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During Setup
Legion Of Sacrament Allegiance - Legion of Sacrament Legion Of Sacrament Allegiance - The Unquiet Dead
This is Arkhan's legion, if he is included in this army he MUST be the army general and After territories have been determined, but before any units have been set up, you may
if you include any Mortarch units he has to be one of them. pick up to 2 points in your territory and up to 2 points anywhere on the battlefield to be
gravesites. You may wish to place suitable markers on these points. Instead of setting
up a SUMMONABLE unit on the battlefield, you can place it to one side and say that it
is set up in the grave. You can do this with as many units as you wish.

During Game
Endless Spell: Horrorghast - Empowered by Shyish (Shyish) Endless Spell: Horrorghast - Prey on Fear
If the battle is taking place in the realm of Shyish, this model can move up to 12" Subtract 1 from the bravery characteristic of units while they are within 12" of this
instead of up to 9". model. Subtract 2 instead while they are within 6" of this model.
Legion Of Sacrament Allegiance - The Master's Teachings
Whenever an enemy unit is destroyed, before removing the last model, you may pick one of your gravesites within 6" of that model. Roll a D6, then remove the model. On a
4+, you may pick a friendly SUMMONABLE unit that has been destroyed and set it up again wholly within 9" of that gravesite and more than 9" from any enemy models.

Wound Allocation
Legion Of Sacrament Allegiance - Deathless Minions Necromancer - Undead Minions
Roll a D6 each time you allocate a wound or mortal wound to a friendly DEATH unit Before you allocate a wound or mortal wound to this model, you can pick a friendly
within 6" of your general or another friendly DEATH HERO. On a 6+ the wound is Summonable unit within 3" of this model and roll a D6. On a 4+ the wound or mortal
negated. wound is allocated to that unit instead.
Terrorgheist - Infested
If this model is slain, before this model is removed from play each unit within 3" of this model suffers D3 mortal wounds.

Start Of Round
Endless Spell: Horrorghast - Predatory Endless Spell: Purple Sun of Shyish - Predatory
Horrorghast can move up to 9" and can fly. The Purple Sun of Shyish can move up to 9" and can fly.

Start Of Hero Phase


Arkhan the Black, Mortarch of Sacrament - Mortarch of Sacrament Vampire Lord - Deathly Invocation
At the start of your hero phase, pick up to 4 different friendly SUMMONABLE units or At the start of your hero phase, pick up to 3 different friendly SUMMONABLE units
friendly Ossiarch Bonereapers units wholly within 24" of Arkhan. You can heal 3 within 12" of this model. You can heal D3 wounds that have been allocated to each unit
wounds that have been allocated to each unit you picked. If no wounds are currently you picked (roll separately for each unit). If no wounds are currently allocated to a unit
allocated to a unit you picked, you may instead return a number of slain models to it you have picked, you may instead return a number of slain models to it that have a
that have a combined Wounds characteristic equal to or less than 3. combined Wounds characteristic equal to or less than the roll of a D3.
Legion Of Sacrament Allegiance - Invigorating Aura
At the start of your hero phase, pick a friendly SUMMONABLE unit within 9" of this
gravesite. You can either heal D3 wounds that have been allocated to it or, if no
wounds are currently allocated to the unit, you may return a number of slain models to
it that have a combined Wounds characteristic equal to or less than the roll of a D3.
Necromancer, Wight King with Baleful Tomb Blade - Deathly Invocation
At the start of your hero phase, pick up to 2 different friendly SUMMONABLE units
within 6" of this model. You can heal D3 wounds that have been allocated to each unit
you picked (roll separately for each unit). If no wounds are currently allocated to a unit
you have picked, you may instead return a number of slain models to it that have a
combined Wounds characteristic equal to or less than the roll of a D3.

During Hero Phase


Arkhan the Black, Mortarch of Sacrament - The Staff of Spirits Endless Spell: Purple Sun of Shyish - Empowered by Shyish (Shyish)
Add Khenash-an's modifier to casting, dispelling, and unbinding rolls for Arkhan. In If your battle is taking place in the Realm of Death, this model can move 12" instead of
addition, he can attempt to cast Arcane Bolt and Mystic Shield any number of times in 9".
the same Hero Phase, even if another Wizard has already attempted to cast the spell Endless Spell: Purple Sun of Shyish - End Given Form
in that phase. After this model has moved, each unit that has any models it passed across, and each
Command Ability: Arkhan the Black, Mortarch of Sacrament - First of the other unit that is within 1" of it at the end of its move, is subjected to the Purple Sun's
Mortarchs baleful energies. For each unit subjected to the baleful energies, roll a number of dice
If Arkhan the Black uses this ability, then until the end of the hero phase all friendly equal to the number of models in that unit. For each 6+ one model in that unit is slain.
DEATH WIZARDS within 18" of him can increase the range of their spells by 6". You If the unit has Wounds characteristic of 6 or more, it suffers 2D6 mortal wounds
cannot use this command ability multiple times. instead.
Command Ability: Vampire Lord - Blood Feast Endless Spell: Purple Sun of Shyish - Summon Purple Sun of Shyish
If this model uses this ability, pick a friendly DEATH unit within 15" of it. Models in that Casting value of 8. Set up a Purple Sun of Shyish model wholly within 6" of the caster.
unit make one extra attack with each of their melee weapons until your next hero Endless Spell: Purple Sun of Shyish - Swirling Death
phase. You cannot pick the same unit to benefit from this command ability more than When this model is set up, the player who set it up can immediately make a move with
once per hero phase. it.
Command Ability: Wight King with Baleful Tomb Blade - Lord of Bones Legion Of Sacrament Allegiance - Locus of Shyish
If this model uses this ability, pick a friendly DEATHRATTLE unit within 18" of it. Until When you cast any spell from any lore and the unmodified casting roll is 9+, then
your next hero phase, add 1 to the Attacks characteristic of that unit's melee weapons. resolve the spell effect twice.
You cannot pick the same unit to benefit from this command ability more than once per Legion Of Sacrament Allegiance - The Black Disciples
hero phase. Friendly LEGION OF SACRAMENT WIZARDS may add +1 to casting rolls.
Endless Spell: Horrorghast - Summon Horrorghast Lords of Sacrament - Unearthly Focus
Casting value of 5. Set up the model wholly within 12" of the caster. In your hero phase, each WIZARD from the Lords of Sacrament may cast an
additional spell whilst they are within 6" of the battalion's Mortis Engine.
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During Hero Phase (continued)


Mortis Engine - Bound Necromancer Spell - Vile Transference (Vampires)
Add 1 to casting rolls for DEATH WIZARDS within 12" of any Mortis Engines. Subtract Casting value of 7. Pick an enemy unit within 12" of the caster that is visible to them,
1 from casting rolls for ORDER, DESTRUCTION and CHAOS WIZARDS within 12" of and a friendly DEATH unit within 6" of that enemy unit. The enemy unit suffers D3
any Mortis Engines. mortal wounds. Then, for each of these wounds that was allocated and not negated,
Mortis Engine - The Reliquary you can heal 1 wound allocated to the friendly unit.
Once per battle, in your hero phase, you can declare that the Corpsemaster will Spell: Arkhan the Black, Mortarch of Sacrament - Curse of Years
unleash the energies stored in the reliquary. When you do so, roll four dice and add the Casting value of 6. Pick an enemy unit within 18" of the caster that is visible to them
scores together to determine the range of this ability. Each unit within range is struck and roll ten dice. For each roll of 6, that unit suffers a mortal wound and you can roll an
by a wave of necromantic force. DEATH units that are struck heal D3 wounds that extra dice. For each roll of 5+ on these extra dice, the target suffers another mortal
have been allocated to them, while any other unit struck suffers D3 mortal wounds. wound and you can roll another dice. Now, for each roll of 4+, the target suffers
Necromancer - Magic another mortal wound and you can roll another dice. Keep rolling dice in this way,
A Necromancer is a WIZARD. He can attempt to cast one spell in your hero phase, inflicting mortal wounds and reducing the roll needed to cause them by 1 each time,
and attempt to unbind one spell in the enemy hero phase. He knows the Arcane Bolt, until either no wounds are inflicted or the target unit is destroyed. A roll of 1 always
Mystic Shield and Vanhel's Danse Macabre spells. fails to inflict a mortal wound.
Spell - Amaranthine Orb (Vampires) The target can roll mortal wound negation as the effects are applied, if any are
Casting value of 7. Pick a point on the battlefield within 12" of the caster and draw an negated then you do not roll a new dice for that wound.
imaginary straight line 1mm wide between that point and the closest part of the caster. Spell: Necromancer - Vanhel's Danse Macabre
Roll a D6 for each unit (friend or foe, apart from the caster) that has any models Casting value of 6. Pick a friendly SUMMONABLE unit within 18" of the caster. That
beneath this line. On a 4+ that unit suffers D6 mortal wounds. unit can be chosen to pile in and attack twice in your next combat phase.
Spell - Fading Vigour (Deathmages) Vampire Lord - Chalice of Blood
Casting value of 6. Pick an enemy unit within 18" of the caster that is visible to them. If this model has a Chalice of Blood, then once per battle in your hero phase, you can
Until the start of your next hero phase, subtract 1 from the Attacks characteristic of that heal D6 wounds that have been allocated to it.
unit's melee weapons (to a minimum of 1), and roll only a single dice when making Vampire Lord - Magic
charge rolls for it. A Vampire Lord is a WIZARD. They can attempt to cast one spell in your hero phase,
Spell - Overwhelming Dread (Deathmages) and attempt to unbind one spell in the enemy hero phase. They know the Arcane Bolt
Casting value of 5. Pick an enemy unit within 18" of the caster that is visible to them. and Mystic Shield spells.
Until your next hero phase, subtract 1 from hit rolls for that unit and subtract 1 from
that unit's Bravery characteristic.

During Movement Phase


Vampire Lord - Flying Horror Vampire Lord - Nightmare
Some Vampire Lords have membranous wings; these have a Move of 10" and can fly. Some Vampire Lords are mounted on a Nightmare steed; these have a Move of 10"
rather than 5", and can attack with the Nightmare's Hooves and Teeth.
Wight King with Baleful Tomb Blade - Skeletal Steed
Some Wight Kings are mounted on Skeletal Steeds. They have a Move of 12" rather than 4" and can attack with the steed's Hooves and Teeth.

End Of Movement Phase


Command Ability: Legion Of Sacrament Allegiance - Endless Legions Legion Of Sacrament Allegiance - The Unquiet Dead
You can use this command ability at the end of your movement phase. If you do so, At the end of your movement phase, for each friendly Death Hero within 9" of a
pick a gravesite that is within 9" of your general, and then pick a friendly Summonable gravesite, you may pick a single friendly unit in the grave and set it up wholly within 9"
unit that has been destroyed. Set up that unit wholly within 9" of that gravesite and of the gravesite and more than 9" from any enemy models. Any model that is unable to
more than 9" from any enemy units. be set up in this way is slain. If a unit is still in the grave at the end of the battle, it is
considered to be slain.

During Shooting Phase


Artifact - Shroud of Darkness Skeleton Warriors - Crypt Shields
Subtract 1 from the hit rolls of attacks that target the bearer in the shooting phase if the Add 1 to save rolls for a unit carrying Crypt Shields against attacks that have a Rend
attacking unit is within 8" of the bearer. Subtract 2 from the hit rolls of attacks that characteristic of '-'.
target the bearer in the shooting phase if the attacking unit is more than 8" away from Terrorgheist - Death Shriek
the bearer. Do not use the attack sequence for an attack made with this model's Death Shriek.
Dire Wolves - Vigour Necris Instead roll a D6 and add the Death Shriek value shown on this model's damage table.
Add 1 to save rolls for this unit if it is within 9" of any friendly CORPSE CARTS. If the total is higher than the target unit's Bravery characteristic, the target unit suffers a
Lords of Sacrament - Swirling Spirits number of mortal wounds equal to the difference between its Bravery characteristic
In the shooting phase, add 1 to save rolls for units from the Lords of Sacrament whilst and the total.
they are within 6" of the battalion's Mortis Engine.
Mortis Engine - Wail of the Damned
When making a Wail of the Damned attack, roll two dice for each enemy unit within the
range shown on the damage table. If the total is higher than that unit's Bravery, it
suffers D3 mortal wounds.

During Charge Phase


Skeleton Warriors - Hornblower
Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher.

During Combat Phase


Arkhan the Black, Mortarch of Sacrament - Frightful Touch Artifact - Lifebane (Shyish)
Each time you roll an unmodified hit roll of 6 for the Spirits' Spectral Claws and Add 1 to wound rolls for this weapon.
Daggers, that attack inflicts 1 mortal wound instead of the.
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During Combat Phase (continued)


Dire Wolves - Doom Wolf Skeleton Warriors - Skeleton Legion
The leader of this unit is a Doom Wolf. Add 1 to the Attacks characteristic of a Doom Add 1 to the Attacks characteristic of this unit's melee weapons if it has 20 or more
Wolf's Rotting Fangs and Claws. models. Add 2 instead if it has 30 or more models.
Dire Wolves - Slavering Charge Terrorgheist - Gaping Maw
Add 1 to wound rolls for this unit if it completed a charge move this turn. If the unmodified hit roll for an attack made with this model's Fanged Maw is 6, that
Dire Wolves - Vigour Necris attack inflicts 6 mortal wounds on the target unit and the attack sequence ends (do not
Add 1 to save rolls for this unit if it is within 9" of any friendly CORPSE CARTS. make a wound or save roll)
Mortis Engine - Frightful Touch Vampire Lord - Nightmare
Each time you make a hit roll of 6+ for the Spectral Host's Ethereal Weapons, that Some Vampire Lords are mounted on a Nightmare steed; these have a Move of 10"
attack inflicts 1 mortal wound instead of the normal damage (do not make a wound or rather than 5", and can attack with the Nightmare's Hooves and Teeth.
save roll). Wight King with Baleful Tomb Blade - Beheading Strike
Skeleton Warriors - Crypt Shields If the wound roll for an attack made with a Baleful Tomb Blade is 6+, that attack has a
Add 1 to save rolls for a unit carrying Crypt Shields against attacks that have a Rend Damage characteristic of D3.
characteristic of '-'. Wight King with Baleful Tomb Blade - Skeletal Steed
Skeleton Warriors - Serve in Death Some Wight Kings are mounted on Skeletal Steeds. They have a Move of 12" rather
Add 1 to hit rolls for Skeleton Warriors units that are within 18" of any friendly DEATH than 4" and can attack with the steed's Hooves and Teeth.
HEROES.
Skeleton Warriors - Skeleton Champion
The leader of this unit is a Skeleton Champion. Add 1 to the Attacks characteristic of a
Skeleton Champion's Ancient Blade or Ancient Spear.

End Of Combat Phase


Arkhan the Black, Mortarch of Sacrament - Feaster of Souls Vampire Lord - The Hunger
At the end of any combat phase in which this unit slew any models, you can heal 2 At the end of any combat phase in which this model slew any enemy models, you can
wounds that have been allocated to him. heal 1 wound that has been allocated to this model.

During Battleshock Phase


Endless Spell: Purple Sun of Shyish - Visage of Xereus Skeleton Warriors - Standard Bearer
Subtract 1 from the Bravery characteristic of all units while they are within 6" of this Models in this unit may be Standard Bearers. Subtract 1 from the Bravery
model. characteristic of enemy units that are within 6" of any DEATH Standard Bearers.

Legion Of Sacrament
Units: Arkhan the Black, Mortarch of Sacrament | Dire Wolves | Mortis Engine | Vampire Lord | Wight King with Baleful Tomb Blade | Terrorgheist | Skeleton Warriors
Necromancer
Artifacts: Lifebane (Shyish) | Shroud of Darkness
Battalion: Lords of Sacrament
Command Abilities: First of the Mortarchs | Blood Feast | Lord of Bones
Spells: Curse of Years | Vanhel's Danse Macabre | Vile Transference (Vampires) | Fading Vigour (Deathmages) | Overwhelming Dread (Deathmages) | Amaranthine Orb
(Vampires)
Endless Spells: Purple Sun of Shyish | Horrorghast

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