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3. Castle Early!
➢ It keeps your king safe and develops your rook
➢ It’s strategic to castle on the opposite side of your opponent
because you can attack him (i.e. if they castled kingside, you can
castle queenside)
What NOT to do:
4. Do NOT move your queen out early
➢ It will just get attacked and you’ll have to waste moves to move it
➢ No exceptions to this rule
❖ Pin:
➢ When a Bishop, Rook, or Queen prevents the opponent’s pieces
from moving
➢ After you pin their piece, PILE ON THE PIN!! B ring all your pieces
to attack that piece and eventually it will fall.
❖ Skewer:
➢ The opposite of a pin: where the more valuable piece is in front
and must move… then you take the less valuable piece behind it.
➢ Only long-range pieces can skewer (Bishop, Rook, Queen)
❖ Discovered Attack:
➢ When you move a piece to “uncover” an attack against 2 pieces.
➢ Like a fork because you make 2 threats and the opponent can’t
stop both.
➢ Unlike a fork because it is with 2 pieces, not 1.
Endgame Strategy
1. Activate your king (move it into battle)!
a. Your king is one of the only pieces left! You must use it.
b. Plus it’s safe once all the heavy pieces are gone (queen & rook).
c. BEWARE: ONLY bring your king out in the endgame!!!!!
2. Try to turn your pawns into new pieces by getting them to the 8th rank
a. Having a new Queen will help you win!
3. Remember to use the checkmates we taught you!
Checkmating Recap
❖ Staircase Method: King + 2 rooks/queens vs. King
➢ Trap his king on the back rank with one rook and mate
him with the other!
➢ Each move, take away one more rank from the enemy
king.
➢ It should looks like your rooks are walking up the board
➢ BEWARE: don’t let your rook get captured but swing it to
the other side of the board!
❖ The Box 2: King + Rook vs. King
➢ Similar to above, but make sure your king protects your
rook!
➢ You may need to make a waiting move to deliver mate.
❖ Queening the pawn (King + pawn vs. King):
➢ You want your king in front of your pawn, shepherding it
down the board.
➢ If your king can touch the queening square, you’ll most
likely queen
➢ Have the opposition so you can force their king to step to
the side.
➢ BEWARE: Do NOT let your king get too far away from the
pawn, otherwise the other king can take it.
❖ Defending against “Queening the pawn” (King vs. King + pawn)
➢ Always keep your king in front of your opponents, trying
to block him from coming forward (Image 1)
➢ If you have to move back, ALWAYS move directly back!
(Image 2)
Miscellaneous Recap
❖ Square of the Pawn:
➢ Draw a square from your pawn to the queening square
and horizontally.
➢ If the enemy king is in the square, he’ll catch you (and
vice versa)!
❖ Opposition:
➢ You have the opposition when your two kings face off
and THEY have the move.