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Version 2.1.3
Description
This spreadsheet simulates the theoretical DPS output of rogues in a raid setting, based on the inputs of gear, enchant, talents
It must be noted that theoretical DPS output and actual DPS output will vary for many reasons, often dependant on the fight in
The DPS output is what would happen over a long duration in a fight where you can consistently and indefinitely attack from be
The main goal of this spreadsheet is to be a tool to help see how various gear choices will affect your overall DPS.
Compatibility
This spreadsheet has been tested to both work in recent versions of Excel and OpenOffice.
Instructions
We've made it a goal to setup the spreadsheet in an easy-to-use manner.
1. Click on the Gear & Buffs tab, and select your current gear, enchants, and what temp weapon enchants you will be using.
2. Next, select your race, and whatever buffs you will have for the "buffed" calculations.
3. The "Unbuffed DPS" and "Buffed DPS" will show the in-depth calculations for that gear setup.
4. Additionally, these two sheets will show what the estimated value of agi/crit/hit/ap is for your current gear.
5. Repeat steps 1 & 2 for your "Dream Gear" set.
6. The "Current vs. Dream" tab will show how much of a DPS gain you would get if you had your dream gear/buff setup.
FAQ
Q: How do I add new items to the gear drop-down lists?
A: If you happen to be using an item that doesn't show up on the dropdown list, you have to unhide the sheet for that particular
to unhide a sheet, go to Format>Sheet>Unhide… (in Excel), and select the item slot you wish to add the item to.
Then add in the name and stats to one of the blank rows, and it will now show up on the dropdown list.
Q: Does the spreadsheet correctly detect the Human +sword skill bonus and/or Maladath in the off-hand?
A: Yes, it also recognizes that +sword is not worth much anymore.
Q: I am using mutilate, and it is telling me the optimal cycle is 4cp+. What does that mean?
A: Well, the 4cp+ cycle is determined as using only finishers when you have at least 4cp.
Also, it will only use 1 evis in between SnD's unless you get 4 combo points after a single mutilate, in which case it might do
Assumptions
1. The calculations are done assuming a level 63 opponent, as in raid bosses. Weapon skill would have less of an impact on yo
2. We assume your CPs are spent in the best way possible according to the gear/buffs/talents you entered.
3. We assume that you will follow the optimal cycle for your talents/gear/buff setup. This is the cycle that we recommend using
4. This being all about sustained DPS, we don't look at opening efficiency or anything, it's just the sustained cycle you will hit.
5. The "armor factor" of 0.90 basically is an approximation of the physical mitigation of most raid bosses when they have a 5x s
FF/CoR would bring the factor closer to 1.
6. We assume you are 100% attacking from behind the whole fight, and thus cannot be parried/blocked. It is possible to someti
but not actually be attacking from behind, in which cases your attacks can be parried and blocked.
7. If your mainhand is a dagger, we assume that you are using backstab as your primary move and that you do have improved
Contact Information
If you have any further questions about the spreadsheet, and want to give feedback/bug reports etc., please post about it in the
Please look over the known issues before making a post.
(The feedback thread will be on the WoW Rogue forums).
Known Issues:
Next-stat sheet does not always prevent incorrect extreme values.
Cycle sheet does not allow the addition of cycles with more than 1 non-snd finisher.
Hemo debuff is affected by +crit on next-stat sheet when in actuality, it should only receive a very slight boost. (for n
Hand of Justice's value is affected by sword spec if there is no sword equipped. (please us 0/5 sword spec when no
Sometimes, the most optimal cycle is not chosen by the cycle sheet because it does not calculate proc damage.
Deadly poison formula is wrong, it should be close over 50 dps for one hand assuming a patchwerk situation. Using
Dream sheet and nextstat temporarily put on hold, and no guarantee everything works
Vitality, Sinister Calling, and Deadliness do not round off correctly to match in game values.
Seal Fate does not affect non-mutilate builds.
Some non-physical effects are affected by bloodfrenzy, and some physical ones are not, also % increases are not p
Next-stat sheet does not account for cycle changes due to increased crit/hit%. If you use 4/9 bs or seal fate, +crit wi
Changelog
Things that need to be done:
Seal fate. Probability of waste calculated on Kalman's cycle analyzer, apply to cycles
Deadly poison formula
next-stat reworking to add new talents/mechanics (mostly mutilate)
Revamp gear/buff input to allow for sockets.
Delete/recopy dreamsheets
Large Changes
Added Mutilate. Find Weakness and Seal Fate work for Mutilate model only. (3cp+ and 4cp+ are only current FW cy
Combat potency added.
Surprise attacks added.
Vitality, Sinister Calling, Master Poisoner, Quick Recovery added
Yellow attacks now follow a 2-roll system.
Added Improved Backstab and Improves Sinister Strike.
Old glancing blow/+skill system replaced with new mechanics.
Dream gear/buffs do not work with 2.0.1 talents, Next-stat sheet is not up to date either causing crusader to be sligh
Small changes
changed backstab and sinister strike miss cost to 12/8. (21 energy ticks seem to be independent of targets dodging
New finisher hit table to separate for surprise attacks and make modelling of things that use backstab easier.
Critical strike value displayed on front sheet includes +skill now. Visual change only.
Backstab and evis ranks are now trained and the option to use rank 8 is removed.
Several agi heavy items have updated stat values.
Large Changes
Crusader no longer is displayed as added strength. The buff is given a dps value that is added as proc dps. This allo
Deadliness, Serrated blades, and Hemorrhage added to talents.
Overhauled next-stat sheet to be more minimalist and to work with all weapon procs now. Still some minor issues w
Overhauled weapon procs (temporary, permanent, part of weapon) to work with buffs/nextstat sheet. Also, physical
CP/Cycle analysis sheet merged
Sword and dagger sheet merged.
Overhauled +skill which fixed several bugs as well as making it a lot easier to support +skill of all types.
ts of gear, enchant, talents, and buff choices.
n dependant on the fight in question.
d indefinitely attack from behind.(such as Patchwerk)
ur overall DPS.
lude the set bonus (for instance the Dal Rends set).
he off-hand?
way possible.
n into account.
ave less of an impact on your overall DPS vs. enemies below level 63.
that we recommend using as it will provide the most dps of all the cycles we tested.
ustained cycle you will hit.
sses when they have a 5x stack of Sunder.
that you do have improved backstab. (sorry, hemo/sinister strike and daggers do not mix)
ve a very slight boost. (for nextstat values, unselect the hemo debuff to be more accurate)
us 0/5 sword spec when not using a sword for more accurate data)
calculate proc damage.
patchwerk situation. Using it on both hands is a bad idea and will gain very little in-game dps.
d Fraerie Fire.
ues affecting next-stat values.
cably larger.
ncorrectly however)
f in different ways)
with the pvp bonus, I used the same cell for the if clause.
ord/dagger changes.
added as proc dps. This allows for better values on the next-stat sheet and prevents it from being circular with the cycle sheet. Furthermore,
. Still some minor issues with optimal DPE conversion when gaining more energy that should be fixed in the future.
xtstat sheet. Also, physical procs now follow proper critrate (mostly finished)
Gnome 75 133 74
Talents 5% 0% 0% 0 0 0
Unbuffed totals: #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Raid Buffs
Fortitude ###
✘ 70
Mark of the Wild ###
✘ 16 16 16
Battle Shout ###
✘ 290
True Shot Aura ###
✘ 100
Leader of the Pack ### 0%
Mangle ###
Improved Hunter's Mark ###
✘ 110
Improved Fraerie Fire ### 0%
Blood Frenzy ###
✘
Consumables
Blessed Sunfruit ### 0
Elixir of the Giants ### 0
Elixir of the Mongoose ###
✘ 25 2%
Grilled Squid ### 0
Sandworm Dumplings ### 0
Winterfall Firewater ###
✘ 35
Juju Power ###
✘ 30
Juju Might ### 0
Ground Scorpok Assay ### 0
Alliance Buffs
Blessing of Kings ###
✘ #N/A #N/A #N/A
Raid & potion buffed: #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
+fist Set Min Max Average Speed Type Proc DPS Lag Factor
95 144 120 1.8 Dagger 0.00
Enchant
Enchant #N/A
83 126 105 1.6 Dagger 0.00
Enchant
Enchant #N/A
SET BONUSES
Bloodfang 3-piece (+5% poisons) FALSE 0 Enabled
Bloodfang 8-piece (Dmg Proc) FALSE
Bonescythe 4-piece (+5 energy) FALSE Include Hemo Debuff DPS Es
Bonescythe 8-piece (Reveal flaw) FALSE 0.00 Enabled
Deathdealer 5-piece (+15% Evis) FALSE 1
PVP (+20 Stamina) FALSE 0 Use Ghostly Strike if Hem
PVP (+40 AP) FALSE 0 Enabled
AB 2-piece (+5 stam) FALSE 0
AB 3-piece (+1% crit) FALSE 0
Madcap 2-piece (+20 AP) FALSE 0
Madcap 5-piece (-5 energy evis) FALSE 0
Major Mojo Infusion (+30ap) FALSE 0
Devilsaur (2% hit) FALSE 0
Cadaverous 3-piece (+10 AP) FALSE 0
Cadaverous 5-piece (2% hit) FALSE 0
Undead Slaying (+2% vs. UD) FALSE 1
V. Shadows 3-piece (-10 SnD) FALSE
DM/SC (+40 AP) FALSE 0
#N/A
Lag Factor Armor
SpellResist (full/partial)
ss miss cost
bs/mutmisscost
hemomisscostraidcrit
0 0.9 0.83 8 12 7 30%
582.78 1
Only change these values if you know what you are doing
Optimum CP Usage
Optimum CP Usage
Subtetly
Points Value Talent Points Value
2 5 Serrated Blades 0 N/A
0 0% Hemorrhage 0 N/A
0 0 Oppurtunity 5 1.2
0 0% Deadliness 0 1
0 50% 2.0.1 Talents
0 0% Sinister Calling 0 1
0 0
0 0%
0 0%
0 N/A
0 0
0 100%
0 N/A
0
0
0
Allow Rupture?
TRUE
✘ Yes
Hit Table - Main Hand Hit Table - Off Hand Hit Table - Mutilate
Miss % #N/A Miss % #N/A Miss %
Dodge % #N/A Dodge % #N/A Dodge %
Glancing % 40.00% Glancing % 40.00%
Crit % #N/A Crit % #N/A Crit %
Hit % #N/A Hit % #N/A Hit %
total hit% #N/A
The next one
ap = #N/A dps 1 crit = #N/A ap 1 crit = #N/A
str = #N/A dps 1 hit = #N/A ap 1 hit = #N/A
agi = #N/A dps 1 agi = #N/A ap 10 ap = #N/A
crit = #N/A dps 1 str = #N/A ap 10 str = #N/A
hit = #N/A dps +Dagger = #N/A ap +Dagger = #N/A
+dagger = #N/A dps
+sword = 0.000 dps 1 hit = #N/A
+mace = 0.000 dps +Dagger = #N/A
+fist = 0.000 dps +Dagger = #N/A
Base Actual
DPS DPS Editable Variables Other Variables and Mechanics
#N/A #N/A Base Miss % 24.60%
#N/A #N/A Armor Reduction 0.9 Base Dodge % 5.60%
#N/A #N/A Glancing % 40.00%
#N/A #N/A Off-Hand Factor 50%
#N/A #N/A Gear Setup Boss Defense Skill 315
#N/A #N/A Hit % #N/A MH Weapon Skill #N/A
#N/A #N/A Crit % #N/A OH Weapon Skill #N/A
0.00 0.00 Attack Power #N/A MH Glancing Factor 0.76
#N/A #N/A MH Average 120 OH Glancing Factor 0.76 proc-on-proc #
#N/A #N/A MH Speed 1.8 MH Extra Attacks 0.00% #N/A
#N/A #N/A OH Average 105 OH Extra Attacks 0.00% #N/A
0.00 0.00 OH Speed 1.6 MH hits per second #N/A
#N/A #N/A adjusted MH hps #N/A
OH hits per second #N/A
Hit Table - Mutilate Finisher CP hits per sec #N/A #N/A
#N/A #N/A Evi/Rupt per sec #N/A
#N/A #N/A Extra attacks per sec #N/A
Total hits per second #N/A
#N/A #N/A 0.32 CP Builder Time #N/A
#N/A #N/A Bonus energy/sec 0.00
agi
agi
agi
agi
agi Bloodfang 0
4cp+ cycle with semi-intelligent decisions #N/A 4cp snd to start 3 finishers, 3 4cp with 1 mut
26.1 3 finishers, 2 4cp with 1 mut
2 finishers, 1 4cp with 1 mut
2 finishers, 0 4cp with 1 mut
#N/A
3cp+
3cp+ cyle with semi-intelligent decisions #N/A 3cp snd before 2 finishers, 2 3cp+ with 1 mut
21.75 2 finishers, 1 3cp+ with 1 mut
2 finishers, 0 3cp+ with 1 mut
p(3p+ | 1 mutilate) #N/A
#N/A #N/A 4cp snd before 3 finishers, 3 3cp+ with 1 mut
26.1 3 finishers, 2 3cp+ with 1 mut
2 finishers, 1 3cp+ with 1 mut
2 finishers, 0 3cp+ with 1 mut
#N/A
#N/A 5cp snd before 3 finishers, 3 3cp+ with 1 mut
30.45 3 finishers, 2 3cp+ with 1 mut
3 finishers, 1 3cp+ with 1 mut
2 finishers, 0 3cp+ with 1 mut
#N/A
2 2 2 2 3 3 3 3
0 1 2 3 0 1 2 3
energy
#N/A p(1cp/1mut) 0 p(1cp/2mut)
#N/A p(2cp/1mut) #N/A p(2cp/2mut)
#N/A p(3cp/1mut) #N/A p(3cp/2mut)
#N/A p(4cp/1mut) #N/A p(4cp/2mut)
#N/A p(5cp/1mut) 0 p(5cp/2mut)
#N/A
dodge #N/A #N/A
effarmor tarmor instcost #N/A 60 12
FALSE 0.9 0.9 ruptcost #N/A 25
FALSE 0.8 evicost #N/A 35
FALSE mhatk Mut evimult 1.15 #N/A
FALSE mhattack Mutilate whidps #N/A
0 instbase #N/A #N/A DPE
Column: P
2
1
3 Do not touch these cells unless you know what you're
They contain calculations important to proper function
TRUE
#N/A
#N/A
0
#N/A
Energy efficiency Cycle DPS rupt/evis ap factor
#N/A #N/A Cycle: 3s/5s/5e 0.15
#N/A #N/A Cycle: 5s 0
#N/A #N/A Cycle: 5s/5e 0.15
#N/A #N/A Cycle: 5e 0.15
#N/A #N/A Cycle: 5s/4r 0.21
#N/A #N/A Cycle: 4s/5r 0.24
#N/A #N/A Cycle: 5s/5r 0.24
#N/A #N/A Cycle: 5r 0.24
#N/A #N/A cycle: 5s/5s for testing cpot
0
0
0
#N/A
#N/A
#N/A
SS/BS Avg instants to get 5cp
p[waste] #N/A 2 #N/A #N/A
evistatic 108 #N/A #N/A p[4] #N/A 3 #N/A #N/A
evicp 170 #N/A #N/A p[3] #N/A 4 #N/A #N/A
#N/A p[2] #N/A 5 #N/A #N/A
bsbase #N/A #N/A #N/A p[1] #N/A #N/A #N/A
ssbase #N/A #N/A #N/A p[0] 0.6
hemobase #N/A #N/A p[2cp]= #N/A
gsbase #N/A p[1cp]= #N/A
mutbase #N/A
ss you know what you're doing.
ortant to proper functionality.
damage dps
#N/A DPS #N/A #N/A row
Evis/second #N/A #N/A cycletime
Rupt/sec 0.000000 Cycleused #N/A
Inst/sec #N/A 26 firstrupt
Evis damage #N/A 0.00% % snd uptime
Rupt damage 0.000000 #N/A apfactor
SnD damage #N/A #N/A
% cp lost #N/A
Average Minimum Maximum Average Minimum Maximum Adjusted
Non-crit Non-crit Non-crit Crit Crit Crit Damage
Main-hand #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Off-hand #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Mutilate #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Slice and Dice
Other Hastes (e.g. BF/KotS)
Ghostly Strike
Eviscerate #N/A
Rupture 0
Extra Attacks #N/A
MH Temp. Enchant
OH Temp. Enchant
Proc/Other DPS
Totals
Hit Table - Main Hand Hit Table - Off Hand Hit Table - Mutilate
Miss % #N/A Miss % #N/A Miss %
Dodge % #N/A Dodge % #N/A Dodge %
Glancing % 40.00% Glancing % 40.00% Glancing %
Crit % #N/A Crit % #N/A Crit %
Hit % #N/A Hit % #N/A Hit %
total hit% #N/A
The next one
ap = #N/A dps 1 crit = #N/A ap 1 crit = #N/A
str = #N/A dps 1 hit = #N/A ap 1 hit = #N/A
agi = #N/A dps 1 agi = #N/A ap 10 ap = #N/A
crit = #N/A dps 1 str = #N/A ap 10 str = #N/A
hit = #N/A dps +Dagger = #N/A ap +Dagger = #N/A
+dagger = #N/A dps
+sword = 0.000 dps 1 hit = #N/A
+mace = 0.000 dps +Dagger = #N/A
+fist = 0.000 dps +Dagger = #N/A
Base Actual
DPS DPS Editable Variables Other Variables and Mechanics
#N/A #N/A Base Miss % 24.60%
#N/A #N/A Armor Reduction 0.9 Base Dodge % 5.60%
#N/A #N/A Glancing % 40.00%
#N/A #N/A Off-Hand Factor 50%
#N/A #N/A Gear Setup Boss Defense Skill 315
#N/A #N/A Hit % #N/A MH Weapon Skill #N/A
#N/A #N/A Crit % #N/A OH Weapon Skill #N/A
0.00 0.00 Attack Power #N/A MH Glancing Factor 0.76
#N/A #N/A MH Average 120 OH Glancing Factor 0.76 proc-on-proc #
#N/A #N/A MH Speed 1.8 MH Extra Attacks 0.00% #N/A
#N/A #N/A OH Average 105 OH Extra Attacks 0.00% #N/A
0.00 0.00 OH Speed 1.6 MH hits per second #N/A
#N/A #N/A MHsproc hits per second #N/A
OH hits per second #N/A
Hit Table - Mutilate Instant hits per sec. #N/A #N/A
#N/A #N/A Evi/Rupt per sec. #N/A #N/A
#N/A #N/A Extra attacks per sec #N/A
Total hits per second #N/A
#N/A #N/A CP Builder Time #N/A
#N/A #N/A Energy/2 min 0.000000
agi
agi
agi
agi Windfury DPS 0
agi Bloodfang 0
1 CP SnD #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
2 CP SnD #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
3 CP SnD #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
4 CP SnD #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
5 CP SnD #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 CP Evis #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
2 CP Evis #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
3 CP Evis #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
4 CP Evis #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
5 CP Evis #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 CP Rupt #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
2 CP Rupt #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
3 CP Rupt #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
4 CP Rupt #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
5 CP Rupt #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feint -20 -20 -20 -20 -20 -20 -20 -20 -20
Average
Return to sheet
1mut #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
2mut #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
3cp+ cyle with semi-intelligent decisions #N/A 3cp snd before 2 finishers, 2 3cp+ with 1 mut
#N/A
21.75 2 finishers, 1 3cp+ with 1 mut
#N/A
2 finishers, 0 3cp+ with 1 mut
#N/A
p(3p+ | 1 mutilate) #N/A
#N/A #N/A 4cp snd before 3 finishers, 3 3cp+ with 1 mut
#N/A
26.1 3 finishers, 2 3cp+ with 1 mut
#N/A
2 finishers, 1 3cp+ with 1 mut
#N/A
2 finishers, 0 3cp+ with 1 mut
#N/A
#N/A
#N/A 5cp snd before 3 finishers, 3 3cp+ with 1 mut
#N/A
30.45 3 finishers, 2 3cp+ with 1 mut
#N/A
3 finishers, 1 3cp+ with 1 mut
#N/A
2 finishers, 0 3cp+ with 1 mut
#N/A
#N/A
2 2 2 3 3 3 3 #N/A
1 2 3 0 1 2 3 c-potency stuff 1.6
adjdmg sndtime
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 1 #N/A 13.05
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 2 #N/A 17.4
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 3 #N/A 21.75
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 4 #N/A 26.1
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 5 #N/A 30.45
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 1 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 2 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 3 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 4 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 5 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 1 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 2 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 3 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 4 #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A #N/A 5 #N/A 0
-20 -20 -20 -20 -20 -20 -20 0 0 0
# of Finishers
# Evisc # Rupture # of instantsCycle Energy Damage Base Surplus Energy
3 1 0 #N/A #N/A #N/A
1 0 0 #N/A #N/A #N/A
2 1 0 #N/A #N/A #N/A
1 1 0 #N/A #N/A #N/A
2 0 1 #N/A #N/A #N/A
2 0 1 #N/A #N/A #N/A
2 0 1 #N/A #N/A #N/A
1 0 1 #N/A #N/A #N/A
0 p(1cp/2mut) 0
#N/A p(2cp/2mut) 0
#N/A p(3cp/2mut) 0
#N/A p(4cp/2mut) #N/A
0 p(5cp/2mut) #N/A
#N/A #N/A
#N/A #N/A
#N/A 60 12
#N/A 25 evistatic 108 #N/A #N/A
#N/A 35 evicp 170 #N/A #N/A
1.15 #N/A #N/A
#N/A bsbase #N/A #N/A #N/A
#N/A #N/A DPE ssbase #N/A #N/A #N/A
P hemobase #N/A #N/A
gsbase #N/A
mutbase #N/A
Do not touch these cells unless you know what you're doing.
They contain calculations important to proper functionality.
damage dps
DPS #N/A
Evis/second #N/A
Rupt/sec 0.000000
Inst/sec #N/A
Evis damage #N/A
Rupt damage 0.000000
SnD damage #N/A #N/A
None 0 0 0 0% 0% 0 0% 0
+fist Setbonus Temporary variables for ease of input right now
mh weapon speed
BS hits per second
SnD Factor actual "hit" rate
1.8 #REF! #REF! #REF!
ZG
HELM Str Agi Sta Crit Hit AP Dod +dagger
+sword+mace +fist Setbonus
Blooddrenched Mask 22 17 2%
血牙 19 27 25 1% Bloodfang
骨鐮 18 30 29 2% 1% Bonescythe
躁動夢境頭飾 21 38 6
闇影軍帽 13 26 18 1% Darkmantle
死亡執行者頭盔 25 29 27 1% 1% Deathdealer
烏黑面具 11 1% 36
雷德之眼 13 2%
Felhide Cap 21 14
FM/WL's Helm 27 31 1% 1% Rank13
Foror's Eyepatch 19 2% 44
Ghostshroud 12 18 18
Guise of the Devourer 17 19 36 1%
LC/CM Helm 23 1% 1% 36 Rank10
Mask of the Unforgiven 12 1% 2%
夜幕殺手 6 20 19 2% Nightslayer
Shadowcraft Cap 13 20 18 Shadowcraft
Southwind Helm 21 24 14 1%
Tattered Leather Hood 10 23 1%
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
SHOULDER Str Agi Sta Crit Hit AP Dod +dagger
+sword+mace +fist Setbonus
Abyssal Leather Shoulders of Striking 12 12 12 1%
血牙肩 6 25 17 1% Bloodfang
骨鐮肩 22 22 15 1% 1% Bonescythe
Chitinous Shoulderguards 11 25 7
Dark Warder's Pauldrons 11 17 7
Darkmantle Spaulders 24 10 Darkmantle
死亡執行者肩 18 27 15 1% Deathdealer
Flamescarred Shoulders 12 12 11
FM/WL Spaulders 21 27 1% Rank13
Highlander/Defiler's Leather Shoulders 18 17 30 AB
LC/Champions Spaulders 17 1% 1% 22 Rank10
邪惡復仇肩甲 16 30 14
夜幕殺手肩 3 26 12 1% Nightslayer
Shadowcraft Spaulders 22 9 Shadowcraft
Spaulders of the Unseen 22 7
Stormshroud Shoulders 1% 1% Stormshroud
緊繃龍皮肩甲 30 46
Truestrike Shoulders 2% 24
Wyrmtongue Shoulders 23 10
贊達拉狂妄者肩 12 20 12 1% ZG
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
LEGS Str Agi Sta Crit Hit AP Dod +dagger
+sword+mace +fist Setbonus
Abyssal Leather Leggings of Striking 15 15 15 1%
Blademaster Leggings 5 1% 1% 2%
Blooddrenched Leggings 35 15
Bloodfang Pants 11 37 17 1% Bloodfang
Bonescythe Leggings 31 32 25 1% 1% Bonescythe
Cadaverous Leggings 18 52 Cadaverous
Dark Heart Pants 20 2% 48
Darkmantle Pants 15 25 15 Darkmantle
Deathdealer's Leggings 18 38 25 1% Deathdealer
Devilsaur Leggings 12 1% 46 Devilsaur
KC/LG Legguards 22 1% 1% 34 Rank10
Leggings of Apocalypse 15 31 23 2%
MS/GN Leather Legguards 27 27 1% 2% Rank13
Nightslayer Pants 10 33 15 1% Nightslayer
Plaguehound Leggings 30 6 1% 0 0% 0
Shadowcraft Pants 12 25 12 Shadowcraft
Stormshroud Pants 2% 1% Stormshroud
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
None 0 0 0 0% 0% 0 0% 0
RANGED WEAPON Str Agi Sta Crit Hit AP Dod +dagger +sword +mace +fist
Blastershot Launcher 6 1%
Bloodseeker 8 7
Bow of Taut Sinew 22
Crossbow of Imminent Doom 5 7 5 1%
Dragonbreath Hand Cannon 14 7
Eaglehorn Long Bow 10 4
Fahrad's Reloading Repeater 4 1%
Gurubashi Dwarf Destroyer 30
Heartseeking Crossbow 9 4
Heartstriker 9 24
Hoodoo Hunting Bow 10 4
Huhuran's Stinger 18
Larvae of the Great Worm 1% 18
Mandokir's Sting 11 8
Nerubian Slavemaker 1% 24
Polished Ironwood Crossbow 5 24
Precisely Calibrated Boomstick 14
Satyr's Bow 3 1%
Soulstring 6 1% 16
Striker's Mark 1% 22
Toxin Injector 10 28
None 0 0 0 0% 0% 0 0% 0
setbonus
RACES Str Agi Sta Crit Hit AP Dod +dagger
+sword+mace +fist
Dwarf 82 126 78
Gnome 75 133 74
Human 80 130 75 5 5
Night Elf 77 135 74 1%
Orc 83 127 77
Troll 81 132 76
Undead 79 128 76
Talent Point Selection
0
1
2
3
4
5
MAIN-HAND WEAPON Str Agi Sta Crit Hit AP Dod +dagger +sword +mace +fist
(Daggers)
Alcor's Sunrazor
Barman Shanker
Black Amnesty
Blessed Qiraji Pugio 7 1% 1% 18
Bonescraper 30
Core Hound Tooth 9 1% 20
Crystal Tipped Stiletto 5 24
Dagger of Veiled Shadows 7 15 1%
Death's Sting 10 38 3
Distracting Dagger 6
Dragonfang Blade 16 13
Electrified Dagger/Glacial Blade 10
Emerald Dragonfang 12
Fang of the Faceless 1% 28
Felstriker
GM Dirk/HW Razor 7 1% 28
Gutgore Ripper
Harbinger of Doom 8 8 1% 1%
Heartseeker 4 1%
Keris of Zul'Serak
Kingsfall 16 1% 1%
Maexxna's Fang 8 1% 36
Perdition's Blade
Qiraji Sacrificial Dagger 15 20
Scarlet Kris 10 10
Sentinel's/Scout's Blade 13 5
Shadowsong's Sorrow 9 13 14
The Lobotomizer
The Thunderwood Poker 13 6
(Swords)
Ancient Qiraji Ripper 11 1% 20
Assassination Blade
Bloodrazor
Brutality Blade 9 9 1%
Cho'Rush's Blade 28
Chromatically Tempered Sword 14 14 7
Dal'Rend's Sacred Charge 4 1%
Dal'Rend's Sacred Charge w/ Set Bonus 4 50
GM Longsword/HW Blade 7 1% 28
GM Swiftblade/HW Quickblade 7 1% 28
Gressil, Dawn of Ruin 15 40
Iblis, Blade of the Fallen Seraph 1% 1% 26
Krol Blade 7 5 1%
Maladath, Runed Blade of the Black Flight 4
Nightmare Blade 9 32
Protector's/Legionnaire's Sword 13 5
Ravencrest's Legacy 13 9 14
Ravenholdt Slicer 6 26
Skullforge Reaver
Sword of Zeal (Proc not Modeled)
Teebu's Blazing Longsword
The Hungering Cold 14 6
Thunderfury 5 8
Thunderfury (Alt. model method) 5 8
Vis'Kag the Bloodletter
Warblade of the Hakkari 1% 28
Warblade of the Hakkari (w/ Set Bonus) 1% 28 6
Widow's Remorse 17 1%
Zulian Slicer 12
(Fist Weapons)
Claw of the Black Drake 13 7 1%
Eskhandar's Right Claw (proc not modeled) 4
GM Hand Blade/HW Claw 7 1% 28
Silithid Claw 1% 30
Thekal's Grasp 13 1%
Willey's Back Scratcher 12 10
(Maces)
Anubisath Warhammer 7 32
Blessed Qiraji War Hammer 10 12
Bonechill Hammer
Ebon Hand 9
Empyrean Demolisher (Proc unfinished)
GM Punisher/HW Bludgeon 7 1% 28
Hammer of the Vesper 7 12
Ironfoe (Proc unfinished)
Mass of McGowan 10 10
Misplaced Servo Arm
Persuader 1% 1%
Sand Polished Hammer 9 1% 20
Sceptre of Smiting 2
Spineshatter 9 16
Stormstrike Hammer 15
The Castigator 9 1% 1% 16
OFF-HAND WEAPON Str Agi Sta Crit Hit AP Dod +dagger +sword +mace +fist
Alcor's Sunrazor
Black Amnesty
Blessed Qiraji Pugio 7 1% 1% 18
Bonescraper 30
Core Hound Tooth 9 1% 20
Crystal Tipped Stiletto 5 24
Dagger of Veiled Shadows 7 15 1%
Death's Sting 10 38 3
Distracting Dagger 6
Dragonfang Blade 16 13
Electrified Dagger/Glacial Blade 10
Emerald Dragonfang 12
Fang of the Faceless 1% 28
Felstriker
GM Dirk/HW Razor 7 1% 28
Gutgore Ripper
Harbinger of Doom 8 8 1% 1%
Heartseeker 4 1%
Keris of Zul'Serak
Kingsfall 16 1% 1%
Maexxna's Fang 8 1% 36
Perdition's Blade
Qiraji Sacrificial Dagger 15 20
Scarlet Kris 10 10
Sentinel's/Scout's Blade 13 5
Shadowsong's Sorrow 9 13 14
The Lobotomizer
The Thunderwood Poker 13 6
(Swords)
Ancient Qiraji Ripper 11 1% 20
Assassination Blade
Brutality Blade 9 9 1%
Cho'Rush's Blade 28
Chromatically Tempered Sword 14 14 7
Dal'Rend's Tribal Guardian
GM Longsword/HW Blade 7 1% 28
GM Swiftblade/HW Quickblade 7 1% 28
Gressil, Dawn of Ruin 15 40
Hanzo Sword
Iblis, Blade of the Fallen Seraph 1% 1% 26
Maladath, Runed Blade of the Black Flight 4
Nightmare Blade 9 32
Protector's/Legionnaire's Sword 13 5
Ravencrest's Legacy 13 9 14
Ravenholdt Slicer 6 26
Skullforge Reaver
Sword of Zeal (Proc not Modeled)
Teebu's Blazing Longsword
The Hungering Cold 14 6
Thunderfury 5 8
Thunderfury (Alt. model method) 5 8
Vis'Kag the Bloodletter
Warblade of the Hakkari 40
Widow's Remorse 17 1%
Zulian Slicer 12
(Fist Weapons)
Arlokk's Grasp
Eskhandar's Left Claw 4
GM Hand Blade/HW Claw 7 1% 28
Lefty's Brass Knuckle 5 12
Claw of the Frost Wyrm 8 1% 1% 22
(Maces)
Anubisath Warhammer 7 32 4
Blessed Qiraji War Hammer 10 12
Bonechill Hammer
Ebon Hand 9
GM Punisher/HW Bludgeon 7 1% 28
Hammer of the Vesper 7 12
Misplaced Servo Arm
Sand Polished Hammer 9 1% 20
Sceptre of Smiting 2
Stormstrike Hammer 15
The Castigator 9 1% 1% 16
The Jaw Breaker 1%
Min Max Avg Spd Type Proc DPS Proc DMG PPM proctype setbonus SnD Factor special hps
Min Max Avg Spd Type Proc DPS Proc DMG PPM setbonus
41 77 59 1.3 Dagger #N/A 90 1 3
53 100 76.5 1.6 Dagger
72 134 103 1.7 Dagger
40 74 57 1.4 Dagger
57 107 82 1.6 Dagger
52 98 75 1.9 Dagger
65 121 93 1.8 Dagger AQ20
95 144 119.5 1.8 Dagger
42 64 53 1.3 Dagger
69 130 99.5 1.8 Dagger
53 100 76.5 1.8 Dagger #N/A 45 1 3
66 123 94.5 1.8 Dagger #N/A 96 1 3
66 123 94.5 1.9 Dagger
54 101 77.5 1.7 Dagger #N/A 400 1 3
95 143 119 2.0 Dagger
63 119 91 1.8 Dagger #N/A 75 1 3
83 126 104.5 1.6 Dagger
49 92 70.5 1.7 Dagger
49 93 71 1.8 Dagger #N/A 50 1 3
105 158 131.5 1.8 Dagger
94 141 117.5 1.8 Dagger
73 137 105 1.8 Dagger #N/A 48 1 3
64 119 91.5 1.9 Dagger
43 81 62 1.5 Dagger
49 92 70.5 1.7 Dagger
68 127 97.5 1.7 Dagger
59 111 85 1.8 Dagger #N/A 250 1 1
53 100 76.5 1.8 Dagger
0 Dagger
0 Fist
41 84 62.5 1.5 Fist #N/A 70 1 3
50 94 72 1.5 Fist #N/A 150 1 2
138 207 172.5 2.9 Fist
42 78 60 1.5 Fist
75 140 107.5 1.5 Fist
0 Fist
0 Fist
0 Mace
66 123 94.5 1.8 Mace
89 166 127.5 2.1 Mace
68 127 97.5 2.4 Mace #N/A 90 1 3
90 186 138 2.5 Mace #N/A 200 1 3
138 207 172.5 2.9 Mace
70 131 100.5 2.5 Mace
128 238 183 2.8 Mace #N/A 125 2 4
97 181 139 2.6 Mace
77 145 111 2.6 Mace #N/A 78 1 3
80 150 115 2.7 Mace
119 221 170 2.6 Mace
45 84 64.5 1.6 Mace
0 Mace
0 Mace
Armor reduction
Spell full resistSpell partial resist
Actual 'hit' rateSpecial 'hit' rate
Avg Crit proctypes
1 physical, can crit
0.9 0.83 1 #N/A #N/A #N/A 2 physical, cannot crit, no armor
Proc modelling 3 simple magic
haste #N/A buffed proc dps calculationohcrit #N/A 4 on-equip: magic
mhhitrate #N/A mainhand offhand 5 main TF model
armor 0.9 procdmg
specialhps #N/A ppm
specialhitrate #N/A speed 1.80 ohhitrate #N/A
specialcritrate #N/A basedmg #N/A #N/A
extraattacks #N/A type1 0 0
offhand specials #N/A type2 0 0
offhand speed 1.6 type3 0 0
type4 0 0
type5 0 0
0 0
on-equip: magic
main TF model