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Netrunner Solo AI
Netrunner Solo AI
Choose one runner and one corp deck. You will play two games against R.C,
one as the runner and one as the corp. whoever has the most agenda points
over the two games is the winner.
All Netrunner rules apply, unless stated otherwise here.
Setup the game as per normal rules and deal cards facedown to the maximum
hand size.
You will take your turn as the Corp as per normal.
On Runner’s first turn, turnover its facedown cards and check if it has any card
that enables the runner to gain credits to its credit pool. If not the Runner will
Mulligan.
On Runners turn, you will always be able to see its cards as it is necessary,
however on your turn, the cards will be facedown and you will not be allowed
to look at them.
For each click, you will follow the flowchart from A. Each turn you are doing
this 4 times.
Once the runner has completed its turn, any cards in its hand will be placed at
the bottom of its stack and new cards are redrawn, up to its maximum hand
size.
If an agenda is scored by either side, the runners stack will be reshuffled at the
moment the agenda is scored.
If at any time, more than 1 card can be used, randomly decide using dice or
shuffle and pick at random.
Read the flowchart explanations first as that will provide further clarification
and rules as to each point.
A: RC can play/install
card in hand that will YES Play Card
give credits?
NO
YES
NO
D: RC has
Install
program/console in
YES Console/Program
grip and can afford at
least 1?
NO
E: Roll dice to
determine action
Flowchart explanation
A: RC will play/install any programs that give credits first, followed by
event/resource cards, randomly determined if needed. If a program is already
installed, don’t play any cards, unless that card will give more than two credits
at any one time, instantaneous or not.
B: Should be self-explanatory.
C: If either HQ or R&D are unprotected, RC will run on that one straight away.
RC will only run on HQ and R&D once per turn, unless an agenda was stolen or
a card was trashed.
Otherwise RC is looking at any unrezzed cards in front of HQ or R&D only and
will make a run on them. Randomly decide if both have unrezzed cards in front
of them.
If an unrezzed card is in front of 1 or more rezzed cards, RC will see if it can
pass the rezzed ice first before making a run. Matching program means, if the
corp has a rezzed ice, for example, a code gate, RC will have an installed
program that breaks a code gate subroutine. If it doesn’t have a matching
program, will see if can bypass the ice taking the penalties. RC will only take a
tag if it is behind, maximum one tag. The same goes for brain damage. Other
damage if it has more than 3 cards in its hand. Will never trash a program
intentionally. Will always pay what it needs to break a trace program (E.G: if ice
had trace of 3, you pay 1 to increase to 4, runner will pay the 4 to break, less
any links in its rig already).
1. Gain 1 credit. If has card in rig that can use to gain more credits, use
that.
2. Draw a card. Ignore if this is last click.
3. Install cards, in the following order:
Hardware
Resource
If unable to install anything, will perform action on any installed
program, then hardware, then resource.
4. Play event. Play a run event first if able, otherwise randomly.
5. Pay 2 credits and remove tag.
6. Make a run. First determine where RC is able to run:
Archives. Only if there is an installed card in Rig that would give
benefit of at least 2 credits or other benefit. OR there are
unrezzed cards. Unrezzed cards should only be any agendas you
have trashed or cards trashed from R&D, anything else is rezzed in
archives.
HQ/R&D. Only if it is able to pass any rezzed ice and pass/trash
any rezzed/known upgrades. Only one run per turn on both,
unless an agenda has been stolen.
Remote Servers. Only if it is able to pass any rezzed ice and
pass/trash any rezzed/known upgrades. If the card is
known/rezzed, will only run if able to trash it.
Once it has been determined where RC can run, randomly decide using dice
where it will run.
If unable to make a run, will perform action on any installed program,
then hardware, then resource.
Additional notes
Expose a card. When this is played, RC will expose any card in a remote server,
first those with advancement tokens on it. Turn sideways to indicate that card
is now known. If it is an ambush card, RC will never run on it. If it is an agenda,
every click from now on, RC will just run on it to try and steal it, if possible. If
unable to run on it, go back to the flowchart. If no such cards, RC will expose
any unrezzed card and that card becomes known. Treat it as a rezzed card, but
you still need to pay to unrez it as per normal.
Cards with trash icon. Use them as per text the moment they can be used
R.C as the Corp
Setup the game as per normal rules and deal cards facedown to the maximum
hand size.
On Corp’s first turn, turnover its facedown cards and check if it has at least two
Ice. If not mulligan.
On Corps turn, you will always be able to see its cards as it is necessary,
however on your turn, the cards will be facedown and you will not be allowed
to look at them.
For each click, you will follow the flowchart from A. Each turn you are doing
this 3 times.
Once the corp has completed its turn, any cards in its hand will be placed at
the bottom of its stack and new cards are redrawn, up to its maximum hand
size.
If an agenda is scored by either side, the corps stack will be reshuffled at the
moment the agenda is scored.
If at any time, more than 1 card can be used, randomly decide using dice or
shuffle and pick at random.
Read the flowchart explanations first as that will provide further clarification
and rules as to each point.
A: Play operation if adds credit. If
unable to, play asset if less than 5
credits
NO
Additional notes
Trace. Will always pay to have up to 4 more trace strength than the runner.
Advancement. Any cards that can be advanced (except agendas), are always
treated as having 3 advancement tokens on them at any time.
Forfeit. Will never forfeit an agenda
Ambush. All ambush cards work whenever they are accessed from HQ or R&D.
If in remote server when advanced, place back into stack and reshuffle.