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Far Cry

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This article is about the video game series. For its first release, see Far Cry
(video game). For the film, see Far Cry (film). For other uses, see Far Cry
(disambiguation).
Far Cry
Far cry logo.png
Genre(s) First-person shooter
Developer(s) Crytek (2004)
Ubisoft Montreal (2005–)
Ubisoft Toronto (2018)
Publisher(s) Ubisoft
Platform(s) Microsoft Windows, Xbox, Xbox 360, Wii, Arcade, PlayStation 3,
PlayStation 4, Xbox One
First release Far Cry
March 23, 2004
Latest release Far Cry New Dawn
February 15, 2019
Far Cry is a franchise of first-person shooter games, all of which have been
published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere
their CryEngine software, and released in March 2004. Subsequently, Ubisoft
obtained the rights to the franchise and the bulk of the development is handled by
Ubisoft Montreal with assistance from other Ubisoft satellite studios. The
following games in the series have used a Ubisoft-modified version of the
CryEngine, the Dunia Engine, allowing for open world gameplay. There have been five
main games in the series, along with three standalone expansions; the first game,
initially developed for Microsoft Windows, also saw a number of ports to video game
consoles.

The Far Cry games, due to the history of their development, do not have any
significant shared narrative elements, but instead share a theme of placing the
player in a wilderness environment where they must help fight against one or more
despots that control the region as well as surviving against wild animals that roam
the open spaces. The Far Cry games feature a robust single-player campaign with
later titles offering co-operative campaign support. The games also offer
competitive multiplayer options and the ability for users to edit the games' maps
for these matches.

The Far Cry games have generally been well-received and are considered commercial
successes. Ubisoft reports that through 2014, lifetime sales of the Far Cry
franchise has exceeded 20 million units.[1]

Contents
1 Premise and gameplay
2 History
3 Games
3.1 Far Cry (2004)
3.2 Far Cry Instincts (2005)
3.3 Far Cry Instincts: Evolution (2006)
3.4 Far Cry Instincts: Predator (2006)
3.5 Far Cry Vengeance (2006)
3.6 Paradise Lost (2007)
3.7 Far Cry 2 (2008)
3.8 Far Cry 3 (2012)
3.9 Far Cry 3: Blood Dragon (2013)
3.10 Far Cry 4 (2014)
3.11 Far Cry Primal (2016)
3.12 Far Cry 5 (2018)
3.13 Far Cry New Dawn (2019)
4 Sales
5 Live-action adaptation
6 Animated series
7 Novels
8 References
9 External links
Premise and gameplay
The main Far Cry games are first-person shooters (FPS) with action-adventure
elements. Whereas the first Far Cry and its spinoffs were typical FPS with discrete
levels, Far Cry 2 and the subsequent games have adapted an open world-style of
gameplay, with main story and side missions and optional quests to complete.

There are minimal narrative elements or chronology between the games. Instead, the
Far Cry games have generally shared the theme of taking the player to "a lawless
frontier" where "values and laws of today are non-functional", along with elements
of having to survive in the wilderness including hunting and crafting.[2] The
player often needs to work with freedom fighters attempting to regain control of a
region from a ruling party, and may have to pit different sides of a conflict
against each other through their actions. Some of the series' games have been more
rooted in realistic conflicts, while others have involved elements of the
supernatural or science fiction.[3] Ubisoft Montreal, the principal developers of
the series, do consider that all games share the same common fictional universe,
and have reused some minor characters to maintain that, but otherwise anticipate
each game can be enjoyed as a standalone title without knowledge of the other
games.[4]

History
Release timeline
Main series in bold
2004 Far Cry
2005 Far Cry Instincts
2006 Far Cry Instincts: Evolution
Far Cry Instincts: Predator
Far Cry Vengeance
2007 Paradise Lost
2008 Far Cry 2
2009
2010
2011
2012 Far Cry 3
2013 Far Cry 3: Blood Dragon
2014 Far Cry 4
2015
2016 Far Cry Primal
2017
2018 Far Cry 5
2019 Far Cry: New Dawn
The first Far Cry game was developed by the German studio Crytek, and premiered
their CryEngine software. One of Crytek's goals with the CryEngine was to be able
to render realistic outdoor spaces with large viewing distances, which was a unique
feature compared with other game engines at the time of its release.[5] The
CryEngine was originally demonstrated as a tech demo at Electronic Entertainment
Expo (E3) 1999 under the name X-Isle: Dinosaur Island specifically aimed at NVIDIA
graphics processors. The demo allowed the user to explore a virtual tropical island
populated with dinosaurs, showcasing the size of the virtual world that the
CryEngine could handle.[5] Following E3 1999, they secured a deal with NVIDIA to
distribute X-Isle alongside all NVIDIA cards as benchmarking software, as at the
time the CryEngine was the most demanding game engine on the market. Ubisoft made a
deal with Crytek to build out X-Isle into a full AAA title, and obtained publishing
rights for this title.[5] Far Cry released in March 2004 for Microsoft Windows to
critical praise and strong sales, with over 730,000 units sold in the first four
months.[6]

Following Far Cry's release, Crytek, wanting to show that CryEngine had other
applications, signed a deal in July 2004 to develop a gaming franchise with
publisher Electronic Arts (EA), a direct competitor to Ubisoft. This franchise
became the Crysis series, and through which Crytek continued to improve their
CryEngine.[5][7] With Crytek unable to work with them, Ubisoft assigned its studio
Ubisoft Montreal to help port the title to the various game consoles through the
Far Cry Instincts and Far Cry Vengeance titles.[8] These titles required Ubisoft
Montreal to rework much of the game as the consoles at this point in time were not
as powerful as personal computers, and could not handle the wide open levels
without performance problems. These games created more linear levels from the
original Far Cry, added campaigns and multiplayer modes, and in some cases, changed
the game's narrative to less-realistic outcomes.[9] In March 2006, Ubisoft acquired
all rights to the Far Cry series and a perpetual license for the CryEngine version
used in the development of Far Cry.[10] Ubisoft Montreal remained the principal
studio developing all future Far Cry games.

Far Cry 2 was announced by Ubisoft in July 2007, and featured two significant
changes from the previous Far Cry games. First, it premiered the use of the Dunia
Engine, a modified form of the licensed CryEngine by Ubisoft Montreal.[11] The
Dunia Engine was developed alongside Far Cry 2 to make a fully open-world game as
well as adding realistic physics and destroyable environments.[12][13] Second,
rather than continuing in the narrative of the first Far Cry, it created a more
open-ended narrative, featuring nine playable characters and the means for the
player to create their own stories with the other non-playable characters in the
game with an advanced artificial intelligence system.[13] Part of the reason the
narrative from Far Cry was dropped was that its main character Jack Carver was
deemed unlikable by audiences,[citation needed] and that the ending of the game,
particularly with the changes made for Instincts and Vengeance, took a significant
turn into science fiction, something that the developers wanted to avoid with Far
Cry 2.[13][9] Ubisoft also recognized that through the various console versions
that players would be tired of the tropic setting as well as fearing that Crytek's
project with EA was also set in a tropic location, and thus opted to change the
locale to the plains of Africa.[9]

Far Cry 2 was released in October 2008, and was critically praised and commercially
successful, with over 2.9 million in sales by 2009.[14] However, the game's
director, Clint Hocking, noted that internally, much of the design of Far Cry 2 was
haphazard.[13] Far Cry 2 had a polarizing reception from players over some of the
gameplay features that were implemented to make the game feel diegetic and immerse
the player into the world. Some of these disputed mechanics included the random
onset of malaria that would impact the character's vision and movement until they
obtained and took medicine for it, a weapon decay system that would cause guns
picked up from enemies to wear down and break over use, military checkpoints that a
player could clear out but which would become repopulated with enemies minutes
later, and the game's buddy system, where the player could call a selected non-
player character to help their character in battle, but only for a short while and
would not be available until the player reached a safe house to rest.[15]

Pre-production work for Far Cry 3 had reportedly started just after Far Cry 2 was
shipped, with plans to keep it as a narrative sequel, but in the few years that
followed, many of the development leads for Far Cry 2 left the studio. The project
had a significant shift of locale, returning to a tropical island theme similar to
Far Cry while retaining the open-world nature of Far Cry 2. They also looked to
keep the key elements of Far Cry 2's open world that worked but add in more
features to make it feel like a living world but with purpose behind how they
designed it. This led to the development of Dunia Engine 2 to implement some open-
world features such as weather system, which premiered in Far Cry 3.[16] Several of
the questionable gameplay elements of Far Cry 2 were eliminated.[15] Further, to
make this world meaningful, they eliminated the multiple player-characters and
instead provided one character that they could write a strong narrative around.[17]
Far Cry 3 was formally announced in 2011 and released in November 2012. Though Far
Cry 3 presented some controversial elements within its narrative, it still received
positive reviews and had sold more than 10 million units by 2014.[18]

Both Far Cry 4, announced in May 2014 and released in November 2014, and Far Cry 5,
announced in May 2017 for a 2018 release, follow Far Cry 3's approach, adding
refinements in gameplay and engine technology.

Far Cry 3: Blood Dragon was released in May 2013, following its announcement by
Ubisoft on the previous April Fools' Day. The game, a standalone title, was an
experiment release developed by Dean Evans that worked atop the existing Far Cry 3
assets, reskinning some of the game's existing maps and geometry. It took a tongue-
in-cheek approach to the culture of the 1980s.[19] It too was a commercial success
with more than 1 million units sold.[20] Its success led Ubisoft do make a similar
reskinned title built off the map from Far Cry 4 rather than releasing major
expansions for the game. Ubisoft allowed fans to vote for a setting they wanted to
see a Far Cry set in, and led to the development of Far Cry Primal.

Games
Aggregate review scores
Game Metacritic
Far Cry (PC) 89[21]
Far Cry Instincts (Xbox) 85[22]
Far Cry Instincts: Evolution (Xbox) 78[23]
Far Cry Instincts: Predator (X360) 78[24]
Far Cry Vengeance (Wii) 38[25]
Far Cry 2 (PC) 85[26]
(PS3) 85[27]
(X360) 85[28]
Far Cry 3 (PC) 88[29]
(PS3) 90[30]
(X360) 91[31]
Far Cry 3: Blood Dragon (PC) 81[32]
(PS3) 82[33]
(X360) 80[34]
Far Cry 4 (PC) 80[35]
(PS4) 85[36]
(XONE) 82[37]
Far Cry Primal (PC) 74[38]
(PS4) 76[39]
(XONE) 77[40]
Far Cry 5 (PC) 78[41]
(PS4) 81[42]
(XONE) 82[43]
Far Cry New Dawn (PC) 73[44]
(PS4) 71[45]
(XONE) 75[46]
Far Cry (2004)
Main article: Far Cry (video game)
Far Cry is a first-person shooter video game developed by Crytek Studios from
Germany and published by Ubisoft on March 23, 2004 for Microsoft Windows.
Far Cry sold 730,000 units within four months of release. The game's story follows
an ex Special Forces operator named Jack Carver, who is stranded on a mysterious
archipelago in Micronesia. He is searching for a female journalist he was escorting
after she went missing when their sailboat was destroyed by mercenaries.

Far Cry Instincts (2005)


Main article: Far Cry Instincts
Developed and published by Ubisoft for the Xbox on September 27, 2005, it resembles
the earlier PC game Far Cry. However, the gameplay is not as open-ended as the
first installment in the series. It makes up for this by including extra
multiplayer modes through the Xbox Live service, alongside new abilities (feral
powers) and a map creator mode which allows the users to create their own maps for
multiplayer. Ports were also planned for the PlayStation 2 and Nintendo GameCube,
these ports were not released.

Far Cry Instincts: Evolution (2006)


Main article: Far Cry Instincts: Evolution
A sequel to Far Cry Instincts, released for the Xbox on March 27, 2006. Evolution
includes a new single-player campaign, although it is considerably shorter than the
campaign found in Far Cry Instincts. The game includes new weapons and vehicles, as
well as an expanded map-maker and an extra multiplayer mode. Maps that are created
on the Xbox version of Instincts can not be transferred to the Xbox 360 version.

Far Cry Instincts: Predator (2006)


Main article: Far Cry Instincts: Predator
Far Cry Instincts: Predator, an Xbox 360 title, was released on the same day as
Evolution. It includes graphically enhanced versions of both Instincts and
Evolution. It featured a map editor in which the player can create maps.

Far Cry Vengeance (2006)


Main article: Far Cry Vengeance
A video game developed and published by Ubisoft for the Wii console, released on
December 12, 2006 in North America. Far Cry Vengeance has a similar story to
Evolution, and features three levels, weapons and vehicles, and changed controls.

Paradise Lost (2007)


Main article: Paradise Lost (video game)
Paradise Lost is a rail shooter arcade game port of Far Cry Instincts developed by
Global VR and published by Ubisoft in 2007. Players use stationary turrets armed
with rockets and grenades as power-ups.

Far Cry 2 (2008)


Main article: Far Cry 2
Far Cry 2's plot revolves around "The Jackal", an arms smuggler who has turned two
fictional factions in Africa against each other. The game's sandbox gameplay has
been highly touted, allowing the player access to 50 km2 of African terrain,
complete with open savannah, forests, animals, and towns. The game was released on
October 21, 2008 in North America and October 24, 2008 in Europe.

Far Cry 3 (2012)


Main article: Far Cry 3
Far Cry 3 revolves around Jason Brody and his friends, American tourists who arrive
on an unmarked set of islands in the Pacific and are abducted by pirates who lay
claim to the land, led by the insane Vaas. Jason escapes, and must learn the ways
of the jungle to survive and rescue his friends. The game was released on November
29, 2012 in Australia, November 30 in Europe, and December 4 in North America.

Far Cry 3: Blood Dragon (2013)


Main article: Far Cry 3: Blood Dragon
Blood Dragon is a stand-alone "expansion pack" based on the world of Far Cry 3.
Although Blood Dragon does not continue the story of Far Cry 3, it shares the same
game engine and gameplay mechanics. News of its development was leaked by the
Brazilian ratings board, which awarded an 18+ certification based on the title's
references to violence, sex, and drugs. The game's retrospective story, characters
and visual style are inspired by 1980's action movies, especially the films of
Arnold Schwarzenegger, such as Commando, The Terminator, and Predator, and
Sylvester Stallone in Cobra, First Blood, and Rocky IV. Other film/television
references include RoboCop, Escape from New York, Scarface and Teenage Mutant Ninja
Turtles, among others. Pre-orders of the PC version received a digital copy of the
soundtrack, produced by Melbourne, Australia-based Power Glove. Due to the success
of the title, Ubisoft CEO Yves Guillemot has stated that the game may also get a
retail release.

A crossover title with the Trials series, Trials of the Blood Dragon is based on
Far Cry 3: Blood Dragon, and was released in June 2016.

Far Cry 4 (2014)


Main article: Far Cry 4
The game is set in the fictional country of Kyrat in the Himalayas region, ruled by
a despotic self-appointed king named Pagan Min.[47] The protagonist, Ajay Ghale, is
caught in a war and has to overthrow Min, when he is instructed by his late mother
to travel again, from the U.S., to his homeland to spread her ashes there. The game
was released on November 18, 2014 in Australia and North America, and November 20,
2014 in Europe.[48]

Far Cry Primal (2016)


Main article: Far Cry Primal
Announced in October 2015, Far Cry Primal was released on February 23, 2016 for the
PlayStation 4, Xbox One, and in March 2016 for Microsoft Windows. The game is set
in the Stone Age, and revolves around the story of Takkar, who starts off as an
unarmed hunter and rises to become the leader of a tribe. Far Cry Primal was
developed by Ubisoft Montreal.[49]

Far Cry 5 (2018)


Main article: Far Cry 5
Far Cry 5 is set in modern-day Montana in the fictional Hope County. The player
takes on the role of a sheriff's deputy who becomes entangled in a violent conflict
between a doomsday cult called Eden's Gate led by "The Father" Joseph Seed and his
siblings, and the resisting residents of Hope County who have seen their friends
and family taken or killed by the cult. Announced in May 2017, the game was
released on March 27, 2018 worldwide.[50]

Far Cry New Dawn (2019)


Main article: Far Cry New Dawn
Far Cry New Dawn is a narrative sequel to Far Cry 5 that was released on February
15, 2019. The game is set seventeen years after the events of Far Cry 5 and follows
the survivors of a nuclear war as they attempt to rebuild their community.

Sales
As of September 2019, the Far Cry series has had over 50 million sales.[51][1][52]
[53]

Breakdown of sales are as follows:

Far Cry, Far Cry Instincts, Far Cry Instincts: Evolution, Far Cry Vengeance, Far
Cry 2, Far Cry 3, and Far Cry 3: Blood Dragon (combined): c. 20 million
Far Cry: 2.5 million[54]
Far Cry 3: Blood Dragon: 1 million[55]
Far Cry 4: 7 million
Far Cry Primal: unknown
Far Cry 5: 5 million
Far Cry New Dawn: unknown
Live-action adaptation
A direct-to-video-film, Far Cry, released in 2008 was directed by Uwe Boll and
stars Til Schweiger as Jack Carver. The film follows Jack Carver, an ex-special
forces soldier turned boatman who is hired by a journalist to investigate a top-
secret military base on a nearby island; the film received negative reviews with
most critics saying it does the games no justice.
In 2013, it was reported that a Far Cry film is in development by Ubisoft Motion
Pictures, along with a Watch Dogs and Raving Rabbids film.[56]
Animated series
It was announced that Ubisoft are teaming with Adi Shankar to developed an animated
series titled "Captain Laserhawk: A Blood Dragon Vibe".[57]

Novels
German-language novels by Michael T. Bhatty:
Far Cry: Götterdämmerung (Panini, 2007, ISBN 3-8332-1568-2) - an expanded
novelization of the original Far Cry game;
Far Cry 2: Blutige Diamanten (Panini, 2008, ISBN 3-8332-1742-1) - a prequel to Far
Cry 2.
Far Cry: Absolution (2018) by Urban Waite – a prequel to Far Cry 5.
References
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gutter or look to the stars". VG247. Retrieved May 25, 2017.
Reynolds, Matthew (August 29, 2014). "Far Cry 4 interview: Alex Hutchinson on
Kyrat, Pagan Min and co-op". Digital Spy. Retrieved August 25, 2015.
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REDEMPTION". Polygon. Retrieved May 31, 2017.
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Retrieved May 31, 2017.
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May 30, 2017.
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State Of PC". Gamasutra. Retrieved May 30, 2017.
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Retrieved May 30, 2017.
"Far Cry 2 generated sales of 2.9 million - Prince of Persia (2008) for Xbox 360
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$310m / ~$60 per copy = ~5.16 million copies sold in the first week.
CryEngine 3 – the next generation of interactive entertainment and real-time 3d
technologies
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External links
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