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Civic Ne Essay
Civic Ne Essay
Sam H. Ali, Luke L. Andreasen, Beni B. Csordas, Dillon M. Falkinburg, Jackson R. Haselhorst,
Lucas M. Miller, Jonah D. Reiser, Nathan C. Renard, Trevor J. Thomas, Joshua A. Welling
This semester, our ten-person group worked with the non-profit Civic Nebraska to help
enrich after-school programs around Nebraska by prototyping a lego-based emotional health tool
for students. We created empathy probes to identify a problem in one of these after school
programs and used them to ideate a solution for the problems they highlighted. We will soon be
applying this idea in a few select middle schools in Omaha. This paper is a record of our efforts
Civic Nebraska is dedicated to creating a modern and robust democracy for all
Nebraskans. Their methods for doing so fall into 3 main branches: civic health, voting rights, and
youth civic leadership. The civic health branch encourages communities to collaborate, and
works to improve neighborhoods through a variety of projects. The voting rights branch helps
Nebraskans to know how to vote and why they should, and supports non-partisan political issues
like officials being appointed without elections. We worked mainly with the youth civic
leadership branch, which runs after-school programs to teach children to be leaders while
assisting them with their schoolwork. Many of us were passionate about working with this
division because our initial goal in assisting Civic Nebraska was to help its after-school programs
thrive; it didn’t hurt that its director, Kent Day, works on campus, making meeting with him
easier than it would be otherwise. In our interactions with schools, students, and faculty, we
Problem Statement
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Civic Nebraska holds after-school programs at schools across the state, and we
specifically visited Lothrop Elementary School, Lewis and Clark Middle School, and Lincoln
Northeast High School to gain observations from all three levels of education, as well as schools
from both Omaha and Lincoln. We performed empathy probes on students and site workers at
each location, and listened to many stories of the day-to-day struggles they faced.
A common thread we saw was that many students struggled during homework time -
even though site workers and teachers were available at each location, students wouldn’t
communicate that they were struggling. As a result, homework time inevitably became an
inefficient and fruitless effort for many students who needed help but couldn’t signal so. Thus we
decided to make our grand challenge for this project encouraging students in these after-school
programs to get help by devising a simple system of communication between students and
To preface the next section, we’d like to provide an overview of the Design Thinking
process, which is divided into five steps: empathizing, defining, ideation, prototyping, and
testing.
The first step of the design thinking process, empathizing, is crucial in getting to the heart
of problems and is key for human-centered design. Additionally, empathizing with individuals
allows one to get rid of their own assumptions about both the individual and the problem to be
solved. Our team utilized numerous empathy probes to understand Civic Nebraska on a deeper
level. We visited after school programs at multiple schools including Lincoln Northeast High,
Lothrop Elementary, and Lewis and Clark Middle. Further, empathy probes were completed with
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students in the after school program, teachers, site directors, executive coordinators and others.
An example of one such empathy probe is from Lewis and Clark Elementary. Sam Ali and Luke
Andreasen spoke with Tasia, a shy but motivated student at Lewis and Clark middle school. We
were surprised to learn that despite there being adequate resources, Tasia was frustrated with the
designated after-school homework time because she felt like she was never making progress and
The second stage of the design thinking process, defining, determines the needs and
problems that have been made apparent by empathy probes. After empathizing with people, we
use the emotional low points in their experiences to pinpoint problems they face on a regular
basis. This phase is important because people may not always be aware of what exactly they are
struggling with or why they are having a problem; their problem is ours to identify and solve.
Tasia’s lowest point was during homework time. She struggled to understand the material
and made little progress on her work, resulting in her blaming herself for not understanding.
When this problem was brought before our group, we came to the conclusion that she had the
resources to learn but did not feel comfortable using them: teachers and mentors were available
to assist her and even some of her peers were capable of explaining the material. We believed
this problem was probably not specific to Tasia and concluded that other students might be
uncomfortable asking for additional help, whether they were afraid of the stigma from getting up
Ideation, or producing possible solutions for our defined problem, comes next. The most
critical part of the design thinking process is considering all possible suggestions from all
members of the group, regardless of their feasibility. Even the unrealistic solutions had to
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potential to become “game changing” once rethought or rephrased. After spending a fair amount
of time sharing and discussing ideas, our group came to a consensus on the two we believed were
best: implementing Legos to display emotions and progress to the teacher (an improvement to a
chart Lewis and Clark Middle School already used), or an anonymous question box and exit
survey. These two ideas were then expanded on through a process in which each member of our
group could add specific additions to each idea. For example, the question box could look like a
Super Mario question block to make it more appealing to the students, or a block could be added
to the Lego tower to show a student’s willingness to help others. We wanted to encourage an
environment where students felt comfortable helping each other so they could both gain a better
understanding of the material and be more comfortable communicating with their peers.
Fourth is the prototype phase, where the final idea is fleshed out and a rough product is
made. Our group decided to move forward with the Lego tower displaying the students’ feelings
during homework time. Our prototype was a small model of the different ways students could
customize their tower to express themselves for the teacher to see, composed of a typical Lego
baseplate and bricks of various colors and sizes. A tower of three bricks was built on one end of
the plate, with each level decreasing in brick size. A more detailed description will be provided
later, in section E.
The last (but not least) step of the design thinking process is testing, which is concerned
with implementing the prototype, observing its impact, and determining if it met the needs it was
designed to. From here, other stages are revisited as necessary to perfect the prototype before a
final product is released. Our current plan is to put our prototype into use at Lewis and Clark
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Middle School to test our design; from there we will revisit earlier stages of the Design Thinking
Prototype Description
The primary goal of our prototype is to increase and streamline communication between
students and staff Civic Nebraska’s after-school programs. Seeing as how these programs have a
high teacher-to-student ratio, it can’t be that more teachers are needed to resolve a
asking for help. Students currently see needing help with homework as a bad thing. They believe
it means they’re not as smart as their classmates, and that raising their hand to call attention to
themselves makes it plainly obvious. To combat these negative feelings and highly ingrained
views on needing help, it would be game-changing if we could encourage students to ask for
help by devising a system of communication through which teachers can check on students’
emotional wellness and self-perception. If everyone has to go through the process of evaluating
their own emotional state and confidence in their schoolwork, then the individual needs of each
student become less obvious to everyone else. A system like this would give students more
self-assurance when asking for help along with assisting teachers in determining who needs their
help most.
When designing our prototype, we decided that legos would be a way to normalize
communication between students and teachers that would be both creative and effective. We
decided to use a baseplate, three layers of “communication” bricks, and reserved the rest of the
The first layer of bricks represents the students’ general mood of the day, to assist the
teachers in gaining a general idea of how the student is doing. The colors used here are based on
an energy/pleasantness chart we found during one of our school visits with four colors - yellow,
green, blue, and red - each representing a different mood. Yellow represents high energy and
high pleasantness, green low energy high pleasantness, blue low energy low pleasantness, and
The second tier of the lego tower uses a traffic light system to display the student’s
attitude towards the homework where green means they’re good to go and don’t need help,
yellow means they’re a little less confident on the subject and might need help, and finally, red
means that they don’t understand at all and need help. The last level on the lego reports the
student’s position on peer mentoring, or their willingness to assist other students. A white brick
on top means they want to help students, and a black brick on top means they don’t.
Anticipated Impact
While we cannot yet know how much of an impact our prototype will have in practice, in
theory at least we believe its biggest effect will be allowing students to feel more confident in
asking for help by making the help they’re asking for both less obvious to their classmates and
clearer to the teacher. Needless to say, this is not the only anticipated effect, but this was both
our initial design challenge as well as the focus of the prototype in question.
In addition to this central focus, by the inclusion of a method to signal one’s willingness
streamline extant classroom processes and allow students to learn and grow through their
In the long-term, our goal for this prototype is to normalize asking for help in this
after-school program setting. From our empathy probes, we saw that though resources were
available, students didn’t use them - not for difficulty in taking advantage of the opportunities to
get help, but because they didn’t want to, whether from an attached stigma or the spotlight effect.
By allowing students to discreetly ask for assistance, we hope that publicly asking for help will
slowly be normalized, allowing students to ask for help without the need for our prototype, in
whatever form it may be in at the time. In short, we hope that our prototype will eventually
become obsolete because it’s solved the problem we set out to alleviate.
As of the present moment we have designed our prototype and presented it to the head of
the Educational Branch of Civic NE, Kent Day; our next step in helping Civic NE is to
implement it in their after-school programs. We plan to first test it at Lewis & Clark Middle
School because they already have and use the emotional wellness (energy vs. pleasantness) chart,
simplifying the implementation process. Once piloted, the prototype design will be altered based
on feedback from the students and staff at Lewis and Clark’s program to better benefit the
students. We also discussed with Kent about having the students at Lewis & Clark help teach
students from other Civic NE schools how to use the prototype; if it’s well received, and we have
the go ahead from Kent, we plan to implement it in the other elementary schools that host Civic
Nebraska’s program. While our first game-changing idea seems small-scale, it is the first of
many such ideas, and we hope that their combined effect will have a positive impact on learning
within our community. Our emotional wellness lego tower has been the only game-changing idea
we’ve fully ideated, but we have several others that we’d love to get rolling. One of the things
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we’d like to do over the course of the next few years working with Civic NE, though, is to get
involved with its other branches to see if any improvements would be helpful there.
The Civic Nebraska team mainly functioned as a heavily decentralized structure. No roles were
ever explicitly declared; we simply defined what needed to be accomplished and who was best
able to accomplish it. Through this method each team member was able to contribute where his
strengths best fit while balancing their other priorities. For example, during group discussions
discourse was unregulated until one of us would draw the group’s attention to an issue that had
to be addressed. Furthermore, this was exemplified when dividing up the workload of empathy
probes and visiting schools. There were many schools to target, and as such we divided into
groups simply by availability and convenience. The decentralized structure was disadvantageous
in that it allowed discussion to stray, and assumed each member would hold themselves
accountable, but by and large it worked well. This form of group interaction developed naturally
Individual Takeaways
Luke: I learned how in a team each person can utilize their special talents in different
Jackson: I learned that the real “design thinking process” is the friendship we made along
the way.
Jonah: I learned about the importance of timely and effective communication within a
team.
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Josh: I learned how to better make a difference working from the rear and not necessarily
Dillon: I learned how to better empathize with others, both on my team and others that
Sam: I learned how to collaborate with others much more effectively, and I learned the
Trevor: I learned even though it may feel as if progress is not being made and a project is
Lucas: I found how to make meetings with only a few members be useful, sometimes
Nathan: I learned not to cling to my initial thoughts, and to better express my opinions.
Beni: I learned to be more accepting of others’ ideas even if I don’t necessarily like or
Cost Estimation
There are two main ways in which the necessary legos can be procured, either by buying
directly from the Lego Group via the Pick a Brick store or by buying lego from a third party
seller through an online store. Each option has its pros and cons.