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Broadway Big Band - Kontakt Edition - Manual V1.02a PDF
Broadway Big Band - Kontakt Edition - Manual V1.02a PDF
Manual v1.02a
Chapter 1: Introduction
Congratulations. We are confident that Broadway Big Band – Kontakt Edition will change the way you look at
contemporary midi orchestrations, and that it will change your workflow forever. The Broadway Big Band – Kontakt
Edition package, like its predecessor (Broadway Big Band) includes nearly 100GBs of multi-sampled audio content and a
package of its accompanying software programs. In order to achieve the desired level of realism with the various
sampled instruments, without sacrificing the efficient and intuitive workflow, we have come up with some new concepts
that we believe you will find both helpful and easy to use and understand. This Manual will introduce these concepts to
you and will guide you through the technical steps of installing and using Broadway Big Band and Broadway Performer,
and will offer various tips about how to get the most out of this powerful and inspiring virtual instrument package, and
will hopefully provide you with a quick and easy learning curve.
If you are cross grading from Broadway Big band, or are familiar with the HALion powered version of Broadway Big Band,
you will find that Broadway Big Band – Kontakt Edition substantially simplifies your workflow and makes it faster and
easier. You should still read through the manual, as many new features have been added, and the entire software side of
it has been completely revamped and improved.
There is also much improved documentation of the various key switches and articulations.
Most of you are very experienced users of midi sequencers samplers and virtual instruments and tend to "learn as you
go" and not follow manuals. We urge you:
There are a few very unusual elements in Broadway Big Band that affect setup and workflow. If you don't follow this
manual you are very likely to run into problems! Take the time, read and follow. It will be worth it and will save you time in
the long run.
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Chapter 2: Installation and registration
1) Registration
First, you need to register your product.
◦ Go to: www.fablesounds.com/register
◦ Click the "New user registration" link and follow the on-screen instructions.
◦ Click the ”Register product" link and follow the on-screen instructions.
You will be asked to enter the serial number that's printed at the bottom right corner of the quick-start
guide page, included in the product box.
At the end of the process, the system will send you the activation serial number that you will use in step 5.
*** If you are registering a cross-grade product you must register your previous (HALion) version first. ***
2) Installation:
Put the software installation CD in your CD/DVD drive and run the installer.
When prompted to select a folder for the library, you should select a folder on a large enough hard-drive to
accommodate the 100GB of the audio content of Broadway Big Band, and fast enough to stream audio from.
4) Add library:
After all files have been copied to the "Samples" folder, open KONTAKT 4 or KONTAKT 4 Player, go to the "Library"
tab, and click the "Add library" button. You will be prompted to browse for the library folder. You should select
the "Broadway Big Band – Kontakt Edition" library folder.
5) Activation:
In the “Libraries” tab you will see Broadway Big Band listed with an “Activate” button right by it. Click the
“Activate” button. This will launch the Native Instruments Service Center. You will be asked to enter the
activation serial number that you received by email from the Fable Sounds registration system. After that, you
will have to restart Kontakt or Kontakt Player before you can open Broadway Big Band instruments without
restrictions.
6) After registering, you will periodically receive automated email messages with software updates.
Make sure to download and install those updates!
If you are familiar with Kontakt powered instruments you can skip this chapter.
2) Click on the gray “Browse” button on the “Broadway Big Band” banner.
3) In the “Instruments” folder there are 3 folders: “Brass”, “Reeds”, and “Rhythm Section” In each of these folder
you will find sub-folders representing each of the instruments of these sections. Browse to the instrument you
wish to load. Inside the instrument-specific folder, you will find several versions of that instrument. For Legato
instruments, you will find legato versions and polyphonic versions. For all instruments (with the exception of the
drum-kits) you will find several different microphone setups to choose from. (more on that in chapter 8)
4) To load an instrument, just double-click it, or drag-and-drop it into the instrument interface area.
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Chapter 4 – Polyphonic vs. Legato Instruments
Broadway Big Band includes both polyphonic and legato instruments for use in your recording sessions. However each
one has certain advantages and drawbacks which make the use of one or the other more beneficial in certain given
situations.
Legato Instruments:
The advantage of using the legato instruments is in the added realism that is achieved by the real pre-recorded note
transitions. The legato instruments include real pre-recorded note transitions such as legatos and glissandos which make
the performance much more realistic and convincing. However, it only allows you to play one note at a time (just as with
a real wind instrument.)
In order to take advantage of the real prerecorded note transitions (i.e., legato intervals etc.) you should overlap notes.
Play the next note before releasing the current one, and the sample of the interval between the current note and the
note will be played.
If you do continue holding the current note even after releasing the next, the Broadway Performer will play the interval
back to the current note. This technique is very useful if you want to play a trill or a tremolo between two notes.
Polyphonic Instruments:
The polyphonic version of the instruments is more desirable for live performance situations in which realism is secondary
and the impact of playing multiple notes simultaneously (i.e., chords) is desired, or in the sketching stage in which you
may want to be able to play the entire harmony in one pass, instead of playing each voice separately.
Some of the instruments include polyphonic and simulated legato versions only. For those instruments, real pre-
recorded note-transitions were not recorded. For example, in the case of 2nd Trumpet, 2nd Alto Saxophone, and 2nd
Tenor Saxophone, the instruments are generally there as overlay instruments, mostly to be used in case you need the
section to play in unison. (Even so, they usually do sound good enough to be used as secondary instruments throughout
the arrangement.)
While the polyphonic instruments do not include real prerecorded note transitions, they do work with the virtual key-
switch system in exactly the same way as the legato instruments, and most of them offer a simulated legato mode,
which enables a fairly convincing way of playing melodic legato lines easily.
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Chapter 5: Articulation key-switching in Broadway Big Band
Broadway Big Band offers a very wide variety of articulations for its main instruments, all of which are always readily
available for real-time use via what we call “virtual key-switching”. This chapter will explain the unique (patent-pending)
key-switching system introduced in Broadway Big Band and Broadway Big Band – Kontakt Edition, that employs the
concepts of multidimensional state-machines, temporary articulations, and systematic key-combinations.
If you are cross-grading from Broadway Big Band, you are already at least somewhat familiar with this subject, however,
this chapter has been much simplified compared to the old manual and this new approach to explaining the system might
shed more light on it and may help adding clarity to your understanding of the system.
Traditional key-switches are merely patch selectors, pressed before playing the notes that need to be affected. There
are several problems with that traditional approach when trying to implement it for a virtual instrument such as
Broadway Big Band. The first problem is that following that traditional method, it will take nearly half of the midi
keyboard only to provide for all of the articulations of the main trumpet, which will not leave enough keys for the
playable range, and it will be incredibly difficult to memorize the location for the numerous articulations. The other
problem is that traditional key-switches require you to press a new key switch for each articulation change, even if you
only need to go back and forth from a regular sustain articulation to a staccato articulation for example. That is quite
annoying, and can become completely prohibitive for real-time applications in arrangements that involve rapid
articulation changes. Another disadvantage of traditional key-switching, is that once a note has been played, it can't be
affected by further key-switching, so if for example, you want to play a fall articulation at the end of a sustained note,
traditional key-switching simply doesn't cut it.
So in order to enable intuitive and musical real-time access to all of the articulations of an instrument, to fit all key-
switches in an ergonomic manner (no more than an octave and a half of key-switch area on the keyboard) and enable
easy and rapid dynamic and fluid articulation changes, we developed our virtual key-switch system.
Our system includes a few different types of key-switches, characterized by several different types of behavior.
Some change the instrument's playing state, some trigger special articulations, and some offer extended variation of
music articulations through key-combinations. Each of these types is color coded on the virtual keyboard.
This is a very important concept to understand. Each key-switch can be designated several different functions, that
change and adjust based on active playing states in the various dimensions of the instrument and the musical context.
To avoid confusion about the combined playing state, the main tab of the instruments' interface is the “Virtual Key-
switch Monitor”, which offers visual monitoring of the playing states in all of the instruments dimensions.
More on that in chapter 7.
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Temporary Articulations:
One other original concept first introduced to virtual instruments by Broadway Big Band, is bi-directional key-switches;
key-switches intended for special articulations that are only needed for a moment, temporarily, and not as an articulation
to play entire melodies in. (Falls, shakes, etc...) Traditional key switches affect all the notes played after them. If you want
to go back to playing with sustain samples after playing an effect, using traditional key switches you will have to press
the effect key, play the effect note, then quickly press the sustain key-switch again (and you'd better remember which
vibrato type you were using prior to switching to the effect) and only then can you play the rest of the melody. With
quick passages this is simply impractical. Bi-Directional key-switches make the whole thing much easier, because notes are
only being affected by them while they're pressed and held down. Once a Bi-Directional key-switch is released, the
instrument goes back to playing in its active playing state, remembering the type of vibrato last used and whether or not
plunger or flutter where activated. This makes it much easier to perform even very complicated phrases flawlessly and in
real-time.
Key-Switch Combinations:
This is a simple concept borrowed from the all familiar computer keyboard. We all use it all the time. If we want a dollar
sign, we hold the SHIFT button and click the number “4”. If we want to save a document we hold the OPTION button or
CTRL button and click “S”. This enables us to use the same keys we already have in our standard keyboard and add much
additional functionality without requiring much more keyboard real-estate or many additional keys.
Both Broadway Big Band and Broadway Big Band – Kontakt Edition are using this concept of key-switch combinations to
achieve the same goal. Extended functionality from as little as possible keyboard real-estate, and keeping is as simple and
intuitive as possible. In Broadway Big Band there are 4 such keys: (C#0), (D#0), (A0) and (B0).
(A0) and (B0) are strictly “SHIFT” keys, and (C#0) and (D#0) double as Temporary articulation key-switches and as OPTION
keys; (C#0) is both “OPTION-KEY1” and “STACCATISSIMO”, and (D#0) is both “OPTION-KEY2” and “STACCATO”.
When holding any of these shift or option keys while pressing other articulation keys, the combination offers a variation
on that original articulation. For example: (F#0) is “Fall down”. Pressing (F#0) while holding “OPTION-KEY2” (D#0), will result
with a “Fall Up (doit)” articulation. Same (F#0) press while “OPTION-KEY1” (C#0) is held, and the combination will result in
playing a “Glide Down” articulation. Hold both (C#0) and (D#0) and press the same (F#0) key-switch, and the combination
will result in playing a “Fall Down- Slow” articulation.
A detailed list of articulations and their respective virtual key-switches is available in chapter 9
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Chapter 6: Editing Key-Switch actions in the sequencer
While it is possible to play the entire range of key switches in real-time, it is also possible to change, add, or remove
virtual key-switch events after the fact. To do this you must do the following:
Select the MIDI track you want to edit virtual key-switch events in.
Open the piano-roll editor for the selected MIDI track in your sequencer. Key-switch events will appear as note events
below the playable range of the instrument.
Key-switch events for passive virtual key-switching should appear either slightly before the notes they affect or exactly
aligned with them.
Key-switch events for active key-switching function much like note events, so they should be placed where you want the
active key-switching to occur since active key-switches affect currently played notes. They are placed after the
beginning point of the note they affect and before its ending point.
The ending point of a note may be extended (vs. the ending point appearing on the timeline) by using the sustain pedal
(or the virtual sustain pedal key-switch.) In such a case, the extended duration of the note and not the shorter
appearance on the timeline, is the one to consider.
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Chapter 7 – The Interface
The instruments in Broadway Big Band – Kontakt Edition have up to 4 tabs each. Not all instruments have all 4, but you
should be familiar with these tabs and understand how to use them.
The Key Switch Monitor offers a visual representation of the multidimensional playing state and any active temporary
articulation. It is possible to press the playing state buttons with the mouse, and change articulations that way, however,
that would not be recorded into your midi sequencer, so it is always better to use your midi keyboard for all key-
switching. When a certain playing state is active, the correlating button lights up (as seen in the above scree-shot).
When a temporary articulation is active, the name of the temporary articulation appears in the “Temporary
Articulations” box at the bottom right.
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Alternates tab:
This tab is mostly for advanced users who want ultimate control over the cycles of alternate samples.
That said, you should always use this tab when mixing multiple microphone setups of the same instruments that need to
remain in sync with one another. After loading a second microphone setup, click the “Reset Cycles” button on both
versions of the instrument (without playing any notes in the middle of the process). The alternate cycles of the two
versions will then be aligned.
Broadway Big Band has a unique patent-pending way of handling alternate samples(AKA "Round robin" ).
Alternate samples are multiple recorded versions of the same note of the same articulation and same dynamic level,
which are intended to be played consecutively one after the other in case of repeating notes, in order to avoid the
"Machine-gun effect" which is the very unconvincing sound of the same exact sample played repeatedly. Most of the
modern virtual samplers support that feature, however the way in which it is implemented is radically different.
Most samplers offer a single cycle for alternate-samples (AKA "Round robin" ) so that each note played moves the cycle
one step forward. This method presents two main problems.
The number of alternate takes must be consistent throughout the entire instrument, whether it makes sense or not.
In case of for example two alternate takes, when you play a trill, because of the way it is managed, the entire idea of
alternate samples is rendered useless, as each time each of the trilling notes is played, it triggers the same take of each
of them.
The way it is done in Broadway Big Band is fundamentally different. There are individual and separate cycles of alternate
samples for each note of each articulation in each dynamic level, allowing inconsistency of the number of alternate
samples between the different notes articulations and dynamic levels, and also, as a result, the script moves each cycle
separately, only when the same note of the same articulation and dynamic level is repeated. The result is a completely
life-like performance which sounds slightly different every time you play it… Just like what you get when using real live
musicians on a recording session.
This is very refreshing; However, sometimes you will want to lock performance, just like you do when recording a good
take of a live musician. This is what the “Alternates” tab is for. In this tab there are 20 snapshot buttons. When you click
“Store” and then click one of the 20 snapshot buttons, a snapshot of all alternate cycles of the relevant instrument is
stored in that button.
Now can be recalled at any time, by either clicking the button again at any time, or (and this is the more useful and
practical way), in order to automatically recall an alternate cycle snapshot for an instrument, go to your midi sequencers'
piano-roll editor or any other editing window that allows step-time entries and add a short note at (C-1) , just like you
would have added a key switch right before a note, giving it the velocity value identical to the number on the snapshot
button you want to automatically recall. For example, if you want to recall snapshot number 3, add a short note in the
sequencer at (C-1) with a velocity value of 3.
To learn more about editing key-switches in the sequencer's piano roll please refer to chapter 6.
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Dump / Reload – tab:
Some of the more RAM intensive instruments in the Broadway Big Band collection, now offer a “Dump / Reload” tab.
Let's say there's just no way you're using plunger effects or chromatic runs in the song you're currently working on. Why
have all these samples loaded and take up RAM when you don't use them?
Now you can go to the Dump / Reload tab, select the articulations you do not use, and click the “Dump/Reload selected
articulations” button. The unneeded articulations will be purged from the computer's memory, and when you save the
song you will save it like that, so next time you load that song it will automatically load with only the relevant
articulations.
Best of all, if next week you get back to that same song and decide to change your mind, it's not too late.
Just select the articulation you want to use again, and click the “Dump/Reload selected articulation” button. The
articulation will be loaded back to the instrument.
Options – tab:
In the options tab you can change the midi controllers used. The default controllers are the modulation wheel (1) and the
volume pedal (7). You can change those by either changing the numeric value, or use the “learn” function, by clicking the
“learn” button and then move the midi controller you want to use.
There is also a “Legacy Mode” button. It was put there to help porting projects from the HALion powered version, so that
they would play correctly in spite of some of the programing changes. “Legacy Mode” is not yet fully functional, and we
suggest you do not rely on it for now.
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Chapter 8 – Drums
There are a few things you should know about the drum kits in Broadway Big Band, if you want to get the most out of
them. These are just a few concepts that aren't obvious, and that are not found in most other sampled drums.
Concept:
The drums in Broadway Big Band were recorded with a no-compromise attitude. While the most important secret
weapon was the drummer (Tim Newton), it seems that all the elements came together in a perfect way. The room, the
old Neav board, and the amaizing recording engineer. We recorded it all with 25 microphones and onto 36 multi-track
channels at 24bit/192Khz. Problem was that we ended up with so much multi-track content, that the scope of a virtual
instrument that Drum kits are not its main focus prohibited us from including it all. Instead, we decided to do a “sweet-
spot” stereo mix-down and a 24bit/44.1Khz down-conversion, to reduce it to a more manageable size.
Multi-channel output
That said, for mixing convenience, we offer “(multi)” versions of the kits in which the different parts of the kit are sent
to 5 separate stereophonic outputs, starting at “stereo2”.
The kits are separated to:
• Kick drum
• Snare drum
• Hi-Hat
• Toms
• Cymbals
In order to take advantage of the multi-output versions of the drum kits in the stand-alone mode, you will have to add
more output channels in Kontakt and assign them to actual outputs. When used as a plug-in, you will have to use a
version of the plugin that offers enough outputs to accommodate the output configuration and enable and/or activate
those channels in your host mixer.
Mapping concept:
To accommodate the numerous articulations and left-hand/right-hand variations in an intuitive as possible manner, we
decided to adopt a mapping concept that imitates the shape of physical drums, known as “Mirroring”.
The idea is simple. A group of keys is designated to a single drum or a cymbal, and the right-hand and left-hand versions
of the articulations correlates with the physical instrument, so the outer edges of the group of keys would play samples
recorded playing on the outer edges of the instrument, and the closer to the center of the group of keys, the closer to
the center of the physical instrument it gets. Since a midi keyboard has a pattern of white keys and black keys, and the
black keys are physically higher than the white keys, this is used to make the mapping yet more intuitive. For example,
“Rim” samples of snare and toms are mapped on black keys exclusively, and so as “Bell” samples of cymbals.
To keep the overall mapping somewhat compatible with industry standards, we placed the kick drum at the bottom of
the keyboard, the many keys designated to the snare, right above that, then the several keys of the closed high-hat,
then open high-hat, floor drum, rack-toms, and then the cymbals. The main kit (played with sticks) is taking up 86 of the
88 keys of the keyboard. The Brush-kit uses a bit less.
Choking Cymbals:
Cymbals tend to have very long sustaining sound, both in real life and when sampled. Some just fade them out. We took
a different approach, but there's no doubt that sometime they have to be stopped. Being that we're trying to emulate
the real thing, we decided to do what drummers do when they want to stop their cymbals. Chock them.
One unusual feature of the Broadway Big Band drum kits, is the ability to chock cymbals, much like it's done in real life.
One of the keys designated to each of the cymbals (the ones we recorded that articulation for) has a sample mapped to
it, of just the chocking of an already sustaining cymbal. It sounds much like a release note and is not really meant to be
played by itself. Just like with release samples (the ones that are automatically played when you release the key that is
playing a sustain note, and add the natural ending of a note and its slight reverberation in the room), it is when used in
context of ending a sustained note, that the real magic happens.
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Hi-Hat as a legato instrument:
One of the most irritating problems with most sampled Hi-Hats is how fake sounds the transition between an open Hi-Hat
and a closed Hi-Hat, or how confusing it is even when there is a “stomp” sound, mapped to a different key, and yet how
still fake the overall sounds. In reality, there is a huge difference between how a “stomp” sounds, and how an open hi-hat
that had just been hit, sounds when it is closed. Even more importantly, most drummers don't just close the high-hat but
rather also hit it again once it's closed. Being that we were already dealing with extensive legato sampling, we decided to
figure out a better way to tackle that issue, and decided to treat the Hi-Hat as a legato instrument. We recorded all the
transitions (with and without hits, different speeds, etc...) and programmed it to respond and activate the various legato
transitions based on timing.
That is why you can see a little box on the drum-kit interfaces, in which you can define how long after you hit the Hi-Hat
when it's open, Broadway Big Band will consider hitting a closed Hi-Hat articulation as a related note, to be played as a
legato interval. The default is 2500 milliseconds, and it should work for most scenarios, but the control is there in case
you want to make any adjustments.
Chapter 9 – Strumming
The Banjo and the Ukulele instruments in the Broadway Big Band collection now offer a strumming script that enables
you to hold the notes that you want to make a chord with, and then strum up and down in various articulation types,
using active key-switches. This strumming mode can be activated or deactivated via key-switching.
With strumming mode turned on, the process is a little bit like playing a real pluck instrument, in the sense that you're
holding the notes with one hand (which makes no sound in itself), and then strum with the other hand, up or down,
muted or open, etc... Just hold the notes of the chord with your right hand, and use the strumming key switches with
your left hand to actually play the notes you are holding.
With strumming turned off, you can play all of the notes and articulations freely, and the script will automatically
alternate between up-stroke and down-stroke playing, unless you're playing a chord, in which case the plucking direction
will remain the same throughout the playing of that chord.
On the Key-switch monitor tab of these instrument you can also adjust the minimum and maximum duration of the
automatic strumming. In strumming mode, the script automatically strums faster to louder velocities and slower to
softer velocities.
Introduction:
In music production, using live session players in a recording studio you would typically try to choose your microphones,
preamplifiers and microphone positions based on the genre and style of your production. We feel you should have this
kind of choice when working with samples as well.
As a result, aside from the drum-sets all of the instruments included in Broadway Big Band, were recorded and delivered
with several different microphones applying various recoding styles and techniques, capturing each of the single-note
performances in multiple different ways. Now you can choose and load the microphone selection that best feet you
current production.
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Microphone setups for Trombone:
Mic1: Close Mic
A small Ribbon microphone, setup is relatively close and offers a fairly dry and focused sound, but it is still far enough to
let the instrument breathe and the sound to fully develop, allowing some of the room reflections to be included, adding
brightness and size.
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Mic 4: Room Mic
A Large capsule condenser microphone (U87)
Positioned high above the instrument, near the high ceiling of the studio, this microphone setup includes a lot of room
reflections, yet it is still aimed at the instrument and not from very far away so you still get a direct signal from the
instrument, but it is well-blended with the room reflections. The height of the microphone helps it in ignoring the
acoustical gobos that are altering the acoustical characteristics of the other microphones, letting the entire large live-
room to be heard. This Microphone setup can be used as a natural reverb, when combined with any of the other
microphone setups, or could be used by itself when a softer wide-and-far sound is desired. This is also very useful if you
want to include any of the Broadway Big Band instruments in a symphonic arrangement, and make it blend with the rest
of the symphonic ensemble.
This microphone setup is intended for Funk, Salsa, and any other situation where you need a powerful, vivid and bright
sound.
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Mic 4: Room Mic
A Large capsule condenser microphone (U87)
Positioned high above the instrument, near the high ceiling of the studio, this microphone setup includes a lot of room
reflections, yet it is still aimed at the instrument and not from very far away so you still get a direct signal from the
instrument, but it is well-blended with the room reflections. The height of the microphone helps it in ignoring the
acoustical gobos that are altering the acoustical characteristics of the other microphones, letting the entire large live-
room to be heard. This Microphone setup can be used as a natural reverb, when combined with any of the other
microphone setups, or could be used by itself when a softer wide-and-far sound is desired. This is also very useful if you
want to include any of the Broadway Big Band instruments in a symphonic arrangement, and make it blend with the rest
of the symphonic ensemble.
Microphone 1:
This large diaphragm condenser microphone (U87) is positioned near the neck of the Bass. This gives this microphone
position an edge, delivering powerful attack without overloading the low frequencies. In order to get a "fatter" sound it is
highly recommended to mix this microphone setup with the Mic-3 setup, as they were recorded with the intention of
being mixed together.
Microphone 2:
This microphone setup is simply the onboard pickup of the upright bass which was recorded. Nothing fancy, but if you
want a genuine pickup sound this microphone setup is for you.
Microphone 3:
This large diaphragm condenser microphone (U87) is positioned near the sounding board of the upright bass and uses a
vintage tube pre-amplifier, so it is loaded with healthy phat low frequencies. It is great by itself for a jazzy warm sound
without too much emphasis on the attack of the plunking. However, as mentioned above, it is highly recommended to
combine this microphone setup with the "Mic1" setup for an extra punch.
Microphone 4:
This large diaphragm tube condenser microphone (149) is positioned in front of the center of the upright bass as a loose
mic, using a vintage tube pre-amplifier. It is suitable in those cases where other microphone setups feel overwhelmingly
massive and close. As it is not as close to the instrument it dose not have as much size and punch as mic1 and mic3, but
it has its own qualities. The extra distance from the instrument lets the sound develop and breathe. If you want to take
advantage of these advantages without sacrificing low frequencies, simply add more Low frequencies by EQ-ing it. It is
also possible to combine this microphone setup with mic3 for extra boost on the low frequencies (no phasing issues are
going to be presented by it) but as both mic3 and mic1 are close microphone positions which are meant to be combined
with each other for a combined close-micing setup, combining mic4 with any of them (1 or 3) may not provide you with
the unique advantages of either close micing or loose micing, however, you may experiment with the various
combinations and create just the sound you want for the specific production you are working on…
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Microphone setups for Latin Percussions:
All of the Latin percussion instruments were recorded roughly the same way, so this following description is appropriate
for all of them (Congas, Bongos, Timbalitos, and the various percussion toys). There are 3 stereophonic microphone
setups that can be used individually or in combination with any or all of the others.
Microphone Setup 1:
"Close Microphone Setup".
This stereophonic pair of dynamic microphones (SM57) simulates a live performance situation, and is also good when you
want the percussion to easily cut through the mix and sound close and crisp. The stereo image is super-wide (to the
extent that sometimes an instrument will only be heard on one side of the panorama with virtually no sound bleed on
the other. You can always narrow the stereo image down a notch if you want to do so, by adjusting the PAN knobs in
your mixer, or by adding the "Room microphone setup" (Microphone-Setup 3).
Microphone Setup 2:
"Loose Microphone Setup".
This stereophonic pair of large diaphragm condenser microphones (C414) was positioned behind the performer, and
hence capture a rich room reflection content in addition to a wide stereo image of the instruments themselves. You can
always narrow the stereo image down a notch if you want to do so, by adjusting the PAN knobs in your mixer, and/or by
adding "Microphone Setup 3" which has a narrower stereo image. This microphone setup can be used by itself to blend
smoothly in the mix (or for a high-end sounding percussion solo part), or in conjunction with "Microphone Setup 1" for
extra punch. However, once again, combining all three stereophonic microphone setups is recommended, as it provides
maximum sonic control when mixing.
Microphone Setup 3:
"Room Microphone Setup"
This stereophonic pair of large diaphragm condenser microphones (U87) were positioned high above and behind the
percussionist, facing the large live room and capturing its reflections. In order to prevent phasing issues and avoid too
long of a distance from the instruments, they were setup in an X shape at the center, and hence provide a narrower, yet
very natural stereo image. This microphone setup can be used as a natural reverb, or to simulate a situation of
microphone-bleed. It can also be used by itself if the production calls for long micing of the percussion.
Microphone setup 1:
A stereo pair of large diaphragm condenser microphones positioned at the top of the xylophone, capturing the most
punch and emphasizes the attack and detail of the sticks hitting and rubbing the wooden instrument. This stereophonic
microphone setup delivers a bright sound with much detail, especially in the high frequencies.
Microphone Setup 2:
A stereo pair of ribbon microphones, using a vintage tube pre-amplifier and positioned under the xylophone. This
stereophonic microphone setup delivers the "meat" of the acoustical tone of the instrument, and it is usually a very good
idea to use it in conjunction with "microphone setup 1" or in some cases just by itself. Even though it is not as physically
close to the surface of the xylophone keys, it still presents a nice punch and attack, but also a warmer, fuller, and more
pleasing tone.
The recommended combination for close-micing is the combination of "microphone setup 1" and "microphone setup 2".
Microphone Setup 3:
"Room-mic". This Stereophonic pair of microphones captures the xylophone from a distance, yet without sacrificing the
stereo width and spread, due to the special way they were positioned compared to the acoustical gobos that were used.
This stereophonic microphone setup can be used by itself for long-micing applications, or in conjunction with any one of
the other microphone setups or with both.
- 16 -
Chapter 12 – Articulations – detailed lists of articulations and key-switches of all instruments:
In the following pages you'll find tables listing all of the articulations and key-switches of all of the instruments in the
collection. For the purpose of clarity, we'll be using shortened language to describe key-switch behaviors:
• “Passive State-change” is a key-switch that changes the playing state of an instrument for all notes to follow it.
• “Active State-Change” is a key-switch that changes the playing state of an instrument, affecting an already
presently played note.
• “Passive Temp” is a key-switch that triggers a temporary articulation for notes to be played while it's held down.
• “Active Temp” is an key-switch that triggers a temporary articulation for an already presently played note.
• “Passive / Active Temp” is passive if pressed before playing a note. Active if pressed to affect an ongoing note.
• “Bi-Directional Active” is a key-switch that triggers a temporary articulation for an already played note both
when pressed and when being released. (only applicable to the “Alternate Fingering” articulation).
• “Hold” refers to SHIFT and OPTION keys that need to be held while pressing the main articulation key-switch.
When it says “Hold” press and hold that key-switch first.
• “Press” refers to a temporary articulation key-switch that needs to be pressed and held while playing the notes
that are to be affected by it.
• “Click” refers to both active temporary articulations such as “Fall from sustain”, and all playing-state keys, and it
means that once you click that key-switch, there is no need to keep it pressed down, and any SHIFT and/or
OPTION keys held for it can be released as well.
! IMPORTANT NOTE:
While Broadway Big Band includes an enormous amount of samples and articulations, it does not include every
articulation known to mankind... In some cases, certain articulations are limited to a certain range (as beyond that range it
becomes impractical to play the articulation with the real instrument), and in some cases, certain note-transition styles
are recorded in a limited amount of intervals, practically covering the most useful intervals for that style, but not
necessarily all the intervals in both directions. Some articulations (such as various types of “falls”) were recorded both as
stand-alone articulations, and as a “from-sustain” active articulations. Not everything was really recorded both ways.
One of the things that we did differently in Kontakt Edition, from the HALion powered version, is that we enabled
simulated articulations. This means, that if you are trying to play a “fall-slow-from sustain” in an instrument that only has
a “fall slow” that wasn't recorded as a “from-sustain” sample, in Kontakt Edition we simulate that missing articulation, by
an automatic smart trimming and cross-fading. The results with the new simulated articulations are surprisingly good
most of the time, but may not always be perfect. If you push the simulated articulations too far, it may not be as
convincing. For example, if you try to perform a “fall-from-sustain” from a plunger pattern sample, the differences in
timber between the plungered sustain and the regular “fall-from-sustain” will not produce a convincing effect, unless
hidden in the mix, under other instruments that do not play the same type of overly pushed simulated articulation.
- 17 -
Clarinet
Soprano Sax
- 18 -
Alto-Sax-1
Fall down fast Growl Off (E0) Press(F#0) Passive / Active Temp
Fall down fast w growl Growl On (F0) Press(F#0) Passive / Active Temp
Glide down Growl Off (E0) Hold(C#0) + Press(F#0) Passive / Active Temp
Fall down slow Hold(C#0)+(D#0) + Press(F#0) Passive / Active Temp
Fall up Hold(D#0) + Press(F#0) Passive / Active Temp
Fall up slow Hold(B0) + Press(F#0) Passive / Active Temp
Smear into sustain Press(D0) Passive Temp
Slow smear into sustain Hold(C#0)+(D#0) + Press(D0) Passive Temp
Smear legato Press(D0) Passive Temp Hold key-switch while a note is played,
then play a second note in an
overlapping fashion (legato) to trigger
the articulation.
- 19 -
Tenor-Sax-1
Switch to sustain prog vib Growl Off (E0) Hold (A0)+Click (C1) Active State-change
Sustain No Vib Growl Off (E0) Hold (B0) + Click (C1) Passive State-change Hold down the A0 to actively
switch to this vibrato from an
already played sample
Switch to sustain no vib Growl Off (E0) Hold (A0)+(B0) + Click (C1) Active State-change
Sustain Strong Vib Hold (A0) + Click (A#0) Passive State-change
Legato (prog vib) Play notes in an overlapping
fashion (legato) to trigger the
articulation.
Smear into note Growl Off (E0) Press (D0) Passive Temp
Smear w/ Growl Growl On (F0) Press (D0) Passive Temp
Slow smear into note Hold (D#0) + Hold (C#0) + Press (D0) Passive Temp
Rip up into short note Hold (D#0) + Press (D0) Passive Temp
Growl Sustain Click (F0) Active State-change
Growl Off Click (E0) Active State-change
Fall Down Fast Growl Off (E0) Press (F#0) Passive / Active Temp
Fall Down Fast w/ Growl Growl On (F0) Press (F#0) Passive / Active Temp
Glide Down Growl Off (E0) Hold (C#0) + Press (F#0) Passive / Active Temp
Glidw Down w/ Growl Growl On (F0) Hold (C#0) + Press (F#0) Passive / Active Temp
Fall Down Slow Hold (C#0) + Hold (D#0) + Press (F#0) Passive / Active Temp
Fall Up Hold (D#0) + Press (F#0) Passive / Active Temp
Marccato + Dirty Vibrato Press (G0) or Passive / Active Temp
Hold (A0) + Press (G#0)
Marccato + Mild Vibrato Hold (B0) + Press (G#0) Passive Temp
Marccato + No Vibrato Hold (C#0) +Press (D#0) Passive Temp
Sforzzando Press (G#0) Passive Temp
Sforzzando + Cresc Fast Hold (C#0) + Press (G#0) Passive Temp
Sforzzando + Cresc Slow Hold (D#0) + Press (G#0) Passive Temp
Alternate Fingering Press (C#1)
Clap FX Hold (C#0) + Hold (D#0) + Press (G#0) Passive Temp
- 20 -
Alto-Sax-2
Tenor-Sax-2
- 21 -
Bari-Sax
- 22 -
Trumpet-1
Sustain Prog Vib Plunger Off (E1) Click (C1) Passive State-change
Flutter Off (E0)
Switch to Sustain Prog Vib Plunger Off (E1) Hold (A0) + Click (C1) Active State-change
Flutter Off (E0)
Sustain Deep Vib Plunger Off (E1) Click (D1) Passive State-change
Flutter Off (E0)
Switch to Sustain Deep Vib Plunger Off (E1) Hold (A0) + Click (D1) Active State-change
Flutter Off (E0)
Sustain No Vib Plunger Off (E1) Hold (B0)+Click (C1) Passive State-change
Flutter Off (E0)
Switch to Sustain No Vib Plunger Off (E1) Hold (A0) + Hold (B0)+Click (C1) Active State-change
Flutter Off (E0)
Legato (Prog Vib) Plunger Off (E1) Play notes in an
overlapping fashion
(legato) to trigger the
articulation.
Fall down fast Flutter Off (E0) Hold (C#0) + Press (F#0) Passive / Active Temp
Fall down slow Press (F#0) Passive / Active Temp
Fall down very slow Hold (C#0) + Hold (D#0) + Press (F#0) Passive / Active Temp
Fall up (doit) Hold (D#0) + Press (F#0) Passive / Active Temp
Fall up slow Hold (B0) + Press (F#0) Passive / Active Temp
Smear into sustain Press (D0) Passive Temp
Rip up into short note Hold (D#0) + Press (D0) Passive Temp
Rip down to sustain Hold (C#0) + Press (D0) Passive Temp
Rip up to sustain no vib Flutter Off (E0) Hold (D#0) + Hold (C#0) + Press (D0) Passive Temp
Rip up to sustain deep vib Flutter Off (E0) Hold (D#0) + Hold (C#0) + Press (D0) Passive Temp
Smear down and back Hold (A0) + Press (D0) Passive Temp
Sfz + Cresc - Fast Hold (C#0) + Press (G#0) Passive Temp
Sfz + Cresc – Slow Hold (D#0) + Press (G#0) Passive Temp
Marccato + Mild vibrato Hold (A0) + Press (G#0) Passive Temp
Shake – Fast Hold (A0) + Press (A#0) Passive Temp
Shake – Slow Hold (A0) + Hold (B0) + Press (A#0) Passive Temp
Grace Note Press (A#0) Passive Temp
Chromatic Runs Press (D#1) Passive Temp Affects the note-
transition style when
playing legato
(overlapping notes)
- 23 -
Articulation Required Playing Key-switches Behavior Comments
States
Rip Portamento to short Hold (D#0) + Press (C#1) Passive Temp Affects the note-
transition style when
playing legato
(overlapping notes)
- 24 -
Trombone
- 25 -
Articulation Required Key-switches Behavior Comments
Playing States
- 26 -
Trumpet-1 Harmon Mute
- 27 -
Trumpet-2
- 28 -
Upright-Bass
Xylophone Rubber
Xylophone Plastic
- 29 -
Ukulele
- 30 -
Banjo
- 31 -
Drum kit – sticks
(B-1) Kick drum - Soft (C#3) Low Reck – Muted (C6) Crash-Ride – Edge (Left)
(C0) Kick drum (D3) Low Reck – Edge (Left) (C#6) Crash-Ride – Bell (Left)
(C#0) SD - Side-Stick (D#3) Low Reck – Rim (Left) (D6) Crash-Ride – Tip (Left)
(D0) SD - double hit (Left) (E3) Low Reck – Center (Left) (D#6) Crash-Ride – Bell (Right)
(D#0) SD – Rim (Left) (F3) Low Reck – Center (Right) (E6) Crash-Ride – Tip (Right)
(E0) SD – Rim Shot - edge (Left) (F#3) Low Reck – Rim (Right) (F6) Crash-Ride – Edge (Right)
(F0) SD – Off Center (Left) (G3) Low Reck – Edge (Right) (F#6) Crash-Ride – Chock (hit)
(F#0) SD – Buzz Roll (Left) (G#3) Hi Reck – Muted (G6) 20” Ride – Edge (Left)
(G0) SD – Center (Left) (A3) Hi Reck – Edge (Left) (G#6) 20” Ride – Bell (Left)
(G#0) SD – Stick Click (A#3) Hi Reck – Rim (Left) (A6) 20” Ride – Tip (Left)
(A0) SD – Center (Right) (B3) Hi Reck – Center (Left) (A#6) 20” Ride – Bell (Right)
(A#0) SD – Buzz Roll (Right) (C4) Hi Reck – Center (Right) (B6) 20” Ride – Tip (Right
(B0) SD – Off Center (Right) (C#4) Hi Reck – Rim (Right) (C7) 20” Ride – Edge (Right
(C1) SD – Rim Shot - edge (Right) (D4) Hi Reck – Edge (Right)
(C#1) SD – Rim (Right) (D#4) Splash – Chock
(D1) SD - double hit (Right) (E4) Splash – Left
(D#1) SD – Rim Shot – Center (F4) Splash – Right
(E1) SD – Roll to hit (F#4) 16” Crash – Harmonics
(F1) (G4) 16” Crash – Edge (Left)
(F#1) (G#4) 16” Crash – Bell (Left)
(G1) HH – Closed – edge (Left) (A4) 16” Crash – Tip (Left)
(G#1) HH – Closed – Tip (Left) (A#4) 16” Crash – Bell (Right)
(A1) HH – Closed – Edge (Right) (B4) 16” Crash – Tip (Right)
(A#1) HH – Closed – Tip (Right) (C5) 16” Crash – Edge (Right)
(B1) HH – Splash (C#5) 16” Crash – Chocking
(C2) HH – Stomp (D5) 16” Crash – Chock (hit)
(C#2) HH – Open – Tip (Left) (D#5) 19” Crash – Harmonics
(D2) HH – Open – Edge (Left) (E5) 19” Crash – Edge (Left)
(D#2) HH – Open – Tip (Right) (F5) 19” Crash – Tip (Left)
(E2) HH – Open – Edge (Right) (F#5) 19” Crash – Bell (Left)
(F2) HH – Bark (G5) 19” Crash – Tip (Right)
(F#2) Floor Drum – Muted (G#5) 19” Crash – Bell (Right)
(G2) Floor Drum – Edge (Left) (A5) 19” Crash – Edge (Right)
(G#2) Floor Drum – Rim (Left) (A#5) 19” Crash – Chocking
(A2) Floor Drum – Center (Left) (B5) 19” Crash – Chock (hit)
(A#2) Floor Drum – Rim (Right)
(B2) Floor Drum – Center (Right)
(C3) Floor Drum – Edge (Right)
- 32 -
Drum kit – brushes
(C0) Kick drum - Soft (D3) Low Reck –Brush– Center (L) (B5)
Crash-Ride – Brush hit
(C#0) (D#3) (C6)
(D0) SD – Medium Swish (E3) Low Reck –Brush– Center (R) (C#6) Crash-Ride – Choking
(Accent at beginning & end)
(D#0) SD – Medium Swish (Accent at end) (F3) (D6) Crash-Ride – Chock (sticks)
Low Reck –Brush– Muted
(E0) SD –Short Swish (Accent at beginning) (F#3) (D#6)
(F0) SD – Muted Brush hit (L) (G3) (E6)
(F#0) SD – Long Swish (Accent in middle) (G#3) (F6)
(G0) SD – Brush hit – center (L) (A3) Hi Reck –Brush– Center (L) (F#6) 20” Ride – Brush Scrape (Slow)
(G#0) SD – Swish – Looped (A#3) (G6) 20” Ride – Brush hit (L)
(Accent at beginning)
(A0) SD – Brush hit – center (R) (B3) Hi Reck –Brush– Center (R) (G#6) 20” Ride – Brush Scrape (Fast)
(A#0) SD – Long Swish (Hard attack) (C4) (A6) 20” Ride – Brush hit (R)
Hi Reck –Brush– Muted
(B0) SD – Muted Brush hit (R) (C#4) (A#6) 20” Ride – Choking
SD – Short Swish (Accent at end) (D4) (B6)
(C#1) SD – Swish (multiple soft Accents) (D#4) Splash – Chock - (sticks) (C7)
(D1) SD – Medium Swish (E4) Splash – Brush hit (Left)
(D#1) SD – Brush scrape (out-take) (F4) Splash – Brush hit (Right)
(E1) SD – Slow Swish (F#4)
(Accent at beginning & end)
(F1) (G4)
(F#1) SD – Short Swish-to-hit (G#4)
(G1) SD – Medium Swish-to-hit (A4)
(G#1) HH – Brush Closed – Tight (L) (A#4) 16” Crash – Scrape (Fast)
(A1) SD – Long Swish-to-hit (B4) 16” Crash – Brush hit (L)
(A#1) HH – Brush Closed – Tight (R) (C5) 16” Crash – Brush hit (R)
(B1) HH – Splash (C#5) 16” Crash – Scrape (Slow)
- 33 -
Bongos – Hands
(C2) Low-Bongo – Open tone (L) (D5) High-Bongo –Sfz + Roll +dim
(C#2) Low-Bongo – Muffled tone (L) (D#5) High-Bongo – Finger Run (R)
(D2) Low-Bongo – Muffled (L) (E5) High-Bongo – Finger 2(R)
(D#2) Low-Bongo – Muffled tone (R) (F5) High-Bongo – Finger 3(R)
(E2) Low-Bongo – Open tone (R) (F#5) High-Bongo – Scrapes (L)
(F2) Low-Bongo – Slap (R) (G5) High-Bongo – Finger 4(R)
(F#2) Low-Bongo – open tone (Fingers)(R) (G#5) High-Bongo – Scrapes (R)
(G2) Low-Bongo – Finger-tip 2(R) (A5) High-Bongo – Finger 5(R)
(G#2) Low-Bongo – Finger run (R) (A#5) High-Bongo – Wipe-Tremolo (Looped)
(A2) Low-Bongo – Finger 3 (R) (B5) High-Bongo – Wipe-Tremolo (Short)
(A#2) Low-Bongo – Finger run (L+R) (C6) Hi-Bongo – Wipe (1st direction)
(B2) Low-Bongo – Finger 4 (R) (C#6)
(C3) Low-Bongo – Finger 5 (R) (D6) Hi-Bongo – Wipe (2nd direction)
- 34 -
Congas – Hands
(E0) Low Conga – finger tip 5 (L) (A2) Low Conga – Palm stroke (D5)
– fingers – edge (R)
(F0) Low Conga – finger tip 4 (L) (A#2) Low Conga – Base tone off ground (R) (D#5) High Conga – Open tone (R)
(F#0) (B2) Low Conga – One finger on edge (E5) High Conga – Base tone (on
– Muffled (R) the ground) (R)
(G0) Low Conga – finger tip 3 (L) (C3) (F5) High Conga – Closed Slap (R)
(C#1) Low Conga – Muffled tone (R) (F#3) Low Conga – Double finger run (R) (B5) High Conga – One finger on
edge – Muffled (R)
(D1) Low Conga – Palm stroke (G3) Low Conga – finger tip 5 (R) (C6) High Conga – One finger on
– fingers – edge (L) edge – Open (R)
(D#1) Low Conga – Base tone – Fist (L) (G#3) High Conga – finger run (L) (C#6) High Conga –Middle Elbow press (R)
(E1) (A3) High Conga – finger tip 2 (L) (D6) High Conga – finger tip 2 (R)
(F1) Low Conga – Closed slap – High (L) (A#3) High Conga – High Elbow press (L) (D#6) High Conga – finger run (R)
(F#1) (B3) High Conga – One finger on edge (E6) High Conga – finger tip 3 (R)
– Open (L)
(G1) Low Conga – Base tone on ground (L) (C4) High Conga – One finger on (F6) High Conga – finger tip 4 (R)
edge – Muffled (L)
(G#1) Low Conga – Open tone (L) (C#4) High Conga – Base tone (F#6) High Conga – Flam with open Slaps
(off the ground) (L)
(A1) (D4) High Conga – Palm Stroke (G6) High Conga – finger tip 5 (R)
Fingers – Edge (L)
(A#1) Low Conga – Muffled tone (L) (D#4) High Conga – Base tone (G#6) High Conga – Flam with closed Slaps
– Closed fist (L)
(B1) Low Conga – Palm stroke (E4) High Conga – Open Slap (L) (A6) High Conga – Elbow press
– Fingers – Center (L) – Gliss-down (slow)
(C2) Low Conga – Palm stroke (F4) High Conga – Closed Slap (L) (A#6) High Conga – Gliss FX
– Fingers – Center (R)
(C#2) (F#4) (B6)
(D2) (G4) High Conga – Base tone (C7)
(on the ground) (L)
(D#2) Low Conga – Open tone (R) (G#4) High Conga – Open tone (L)
- 35 -
Congas – Sticks
(C2)
(C#2)
(D2)
Low Conga – Stick on wooden side
(D#2)
(E2) Low Conga – Metal Rim (L)
(F2) Low Conga – Head Rim (L)
(F#2) Low Conga – Buzz-Roll
(G2) Low Conga – Stick on head - Open
(G#2) Low Conga – Stick on head - Muffled
(A2) Low Conga – Stick on head - Open
(A#2) Low Conga – Stick on head - Muffled
(B2) Low Conga – Rim Head (R)
(C3) Low Conga – Metal Rim (R)
(C#3) Low Conga – Defenario Conga (Low)
(D3) Defenario (between the drums)
(D#3) High Conga – Defenario Conga (High)
(E3) High Conga – Metal Rim (L)
(F3) High Conga – Rim Head (L)
(F#3) High Conga – Stick on head - Muffled
(G#3) High Conga – Stick on head - Open
(G#3) High Conga – Stick on head - Muffled
(A3) High Conga – Stick on head - Open
(A#3) High Conga – Buzz-Roll
(B3) High Conga – Head Rim (R)
(C4) High Conga – Metal Rim (R)
(C#4)
Low Conga – Stick on wooden side
(D4)
(D#4)
(E4)
- 36 -
Timbalitos – Sticks & Hands
(B1)
High Timbalito – Sticks - side
(C2)
(C#2) High Timbalito – Sticks tip - side
(D2) High Timbalito – Sticks – Rim – Press-Roll
(D#2) High Timbalito – Sticks – Roll-to-hit
(E2) High Timbalito – Sticks – Roll (short) - Open
(F2) High Timbalito – Sticks – Buzz-roll (medium)
(F#2) High Timbalito – Sticks – Buzz-roll (short)
(G2) High Timbalito – Sticks – Buzz-roll (Looped)
(G#2) High Timbalito – Sticks – Roll (medium) - Open
(A2) High Timbalito – Sticks – Roll – Open (looped)
(A#2) High Timbalito – Sticks – Rim – Double stroke (L)
(B2) High Timbalito – Sticks – double stroke (L)
(C3) High Timbalito – Sticks – Center (L)
(C#3) High Timbalito – Sticks – Rim – Flam
(D3) High Timbalito – Sticks – Center (R)
(D#3) High Timbalito – Sticks – Muffled
(E3) High Timbalito – Sticks – double stroke (R)
(F3) High Timbalito – Sticks – Rim (R)
(F#3) High Timbalito – Sticks – Rim – Double stroke (R)
(G3) High Timbalito – Sticks – Araniko
(G#3) Low Timbalito – Hands - Muffled
(A3) Low Timbalito – Hands – Center – Fingers
(A#3) Low Timbalito – Hands - Muffled
(B3) Low Timbalito – Hands – Center – Fingers
- 37 -
Percussion Toys 1
- 38 -
Percussion Toys #2:
(A-1) Cabasa (out-takes) (A2) Chakere – Strike+After-FX (Soft Attack) (A5) Tambourine – Cymbal hit
(A#-1) Chakere (out-takes) (A#2) Chakere – Strike+After-FX (A#5) Jingle Bells – Single Movement
(Short)
(B-1) Maracas (out-takes) (B2) Chakere – Shake (long) (B5) Jingle Bells – Single Movement
(C0) Tambourine – Side hit (Fast attack) (C3) Chakere – Shake (short) (C6) Jingle Bells – Tremolo (Medium)
(C#0) Tambourine – Movement (Left) (C#3) Chakere – Strike (C#6) Jingle Bells – Hit
(D0) Tambourine – Movement (Right) (D3) Chakere – Shake Up&Down (D6) Jingle Bells – Tremolo (Short)
(Fast attack)
(D#0) Tambourine Shaker – Tremolo (Medium) (D#3) Chakere – Base tone (Fingers) (D#6) Jingle Bells – Hit (Fast Attack)
(E0) Tambourine Shaker – Tremolo (short) (E3) Chakere – Hit-on-hand (E6) Jingle Bells – Tremolo (Looped)
(F0) Tambourine Shaker – Up-Down (F3) Chakere – Base tone (Palm) (F6) Wind Chimes – Medium-Long
Segment (Soft)
(F#0) Tambourine Shaker – Up-Down (Short) (F#3) Chakere – Shake – Down (Fast attack) (F#6) Wind Chimes – (Medium-Long Segment)
(G0) Tambourine Shaker – Hit (G3) Chakere – Shake – Up (Fast attack) (G6) Wind Chimes – Gliss Down (Medium)
(G#0) Tambourine Shaker – Down-up (Slow) (G#3) Chakere – Tilt-Up & Down (G#6) Wind Chimes – Medium Segment
(A0) Tambourine Shaker – Short Movement (A3) Chakere – Up-Down (A6) Wind Chimes – Gliss Down
(Medium-short)
(A#0) Tambourine Shaker – (A#3) Maracas – Tremolo (medium) (A#6) Wind Chimes –
Movement with hit (Long) Medium-short Segment
(B0) Tambourine Shaker - Movement with hit (B3) Maracas – Double Tremolo (B6) Wind Chimes – Gliss Down
(C1) Tambourine Shaker – (C4) Maracas – Tremolo (medium) (C7) Wind Chimes – Gliss Up
Movement with hit (Soft) + Crescendo
(C#1) Tambourine Shaker – (C#4) Maracas – Backward
Single movement (Accented)
(D1) Tambourine Shaker – Single (D4) Maracas – Tremolo (Long)
movement + 1 accent (Soft attack)
(D#1) Cabasa – Sand slide (D#4) Maracas – Forward
(E1) Cabasa – Tremolo (Looped) (E4) Maracas – Up-Down (L)
(F1) Cabasa – Strike (side) (F4) Maracas – Up-Down (R)
(F#1) Cabasa – Shake forward (Fast attack) (F#4) Maracas – Tremolo (medium)
(G1) Cabasa – Shake forward (G4) Maracas – Tremolo (medium-short)
(G#1) Cabasa – Shake backward (Fast attack) (G#4) Tambourine – Side hit
(A1) Cabasa – Shake backward (A4) Tambourine– Roll-to-hit (Fast Attack)
(A#1) Cabasa – Sand slide (A#4) Tambourine – Roll-to-hit
(+ Accents at beginning and end)
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Percussion Toys 3
(F2) Ratchet – Sustain (Medium-Short) (G5) Slide Whistle – Gliss-Up – Fast (Full-range) v2
(F#2) Ratchet – Slow Sustain (medium-Short) (G#5) Slide Whistle – Gliss-Up – Very Slow (Full-range)
(G2) Ratchet – Slow Sustain (Short) (A5) Slide Whistle – Gliss-Up – Very Slow (Fading)
(G#2) Ratchet – sustain (Short) v1 (A#5) Slide Whistle – Gliss-Up – Slow (Fading)
(A2) Ratchet – sustain (Short) v2 (B5) Slide Whistle – Gliss-Up – Wavy
(A#2) Ratchet – sustain (Short) v3 (C6) Slide Whistle – Gliss-Up + Flutter-tongue
(B2) Ratchet – sustain (Short) v4
(C3) Ratchet – sustain (Short) v5
(C#3) Ratchet – Very Short (Staccato) v1
(D3) Ratchet – Very Short (Staccato) v2
(D#3) Ratchet – Very Short (Staccato) v3
(E3) Ratchet – Very Short (Staccato) v4
(F3) Ratchet – (out-take)
(F#3)
(G3) Slide Whistle – Slide only (v1)
(G#3) Slide Whistle – Slide only (v2)
(A3) Slide Whistle – Gliss-Down – Slow
(A#3) Slide Whistle – Gliss-Down – Slow (High)
(B3) Slide Whistle – Gliss-Down – Very Slow
(C4) Slide Whistle – Gliss-Down – Fast
(C#4) Slide Whistle – Gliss-Down – Very Fast
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