Professional Documents
Culture Documents
WHOLE GAME
a. Use A Plan Generations in the Making (3CP) to ‘vect’ an opponent’s
stratagem. Only once per game.
2. PRE-GAME
a. Use The Cult’s Psyche (1CP) to upgrade a Magus to let him cast an extra
power each turn and get bonuses for being around other Psykers.
b. Use Commanding Amplification (1CP) to upgrade a Clamavus to have +3” of
range on his abilities.
c. Use Heart of the Creed (1CP) to upgrade a Primus to let him mark 2 units
instead of one.
d. Use Grandsire’s Gift (3CP) to give 2 extra relics to Characters in the army.
e. Use Broodcoven (1CP) to give Warlord Traits to the Magus and Primus in the
army.
f. Use Deliverance Broodsurge (1CP) to turn the Cult of the 4AE detachment into
a specialist detachment.
g. Use Field Commander (1CP) to give the Deliverance Broodsurge Acolyte
Iconward a Warlord Trait.
h. Before the game begins, roll a D3 and gain that much CP due to the Inscrutable
Cunning Warlord Trait.
i. Before the game begins, choose an enemy unit. All Bladed Cog units within 6” of
the Magus in your army re-roll all wound rolls against that unit.
j. Use Scanner Decoys (1CP) during deployment to place 4 additional Ambush
Markers.
3. MOVEMENT PHASE
a. START OF MOVEMENT PHASE
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i. Reveal Ambush Markers at the Start of the 1 Movement Phase if you
have 1st turn, or at the end of the 1st Movement Phase if your opponent
has 1st turn.
ii. Use They Came From Below…(1CP) to change 3 non-Vehicle units to
being underground instead of Ambush Markers.
iii. Use Meticulous Planning (1CP) t o move up to 3 Ambush Markers up to
12”.
iv. Use Cult Reinforcements (1CP) to return D6 models to a Troops unit.
vi. 1/game, a Biker unit within 6” of a model with a Flare Launcher can
auto-advance 6”.
b. DURING MOVEMENT PHASE
i. Use A Perfect Ambush (3CP) to allow a unit that just arrived via Cult
Ambush to either move D6” or shoot with all of its ranged weapons (this
does not prevent them from Charging or Shooting again this turn).
ii. Deliverance Broodsurge units can re-roll Advance rolls made while within
6” of the DB Acolyte Iconward.
iii. Cult of the 4AE units get +1 to Advance rolls on the turn they are set up
on the battlefield.
c. END OF MOVEMENT PHASE
i. Use Return to the Shadows (1CP) to return one Infantry or Biker unit