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El tiempo de ida y vuelta (RTT, round-trip time o round-trip delay time) se aplica en el
mundo de las telecomunicaciones y redes informáticas al tiempo que tarda un paquete de
datos enviado desde un emisor en volver a este mismo emisor habiendo pasado por el
receptor de destino.
In telecommunications, the round-trip delay time (RTD) or round-trip time (RTT) is the
length of time it takes for a signal to be sent plus the length of time it takes for an
acknowledgement of that signal to be received. This time delay includes the propagation
times for the paths between the two communication endpoints.
In the context of computer networks, the signal is generally a data packet, and the RTT is
also known as the ping time. An internet user can determine the RTT by using the ping
command.
End-to-end delay is the length of time it takes for a signal to travel in one direction and is
often approximated by half the RTT.
Contents
1 Protocol design
2 Wi-Fi
3 See also
4 References
Protocol design
Network links with both a high bandwidth and a high RTT (and thus high bandwidth-delay
product) can have a very large amount of data "in flight" at any given time. Such "long fat
pipes" require a special protocol design.[1] One example is the TCP window scale option.
where α is constant weighting factor ().[2] Choosing a value for α close to 1 makes the
weighted average immune to changes that last a short time (e.g., a single segment that
encounters long delay). Choosing a value for α close to 0 makes the weighted average
respond to changes in delay very quickly. This was improved by the Jacobson/Karels
algorithm, which takes standard deviation into account as well. Once a new RTT is
calculated, it is entered into the equation above to obtain an average RTT for that
connection, and the procedure continues for every new calculation.