuitive knowledge of mathematics and the formal
knowledge they will be actually exposed to,” Duflo says. J-PAL is currently engaged in
developing projects along these lines in both India and the U.S.
Related Studies
puzzles, Peg Solitaire, Grid and Power Grid, by using Constraint Logic, a reduction tool
developed by Hearn and Demaine. For that end, the basics of complexity theory and
Constraint Logic are developed and then applied to these examples. While the games
are not proved to be NP-complete in their natural forms, reduced forms are shown to be
Environments for Children, states that with the tremendous growth of the use of
environments that effectively help children by promoting reflective cognition and better
as visual feedback and scaffolding were used in the design to promote reflective
cognition. Two studies with 47 elementary school children were conducted to evaluate
the educational effectiveness and the design features of Bubble Puzzle. It was found
that playing the game helped children gain a better understanding of the underlying
The results suggest that Bubble Puzzle provided a motivating learning environment, and
that the entertainment features of the game matched children’s interests and were
Cody, Rule, and Forsyth’s Thesis, Mathematical Game Creation and Play Assists
study in which conditions alternated for six instructional units between lecture-based
groups versus practice through designing and playing mathematics games related to
the topic. Students scored similarly on all units at the time of the posttest. Creating
games allowed students to examine concepts on their own, making sense of them at a
deeper level, avoiding confusion. Game-making may also have made the mathematics
more personal, relevant, and interesting. The authors suggest that mathematics
teachers consider adding game-making to their strategies for practicing and applying
mathematical concepts.