Professional Documents
Culture Documents
8. Passed pawn must be pushed and opponent should block the passed pawn
(preferred by knight)
9. Avoid move pawn before king after caselling
10. Avoid back rank
11. If 1 or 2 pawn up trade pieces but not pawn if behind then trade pawns but not
pieces.
When Major pieces & most of the minor pieces are no more in the board end game started
Ten fingers Rules for Each move
Finger rules Remarks
1. Index finger right hand Hanging –
(i) check any hanging pieces of opponent
(ii) your new move can create any pieces of your hanging
2. Middle finger right hand Pin-
(i) check any pin can be made for your opponent (king & Major pieces are in same line or diagonal)
(ii) your new move can put two major pieces and king in same line or diagonal and you can be pinned
by opponent
3. Ring Finger right hand Fork
(i) Check any fork is available for your knight
(ii) your new move can create fork for specially for major pieces
4. little finger right hand Discover
(i) Check you can mange discover move
(ii) Your opponent have discover move
5. Thump finger right hand Trap
(i) Minutely check if you can put your opponent in traps
(ii) Check if you will fall in trap after making attack
6. Left index Finger Pawn Structure \Weak squares
(i) Check if your good pawn structure can disturbed for each move
(ii) Check if you can destroy opponent pawn structure