I am Varghese, Chess Coach from Faridabad, India. Recently I started a new Chess class for absolute beginners and I thought why don’t I make videos for coaching Chess for absolute beginners and post them on Youtube. So here I am! I hope this video will benefit some of you. Chess is a War Game. War involves strategies and tactics. In War either you kill or you get killed. In in this game of War, either you get defeated or you win. You, like your opponent, have a team of warriors at your disposal. Your goal: capture the opponent's king (otherwise until the opponent captures your king)! The situation when you attack the opponent's king in such a way that he can’t get away from your attack is called "checkmate" and which means that you win! While it's true that the aim of the game is to checkmate your opponent, attempting this right from the start is unlikely to be a success as the king is simply too well protected. When the king is out in the open and devoid of protection, checkmate becomes far easier to deliver. Checkmate is the ultimate goal, but the majority of games are won by the gradual elimination of the opposing pieces. Basically, the initial objective of the game is to capture your opponent's pieces and hang on to your own. It’s common sense that the side with the bigger army is more likely to give checkmate. In fact it's also a rolling effect: if you have more pieces than your opponent, you are likely to dominate and indeed win even more pieces. Before learning about Check and Checkmate, let’s learn about Castling. King is the most important chess piece on the board. We all know, if he gets a mate, the game will end. In the opening, after advancing the central pawns at d and e-files, it is dangerous for the king to be in the center of the board, because the main action on the Board is happening in the centre of the Board and King is standing directly in the back rank of the centre of the Board. It’s dangerous. Therefore, castling at the beginning of the game, which takes the king to a safe place, is usually a good idea in most openings. Castling is special rule related to the King and Rook. Castling is the only move in which two pieces move and considered to be a single move. Castling allows you to do two important things in one move: to secure (if possible) your king and take the rook out of the corner to bring toward the centre. By castling, a player can move his king two squares to the right or left and rearrange the rook from the corresponding angle to the square next to the king on the opposite side (see the example below). Castling can only be done if the following conditions are met: The King never moved The corresponding rook never moved There should be no pieces between the king and the rook. The King should not be in check or cross a square attacked by an opponent piece. Note that when castling towards the kingside, the king is closer to the edge of the board. This move is called short castling. Castling to the other side across the field where the queen was located is called long castling. With both short and long castling, the king moves exactly two squares. So, what is Check or Checkmate? We have already learned about the moves of the King. The king can move one square in any direction at a time. It may be able to go to 8 squares if it is on the centre. If it is in a corner of the board, then 3 squares will be the maximum. If it is on an edge, it will be able to move to 5 squares. The king cannot walk on a square controlled by enemy pieces or pawns. When an enemy piece threatens to capture the king, it is called a “check.” When the king cannot avoid the check, it is called "checkmate". Checkmating the king is victory. There are three ways to escape from the Check: move away from the threat, close the Check with another piece, or take a piece that threatens the king. If the king cannot escape from the Check - the game is over. Usually the king is not Draw Sometimes a chess game ends not with a victory, but with a draw. There are 5 reasons why a game can end in a draw: There is a stalemate on the board, when one of the players has a turn to walk, but he does not have a single possible move and his king is NOT under the check. Players can simply settle for a draw by mutual agreement and stop playing There are not enough pieces on the board to checkmate (for example, the king and the bishop against the king). Draw on insufficient material! A player declares a draw if the same position on the board is repeated three times (not necessarily three times in a row). Each of the players made 50 moves in a row without a single capture or a pawn move. This means that there is no development in the game! At this stage you are ready to play! The following are additional rules for tournaments, options for the game, as well as some tips for beginners. General tips: If you want to develop the Queen early, you need to keep him safe from various attacks (usually this is possible when the Queen is on your half of the board). Do not spend more than one move in the opening on the development of the queen. There are other more important things to focus on (light pieces, pawns, center of the board, castling, etc.) Avoid placing the queen in front of your opponent's rook, even if the vertical is blocked by pieces or pawns. You will save yourself from big problems. The main work of the queen is an attack on the king and the final strike: mate.