Professional Documents
Culture Documents
ALL ARMS
TACTICAL
AIDE MEMOIRE
SECURITY
This OFFICIAL document is issued for the information of such persons
who need to know its contents in the course of their duties. Any person
finding this document should hand it to a British Forces unit or to a police
station for its safe return to the Ministry of Defence, Def Sy, Main Building,
Whitehall, LONDON SW1A 2HB with particulars of how it was found.
This information is released by the United Kingdom Government to
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purposes only. The information must be afforded the same degree of
protection as that afforded to information of an equivalent classification
originated by the recipient organisation or nation, or as required by the
recipient organisation or nation’s security regulations. The information
may only be disclosed within the Defence Departments of the recipient
organisation or nation, except as otherwise authorised by the UK MOD.
This information may be subject to privately owned rights.
STATUS
This publication has been produced under the direction and authority of
the Chief of the General Staff by Director Land Warfare in his capacity
as sponsor of Army Doctrine. It is the individual’s responsibility to ensure
that he or she is using the latest version of this publication. If in doubt the
individual should contact the Directorate of Land Warfare (details below).
Distribution
As directed by Director Land Warfare.
CONTACT DETAILS
Suggestions for change or queries are welcomed and should be sent to
SO1 Tac Doc Pubs, Directorate of Land Warfare, Land Warfare Centre,
Imber Road, Warminster BA12 0DJ,
Telephone +44(0)1985 848764.
RECORD OF AMENDMENTS
Amendment Number Date Amended Initials
This All Arms Tactical Aide Memoire (AATAM) replaces the AATAM
Issue 6.0, 2013, which is obsolete and should be destroyed.
The purpose of the AATAM is to provide a useful set of aids and
headings for Company, Platoon and Section Commanders (and their
equivalents) to use during operations and training.
Individual pages can be removed; this should be
coordinated within the sub-unit chain of command. A few
additional filofax sized pages can be inserted at will.
More detailed doctrine is available at:
SECTION 2
PLANNING
Combat Estimate/Planning
Platoon Time Analysis 2-4
Company Time Analysis 2-6
7 Q Overview 2-8
The Combat Estimate Process 2-9
Ground/IPE 2-12
Risk Management 2-13
Command and Control Relationships 2-15
Writing Mission Statements 2-16
CONOP’s 2-17
Commander’s Backbrief 2-17
Planning Data
A & PM Vehicle Planning Data 2-42
B Vehicle Characteristics 2-45
Artillery Planning Data 2-46
Air Defence Planning Data 2-47
Organic ISTAR Planning Data 2-48
Base ISTAR Planning Data 2-51
Weapon Locating Radar Planning Data 2-54
EW Planning Data 2-55
Search Equipment Planning Data 2-57
Personal Weapon Planning Data 2-58
Aviation Equipment Planning Data 2-61
Air Delivered Munitions Planning Data 2-63
Risk Estimate Distance (RED) Guidance 2-67
Small Arms Direct Fire Ranges 2-69
Enemy Weapons Planning Data 2-71
Indirect Fire Splinter Distances 2-72
CIS Planning Considerations for 7Q 2-74
Bowman Planning Data 2-76
Conversion Tables 2-78
UK Operations Guidance 2-79
SECTION 3
ORDERS
Warning Orders and Prelims 3-1
Quick Attack 3-2
Generic Orders Formats 3-3
Advance to Contact and Deliberate Attack 3-5
Night Attack 3-6
Defence 3-7
Withdrawal 3-9
Relief in Place 3-10
Patrol 3-11
Recce 3-12
Observation Posts and Standing Patrols 3-14
Anti-Personnel Ambush 3-17
Anti-Armour Ambush 3-20
Fighting Patrol/Raid 3-23
Demolition Guard 3-25
Breaching and Obstacle Crossing 3-26
House Clearing 3-27
Convoys and Escorts 3-28
Vehicle Check Points 3-29
Aviation Operations 3-30
SECTION 4
ACTIONS
SECTION 5
CONDUCT OF OPERATIONS
Command
States of Readiness 5-1
Communications 5-4
Combat ID 5-6
Liaison 5-7
Media Handling 5-9
Law of Armed Conflict 5-11
Handling of CPERS 5-13
Trauma Risk Management 5-16
Mentoring 5-20
Firepower
Fire Support Coordination Measures 5-32
Methods of Indication 5-33
Dismounted Section/Patrol Contact Drills 5-34
Manoeuvre
Heli Drills & HLS Marking 5-37
Desert Box 5-39
Heli Mount/Dismount Approach Angles 5-40
NATO T 5-41
Aviation loading 5-43
Heli Deplanning Techniques 5-44
GO / NO-GO Criteria 5-46
Use of IR Illum in Heli Black Light Ops 5-47
DCC Hand Signals 5-48
AFV Light/Hand Signals 5-54
Basic Convoy Discipline Drills 5-58
Road Move Checklist 5-59
Hide Drills 5-60
DCC Fight Light Guidance 5-61
Marking of an FUP 5-63
Defile Marking 5-64
Protection
Routine 5-65
Patrol Harbours 5-67
STAP 5-69
Sentry Duties/Checklists 5-70
Emergency Alarms and Signals 5-75
Chemical Safety Rule 5-76
CBRN 5-77
CSCM/EMCON 5-81
Potential IED/Minefield Indicators 5-82
Characteristics of Sign 5-83
5/20m Checks 5-84
Mine Awareness 5-85
Mine Encounter Drill 5-86
RTA
In accordance with JSP 800 by FMT-3
SECTION 1
DOCTRINE AIDE MEMOIRE
WHAT IS DOCTRINE?
Doctrine is a set of beliefs or principles held and taught. Military doctrine
contains the fundamental principles that guide how military forces
conduct their actions - it provides the fundamentals necessary for the
effective and practical application of force. In the Land environment, the
sponsors for writing doctrine are DLW and the Capability Directorates,
but everyone can and must contribute to creating those ideas.
FIGHTING POWER
Fighting power consists of 3 components:
Understanding of
Conflict & Context Education, Innovation
and Lessons
Conceptual
Component
Manpower
Motivation
Equipment
Physical Moral
Component Component
Moral
Cohesion
Training
Sustainability
Capability Ethical
Development Foundations
CONFLICT THEMES
The Nature of Conflict. Nature and character are 2 different things.
Nature is inherent and endures, character evolves. The nature of conflict
is that it will always be a violent contest: a mix of chance, risk and policy
whose underlying nature is human and volatile. There is always friction,
uncertainty and chaos, violence and danger and human stress.
The Character of Conflict. The character of conflict evolves. It changes
because of human experience and innovation and the dynamics of
conflict themselves.
Future Character of Conflict (FCOC). FCOC (published 2010) saw
the future Battlespace as:
• Congested. Operations are likely to be where the people are – in
urban environments and in the littoral. Physical, cognitive and virtual
domains will be increasingly interconnected.
• Cluttered. Clutter leads to an inability to distinguish individuals,
items or events.
1-2 Issue 7.0 1 June 2015
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
DOCTRINE
CORE TENETS
The 3 core tenets of the British Army’s approach to operations are
Establishing Understanding, the Manoeuvrist Approach and Mission
Command.
Establishing Understanding. Acquiring and developing knowledge
to enable insight and foresight that allows us to achieve information
superiority (maintain tempo by knowing more of the relevant information
than other actors, and using it more quickly). Importantly, commanders
must be willing to take risks on incomplete information to retain the
initiative.
The Manoeuvrist Approach. Is an indirect approach to operations
that involves using and threatening to use force in a combination of
violent and non-violent means. It concentrates on seizing the initiative
and applying strength against weakness, while protecting the same on
our own side.
Mission Command. Underpins the manoeuvrist approach by upholding
a command philosophy of centralized intent and decentralized execution
that promotes freedom of action and initiative. It relies on commanders
giving orders such that subordinates understand their intent and
allowing subordinates to decide how best to achieve it.
MISSION COMMAND
From JDP 0.1, 2014, pg 103. The UK’s philosophy of mission command
has four enduring tenets:
• Timely decision making.
• Thorough understanding of a superior commander’s intent.
• Clear responsibility on the part of subordinates to fulfil intent.
• Determination to take the plan through to a successful conclusion.
The fundamental guiding principle is the absolute responsibility to act,
or to decide not to act, within the framework of a superior commander’s
intent.
In practical terms, mission command has five essential elements:
• Commanders must ensure that their subordinates understand their
intent, their own contributions and the context within which they are
to act.
• Commanders should exercise a minimum of control over their
subordinates, consistent with their experience and ability, while
retaining responsibility for their actions.
• Subordinates are told what effect they are to realise and why.
• Subordinates are allocated sufficient resources to carry out their
missions.
• Subordinates decide for themselves how best to achieve their
superior’s intent.
DOCTRINAL FRAMEWORKS
Operational Framework:
Tactical Framework:
• Find - locating, identifying, tracking and assessing an adversary,
the population of the environment. It endures throughout an
operation.
• Fix - to deny an adversary his goals, to distract him and thus
deprive him of his freedom of action.
• Strike - to manoeuvre and then take direct action to achieve the
mission.
• Exploit - seizing an opportunity created by previous activity in order
to achieve an objective.
Enabling Actions
Link-up
Reconnaissance Retirement
Relief of encircled
Security March
forces
Advance to contact Breaching and
Relief of troops
Meeting engagement crossing obstacles
Withdrawal
OFFENSIVE ACTIONS
To defeat the enemy through the use or threat of force.
Types:
Attack:
DEFENSIVE ACTIONS
To defeat or deter a threat. Usually intended to protect the force and to
provide the right conditions for offensive actions.
Types:
Mobile Defence. Defeat an adversary’s attack through destruction.
Combines a fixing element which denies the adversary freedom of
manoeuvre and an element to counter-attack.
Area Defence. Defeat an attack through denial of ground through a
concentration of forces and c-mob effects.
Delay. A force being pressed by an attacking adversary trades space for
time, reducing the adversary’s momentum and combat power without
becoming decisively committed.
STABILISING ACTIONS
Bespoke tactical methods for implementing MASD. They operate in
conjunction with the other Tactical Actions.
Framework Security. Security creates the conditions in which other
activity crucial to well-being can take place. Security of civilians
becomes paramount. Actions include: reassurance, public order and
population control, incident response and protection of key sites.
Security Sector Reform (SSR) and Military Capacity Building
(MCB). Consider the following: Armed Forces; Police; Gendarmerie;
IandS Services; Border and Customs guards; Security Management
Oversight Bodies (those with executive authority over security actors);
Justice and Law enforcement Institutions (the Judiciary, prisons,
investigative bodies, prosecution authorities); Non-statutory Security
Forces: PMCs, guerilla forces, private bodyguards.
Support to the Provision of Essential Services. Where the security
situation demands, military forces may become involved in the provision
of essential services (e.g. water, sewerage, food, electricity) in the short
term. Longer term, civilian specialists should take the lead leaving the
military to concentrate on providing security to those sites.
ENABLING ACTIONS
Enabling actions link other Tactical Actions together.
Reconnaissance. To obtain, by observation and detection, information
and understanding about adversaries, other actors and the physical
environment.
Security. Actions providing warning of adversary actions in order
to protect the force. They buy time in order to allow a force to react
effectively. There are 2 types: Screen - a cover force and Guards - a
screen with the addition of fires or offensive action.
Advance to Contact. Seeks to regain contact with an adversary under
the most favourable conditions, usually in preparation for offensive
action.
Meeting Engagement. An intentional or unintentional engagement
between 2 moving forces. Neither is prepared for defence and there is
an element of surprise on both sides.
Link-Up. To join 2 or more units. Usually occurs in contested territory.
Relief of Encircled Forces. To enable the encircled force to regain the
initiative and restore its freedom of action.
FORMS OF MANOEUVRE
Incorporates both ground and air manoeuvre. Manoeuvre has utility
in all the tactical activities and at all levels. Manoeuvre is to gain a
position of advantage - physically and / or psychologically. The following
forms of manoeuvre are illustrative and must be applied imaginatively.
Envelopment. An offensive manoeuvre in which the attacking force
passes around or over the adversary’s principal defensive position
to secure objectives in the rear. It is designed to apply force against
weakness but may require fixing activity against the adversary’s
strength to distract it.
Double Envelopment. As envelopment but on 2 axes and designed to
outflank and adversary forcing him to abandon his intentions, redeploy
or withdraw, or as a prelude to encirclement.
Encirclement. A double envelopment where both axes met to trap an
adversary and prevent it from breaking out.
Turning Movement. The attacking force passes around or over the
adversary’s principle defensive position to force him to abandon his
position or divert major forces to meet the new threat.
Penetration. Seeks to reach the depths of the enemy’s position on
one or a number of narrow axes. 4 types: Deep, Multiple, Combination,
Infiltration. Infiltration is penetration based on stealthy movement.
SECTION 2
PLANNING
Give any vital info that cannot wait for the end of the briefing
Preparation. Look at IPB if aval. Mark map. Select Ref Pts on map
and ID on ground.
• Sit
• ID En
• Locs/Posns
• Axis
• Timings
• Obs (Natural, man-made and explosive)
• DFs
Own Forces. (Left to Right, Front to Rear).
• Gen Sit
• Msn and/or Tasks
• Concept of Ops
• Inc:
• Locs/Posns (inc OPs and Ptls)
• Bdys (inc/exc)
• Obj
• FirePlan and FSCM (p 5-26)
• FUP/LD
• Axes
• Obs
• Bounds/Planning lines
• KAs (in def)
Flank Units. Brief description of their locations and role in your plan.
Local population. Loc and any relevant detail.
Future Intentions. Describe how you see remainder of op going
(Endstate). Conclude with problems that may affect msn success.
BATTLE PROCEDURE
Aim: The Aim of Battle Procedure is to ensure that a solder is sent into
battle without waste of time and with minimum of fuss, knowing exactly
what he has to do, how he is going to do it and what fire support he is
going to be given .
PRINCIPLES OF BATTLE PROCEDURE - C.A.K.E
• Concurrent Activity (and Rest). Warning Orders allow
subordinates to prepare for a new operation and initiate concurrent
activity. Rest should not be forgotten to ensure individuals are well
prepared for battle.
• Anticipation at all Levels. The anticipation of future tasks and
moves increases the time available to prepare for battle.
• (Thorough) Knowledge of the ORBAT and Grouping System. An
understanding of who is attached to whom and how each element
of the ORBAT interlinks with one another is elementary to efficient
battle prep.
• Efficient Drills. Properly understood battle drills save time. SOPs
and SOIs increase efficiency, standardise procedures and enable
attachments and detachments to quickly adapt to local practices;
they should be well known by all concerned, taught to attached
personnel and frequently practiced.
PAWPERSO
• Protection
• Ammunition
• Weapons
• Personal Camouflage
• Equipment
• Radios
• Specialist equipment
• Orders
STAGES
STAGE 1 - RECEIPT OF ORDERS
CHECK NOTES
Check:
Receives WngO
from Coy Comd
Conduct initial
time analysis
Consider Q
1&2
Issue WngO Receive WngO Receive WngO
Receive orders
from Coy Comd
Complete time
analysis
Platoon Commander’s ⅓
Answer Q 1 & 2
Answer Q 3 – 7
Prepare orders
Deliver Orders
Op Time
NOTES
Event
Weather
Sun/Moon
Red forces
Black forces
Green forces
White
PLANNING
FF
FF
FF
Handling Instructions: For MOD Use Only
FF
FF
FF
2 3 4 5
Issue 7.0 1 June 2015
Time Now Op Starts (incl. moves) Total Time avail 1/3 (incl. orders) : 2/3 Planning Time Orders complete
% for each activity Fixed (max 5%) 25% 20% 10% 15% 25%
PLANNING
2-7
Content Pages
2 3 4 5
2-8
7 QUESTIONS OVERVIEW Q2 - What have I been told to Q3 - What effects to I need to achieve Q4 - Where and how can I
do and why? & what direction must I give to develop best accomplish each effect?
Q1 - What is the situation and 1. What is my superior the plan? Each effect should be
how does it affect me? commander’s intent and what An effect is something you need to considered in priority order
Ground is my part in his plan? achieve on the enemy in order to be to determine where and how
• Observation & Fields of Fire 2. What tasks are specified and successful. it can best be achieved. All
• Cover and Concealment what tasks are implied? Given a mission to destroy an enemy, aspects of each effect must
• Obstacles common effects at plt level might be find, be considered in full so that a
• Key Terrain 3. What constraints are imposed plan/s is produced for each.
upon me? suppress, destroy, protect and neutralise.
• Avenues of Approach • Vital Gd
4. How might the situation change Avoid using effects terms that are too
What are the enemy’s general. Ensure they are achievable • Key Terrain
capabilities? and how could this affect me? • Killing areas
within available resources. Identify a
• Tactics / Doctrine Weapons, Gives Situation FF - purpose for each effect. • Infrastructure
Arcs & Eqpt send WARNO • FUPs
• Obstacles, Type of position, DFs Gives Intent and ME
Gives SoM
• Air/aviation threat, ISR, CBRN
capability Q5 - What resources are Q6 - When and where do the actions
• Morale needed to accomplish each take place in relation to each other? Q7 - What control measures
• Strs and weaknesses effect? Co-ord the actions of all manoeuvre, direct do I need to impose?
• Key vulnerabilities Allocate troops and resources and indirect fire sp in time and space. • Routes • FSCM
to each of the selected effects / • Prelim ops • Axis • Combat ID
What are the enemy’s
Handling Instructions: For MOD Use Only
2 3 4 5
THE COMBAT ESTIMATE (7 QUESTIONS)
Q1. WHAT IS THE SITUATION AND HOW DOES IT AFFECT ME? DEDUCTION OUTPUT/PRODUCT
Battlefield Area Evaluation Human Terrain Threats • Key vulnerabilities • Ground Prelims
• Most likely COA • Situation
• Obstacles ● Routes • Area • Strength • Most dangerous COA • Enemy Forces
• Cover ● Objectives • Structures • Weapons +
Q2. WHAT HAVE I BEEN TOLD TO DO AND WHY? (Msn Analysis) DEDUCTION OUTPUT/PRODUCT
PLANNING
2-9
Content Pages
2 3 4 5
2-10
Q2.4.
• How might the situation change and how might it effect me?
• Where are the risks?
• How can I mitigate/protect/exploit?
How might the situation change and how could this affect me?
Q4. WHERE AND HOW CAN I BEST ACCOMPLISH EACH EFFECT? DEDUCTION OUTPUT/PRODUCT
Consider Select CoA (Tactical Functions) • Identify action(s) reqd to • Outline SoM
• Vital Ground ● Key Terrain • C2 ● Info and Int achieve each effect
• Infrastructure ● Potential FUPs • Firepower ● Manoeuvre • Location from which to deliver
• Potential KAs • Protection ● CSS action(s) (eg site Beaten Zone
Handling Instructions: For MOD Use Only
2 3 4 5
Q5. WHAT RESOURCES ARE NEEDED TO ACCOMPLISH EACH
DEDUCTION OUTPUT/PRODUCT
EFFECT?
Troops to Task • All Arms Assets • Who/What will best achieve the • Outline Pl/Sect/Atts
• Troops • Coalition Assets action? missions, tasks and
• Boundaries ● Objectives ● Routes ● SP/RP ● Axis • How can I control and simplify • Coord Instructions -
• BM ● LoE ● Limit for Recce ● STAP ● Report Lines my plan? Control measures
• Coord Points ● NTM ● ROE ● Bypass/Denial ● CPERS
• EMCON ● COMSEC ● OPSEC ● Combat ID ● Civilians
2-11
Content Pages
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
PLANNING
GROUND ANALYSIS
Used for general analysis of the terrain in the area of interest to
increase understanding. Detailed analysis of terrain as part of the
estimate process should use the pneumonic OCOKA (see p.2-5).
IPE
• CCIR - Comd’s Critical Information Requirement.
• PIR - Priority Information Requirement.
• FFIR - Friendly Forces Information Requirement.
• EEFI - Essential Elements of Friendly Intention.
• HVT (High Value Target) - Loss of which significantly damages
the enemy’s capability to achieve his intentions.
• HPTL (High Priority Target List) - Those HVTs the loss of which
would contribute most to the enemy’s defeat and which can be
attacked given the ISTAR.
• NAI (Named Areas of Interest) - Area/Point along a particular AA
through which an enemy activity is expected to occur. Activity/lack of
activity will help to confirm/deny a particular COA.
• TAI (Target Area of Interest) - Points/Lines where a commander
intends to target the threat in order to achieve a specified effect.
• DP/DL (Decision Point/Line) - Points in time and space at which
the commander has to make a decision to trigger an action in a
particular TAI. Allowance must be made for the reaction time of the
systems to achieve the required effect.
RISK MANAGEMENT
Probability of an event x Impact of that event = Risk
3 Reassign forces X
4 Delegate OPCON X
5 Delegate TACON X X
6 Deploy units X X
PLANNING
Notes:
(1) AAP-6 defines a mission as a “clear, concise statement of the task of the command and its purpose”.
(2) AAP-6 does not define a task. Within the context of C2 states, tasks are undertaken within (and are subordinate to) the subordinate FE’s
mission. Tasks are usually limited by function, time or location.
2-15
Content Pages
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Handling Instructions: For MOD Use Only
2 3 4 5
PLANNING
CONCEPT OF OPERATIONS
Having conducted the estimate the commander must communicate
the plan. The CONOPS comprises 3 elements:
• Intent Statement. Intent is similar to purpose; it represents
what the commander wants to achieve and why. It should be
expressed using objectives, effects, and desired outcomes.
The complexity of operations demands a short and clear intent.
The best intents are clear to subordinates and should contain
only the essential detail.
• Scheme of Manoeuvre (SoM). The SoM explains the intent
and describes how the commander sees his operation working.
It explains where, when and how the force is to achieve its
purpose, so that subordinates can understand their roles in the
plan and the effects that they are to have.
• Main Effort (ME). The ME is the activity that the commander
considers critical to the success of the mission. It must be
properly resourced. The ME ensures that, when the situation
becomes more confusing, troops can focus their efforts
according to the plan.
COMMANDER’S BACKBRIEF
The commander’s backbrief is delivered to the commander or
senior officer to demonstrate understanding and compliance with
direction received. A suggested format for the brief follows:
Serial Title
1 Confirmation of Mission
3 CONOPS:
• Intent to include Effects
• SoM to likely Missions/Tasks
• Consideration of the higher HQ plan (one up, 2 up),
• Main Effort
1 Block Deny enemy access to a given area, or to The head of the “T” faces enemy
prevent his advance in a particular direction. forces.
(STANAG 2287)
Block is also an Obstacle Effect that integrates The enemy advanced along the
the planning and obstacle effort to stop an stem of the T and is blocked at the
attacker along a specific avenue of approach head.
or to turn him from passing through an engage-
ment area. (APP-6(C)).
2 Canalise3 Restrict enemy movement to a narrow zone. The opening defines the span of
PLANNING
3 Clear4 Remove all enemy forces and eliminate The arrows point toward enemy
organized resistance in an assigned area. forces.
Handling Instructions: For MOD Use Only
(APP-6(C))
4 Coerce Use force or the threat of force or other potentially prejudicial means to persuade an individual or group(s) to adopt a
certain pattern of behaviour against his wishes. (AJP-3.10)
5 Compel Force, through kinetic or non-kinetic action, a group or individual to undertake a desired course of action. (AJP-3.10)
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
6 Contain Restrict the freedom of manoeuvre of an en- The opening typically faces enemy
8 Cover Provide security for the main force by inter- The arrowheads may touch other
cepting, engaging, delaying, disorganizing, graphics that define the limits of
deceiving the enemy, while also observing and the task.
reporting information, before he can attack,
PLANNING
10 Defeat* Diminish the effectiveness of the enemy to the extent that he is unable or unwilling to participate further in the battle or at
least cannot fulfil his mission. (DN 11/17)
2-19
Content Pages
2 3 4 5
2-20
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
11 Delay Prevent an enemy force arriving at a specified The arrow points in the direction of
location either: for a specified length of time; the action. The tip of the arrowhead
or until a specified time or event. Measure: may indicate the location where the
enemy slowed to comply with time/space action is to conclude. The unit’s cur-
criteria. (APP-6(C)) rent location is typically represented
at the base of the arc. Inclusion of a
DTG above the ‘D’ specifies ‘Delay
Until DTG’.
12 Deny Prevent enemy use of a specified thing. The opening will be on the friendly
(STANAG 2287) side of the graphic.
PLANNING
13 Destroy Damage an object or an enemy force so that it The graphic is typically centered
is rendered useless to the enemy until recon- over the desired location.
stituted. (STANAG 2287)
Handling Instructions: For MOD Use Only
14 Destabilise* Render an individual or group(s) unstable or create the conditions for collapse. (DN 11/17)
15 Deter* Discourage an individual or group(s) from carrying out a certain action by convincing them that the consequences of
their actions outweigh the potential gains. (JDP 0-01)
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
19 Dislocate* Deny an individual or group(s) the ability to bring strength(s) to bear, or to persuade that strength is irrelevant. (DN
11/17)
20 Disrupt Break apart an enemy’s formation and tempo, The arrows typically point toward
interrupt the enemy timetable, cause prema- enemy forces.
ture and/or piecemeal commitment of forces.
(STANAG 2287)
PLANNING
Disrupt is also an Obstacle Effect that focuses The arrows point in the direction
Fire Planning and Obstacle Effort to cause the of enemy advance and show the
enemy to break up its formation and tempo, physical disruption of forces
interrupt his timetable, commit breaching
effort. (APP-6(C)).
21 Divert* Draw attention from the point of the principal activity, in so doing masking the intended operation or draw forces down a
route or direction of own choosing. (DN 11/17)
22 Empower* Promote confidence, authority, accountability and responsibility in an individual or group(s). (DN 11/17). Consider role of
indigenous women in post-conflict negotiation and in stabilisation activity such as SSR and DDR.
2-21
Content Pages
2 3 4 5
2-22
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
23 Exploit Exploitation. An offensive operation that usu- The arrow points in the direction of
ally follows a successful attack and is designed the action. The tip of the arrowhead
to disorganise the enemy in depth. (AAP-6) may indicate the location where
the action is to conclude. The unit’s
projected location would be at the
base of the symbol.
24 Find* Detect, Recognise, Identify and/or Locate a unit, object, activity, situation, event or individual or group(s). (DN 11/17)
25 Fix Prevent an enemy from moving any part of his The arrow points toward the enemy
forces from a specified location for a specified forces.
period of time. (APP-6(C))
PLANNING
Fix is also an Obstacle Effect that focuses The arrow shows the direction of
fire planning and obstacle effort to slow an enemy advance.
attacker’s movement within a specified area,
normally an engagement area. (APP-6(C))
26 Guard Protect the main force by fighting to gain time, The arrowheads may touch other
Handling Instructions: For MOD Use Only
while also observing and reporting information. graphics that define the limits of
Operate within fire support range of main force. the task.
(STANAG 2287)
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
28 Interdict Keep an enemy force out of range so that it The graphic is typically centred over
cannot be used effectively against a friendly the desired location.
29 Isolate Seal off an enemy force from its sources of The opening will be on the friendly
support, to deny it freedom of movement, side of the graphic.
and prevent it from having contact with other
enemy forces. (STANAG 2287)
31 Prevent Keep from happening, avert. (AJP-3.10) This should include the prevention
of, and protection from, criminal acts
Handling Instructions: For MOD Use Only
32 Protect* Prevent the enemy, environment or disease from having effect on an individual such as sexual and gender-based
or group(s). (DN 11/17). violence.
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2-24
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
34 Secure Gain possession of a position or terrain fea- The opening will be on the friendly
ture, with or without force, and to make such side of the graphic.
disposition as will prevent its destruction or
loss to enemy action. (STANAG 2287)
Secure (mil task). In an operational context, to
gain possession of a position or terrain feature,
with or without force, and to make such dis-
position as will prevent, as far as possible, its
destruction or loss by enemy action. (AAP-6)
35 Seize Clear a designated area and obtain control of The arrowhead identifies the loca-
it. (STANAG 2287) tion to be seized, and the circle
identifies the unit(s) assigned the
PLANNING
task.
37 Stabilise* Impose security and control over an area while employing military capabilities to restore services and support civilian
Handling Instructions: For MOD Use Only
38 Support* Aid, complement or sustain another force, individual, or group(s). (DN 11/17)
39 Undermine* Damage or weaken the authority or reputation of an individual or group. (DN 11/17)
40 Understand* Develop knowledge, intent and context of a unit, object, activity, situation, event or individual or group(s). (DN 11/17)
2 3 4 5
ACTIONS
Note: Actions annotated with an asterisk (*) are UK only verbs.
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
1 Advance To An offensive operation designed to gain or re- The arrowhead typically points
2 Advise* Counsel and inform of the implications of adopting a certain pattern of behaviour, beliefs or attitudes. (DN 11/17)
Advisor. Someone who can recommend a course of action, offer advice or inform another party about a fact or situation.
(JDN 6/11)
3 Ambush A surprise attack by fire from concealed posi- Orientation is determined by the
PLANNING
tions on a moving or temporarily halted enemy. anchor points. The back side of the
(APP-6(C)) graphic encompasses the ambush
position with the arrowhead shaft
positioned at the centre of mass,
while the arrowhead points in the
Handling Instructions: For MOD Use Only
direction of fire.
4 Arrest To seize and hold a person under the authority The graphic is typically centered
of the law. (STANAG 2287) over the desired location.
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2 3 4 5
2-26
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
5 Assault* Climax of an attack; closing with the enemy in hand to hand fighting. Short, violent attack, against local objective. (DN
11/17)
6 Assess Pose a judgement after comparing measured performances against a standard. (AJP-3.10)
7 Attack Take offensive action against a specified objec- The arrowhead typically points
tive. (STANAG 2287) toward enemy forces.
PLANNING
8 Attack By Engage an enemy with direct fires, supported Orientation is determined by the
Fire by indirect fires, without closing with him. anchor points. The back side of the
(STANAG 2287) graphic encompasses the firing po-
sition, while the arrowhead typically
points at the target.
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
9 Breach Break through or secure passage through The opening defines the span of the
an enemy defence, obstacle, or fortification. breach and faces enemy forces.
(STANAG 2287)
11 Build Up* Attain prescribed strength of units and prescribed levels of vehs, eqpt, stores and supplies. (DN 11/17)
12 Bypass Manoeuvre around an obstacle, position, or The opening defines the span of the
enemy force to maintain the momentum of bypass and faces enemy forces.
PLANNING
13 Capture Gain possession of specified enemy person- The arrowhead identifies the loca-
nel, materiel or information. (STANAG 2287) tion of the object to be captured,
Handling Instructions: For MOD Use Only
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Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
15 Confirm* Provide current information of previously reporting within a specified degree of certainty and/or accuracy. (DN 11/17)
16 Control Maintain physical influence over a specified The opening will be on the friendly
area to prevent its use by an enemy. (STANAG side of the graphic.
2287)
17 Coordinate Bring functions, systems or entities operating in the same environment in proper relation in order to avoid counter-
productive results such as duplication of effort or mutually-negating actions. (AJP-3.10)
18 Counterat- Attack against an enemy attacking force. The arrowhead points toward
tack (STANAG 2287) enemy forces.
PLANNING
19 Counterat- Attack against an enemy attacking force using The arrowhead points toward
fires. enemy forces.
Handling Instructions: For MOD Use Only
tack By Fire
Note: This is a method of counterattack. .
(APP-6(C))
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
21 Cross-Cue* Pre-planned collaborative detection, recognition, identification, location or tracking; the deliberate handover of a collec-
tion/find task to a nominated unit, system or person. (DN 11/17)
24 Demonstrate Deceive the enemy by making a show of force The arrow points in the direction of
without seeking contact. (STANAG 2287) the action. The tip of the arrowhead
may indicate the location where the
action is to conclude. The unit’s cur-
rent location is typically represented
PLANNING
25 Deploy* Move forces within areas of operation; position forces into a formation for battle, relocate forces to desired areas of
operations. (DN 11/17)
26 Designate* By visual or other means, indicate a target to a designated unit, object, activity, situation, event or person(s). (DN 11/17)
Handling Instructions: For MOD Use Only
27 Detect* Discover the presence or absence of a unit, object, activity, situation, event or person(s) of significance. (JDP 0-01)
28 Diminish Reduce the effectiveness of an activity. (Similar to degrade, without the lethal overtones). (AJP-3.10)
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Content Pages
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2-30
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
29 Disengage * Break contact with the enemy in a delay or The arrow points in the direction of
withdrawal. (DN 11/17) the action. The tip of the arrowhead
may indicate the location where the
action is to conclude. The unit’s cur-
rent location is typically represented
at the base of the arc.
30 Educate* An activity to teach the benefits or consequences of patterns behaviour. (DN 11/17)
31 Emphasise* Add further credibility or information which will enhance effects of existing ops and further develop key messages and
themes. (DN 11/17)
PLANNING
33 Encircle* Surround and isolate lines of communication resulting in loss of freedom of movement. (DN 11/17)
35 Envelop Pass around or over the enemy’s defensive The arrow points in the direction of
Handling Instructions: For MOD Use Only
position to secure objectives to enemy’s rear. the action. The tip of the arrowhead
(APP-6(C)) may indicate the location where the
action is to conclude. The unit’s cur-
rent location is typically represented
at the beginning of the straight line.
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
36 Escort Accompany and protect [another force of The escort symbol appears above
convoy]. (STANAG 2287) the convoy or escorted unit’s
37 Establish* Set up a capability (particularly Med but also Log). (DN 11/17)
38 Exfiltrate Withdraw through or around enemy positions he arrow points in the direction
without detection. (STANAG 2287) of friendly forces. The tip of the
arrowhead may indicate the location
where the action is to conclude.
PLANNING
40 Extract* Recover reconnaissance, stay-behind or encircled forces out of contact with the enemy. (DN 11/17)
41 Feint
avoiding a decisive engagement. (APP-6(C))
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2-32
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
44 Frighten* Force or drive somebody or something away through fear. (DN 11/17)
45 Hand-Over* Pass responsibility for the conduct of operations from one force to another. (DN 11/17)
46 Harass* Fire designed to disturb the rest of the enemy, limit movement and, by threat of losses, lower morale. (DN 11/17)
PLANNING
47 Identify* Determine, the status (including friendly or hostile nature) of the detected unit, object, activity, situation, event or
person(s). (JDP 0-01)
49 Infiltrate Move as individuals or groups over, through The arrow points in the direction
Handling Instructions: For MOD Use Only
or around enemy positions without detection. of enemy forces. The tip of the
(DN 11/17) arrowhead may indicate the location
where the action is to conclude.
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
52 Insert* Deploy reconnaissance, stay-behind or raiding forces out of contact with the enemy. (DN 11/17)
54 Liaise* Maintain contact or intercommunication between elements of military forces to ensure mutual understanding and unity or
purpose and action. (DN 11/17)
55 Link-Up* Establishment of contact, in enemy controlled territory, between one or more friendly units or formations which have the
same or differing missions. (DN 11/17)
56 Locate Determine the position of a specified thing. The opening will be on the friendly
PLANNING
58 Manoeuvre* Employ forces on the battlefield (using movement) in combination with fire or fire potential to achieve a position of
advantage in respect to the opposition in order to accomplish the mission. (DN 11/17)
59 Mark* Call for fire on a specific location to orient the observer/spotter or to indicate targets. (DN 11/17)
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Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
61 Mentor* Develop capacity through example and/or advice through planning and preparation, execution and lessons captured /
AAR phases. (DN 11/17)
An experienced and trusted adviser who provides counsel and leadership to another person, or organisation, by agree-
ment. (JDN 6/11)
62 Mislead Create a false perception that leads someone to act in a manner detrimental to mission accomplishment while benefiting
accomplishment of friendly objectives. (AJP-3.10)
63 Monitor* Develop or maintain situational awareness, pattern of life or atmospherics of a geographical area, activity or situation.
(DN 11/17)
64 Occupy Position a unit in a specified area without The opening will be on the friendly
enemy opposition. (STANAG 2287) side of the graphic.
PLANNING
67 Partner* Partnering. An approach to relationship building [usually with an indigenous force] through direct assistance and shared
endeavour that creates the right conditions, spirit and capabilities to achieve a formal and enduring strategic partnership.
(JDN 6/11)
68 Patrol* Move tactically within an area of responsibility to deliver a clearly defined effect(s). A patrol is conducted in an area
where an enemy threat precludes normal administrative movement. (DN 11/17)
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
69 Passage of Move forward or rearward through another force’s combat positions with the intention of moving into or out of contact
Lines* with the enemy. (DN 11/17)
70 Penetrate Break through enemy defence and disrupt the The arrow points toward enemy
72 Promote* Advocating or advance awareness of an individual, organisation and/or courses of action. (DN 11/17)
73 Pursue Catch or cut off a hostile force attempting to The arrow points in the direction of
escape, with the aim of destroying it. (STANAG the action. The unit’s current loca-
PLANNING
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Ser Term Definition Tactical Graphic
2-36
(a) (b) (c) (d) (e)
75 Recce A mission undertaken to obtain, by visual observation or other detection methods, information about the activities and re-
sources of an enemy or potential enemy, or to secure data concerning the meteorological, hydrographic, or geographic
characteristics of a particular area. (AAP-06)
76 Recce by Fire A method of reconnaissance in which fire is placed on a suspected enemy position to cause the enemy to disclose his
presence by movement or return of fire. (AAP-06)
77 Recce in An offensive operation designed to discover and/or test the enemy's strength or to obtain other information. (AAP-06)
Force
78 Recognise* Classify the capability of the unit, person(s), object, event, situation or activity, of potential military significance. (DN
11/17)
79 Reconcile* Restore friendly relations between people; make apparently incompatible groups able to exist together without problems
PLANNING
80 Reconstitute* Expand force structures and infrastructure beyond existing levels, including the raising of new units and formations and
the expansion of industrial capacity to support the procurement of equipment and stocks. (DN 11/17)
81 Recover Extract a friendly force element or materiel The arrowhead identifies the loca-
from a location not under friendly control, with tion of the element or material to be
Handling Instructions: For MOD Use Only
83 Reinforce* Strengthen in place forces with additional personnel or equipment. (DN 11/17)
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
84 Relief In An operation in which, by direction of higher The unit being relieved is typically
Place (RiP) authority, all or part of a unit is replaced in an located at the base of the curve,
area by the incoming unit. The responsibili- and the unit performing the relief is
ties of the replaced elements for the mission typically located at the end of the
86 Resupply* Provide with or obtain a fresh supply to maintain required levels. (DN 11/17)
87 Retain Keep possession of a terrain feature to The opening will be on the friendly
PLANNING
88 Retire Move a force, out of contact, away from the The arrow points in the direction of
enemy. (STANAG 2287) the action. The tip of the arrowhead
Note: Retirement (mil task). An operation in may indicate the location where the
which a force out of contact moves away from action is to conclude. The unit’s cur-
the enemy. (AAP-6) rent location is typically represented
at the base of the arc.
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Ser Term Definition Tactical Graphic
2-38
(a) (b) (c) (d) (e)
89 Scout* Task of actively seeking info on the enemy, ground and other relevant detail in sp of the commander’s plan. (DN 11/17)
90 Screen Observe, identify, and report information on The arrowheads may touch other
threats to the main force. Only fight in self- graphics that define the limits of
protection. (STANAG 2287) the task.
91 Search* Locate specific targets using intelligence assessments, systematic procedures and appropriate detection techniques.
(DN 11/17)
92 Strike* Inflict damage on, seize or destroy an objective or threat. (JDP 0-01)
93 Support By Engage the enemy by direct fire in support of The back side of the graphic en-
Fire another manoeuvring force. (STANAG 2287) compasses the firing position, while
PLANNING
95 Take-Over* Accept responsibility from another force for the conduct of operations.
2 3 4 5
Ser Term Definition Tactical Graphic
(a) (b) (c) (d) (e)
97 Track* Note: “A target [noun] is any structure, object, person, organisation, mindset, thought process, attitude or behaviour
which can be influenced...” (JSP 900, dated 2009).
Is also an Obstacle Effect that integrates fire Direction of the arrow indicates the
planning and obstacle effort to drive an enemy desired direction of turn.
formation from one avenue of approach to
an adjacent avenue of approach or into an
PLANNING
engagement area.
99 Warn* Pre-planned provision of information to provide warning of a specified situation, event or activity. (DN 11/17)
100 Withdraw Disengage from the enemy and move in a di- The arrow points in the direction of
Handling Instructions: For MOD Use Only
rection away from the enemy. (STANAG 2287) the action. The tip of the arrowhead
may indicate the location where the
101 Withdraw Disengage from the enemy while under pres- action is to conclude. The unit’s cur-
Under Pres- sure and move in a direction away from the rent location is typically represented
sure enemy. at the base of the arc.
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Content Pages
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
PLANNING
MAP MARKING
MAP MARKING
2 3 4 5
VEHICLE PLANNING DATA
Ser Armr/Inf AFVs Wpns Ammo Qty Wpn Range Crew Wt (kg) Max Speed MLC Range Road/ Mixed
(a) (b) (c) (d) (e) (f) (g) (h) (i) (j) (k)
2-43
Content Pages
2 3 4 5
2-44
VEHICLE PLANNING DATA
Ser Armr/Inf AFVs Wpns Ammo Qty Wpn Range Crew Wt (kg) Max Speed MLC Range Road/ Mixed
(a) (b) (c) (d) (e) (f) (g) (h) (i) (j) (k)
2 3 4 5
B VEHICLE CHARACTERISTICS (All data are for basic vehicles without additions unless otherwise stated).
Yamaha 450 Quad (not inc trl) 420 1 2.00 1.09 1.12 120 1 15 -
Pinzgauer 4x4 TUM HD GS 3850 4 4.53 1.80 2.08 1400 1+7 82 860
Pinz 6x6 TUM HD GS 6X6 5070 7 5.12 2.06 2.86 1400 1+7 82 860
LR Twin Cab HEBE 3500 4 5.20 1.90 2.20 600 1+3 82 640
PLANNING
Ambulance BFA (LR Chassis) 3800 4 5.19 2.52 2.80 1170 1+1 82 640
Support Veh SV 6T 16660 19 8.10 2.55 3.07 6000 1+1 300 500
Support Veh SV 9T 23380 23 9.36 2.55 3.32 9000 1+1 400 500
Support Veh SV 15T 24190 23 10.55 2.55 3.35 15000 1+1 400 500
Handling Instructions: For MOD Use Only
2-45
Content Pages
2 3 4 5
2-46
ARTILLERY PLANNING DATA
Maximum Planning Max Speed (Road)
Ser Arty Ammunition Wt (kg) MLC Range Road / Mixed
Range (m) Range (m) (Kph)
(a) (b) (c) (f) (h) (i)
(d) (e) (g)
1 AS90 HE
39 Cal Barrel 24,700m
(155mm) Smoke 19,500m 44,500 55 50 468 kms
Illuminating 24,200m
2 Lt Gun HE
PLANNING
(105mm) 17,200m
Smoke 15,000m 1,858 - -
Illuminating 15,700m
3 MLRS 84,000m
GMLRS-U 15-84km 25,000 64 480 kms
(M270B1) (Min 15,000m)
Handling Instructions: For MOD Use Only
2 3 4 5
AIR DEFENCE PLANNING DATA
3 trailers 2138 Kg
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Content Pages
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2-48
ORGANIC ISTAR PLANNING DATA
Range Operated
Ser UAV System Endurance Wpns Sensors (ISTAR) Limitations UOR
(Radius) by/at
(a) (b) (d) (e) (f) (g) (i)
(c) (h)
1 T-HAWK (Hand 2km (LOS) 40mins Nil FMV EO or IR direct 20kts wind RE Talisman Yes
launched) feed to GCS 5-600ft AGL Tp/ Ptl level
2 DESERT 15km 60mins Nil FMV EO or IR direct 25kts wind 300-700 ft 3 man crew/ Yes
HAWK 3 (Hand (LOS) (Tactical) feed to GCS AGL Rain/Storms BG Level
launched)
3 WATCHKEEPER 140km 14hrs Nil Stab FMV EO/IR IR 45kts wind 3000m RA/Bde ISTAR Core
(Runway (LOS) Laser Tgt Marker Auto visibility Rain/Storms level
launched and Tracking Capability
landed)
PLANNING
4 REAPER 650nm 16hrs Hellfire Stab FMV EO/IR IR 10000-25000ft AGL RAF and Yes
(MQ-9) (Runway (Armed) (Armed) 114K2A Laser Tgt Marker and Rain/Storms USAF/
launched and 1000nm 22hrs GBU-12 Designator SAR Operational
landed) (Clean) (Clean) (500lb laser level
Handling Instructions: For MOD Use Only
guided)
5 Black Hornet 600m 20 mins Nil Over-the-wall capability No night-time capabil- Combat Arms Yes
(LOS) in a contact situation ity and cannot be
operated indoors
2 3 4 5
ORGANIC ISTAR PLANNING DATA
Range Operated
Ser UAV System Endurance Wpns Sensors (ISTAR) Limitations UOR
(Radius) by/at
(a) (b) (d) (e) (f) (g) (i)
(c) (h)
7 H450 Max 14 hrs Nil EO/IR Speed 85kts UAS Bty Core
Range: FMV Weather over target.
150km Laser Marker No orientation on
(line of display.
sight). No UHF LOS comms.
PLANNING
8 Raptor N/A N/A Nil Can identify a tank- Imagery must be Non-organic Core
(as per (as per sized object at 27km analysed
GR4) GR4) stand-off Datalink from pod to
Sensor captures 30nm ground station has a
swathes of imagery 280km line of sight
(stills) limit
Handling Instructions: For MOD Use Only
Oblique (side-looking)
imagery with stand-off
from target of 4-150km
Simultaneous EO and
IR image capture
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Content Pages
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ORGANIC ISTAR PLANNING DATA
2-50
Range Operated
Ser UAV System Endurance Wpns Sensors (ISTAR) Limitations UOR
(Radius) by/at
(a) (b) (d) (e) (f) (g) (i)
(c) (h)
9 Global Hawk N/A N/A Nil Synthetic Aperture Limited tactical Non-organic N/A
(never al- Radar (SAR) products
located for Moving Target Indicator
a specific (MTI)
mission SAR and MTI integrated
with Electro Optical
(EO) / Infra Red (IR)
Multi-Platform Radar
Technology Insertion
Program (MP-RTIP)
– track slow moving
PLANNING
10 SKASaCS N/A Summer Nil Real-time datalink OSD 2018 Non Organic Core
2.5hr (day), Enhanced GMTI ISR asset, bid
4hr (night) Wide-area surveillance for through Bde
Handling Instructions: For MOD Use Only
2 3 4 5
BASE ISTAR
Serial System Use Capabilities Constraints Employment considerations
1 DEWDROP Light Base Detect 3km Must be deployed at least Can be tripod mounted or 3m mast
2 DEWDROP Light Base Made up of seismic DEWDROP over-watch DUGS may be split into 2 separate tasks:
(DUGS) ISTAR sensors linked to a DEW- camera must stay in deployment of UGS and deployment of
DROP camera confines of a guarded UGS Transmitters (UTX).
Range of UGS signal 5km location Twelve UGS and four UTX are supplied
when sent through TXR per system but it may not be necessary to
transmitter deploy all of the equipment.
PLANNING
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Content Pages
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Serial System Use Capabilities Constraints Employment considerations
2-52
(a) (b) (c) (d) (e) (f)
4 BOOMERANG Acoustic shot Provides range and direc- Round must pass within Can be mounted on sangars and vehicles
detection tion of small arms firer. 50m of Boomerang for Any shot originating within 10m of the
system Can detect .20 - .50 cal, detection system is NOT reported (assumed to be
Automatic weapons and friendly/outgoing fire)
multiple shooters
Shooter range to Boomer-
ang – 0 to 500m+
5 SLD 500 Detecting The range varies accord- NOHD 21m - mark out no- Allows units to accurately localise a
(SNIPER the optics ing to climatic conditions, entry zone 21m radius threat, but also performs clear target
LASER originating atmospheric transmis- EOHD 285 m - no identification using its high definition
DETECTOR) from SA fire sion and the SEL (Laser magnifying optics inside daylight camera
Equivalent Surface) of this range
PLANNING
6 REVIVOR 2 Medium Comprised of a cam- High winds – weather Cdrs need to supplement the Detachment
Base ISTAR era mounted on an waiver must be signed Commander with personnel to enable
Handling Instructions: For MOD Use Only
2 3 4 5
BASE ISTAR
7 REMOVER 3.1 Medium 21m mast High winds – limit of 45kts. Cdrs need to supplement the Detachment
Base ISTAR Detect 5km, ID 3km. Commander with personnel to enable
Low light contextual, EO/TI 24/7 coverage –attached RA personnel,
cameras. EW, Ops Room signallers and COIST
Recording and playback personnel should be considered (but loca-
capability tion dependant).
PLANNING
Powered by FEPS.
Can be remoted into the Ops Room –
500m max distance.
Main camera can be mounted on a tripod.
Handling Instructions: For MOD Use Only
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Content Pages
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2-54
WEAPON LOCATING RADAR PLANNING DATA
Operated Employment
Serial System Use Capabilities Constraints
by considerations
1 Light- IDF 100m CAP - up to 15km Must be mounted in an STA Bty It can detect other munitions
weight detector After 15km, 0.7% of the range elevated position than mortars but will only clas-
Counter Counter Fire 6.5km detection sify them as “other than mortar
Mortar Sense and Warn 9.3km
Radar detection
(LCMR)
2 Mobile IDF Detection range out to 30km Limited capability against STA Bty Can be fwd mounted into FOBs
Artillery detector (50m CEP2 at 50km) rockets and recoilless rifle via CLP
Monitoring Ability to locate 8 targets simul-
PLANNING
3 Acoustic Confir- Detection range out to approx Very limited capability STA Bty Surveyed and linked to CP via
Handling Instructions: For MOD Use Only
Sound mation 30km with CEP of 50m at against rockets D10 or RAVEN
Ranging of POO 15km System effected by met 15 min in to action
Post (ASP) and POI conditions especially wind. Requires 400-500m baseline.
Performance degraded by Requires min 3 x sensor posts
areas of “sound shadow” for a CEP 50m
(woods, hills etc)
2 3 4 5
ELECTRONIC WARFARE PLANNING DATA
Operated Employment
Serial System Use Capabilities Constraints
by considerations
1 ICOM Hand held Planning Range: 2-5km ICOM has no direction find LEWT An interpreter is required to oper-
2 SEER Man Planning Range: 5km 18kg limits ability to patrol Operated An interpreter is required
portable Operating frequency range: for long periods by LEWT Sensor antenna is best situated
PLANNING
intercept, 2MHz – 2590 MHz Ruggedised Laptop prone (1 SEER in an elevated location
directional 8hr battery life in patrol mode to failure in inclement per SEER EA effect is omni-
find and Weight: full weight: 46kg, patrol conditions LEWT) directional with a smaller
electronic configuration: 18kg planning range than airborne
attack (EA) Intercept of single channel voice EA. It is compatible with coalition
Handling Instructions: For MOD Use Only
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ELECTRONIC WARFARE PLANNING DATA
Operated Employment
Serial System Use Capabilities Constraints
by considerations
2 3 4 5
SEARCH EQUIPMENT PLANNING DATA
Employment
Serial System Use Capabilities Constraints Operated by
considerations
1 Vallon High Metal 18-25 hr battery life (3 x 1.5v D Cell) Limited capability for Basic Search/ All detect
4 Goldie Command Wire Battery life 6-8 hours (4 x AA) Does not fold down to All Arms
Detector Search at patrolling pace small size for carriage Patrol Search,
Handling Instructions: For MOD Use Only
Very easy to use, low training burden when not in use AAST, AST
Excellent aid to VP360
5 Hood- Hand held Detonator/MUV Fuse at 65mm High Metal Content Basic search,
lum person search Sawblade at 100mm; 9mm pistol at 200mm only All Arms
and confirmation 1 x 9v PP3 gives 50 hours battery life Patrol Search,
detector Very easy to use, minimal training burden AAST, AST
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PERSONAL WEAPON EQUIPMENT PLANNING DATA
Ser Small Arms/Sp Wns Calibre Ammo Maximum Battle Range (m)
(a) (b) (c) (d) (e)
2 Rifle (SA80 L85A2) 5.56mm Ball Tracer 300m/200m individual; 600m section
4 LMG (L110A3) 5.56mm Ball Tracer Max Effec Range 400 m/Trgt can be engaged up to 600m
Cyclic 850 rpm
Normal 25 rpm Rapid 100 rpm
PLANNING
5 Sniper Rifle (L115A3) 8.59mm (.338) Ball 600m-1000m dependant on skill of firer
2 3 4 5
PERSONAL WEAPON EQUIPMENT PLANNING DATA
Ser Small Arms/Sp Wns Calibre Ammo Maximum Battle Range (m)
(a) (b) (c) (d) (e)
11 HMG (L2A1) 12.7mm (.50) Ball Tracer 1200m (tracer burnout) 485-635 rounds per minute
1800m (strike observed) 50 rd belt 6 secs burst
4500m (map predicted)
PLANNING
12 60mm Mortar 60mm HE (2.8kg)* 800m Normal rate of fire 3 bombs per
(M6-640) Smoke (2.8kg) minute Rapid rate of fire 8 bombs
Illuminating (2.3kg) per minute
12a 60mm Mortar 60mm HE HEWP 200m-3470m (3720m Rate 1-12 Rpm/Up to 20 Rpm in
Handling Instructions: For MOD Use Only
13 81mm Mortar 81mm HE (4.5kg) 5675m (Mk 4 Ammo) Low 1-4 bomb/min
(L16A2) Smoke (4.5kg) 4800m Med 5-8
Illuminating (4.6kg) High 9-12
2-59
HE = High explosive WP = Smoke Illum = Illuminating *weight in kg of each bomb
Content Pages
2 3 4 5
2-60
PERSONAL WEAPON EQUIPMENT PLANNING DATA
Ser Small Arms/Sp Wns Calibre Ammo Maximum Battle Range (m)
(a) (b) (c) (d) (e)
14a ASM (M72A9) 66mm Enhanced Blast 15m-400m Effective (600m) Prep time 8 secs
Explosive 2 stage warhead blast mode or
mousehole
(L84A1/A2)
17 GMG (L134A1) 40mm HE (Medium 1.5km point targets, 2km for 340 rds per min
Velocity) area cover
18 JAVELIN (FGM-148) 127mm HEAT Top Attack 150m-2500m Deliberate 2 missiles/min LOBL
Handling Instructions: For MOD Use Only
2 3 4 5
AVIATION EQUIPMENT PLANNING DATA
Max Tps Casualties Speed (kts)
Ser Helicopters Armament Weapon Range CEMO / Stretchers Camera
CEFO (sitting) Endurance*
Ammn figs are maximums. Actual load will vary. Standard weapon load (Charlie) is x8 HELLFIRE, x38 rockets, x330 30mm
Mk 3,5: 4:45
2-61
Content Pages
2 3 4 5
AVIATION EQUIPMENT PLANNING DATA
2-62
Max Tps Casualties Speed (kts)
Ser Helicopters Armament Weapon Range CEMO / Stretchers Camera
CEFO (sitting) Endurance*
*Endurance figures are for aircraft fitted for primary role and with maximum internal fuel load, operating at sea level in a temperate
climate. Endurance figures may reduce as transit times increase.
• Millilux. Millilux = Ambient Light Levels. The minimum millilux levels required for SH to continue operations on NVD varies considerably
by theatre. In the UK there is no published minimum due to high ambient light levels; in a desert environment the minimum is likely to be
Handling Instructions: For MOD Use Only
10 Millilux. In this environment >10 millilux = Green illum. <10 millilux = Red illum and no fly.
• Red illum. IRT, HRF and aircraft on Deliberate Op tasks may fly below these limits, if operationally essential. Black illum (IR illum) will
need to be considered. Black illum can be provided by ground units in support of Rotary Wing Aviation.
• Note: Red and Green illum are the actual light levels and Black illum is the IR light provided by 105mm Field Gun, 81mm mortar
or 1.5 hand held rocket para illum.
2 3 4 5
AIR DELIVERED MUNITIONS PLANNING DATA
Serial AC type Air to surface weapon options Remarks
BRIMSTONE
STORMSHADOW
PLANNING
ALARM
Paveway IV
Paveway II/EPW II
2-63
Content Pages
2 3 4 5
2-64
Serial AC type Air to surface weapon options Remarks
3 AV-8B 20mm cannon Full Motion Video (FMV) via Litening Targeting pod which
down links to Rover & FIRESTORM.
GBU38 500LB JDAM (GPS)
4 A-10 30mm cannon Maverick usually TV-guided (with shaped charge war-
head), but could be IR or laser.
500 lb Mk-82
2,000 lb Mk-84
2.75-inch rockets
PLANNING
AGM-65 (Maverick)
2,000 lb Mk-84
Handling Instructions: For MOD Use Only
6 F -15E One 20mm multibarrel cannon. Low Altitude Navigation and Targeting Infrared for Night
(LANTIRN) system
500 lb Mk-82
Day/night, all weather capability.
2,000 lb Mk-84
2 3 4 5
Serial AC type Air to surface weapon options Remarks
AGM-65 (Maverick)
500 lb Mk-82
2,000 lb Mk-84
2-65
Content Pages
2 3 4 5
2-66
Serial AC type Air to surface weapon options Remarks
11 AH 64 30mm cannon
Hellfire AGM-114K
Hellfire AGM-114K1A
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
PLANNING
INTRODUCTION
REDs. REDs allow ground comds to estimate the danger to Friendly
Forces (FF) from a CAS attack. FACs will have the correct REDs tables
and will be able to advise comds appropriately.
Probability of Incapacitation (PI). These distances are defined by the
0.1% PI to the FF. This means that 0.1% (or 1 in 1000) FF troops at this
range will become a casualty. FF may still be subject to wpns effects
well outside the RED but at a reduced PI. FF at shorter ranges will have
a higher PI; however, the PI is not linear.
There are numerous wpn and wpn delivery characteristics which
affect the PI, and they can be significantly affected by topographical
characteristics.
Danger Close. Ordinance delivered inside the 0.1% PI distance will be
considered “Danger Close”.
Risk. The comd should discuss the risks of a CAS attack with the FAC.
The supported comd must accept responsibility for the risk to FF when
tgts are inside the Danger Close range.
Ground Comd’s Initials. Risk acceptance is confirmed when the
supported comd passes his initials to the attacking a/c through the FAC,
signifying that he accepts the risk inherent to Danger Close deliveries.
Max Range REDs. “Max Range REDs” are the largest distances from
wpn impact, in any direction, at which the wpn effect has a 0.1% PI.
RISK MITIGATION
Cross Range REDs. Due to the shape of the effects from air delivered
wpns there is an area at 90º to the wpn line of impact in which the
0.1% PI distance is greatly reduced. This can be used to reduce the
REDs. Depending on the disposition of the FF and the tgt, and wpn
effects, it may not always be possible for the attack to be carried out
from a suitable direction to achieve this.
LSW
800
60mm MOR
700
SECTION IW
SHARPSHOOTER 600 RPK LMG
(L129A1)
N-LAW
LSM 500
LMG
ASM 400 AKM
200 RPG-18
(HEAT)
UGL
COMBAT SHOTGUN
(SOLID SHOT)
100
PISTOL
COMBAT SHOTGUN PISTOL
(BUCK SHOT)
1600
(STRIKE OBSERVED)
HMG = 1800m
1400
SNIPER RIFLE
1300 (DRAGONOV)**
HMG
(TRACER 1200
BURNOUT)
GPMG
(TRACER
1100
BURNOUT)
RPG-7
900
GPMG
(LT ROLE) 800 RPG-18
ENEMY WEAPONS
Maximum Battle Range
En Weapon Calibre Ammo
(m)
TT-33
7.62mm Ball 50m
Tokarev pistol
20mm
AMX10-P IFV cannon/ HEIAP 1500m
7.62 MG
14.5mm
BRDM-2 Armd
HMG/ Ball 2000m max
Car
7.62M MG
90mm
ERC-90 Recce HEAT/
cannon/ 2000m max
Car AFPS-DS
7.62 MG
73mm
BMP-1 IFV HEAT 500m direct/1300m indirect
/7.62 MG
30mm
HE-T/ 1500m direct/2500m
BMP-2 IFV cannon/
AP-T indirect
7.62 MG
105mm:
7. Lethal Splinter Distance Ground Burst = 40m
8. Lethal Splinter Distance Air Burst = 50m
9. Safe Splinter Distance Ground Burst (protected) = 125m
10. Safe Splinter Distance Air Burst (protected) = 200m
11. Safe Splinter Distance Ground Burst (unprotected) = 250m
12. Safe Splinter Distance Air Burst (unprotected) = 400m
Mortars
13. Lethal Splinter Distance = 40m
14. Danger Splinter Distance = 190m
Safe Splinter Distance with Mortar line-to-target distance greater
than 3km = 300m (protected = 150m)
Safe Splinter Distance with Mortar line-to-target distance with less
than 3km = 250m (protected = 100m)
250
200
190m
14
150
100
40m
50
13
50m
55m
40m
8
1
7
85m
125m
2
250m
9
4
200m
250m
200m
10
11
3
400m
500m
105mm
155mm
400m
6
5
12
2-74
UNDERSTAND INTENT
Q0 - Baseline Prep and Understanding Q3 - WHAT EFFECTS /ACTION DO I NEED TO ACHIEVE?
Timeline IDENTIFY AND PRIORITISE IDENTIFY AND PRIORITISE
Receive Op O/ CIP/CEI Present Key G6
WngO1 THE NETS REQUIRED THE STATIONS REQUIRED
Freedoms &
Draft Comd & Sig
Constraints UP/ DOWN/SIDEWAYS/
Draft G6 MAIN/ STEP UP/ A1/A2/TAC/B/
ROOB Annex REDUNDANCY/ATTS/DETS/ RearHQ/RRB
REGROUP/CLEAR HAIL
Q1 - WHAT IS THE SITUATION AND HOW DOES IT AFFECT ME? Primary EXCON (LOCON/HICON)
Understand Advise G2 of EF EW Advise BGE how the Alternate
+
Contingency UK Ops
Threat and capability: TERRAIN
Emergency
Human Terrain JAMMING/OF/INTERCEPT/ and ENVIRONMENT JOINT
Analysis DECEPTION/EF Elec MD/ may affect What level does each net need to
MLCOA comms be all informed to?
Q1 Back Brief
PLANNING
2 3 4 5
DEVELOP PLAN
Q4- WHERE BEST CAN I ACCOMPLISH EACH ACTION/ EFFECT? Q6- WHERE & WHEN DO THE ACTIONS/ EFFECTS Q7- WHAT CONTROL
TAKE PLACE IN RELATION TO EACH ANOTHER? MEASURES DO I NEED TO
NETS STATION IMPOSE?
WHEN: WHERE:
Allocate frequency Understand What Tier is ELECTRONIC PROTECTION
NOTICE TO MOVE/NO How do comms
band (UHF/VHF/ operational locations: required? MEASURES
MOVE BEFORE/NETS change,or need to
HF) to each NET NOW 1 (BRONZE)
Refine Comd & Sig/G6 Annex AND PROPOSE NFAs (or other CM)
Consider: What do you need to ask your higher command for? Contribute to G4 Annex BLUE/GREEN/RED/WHITE
What risk is there if you aren’t allocated those resources? Refine Communications Plan/Orders
What is already in situ? Consider: The Physical Threat too
2-75
Content Pages
2 3 4 5
2-76
BOWMAN PLANNING DATA
BOWMAN DATA SHEET
VHF RADIOS
PRC 354 1mW, 100mW, 1W, 5W 0.8m, 1.6m WHIPS, ANY 5W = 5km
VHF COAXIAL FED 16W = 12km
PRC 355 ANTENNA 50W = 30km
PRC 356 1mW, 100mW, 1W, 5W,
30 - 87.975 MHz @ 25 3.6V 30 DAYS OF MISSION
16W, 50W
PRC 357 Hz SPACING ESSENTIAL INFO
HF RADIOS
PRC 325 1.6 - 29.9999MHz @ 3.6V 30 DAYS OF MISSION 1W, 5W, 20W 2.4M WHIP, DIPOLE, 32 km
Handling Instructions: For MOD Use Only
2 3 4 5
Issue 7.0 1 June 2015
BOWMAN DATA SHEET
UHF RADIOS
PRC 343 2.4 - 2.4835 GHz 256 5CM STUB RURAL 500M
(PRR) CHANNELS SUB URBAN
250M
PLANNING
2-77
Content Pages
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
PLANNING
(CONVERSION TABLES)
Example: 10 Kilometres = 6.21 Miles 10 Miles = 16.09 Kilometres
cm Inches km Miles
kg/sq cm Lbs/sq in
0.70 1 14.22
1 18 7 126
2 36 8 142
3 54 9 162
4 72 10 180
5 90 100 1800
6 108
0 10 20 30 40 50 60 70 80 90 100
KPH
UK OPERATIONS
The involvement of Defence in assisting central government and civil
authorities at sub-national and local levels is usually confined to times
of emergency - civil contingencies. During a response, the government
will have a number of strategic priorities specific to that operation, but
the protection of life, alleviation of distress, exercising control over the
incident and setting the conditions for a return to normality will feature
consistently. UK Public Service Rank insignia can be seen in SOHB
pg 4.7.5.
The Civil Contingencies Act 2004 (CCA04) and JDP 02 outline the role
of Defence in assisting the achievement of this aim by providing:
Note: the use of Defence may be expensive and is rarely the preferred
option - it can give the perception of local government failing. The
costs of using Defence support are usually recouped at Ministry level.
Types of Responder:
General Considerations
1. Defence assumes a supporting role. It is not subject to CCA04 and
the principle of ‘civil primacy’ applies throughout.
4. Be clear with what you can and cannot do: reputational risk.
Tactical Considerations
Plan
Resource
Execute
Key Decision Making Log: outlines times and thinking behind key
decisions to justify them legally in the future. This process is standard
with Cat 1 responders. It is often kept by an assistant to the com-
mander. Should include:
SECTION 3
ORDERS
• Situation - Including comds’ intent one and two levels up, ground
and enemy. Consider using schematics to bring 1-up and 2-up to life
- and your own SoM. Makes it easier for the audience to understand.
• Probable Mission - Probable mission/tasks and probable missions
for subordinates.
• Own Main Effort - Own Main Effort if known/applicable.
• Timings - Earliest H Hour and No Move Before time (NMB). To
enable concurrent activity - sleep, admin etc.
• O Gp - RV and Time.
• CSS - Essential matters/changes to SOPs only.
• Acknowledgement. Mnemonic SPOTOCA.
CAN INCLUDE:
• Orders for prelim ops, recce, regrouping or moves. ISTAR/STAP
tasking.
• Assembly Area details.
• Movement of advance and harbour parties.
• Liaison requirements.
• Limitations on recce, mov and use of tpt/hels.
• CSS additional service support, replen, rest, repair and
recovery, move of echelon.
• Command and Signal special instructions, establishing rebros,
movement of HQs.
PRELIMINARIES
• Security of Orders Group. Location; sentries; actions on attack;
interpreters; LN.
• Administration. Introduce attached personnel; seating plan (in
accordance with task org); model and/or diagrams; map folds,
traces, map marking. Use plain language when working with
Indiginous and Coalition forces.
• Weather. First/last light, forecast; moon state (rise/set); visibility:
wind.
• Task Organisation. Atts and dets; interpreters; C2 relationships
(Page 2-11).
• Ground. Describe model or sketch; relate to the ground; give
orientation brief.
PRELIMS
a. Taskorg - c/s and task.
b. Ground - sketch map. Enemy vital ground, objectives, obstacles,
FUP/LD & FSp locs, routes.
SITUATION
Enemy Forces Friendly Forces
• Str • Intentions • 2 up Comds intent (if relevant)
• Wpns • Vital Ground • 1 up Comds mission & plan (incl.
• Locs • DFs INTENT and ME)
• Arcs • Air Threat • Locs and future actions of
• Killing areas • Morale neighbouring forces (incl. allies)
• Eqpt • CBRN • Outline FSp plan
• Obstacles • Air/Avn
EXECUTION.
a. Concept of Ops
• Intent. The effects to be achieved.
• Scheme of Manoeuvre. A description of how the mission will
be achieved - the what, where, when and how. Usually given
chronologically with main timings only.
• Main Effort. The activity crucial to the success of the ission.
b. Subordinate Missions. What they are to achieve and why.
Reserves given ‘Be Prepared To’ tasks; indirect FSp given tasks in
priority order.
c. Coordinating Instructions
Sqn/Coy/Bty Tp/Pl
• Loc FUP/LD • Action on EEF
• Route to FUP • Switch fire signal
• OOM to FUP • Combat ID
• Action in FUP • LOE
• Formation to cross LD • Fireplan
• Axis of attack • H Hr
• Re-org
1. SITUATION
Enemy Forces Friendly Forces
(Deductions from Q1): (Deductions from Q2):
• Str • 2-up comd’s intent
• Locs • 1-up comd’s msn, concept of ops (inc
• Wpns intent and ME)
• Eqpt • Locs and future actions of neighbouring
• Obs forces (inc allies)
• DFs • Outline FSp plan, ISR
• Air Threat (Air, Avn, UAS) • Air/Avn
• Morale • Host nation police and military
• Intentions
• CBRN Civilians/Human Terrain
• Child Soldiers
• NGOs
• OGDs
• Host nation govt
• Refugees
• Friendly and unfriendly
• Locs and mvts
2. MISSION
Stated verbatim from superior comd’s orders (always stated twice).
3. EXECUTION
Concept of Operations:
• Intent. The effect(s) to be achieved.
• Scheme of Manoeuvre. A description of how the mission will
be achieved - the what, where, when and how. Usually given
chronologically. Main timings only. (See check notes for specific
operations).
• Main Effort. The activity considered crucial to the success of the
mission.
• Subordinate Missions. Reserves should only be given ‘be prepared
to tasks’. Indirect FSp should be given tasks in priority order.
(Example: 1 Section. You are to FIX enemy forces at compound ALPHA
in order to allow 2 and 3 Sections to CAPTURE compound BRAVO).
Sqn/Coy/Bty Tp/Pl
• Tps • Sects
• Pls • AFVs and Veh
• Armour • Mor
• AFVs and Veh • GPMG (SF)
• Mors/MFC • Snipers
• ATGW • Armr
• Recce • Sp Wpns
• GPMG (SF)
• Snipers
• Arty
• FST (Guns, UAS/ISR, Avn, Air)
• Engr / EOD
Coordinating Instructions.
(Insert specific operation detail from pages 3-5 to 3-31).
Coordinating Instructions
Timings
• Mov Timings • HHr • Clear by/secure by
• To assy area • Adv to • Rehearsals
• To FUP • Seize by
Fire Plan
• Pris • Tgt list • Avn
• Arty • Fire units mov • AD
• Mors • Pris • ISTAR
• Anchor OP • Organic wpns • Appropriate/
• Adjustment • CAS Proportionate
Surprise and Security
• CSCM • Hide areas
• Flank protection • Deception
Actions On
• EEF • CPERS
• IED • Civ
• By-pass • Casualties
Reorg Instructions
• Arcs • AD plan
• Atk plan • GPMG (SF) tasks
• Actions on indirect fire and • Zulu muster
counter attack • Locs
• DFs/FPF
CBRN
• States • Reporting
• Detection Plans • Contamination control
• Alarms
Coordinating Instructions
Tp/Pl Comd
• As per day attack with particular emphasis on:
Prep • Max rehearsals of actions in RVs and FUP
• Trg of tp/pl guides/sect guides
• Comd’s daylight recce of ground from OP
• Combat ID (glint, IR laser, Firefly, Buzzsaw, DIRM)
• Illum Plan (with Pl Sgt)
• Direction aids:
Compass bearing/pace checkers
Tracer
Prominent landmarks/skyline features Moon/Pole Star/
Assault Min changes of dir
• Rate of adv half daylt rate
• Target acquisition
• Actions on EF use of illum/white light
• Min noise until contact made
• Min shouting once contact made
Tp/Pl Sgt
• Check distr of CWS
• Check illum (work to illum plan)
Prep • After O Gp move to CSM with tp/pl guide Get tp/pl
positions in sqn/coy RV
• Route to sqn/coy check pt and position Route to FUP
• Return to sqn/coy RV
• Meet tp/pl and put into position
• Lead tp/pl through sqn/coy checkpoint to FUP
Move to • Apply EMCON State
FUP • Keep guide at rear
• Check tp/pl is together and where it should be in FUP
Coordinating Instructions
Timings
• Prelim movs • Sentries • Cfm O
• Recce • Ptls • Completion
• Posn occupied • Work
Mov
• Recce pty • SP • Guides
• Main bdy • Rel Pt • Routes
• Assy area • No vehs fwd • OOM
Con Measures
• Bdys • Coord point
• FEBA/FLOT • Liaison front to back, left to right
• AD wpn con Os • RoE
• OPSEC
Coord of Fire
• Pris • Arcs
• Con • Tgt areas
Fire Plan
Indirect Direct
• Pris • Pris
• Arty • Organic wpns
• Mors • CAS
• Anchor OP • Avn
• Adjustment • AD
• DFs/FPF • Appropriate/Proportionate
• Appropriate/Proportionate
Actions on
• Os for opening fire • Ground attack • CBRN
• Stand to • Air attack • En recce/en pen
• CPERS/Civ • Casualties
CBRN
• States • Detection • Reporting
• Warning • Contamination
control
Field Defence
• Priority of work • Wiring • Cratering
• Extent of work • Comms • Route denial
• Work parties • Fds of fire • Illumination point
• Stores RV
Patrols
• In • Fwd posn • Out
Track Discipline
• Runner routes
Sentries
• Day/night • Air • Ground
• Roster • Chemical
Fire Plan
Indirect Direct
• Pris • Pris
• Arty • Organic Wpns
• Mors • CAS
• Anchor OP • Avn
• Adjustment • AD
• DFs/FPF • Appropriate/Proportionate
Surprise/Deception/Sy
• STAP • CSCM • Deception
Actions on
• Contact - during wdr; en-route Actions on attack from:
• Detainees • IED
• Civilians • Ground
(friendly and hostile) • Air
• Confirm RoE • CBRN hazard
• Casualties
Coordinating Instructions
CBRN
• States • Reporting
• Detection Plans • Contamination control
• Alarms
RELIEF IN PLACE
Coordinating Instructions
Ptls Fire Sp
CSCM
Execution:
• Intent. No change
• Scheme of Manoeuvre.
• (Insert relevant section for patrol).
• Recce
• Observation Posts and Standing Patrols
• Ambush (anti-armour and anti-personnel)
• Fighting Patrol
4. Action on Obj
Rece Gp Cover Gp FRV Protection Gp
7. Extraction
Action in PUP Actions on:
Load plan En pre-seen
Route back Contact
Action at DOP Casualty
Action at base Snap ambush
Veh separated
Veh lost
Veh breakdown
Coordinating Instructions
8 phase operation:
4. Occupation
Main OP Mutual Sp OP/Admin Area
Composn Composn
Route Route
OOM, fmns, arcs OOM, fmns, arcs
Action on arrival at OP loc Action on arrival at Mutual
Construction tasks (sentry, comd, Sp OP/ Admin Area loc Construc-
obs) tion tasks
Loc of ERV (sentry, comd, obs)
Action on: Loc of ERV
En pre seen Action on:
Contact En pre seen
Mutual Sp OP/ Admin Contact
Area contacted Main OP contacted
5. Routine
Main OP Mutual Sp OP/Admin Area
Reporting As per main OP if applicable
Changeover system
(observe-sentry-rest-admin) Actions On
Tasks of:
Observer Contact/ Compromise:
Sentry Main Op
Admin Mutual Sp OP/ Admin
Rest Area
State of eqpt Changeover between Ops
Observer eqpt (day/ night) Lost comms
Sentry eqpt and wpns
Feeding
Latrines
Rubbish
Resupply system
8. Extraction
Action in PUP Actions on:
Load plan En pre-seen
Route back Contact
Action at DOP Cas
Action at base Snap ambush
Veh separated
Veh lost
Veh breakdown
4. Occupation
Method of Entry Preparation:
Route Indiv Posns (Arcs, Cam,
OOM Digging)
Fmns Claymore (comd initiated only)
Arcs Veh obs (for anti armr)
Posn of Gps: Lts
Comd Gp Defs
Killing Gp Line
Cut Offs Sig for Ambush Set
LMG State of Wpns
LAW Gp (for anti-armr) Action On:
Action when in Posn (Soak
En pre seen
Period)
Contact
8. Route Back
Nav Actions On:
OOM Contact
Fmn Cas
Arcs Separated
RV drills Lost
En pre-seen Cfm of PUP
Obs At Base
Snap Ambush before base
9. Extraction
Action in PUP Action at Base Veh Separated
Load Plan Actions On: Veh Lost
Route Back En pre-seen Veh Breakdown
Action at DOP Contact
Snap Ambush Cas
d. Phases.
Action in FRV
Def
Soak Period
Admin (incl prep construction kit)
Composn Composn
Tasks Tasks
Sig to mov Arcs
Route Sig to open fire
OOM Action On:
Fmns En pre seen
Arcs Loc by en
Time on task Recce gp contacted
Sig to open fire No rtn of Recce gp
Actions On: Rtn of Recce grp
Contact
En pre seen
FRV Gp contacted
Cas
Task not achieved
Sig/RTn to FRV
OCCUPATION
Roster Meals
Relief System Latrine
State of Eqpt Rubbish
Rest
ACTION ON ENEMY
ROUTE BACK
EXTRACTION
Confirmatory Orders
Def
Soak Period
Def Admin (inc prep construction kit)
Composn Composn
Tasks Tasks
Sig to mov Arcs
Route Sig to open fire
OOM Actions On:
Fmns En pre seen
Arcs Loc by en
Time on task Recce gp contacted
Sig to open fire Non rtn of Recce gp
Actions On: Rtn of Recce gp
Contact
En pre seen
FRV Gp contacted
Cas
Task not achieved
Sig/RTn to FRV
4. Action on Obj
Cover/Fire Sp Gp Asslt Gp FRV Protection Gp
7. Extraction
Coordinating Instructions
Demolition Guard
Timings Mov Coord of Fire Fire Plan
Recce Recce Pty Pris Arty
State 1 Assy Area Con Mors
State 2 Rel Pt Arcs DFs/FPF
Complete No vehs Tgt Areas Smoke AD
Obs by…. Fwd of …. Adjustments
CAS
Avn
Coordinating Instructions
Breaching and Obstacle Crossing
Timings Prelim Mov X-ings
H hr Assy area Water Minefield
Banks secure FUP X-ing site Breach site
X complete Routes Boat off load Waiting area
Ech x-ing OOM Boat prep area OOM with:
Waiting area Pris
OOM with: AVRE
Pris Python
AVLBs ARVs
ARVs Dozers
States CPERS
Alarms Civ
Contamination
Detection plans
Reporting
Con
Coordinating Instructions
House Clearing.
Timings Asslt of House Clearance of House
Mov to assy area Sig to asslt Comd gp
Mov to FUP Entry pt Asslt gp 1
HHr Entry action Asslt gp 2
Obj secure Sig to room clear Cover gp
Action on failed entry
Fire Plan
Indirect Direct
Pris Pris
Arty Organic wpns
Mors Appropriate/
Proportionate
Coordinating Instructions
Convoys and Escorts.
Timings Assy Area Routes Mov
H Hr Loc To LD Route signing
RTM Action in LD to rel pt Packets
ETA From rel pt OOM
Complete by Speed
Spacing
Coordinating Instructions
Vehicle Check Points
Timings CIVPOL
Duration Tasks
Time on / off Loc
CBRN Actions on
States Attack
Detection plans Avoidance of VCP
Alarms Breaking through VCP
Reporting CPERS
Contamination con Civ
Coordinating Instructions
Timings
Chalk Parades
Bump Plan
Go / No Go Criteria
Actions On
RV Procedure
Control Measures
Fire Plan
Extraction Plan
• HLS
• ERV
SECTION 4
ACTIONS
BATTLEFIELD DISCIPLINE
• The commander sets and maintains the standard. If battlefield
discipline is poor, it’s his fault.
• Lead by example.
• Don’t assume; check.
• Be inquisitive and sceptical. If it doesn’t look right to you, it almost
certainly isn’t. Investigate and rectify!
• Equipment should be kept as close to immediate readiness as
security and sustainability allows.
• Think about how you check: inspections, delegation of specific areas
to subordinates.
• Hold subordinate commanders accountable for poor discipline, as
well as the individual.
• Do not conduct field checks of battlefield discipline as a ‘tick list’;
don’t ‘go through the motions’.
• The enforcement of battlefield discipline demands energy, diligence
and moral courage from the commander.
Protection:
• Sentries posted, alert and concealed?
• Sentries able to cover all en approaches?
• Sentries properly briefed (password, challenge, actions on?)
• PPE (body armour, helmets, eye protection) worn?
• Are body armour collar and cuffs worn when static?
• Can sentries raise the alarm effectively and, if the tactical
situation dictates, silently?
• Drills for ECM on and off being observed?
• ECM serviceable and positioned to maintain max ‘bubble’?
• ECM removed when static to allow fire position?
• Clearance patrols conducted?
• Guns laid on FPF?
• Are fire hazards minimized?
• Are troops carrying out C-IED drills on halting?
• Troops dispersed when static?
• Troops adopting a concealed fire position when static?
• Troops able to engage effectively with their weapons when
static?
Equipment Serviceability:
• Weapons clean, serviceable and ready for immediate use?
• Gas regulator correctly fitted?
• Ammunition serviceable?
• Boots dried and polish applied?
• Radios and ancils clean, properly stowed and cared for?
• Radio on correct frequency?
• NVS equipment clean and cared for?
• NVS fitted at last light, removed at first light?
• Spare batteries fully charged and available?
• Spent batteries recharged immediately?
• Is ground sign left unnecessarily?
Situational Awareness:
• Is the Notice to Move state clear and understood?
• Does everyone know the likely direction and nature of the
threat?
• Have all been briefed and rehearsed in the ‘Actions On’?
• Does everyone know the location of the ERV and hard
cover?
• Does everyone know the likely future tasks and the ‘No
• Move Before’ time?
• Are the locations of other friendly force positions known?
• Does everyone know the locations of claymores and
tripflares?
• Are range cards made out for static positions?
• Are range cards readable and useful?
Vehicles:
• First parade checks being conducted?
• Vehicles refuelled and restored to operating capability
immediately on return from task?
• Vehicle keys immediately available?
• Vehicles parked up to allow immediate re-deployment?
• Cargo and equipment correctly stowed, presenting no
secondary hazard in event of explosion?
• Troops wearing seatbelts/harness?
• Is the LS kept clear of FOD?
• The Attack
• QBOs
• Approach
• Assault
• Fight Through
• Momentum
• Maximum use of weapons
• Control
• One foot on the ground
• Exploitation
• Regroup
• Protection
• Ammunition
• Casualties
• Equipment
• Searchers
• SITREP
• Digging
• Orders
TACTICAL CHECKLIST
Vehicle Checks
Signals CBRN
OFFENSIVE ACTIONS
Types of Offensive Action:
• Surprise
• Security
• Seize key terrain (or targets vital to influencing perceptions)
• Concentration of fire
• Manoeuvre
• Plan to exploit success
• Simplicity
• Surprise
• Do something or get there before the enemy (pre-emption)
• Prevent the enemy from working as a team (Dislocation)
• Disruption
• Shock action
• Destruction
Enhanced by:
• Simplicity
• Flexibility
• Tempo
• Momentum
• Simultaneity (Actions occurring at the same time)
DEFENSIVE ACTIONS
Mission Verb: To DEFEAT or DETER a threat in order to
provide the right circumstances for offensive action. Depending
on what size of formation/unit is defending, defend can include
DELAY, HOLD, DENY and ATTACK.
Principles:
• Depth
• Absorbs enemy momentum
• Mutual Support
• Posns must be able to have an effect on each other
• Correct sighting of Direct Fire Wpn Systems
• Fill gaps with ISTAR
• Reserves/Striking Forces
• Reserve and Counter Attack plans
• Offensive Action
• Defence is undertaken to set conditions for offence
• Seize initiative and force enemy to comply with the
defensive plan
• Aggressive patrolling
• Stages of Defence:
• Preparatory Stage
• Covering Force Action
• Battle Handover
• Main Defensive Battle
• Employment of Reserves
• Factors:
• Administration
• Communications
• Intelligence
• Concentration of Combat Power
• Manoeuvre
• Rehearsals
• Liaison
• Active Security:
• Establish OPs
• Deploy Patrols
• Deploy Early Warning Devices
• Deploy CBRN Alarm Equipment
• Deploy Ground/Air Sentries
• Passive Security:
• Disperse Vehicles and Troops
• Use Cam/Concealment/Cover
• Impose Radio Silence
• Turn Off Heat Sources
• Reduce Noise
• No Movement on Position
• Use no Lights
• Keep Antennas low
• Use Defilade Positions
• Do not use likely Arty targets
Terminology:
• Vital Ground. Ground whose loss would make the defence
untenable.
• Key Terrain. Terrain or feature that offers marked advantage to
whoever holds it.
• Primary Position. Main position from which unit intends to fight.
• Secondary Position. Completely new position, normally prepared
and at least recce’d, to which unit moves once primary position is
untenable or ineffective.
• Alternative Position. Position in immediate area to which an
element may move onceb located to continue engagement.
• Countermoves. Actions undertaken in reaction to or in anticipation
of en moves (i.e. a ‘spoiling attack’).
• Counterattack. Action to recapture lost ground or destroy an enemy
(capitalizing on his disorder during the assault).
• Blocking Position. Def posn so sited as to deny en access to a
given area or prevent his advance in a given direction.
• Defensive Fire (DF). Pre-arranged Indirect or GPMG(SF) fire to
assist and protect a unit engaged in a def action. DF in Depth; Close
DF; Priority DF.
• Final Protective Fire (FPF). DF target to cover most vulnerable
approaches, usually close to a position. Should be pre-adjusted.
• Enfilade/Defilade. A defilade position hides from en observation
and direct fire and allows engagement of enemy flank (enfilade fire).
• Interlocking Fire. Weapon arcs from neighbouring positions link
together.
• Overlapping Fire. Weapon fields of fire cover complete frontage of
neighbouring positions.
• Beaten Zone. Ellipse-shaped ‘Cone of fire’ formed when rounds
from automatic weapon hit ground. Size varies with range and shape
of ground.
DELAY
Concept: An Operation in which a force under pressure trades
space for time by slowing down the enemy’s momentum and inflicting
maximum damage on the enemy without becoming decisively engaged.
Principles:
Characteristics:
• Force Enemy to deploy and manoeuvre
• Make maximum use of obstacles
• Maintain contact with the enemy
• Avoid decisive engagements
Types:
• Delay from Successive Positions (Caterpillar)
• Delay from Alternate Positions (Leapfrog)
Considerations:
• IPB
• Delay position selection
• Employment of Snipers
• Obstacle plan
• Siting of Anti-Armour weapons (prevent penetration)
• Disengagement - once maximum delay has been achieved
• Breaking Contact - if threatened with serious engagement
Control Measures:
• Phase lines
• Report lines
• Checkpoints
• Battle positions and sectors
• Engagement areas and target reference points
• Assembly areas, MSRs and CSS points
• Coordinating points
• Routes and lanes
Conduct:
• Recce
• Delaying Force Action
• Disengagement
• Reserve Tasks
• Breaking Contact
PATROLLING
Aims of Patrolling:
• Obtain Information
• Destroy/Disrupt Enemy
• Deter en activity in area beyond influence of static positions and in
gaps between units
• Reassure the local Population (especially women and children)
Principles of Patrolling:
• All round protection
• Deception
• Mutual Support (depth)
• Appropriate firepower
• Communications
• Robust and rehearsed actions on
• Absorb and exploit information
Types of Patrol:
• Reconnaissance Patrol
• Standing Patrol
• Fighting Patrol
• Reassurance Patrol
• Clearance Patrol
Patrol Sequence:
• Receive Wng O and Comd’s Brief
• Mission Analysis and Time Appreciation
• Ptl Comd’s Wng O
• Reconnaissance
• Plt Comd’s Orders
• Inspections
• Noisy Rehearsals
• Rest, Feeding, Admin, Prep
• Silent Rehearsals
• Final Checks
• Patrol Action
• Sharing of essential information in FRV
• Ptl Comd debriefs patrol
• Patrol Master debriefs Ptl Comd
• Write Patrol Report
• Work Routine:
• Stand-to posns
• Fields of Fire
• Shell Scrapes
• Warning Devices
• Comd Detonation Devices
• Track Plan
• Comms Cord / Line
• Shelters
• Orders / Brief
Siting Considerations:
• Mission
• Location:
• Defendable
• Covered/Concealed
• Away from civs and animals
• Near a water source
• Good routes in/out
• Good comms
• Near HLS
Routine Considerations:
• Future Operations
• Alarm and Stand-to system
• Orders for opening fire
• Sentry rota
• Resupply
• Sleeping and feeding
• Track discipline
• Staggered wpn cleaning
• Latrines
ADVANCE TO CONTACT
Purpose: Conducted to make or regain contact with an enemy under
the most favourable conditions. Usually conducted in preparation for a
subsequent operation.
Principles:
• Surprise
• Security
• Maintenance of Momentum
Considerations:
• Mission Command
• Balanced Groupings
• Anticipation at all Levels
• Boldness and Swift Reaction
• Sound Tactical Deployment
• Effective Employment of Fire Support Assets
• Boundaries
Methods of Movement:
• Travelling - Low Threat
• Travelling Overwatch - Medium Threat
• Bounding Overwatch - High Threat
Planning/Preparation
• Warning Order
• Screen/Guard Force
• Main Body
• Reserve
• Boundaries
• Limit of Exploitation
• Flanking Forces
• Timings
• NMB
• Routes
• Recce
• If allowed, from where?
• Enemy activity and own routes / possible positions
• Map recce essential
• Orders
• Enemy intent and likely COA
• Friendly Forces intent
• Flank protection
• Fire Support plan
Groupings:
• Guard/Cover Force
• Provides early warning, security and locates the enemy
• Suppresses and where poss destroys enemy encountered
• Main Body: Reacts to the situation based on the actions of either the
enemy or the guard force
• Reserve: Held back under control of the Pl Sgt in order to react to
any situation
• Platoon: All components of the platoon must be able to react to any
situation and be prepared to change into any role
Terminology:
WITHDRAWAL
Principles:
• Flexibility
• Simplicity
• Offensive Action
• Information
• Maintenance of Morale
• Control
• Secrecy
Objectives:
• To avoid defeat
• To avoid battle in an unfavourable situation
• To draw the enemy onto favourable ground
• To conform to flanking formations
• To reform forces
• For CSS reasons
Groups:
• Security Force
• Main Body
• Reserves
General Characteristics:
• Normally conducted under adverse conditions
• Enemy may have the initiative
• Vulnerable to air and ground attack
• Use cover of night or poor visibility
Planning Considerations:
• Enemy interference with operation to be minimised
• Emphasis on surprise and speed
• Security provision for withdrawing forces
• Protective elements must be organised and tasked in accordance
with the enemy capabilities
Planning Factors:
• Distance to be moved
• Weather
• Length of darkness
• Ground
• Use of obstacles
Groupings:
• Main Body: Disengage either by stealth or concealment after
engagement
• Protective Force:
Prevent enemy engaging the main body
•
May need to conduct delaying operations
•
May need to be reinforced from the main body
•
May need to occupy an intermediate position
•
• Intermediate Position:
Must be strong enough to force the enemy to deploy
•
Make maximum use of obstacles and long range weapons
•
Should be far from both the new and original positions
•
• New Main Position:
Early preparation is important
•
Recce, Engineers deploy early to start battle procedure
•
• Movement:
Prep phase
•
Disengagement
•
Security Phase
•
• Key Timings:
Denial Time
•
No rearward movement before
•
Thinning out start
•
Final Abandonment
•
Clear of line time
•
• Characteristics:
• Rearward Recce
• Liaison
• Battle Handover
• Night Movement
• Deception to cover withdrawal
• Control Measures:
• Timings
• Routes
• CPs - Sect / Pl / Coy / BG / Bde
• RVs - Sect / Pl / Coy / BG / Bde
• Embussing Point
• Helicopter LS
RELIEF OF TROOPS
Purpose: To relieve all or part of a force in a sector by an incoming
unit/formation.
Reason:
• To replace an existing force which is depleted or exhausted
• To replace troops of one capability with troops of a difference
capability
• Routine rotation
Principles:
• Surprise
• Security
Types:
• Relief in Place
• Forward Passage of Lines
• Rearward Passage of Lines
Methods:
• Sequential Relief
• Simultaneous Relief
Considerations:
• Clear Command Responsibility at all Stages
• Uninterrupted Surveillance of BG area
• Maintain Effective Fire Support Capability
• Maintain Mobile Reserve
• Employment of Support Weapons
• Battle Handover Line
• Relief Protected by Fighting Patrol Action
Command Considerations:
• Commanders Co-locate throughout the operation
• Command is transferred when 2 or more units or sub-units have
been relieved
• Once command passes, the incoming commander assumes
OPCOM of all outgoing units / sub-units not yet relieved
Control Measures:
• Debussing Point or LS
• Routes
• Waiting Areas
• CPs and RVs
• Guides
Factors:
• Security and Protection
• Early Liaison
• Allocation of Areas
• Allocation of Routes
• Timings
• Fire Support
• Command and Control
AMBUSHES
Ambush Tasks:
• DENY enemy patrols FREEDOM OF ACTION
• HARASS or DISRUPT enemy working parties
• DISTRACT enemy attention as part of a DECEPTION plan
Ambush Principles:
• Sound Intelligence
Patrol Reports and OP Logs
•
Knowledge of the enemy
•
Surveillance Devices
•
BG G2
•
• Security
Force Protection
•
Flank Protection and depth
•
Risk of compromise?
•
• Surprise
Use of covered approaches
•
Minimal Movement
•
Personal Camouflage
•
Hard Routine
•
• Concentration of Firepower
• Simple plan for springing
• Maximise shock effect
• Claymores/IEDs/automatic weapons
• Wpn siting to maximise beaten zone
• Most firepower in the killing area
• Clear arcs and orders for opening fire
Types:
• Deliberate
Planned
•
Prepared
•
Rehearsed
•
• Immediate
• Min planning
• Exploit situation
• Initiative and Simplicity
Ambush Groupings:
• Killing Group
• Cut off (Flank) Groups
• Rear Protection Group
• Indirect fires
• QRF/Reserve
Sequence of an Ambush
• Reconnaissance. BG G2, Patrol Reports, OP logs, etc
• Orders/Preparations/Rehearsals
• Detailed Actions-On (as per patrols)
• Type of ambush according to mission, comd’s intent, ground
and type of enemy
• Move to Ambush Site. Beware ground signs IVO ambush area
• Final Reconnaissance. Ambush Comd, Group Comds and Protection
• Confirmation. Comd’s Confirmatory Orders in FRV
• Occupation
• Final checks in FRV (prior to hard routine)
• Sequence - Cut-Offs, Killer Group, Rear Protection
• Work Routine - Claymores, tripflares, cam, comms, individual
posns
• Comds Checks and Ambush Set
• Lying in Ambush
Duration (Long / Short term)
•
Administration (Admin Area; Relief; Rotation; Feeding; 50/50
•
observation)
• Ambush Sprung
• Simple method of springing
• Full consideration of what will happen as the enemy enters
the KA
• Subsequent Action. Search policy in accordance with comd’s intent
(capture / disrupt / destroy?
• Follow Up Action. Is exploitation possible?
• Withdrawal. Opposite sequence to occupation
URBAN OPERATIONS
Characteristics:
• Restriction on Manoeuvre
• Restricted Fields of Fire and Observation
• Cover from View and Fire
• Difficulty in Locating Enemy
• Close Quarter Fighting
• Snipers
• Vehicle Movement
• Supporting Arms
• Communications
• Civilians
• Devastation
• CBRN
• Combat Supplies
• Casualties
General Considerations:
• Simple Planning
• Combined arms
• Taskorg to lowest levels
• Control
• Thoroughness
• Momentum
• Covering Fire
• Resupply
• Firepower before manpower
Tactical Considerations:
• Beware Re-Infiltration
• Use Progress Markers
• 360° Battle
• Effectiveness of Snipers
Control Measures:
• Sectors (colour code)
• Bounds and Report Lines
• Boundaries
• Collection Points
• Nick numbers
• Disruption Force:
• Enemy attrition
• Disrupt attack
• Delay enemy
• Remain highly mobile
• Offensive spirit
• Ambushes
• Confuse/Deceive
• Central Reserve:
• Centrally located and mobile
• Destroy enemy penetration
• Counter-attack and reinforce
General Considerations:
• Obstacle Plan (Allow/Dictate Manoeuvre)
• Civilian Population
• Logistics (maintain momentum)
• Offensive Action (disrupt/dislocate)
• Use of Patrols/Snipers
• Perimeter Force must not be Fixed
• Disruption (Tank-hunts/ambushes)
• Counter-Attack with Reserves
• Strong Points
Tactical Considerations:
• Defensive Principles
• Beware Re-Infiltration
• Use Progress Markers
• Civilian Population
• 360° Battle
• Effectiveness of Snipers
Flag System:
RED Entry Point (not clear/secure)
GREEN Entry Point (clear/secure)
YELLOW Casualty/Med Sp
BLUE Booby traps/Engr Sp
Material Protection:
• Earth Parapet 1.5m
• Clay Parapet 1.8m
• Sand/loose (between boards) 0.75m
• Brick/rubble (between boards) 0.45m
• Brickwork 0.45m
• Concrete 0.3m
• Mild steel plate 4cm
• Timber 1.5m
• Sandbags - Rubble 0.75m
• Sandbags - Earth 0.75m
• Sandbags - Shingle 0.75m
• Sandbags - Sand 0.75m
Single
7 (160kg) 1 (13kg) 28 (150kg) --
Concertina
Triple
21 (480kg) 4 (50kg) 56 (300kg) --
Concertina
URBAN – TIPS
Top Down Entry: Consider the use of ladders to gain access to upper
(less well defended) floors or Avn to ‘land on’ or fast rope from.
Bldg Clearance:
• Rehearse Tm Drills
• Systematic Clearance
• Echelon
• Marksmanship
• Civilians
• RoE and CDE
• Communicate regularly
• Culmination / LoE
• Maint Balance and SA
• Maint a Reserve
• Use Shadow
• Avoid Silhouette
• Rehearse CQB and Room Clearance Drills
• Consider spaces in-between bldgs
• Locate EF Strong Points and Reserve early
• Flank Protection
• Avoid Bunching
• Inf protect Engrs and Armr
SECTION 5
CONDUCT OF OPERATIONS
STATES OF READINESS
Notes:
1. If no specific mission is given (such as a reserve), then the NTM
refers to the time from when execution is ordered until when the
unit is to be ready to start deployment.
2. Changes to NTM must only be made within the existing notice
(e.g. a unit on 2 hours NTM can only be reduced to 15 minutes
NTM 1 hr 45 minutes hence).
3. Avn units conform to the same states of readiness for helicopter
use.
30 Minutes
15 Minutes
60 Minutes
Immediate
5 Minutes
2 Hours
Command Post
CP Fully Functional ● ● ● ●
Dismounted CP Fully Functional ● ● ● ●
Radio Stag from inside Vehicles ● ● ●
Primary Communications
Primary Antennas Deployed ● ● ● ● ●
Secondary Antennas Deployed ● ● ●
Antennas – Vehicles Whips Only ●
Alternate Communications
Line Laid as per Comms Plan ● ●
Company Line Plan in Place ● ● ●
Alternate Comms Plan In place ● ● ●
Line Only Within BG HQ ● ● ●
Power Plan
Charging as per EMCON Policy ● ● ● ● ● ●
Charging Engines Deployed ● ● ●
Generator Loaded ● ● ●
Camouflage
Cam and Thermal Fully Deployed ● ● ●
Only Thermal Sheets Deployed ● ●
Vehicles Concealed ● ● ● ● ● ●
Trailers Fitted to Vehicle ● ●
Notes:
1. Immediate NTM should not be in force for more than 10
minutes.
2. On a low NTM state for an extended period, duty rosters for
personnel should be arranged.
3. HQ NTM require detailed rehearsal to ensure they are met
and that the HQ is stripped down in a logical manner retaining
key capability and functionality.
COMMUNICATIONS
NO RADIO COMMS = NO COMMAND AND CONTROL, NO CASUALTY
EVACUATION, NO FIRE SUPPORT, NO SITUATIONAL AWARENESS, NO
REINFORCEMENT
Voice Procedure
• Think before you press the pressel.
• Keep it short and to the point.
• Speak in English, not false radio jargon.
• You project command through your radio manner and VP - take pride
in being good on the net.
• Avoid offering unless you have to.
• Don’t send long messages without breaks.
• Get to know the key callsigns by heart.
• Give some thought to the condition/situation of the recipient.
• Send short reverse sitreps when the opportunity presents itself to
maintain SA.
Troubleshooting
• Clear Mode. Check Frequencies match up.
• Secure Mode. Check presets, fixed frequency and comsec periods.
• All Modes.
• Use appropriate antenna (elevate with GSA if possible)
• Increase power setting
• Move to clear deadspot
• Vertically align gooseneck and antenna (esp if prone).
In action, check:
• That you are where you are expected to be.
• That you have informed the chain-of-command and adjacent units if
you are not where you are expected to be.
• That any potential target is in a location and acting in a way that
makes sense.
• That you positivelty indentify a potential target as friendly, enemy,
neutral or non-combatant.
• That the ROE permit you to fire.
• That the backstop for your fire is free of friendly forces and civilians.
LIAISON
Responsibility for liaison is governed by the following principles. In the
event that liaison is broken, all parties attempt to re-establish liaison,
however the primary responsibility sits with the HQ or unit originally
responsible for establishing the liaison.
• Higher/Lower. LO from sub unit to higher unit.
• Left to Right. The unit on the left is the providing unit.
• Out of Contact to In Contact. The unit out of contact is the
providing unit.
• Front to Rear. The unit to the rear is the providing unit.
• Supporting/Supported. The supporting unit is the providing unit.
• Incoming/Outgoing. The incoming unit is the providing unit during
a relief.
• Military/Civilian. The military unit is the providing unit.
PERSONAL PREPARATION:
• Check your appearance - wear headdress if possible and remove
security passes from sight
• Think through what you want to say
• Have a maximum of 3 points you want to make and try to make
them - irrespective of the questions
• Think of a 20sec ‘sound-bite’ which summarises what you want to
say and is most likely to be used
• Think laterally about the sort of things you may be asked about but
always bring your answer back to your key points
COMBAT RULES
• Use no more force than is necessary to achieve your tactical task.
• Killing or wounding the enemy by treachery is forbidden.
• It is forbidden to use poison or to alter weapons or ammunition for
the purposes of increasing injury or damage.
• A white flag of truce may be used to signal a wish to talk to the
enemy. The side using the white flag must stop fighting and indicate
a wish to communicate. Both sides must then stop fighting. Abuse
of the white flag is treachery. A flag of truce indicates no more than
an intention to enter into negotiations with the enemy. It does not
necessarily mean a wish to surrender. A flag party must not be
PROTECTIVE EMBLEMS
MEANING EMBLEMS
Distinctive Emblem of
Cultural Property
Works Containing
Environmentally
Dangerous Materials
e.g. Nuclear Power Plants,
Dams and Dykes, etc
Flag of Truce
BASIC PRINCIPLES
All CPERS must be treated humanely at all times and are entitled to
respect for their person, honour and religion. CPERS must not be
subjected to torture, cruel, inhuman or degrading treatment or violence
to life in any form.
Provide CPERS the following same level of treatment as UK forces:
• Protection - from the dangers of conflict and the environment.
• Sustainment - accommodation, water, food (3 meals a day), and
medical care.
If you cannot do so, request help from your chain of command.
Allow CPERS to:
• Rest - 8 hours of rest per 24 hour period (including one unbroken 4
hour period).
• Exercise - 1 hour per day in the open air.
• Observe their religious practices.
• Opportunity to complain about their treatment.
• Communicate with the ICRC.
If you cannot do so, request help from your chain of command.
Do not take photographs or video of CPERS unless authorised for
official purposes. This modification provides clarity to what subject
matter photographs/videos are not normally permitted without offical
authorisation.
PROHIBITED TECHNIQUES
The following five techniques must never be used as an aid to tactical
questioning or interrogation, as a form of punishment, discriminatory
conduct, intimidation, coercion or as deliberate mistreatment.
• Stress Positions. Any physical posture which a CPERS is
deliberately required to maintain will be a stress position if it becomes
painful, extremely uncomfortable or exhausting to maintain.
• Hooding. Placing a cover, including a sandbag, over a CPERS’
head and face. Hooding is prohibited at any time, for whatever
purpose.
• Subjection to Noise. Holding a CPERS in an area where there is
unnecessary excessive noise.
• Deprivation of Sleep and Rest. Depriving a CPERS of the minimum
requirement of sleep and rest.
• Deprivation of Food and Water. Depriving a CPERS of the
minimum requirement of food and water.
SEARCH PROCEDURES
• Unless unavoidable, searches are conducted by the same
gender and female service personnel should search juveniles
or children. If this is not possible, someone senior in rank to the
searcher must supervise and record the search.
• Do not insert fingers or any other items into the mouth or body
cavity of CPERS.
• Segregate CPERS to prevent them from exchanging
information or from disposing of materiel, documents and
personal effects. Segregate CPERS according to gender, keeping
family groups together if possible. Separately segregate vulnerable
CPERS (those unable to take care of themselves due to disability,
age, or illness), and, if possible, keep them together with their carer
or family group.
• Females and children should be guarded by female service
personnel where possible. Children (under age 15) must be
guarded by a minimum of two personnel.
• Transfer CPERS away from the point of capture through the
CPERS chain as soon as possible in accordance with Theatre
specific guidance.
GUIDANCE ON CONTROL
• Search/restraint positions. Do not make CPERS maintain search
positions longer than necessary. If you must restrain a CPERS,
use minimum force to gain control of the situation for the minimum
required time. Allow them to change position regularly to prevent
pain, extreme discomfort or exhaustion.
• Restraint equipment. Only use military-issued plasticuffs to
CPERS’ hands in front of the body.
• Restriction of vision. Only restrict a CPERS vision as a last
resort to protect operational security, with military-issued blacked
out goggles. A blindfold may be improvised, but not in a manner
that causes pain, ensuring that it does not effect the airway (nose
and mouth). Do not TQ or interrogate a CPERS while their vision
is restricted. Keep a record of the time and reason for restricting a
CPERS’ vision. Hooding is prohibited at any time, for whatever
purpose.
INCIDENT REPORTING
Report all allegations of abuse to the service police and chain of
command immediately and preserve the scene of any incident or
physical evidence that may assist an investigation.
Command Responsibility
Those in command are not only responsible for ensuring that they
conduct all operations in accordance with the law, but are also
responsible for the conduct of their subordinates. While a Commander
may delegate some or all of his authority, he cannot delegate
responsibility for the conduct of the force he commands.
Individual Responsibility
All members of the UK Armed Forces are to comply with domestic and
international law and, to the utmost of their ability and authority, they
are to prevent violations by others.
Following Orders
Unlawful orders are not to be given and are not to be obeyed. The
possible defence that a subordinate was ‘following orders’ will only
succeed if the subordinate did not know, and could not reasonably
have recognised, that the order was unlawful.
MANAGEMENT OVERVIEW
* Note:
**0 hours - Site Management Strategies
The timings are given
*0 - 24 hours - Planning Phase as a rough guide and
• Planning Meeting. must be adapted to
the individual event
• Identification of Groups and
Individuals involved in the event. One Month
• Allocating tasks and deciding upon a strategy. Follow-up and early
referral if problems
*72hrs - Assessment of Risk (BDA Model) persist
Assessment as a group or as
individuals
FACTS 5WandH 1 4 7
THOUGHTS 2 5 8
FUTURE 3 6 9
Questions about:
• What, Who, Where, When, Why and How?
• Thoughts (it could have been/should have been me etc……)
DATE:
TOTALS
Review the list and tick the boxes to indicate whether the item has
occurred at least twice in the last week
Problems Yes No
DTG: Precedence:
Mentoring1
A Mentor is an experienced and trusted advisor who provides
counsel and leadership to another person, or organisation, by
agreement. Responsibilities: lead, influence, coach, empower,
support and train – JDN 6/11. For differences between Mentoring,
Advising, Supporting and Training (MAST) see JDN 6/11, pg 3-10.
Principles
Cultural understanding: personal, tribal, regional or caste
motivations will drive soldiers and commanders. A robust and
ruthless system of rewards may be required to support desired
behaviour. This also extends to minimising exposure to unhelpful
western influences. Understand the path that country followed to
be in its current state. Understand how HMG has influence in this
country – respect, financial etc?
Military cultural understanding: understand how the indigenous
military ethos works, what is rewarded and why. Who holds
influence. How their military fits in society. How their military
staff system works. The relative importance of ‘face’. Know what
activities they see as worthwhile.
Professional understanding: know both your doctrine and kit
and that of the indigenous force.
Define the enemy: the indigenous view may be different from
yours.
Apply local solutions: avoid measuring against UK military
standards. If it is sustainable, locally accepted and it works then
you have an enduring solution.
Select and maintain long-term achievable goals: ensure
your methods can be adopted by follow-on training teams and
eventually sustained by the indigenous force. Measure by
progress toward goals not necessarily the goals themselves.
Coordination: this may be required between the mentoring
team, the host nation security forces, other coalition forces, UK
Defence Advisor/Attaché (DA), contractors etc. The C2 chain and
stakeholders can be very complicated. It is crucial to understand
who holds what authority and who has generated the task. How
you fit into the bigger picture.
Simplicity, Flexibility, Patience
Notes
Further References: JDN 6/11 especially part 2, chapter 5; AFM Vol
1 Parts 9, 10; JDP 3-40; AKX STTT Reports; plus BAR and Combat
journal articles from AKX.
Considerations
Command:
• Identify your C2 chain (DA, PJHQ, in-theatre unit HQ)
• Identify correct indigenous C2 chain and use it – this is not
always obvious
• TTT: enable and support the indigenous C2 at all levels
• Develop trust: reduces friction, improves security
• Recce and Training Needs Analysis are key
• Understand the indigenous Detention Pathway – legal handling
of PW
• Ensure the indigenous forces are human rights compliable
• Identify and manage STTT skill set for delivery of training
Info & Int:
• J2 threat updates from Embassy/High Commission
• Interpreters – native speakers are best.
• Consider OPSEC risks with interpreters – they may be debriefed
by the host nation
• Suitable and robust 24hr comms system
• Develop indigenous Info Ops capability
Manoeuvre:
• Qualified and experienced drivers
• Practice RTA actions
• Drive defensively
• Robust vehicle recovery procedure in country - self help, STTT
support, Embassy support.
• Maintain a low profile when transiting through airports including
internal flights.
Firepower:
• Do I need to be armed and when?
• Able to operate own and indigenous eqpts competently
• What ROE am I operating under?
• Lethal / Non lethal options.
Protection:
• Do we get indigenous security – do I need to be armed/body
armour?
• Insider threat IA drill (forcepro measures driven by PJHQ)
• Personal military skills
• Vigilance
• Have a robust Evasion Plan of Action
• Actions on Host Nation arrest
• Implement an Ops Normal procedure (daily call up C2 confirming
all is well)
Logistics
• Must be self reliant – med, comms, fires etc.
• Develop indigenous G1 and G4 capability – may require
separate STTT.
• Interpreter – pay, feeding, accommodation, movement
and freedom of movement.
• Finance.
Medical
• Casevac plan and internal medical capability.
• CMT 1 to be part of the ORBAT.
• HELIX / ISOS back up (commercial companies providing
med support overseas).
• Route recce to the nearest R3 medical facility – part of
RSOI.
• Have Remote Medical Support trained personnel on the
team.
• Understand indigenous forces’ capability / facilities.
• Maintain a Blood Donor Panel – list of team blood types.
• Embassy / British High Commission protocol.
Top Tips
1. Use the SAG to obtain cultural advice.
2. Never promise what you cannot deliver.
3. Manage your expectations of what standards will be
achieved.
4. Do not treat nor expect British standards from indigenous
forces.
5. Use the rank structure to deal with problems – do not
shame.
6. Empower all commanders but consider separate training to
avoid embarrassment.
7. Develop leadership as a responsibility not a privilege:
values-based leadership works.
8. High standards of personal behaviour will translate across
– set the example.
9. Focus on training the basics first.
10. Training must hold the interest of the audience and must
be done gradually.
As At/DTG: Precedence:
A Patrol designation
Parent unit/sub-unit ID (20 Chars)
Callsign or nickname (10 Chars)
Patrol serial number (10 Chars)
5-25
Content Pages
2 3 4 5
PATROL REPORT
5-26
G Routes out and in / Area of Operations (300 Chars)
M Condition of patrol:
Fit for further tasking (2 Figs)
Wounded (2 Figs)
UNDERSTANDING & INFORMATION ACTIVITY
2 3 4 5
PATROL REPORT
N Conclusions and recommendations (500 Chars)
5-27
Content Pages
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
UNDERSTANDING & INFORMATION ACTIVITY
Walk-Ins.
• Hold the individual at the gate and alert the J2 cell.
• If walk-in is female, use a service-woman for liaison (where possible)
• Debrief those persons who have had contact with the walk-in.
• Ensure that the Guard Force is aware of the individual’s presence.
• Keep the individual out of sight of other LECs/LNs in order to limit
exposure.
• Ensure that the appropriate searches have been made and that ID
has been checked.
• Establish how long the individual has available.
• Ask what the individual has told other people he/she is doing.
Casual Contacts (CASCONs). Any person who voluntarily discloses
information or opinion to members of the UK Armed Forces during
an overt, casual or chance meeting is referred to as a CASCON.
Tasking and payment is not permitted. C1 forms are to be filled in after
every CASCON meeting. Include A-H and if possible a photo. When
applicable also include associated veh details.
Debriefing. There are eight key questions that should always be
considered during any debrief and failure to address these will likely
result in an incomplete picture:
• Who?
• Where?
• When?
• What?
• Why?
• How?
• In what strength?
• Who else knows?
General. Units are to notify J2X if any CASCON is:
• Passing information gained from another person.
• Reporting overheard conversations.
• Suspected of being compromised.
• Is doing anything that could endanger friendly forces or themselves.
• Believed to be a minor, mentally unstable or a drug user.
Security considerations. It should also be noted that:
• CASCONs may approach several locations using false / different
names.
• The enemy may use CASCONs in an attempt to illicit information.
• CASCONs have previously tried to set up security forces.
Materiel Collection.
• Site Exploitation should be conducted in line with the STRES
concept as follows:
• Search thoroughly and gather all exploitable materiel.
• Tag correctly. Include date/loc of capture and any special
circumstances of capture.
• Report actionable intelligence immediately to the Tactical Comd.
• Evacuate captured documents and materiel rapidly.
• Safeguard captured documents and materiel - protect them in
their original condition.
• Prioritisation of captured materiel is as follows: Digital Devices,
Communications Equipment, Possible IED making equipment,
Identification Documents.
METHODS OF INDICATION
Smoke Y N N
M203 Illumination Y Y Y
Round
Comd’s Laser N N Y
Pointer/Non coded
Laser Target Marker
Day-Glo Panel Y N N
Smoke Y N N
Signalling Mirror Y N N
Body Position Y Y N
(Jesus/Elvis etc)
Red or IR N N Y
Cylume on String
(Buzzsaw)
White Strobe Y N Y
IR Strobe N N Y
Enemy
The point man then turns and runs back until he is level with the second
soldier. They then move back as a pair whilst soldiers 3 and 4 provide
fire support (along with Delta Fire team). They run back as far as in line
with Soldier 4. This may leave Soldier 3 forward of a Fire team baseline
so he will move back next. The Fire team is now complete in a baseline
(Fig 2). “Baseline” is shouted by the commander.
Baseline
Fire team F&M can now commence (Fig 3) until contact is broken
and a safe rally point is identified in dead ground to the enemy. The
section then peels off or moves directly into the rally point. This must
be done silently. The commander will then check for casualties and
that all members of the patrol are present, send a contact report,
ensure that ammunition is redistributed if necessary and give quick
battle orders before moving off.
Contact Rear. Everyone turns around. The drill is then the same as
for Contact Front except for the patrol continuing to move in its original
direction of advance.
Contact Flank. If the contact comes from the side, it is particularly
important that any member of the patrol who identifies where the
enemy is firing from shouts ‘contact left’ (or ‘right’ as appropriate) the
patrol simply turns to the left and returns fire. The patrol can then
withdraw using Fire team F&M until contact is broken and a safe rally
point reached.
Section in restricted ground: Contact Front. The point soldiers
(or soldier if in single file) immediately return fire. The rest of the
patrol kneel and take aim towards the enemy. The point soldiers then
turn inward and run down the centre of the track whilst the next pair
continues to provide fire support. The pair then move beyond the end
of the section and go to ground. This ‘peeling back’ continues rapidly
until contact is broken.
Contact Flank. If the contact comes from a side, everyone turns
to face the enemy and opens fire. The patrol then starts peeling off
from the point man. If the patrol is in single file, this can be done
immediately. If in file, those on the ‘far’side of the track need to move
forward into a baseline in order to allow those running back to pass
safely behind them whilst they lay down suppressive fire.
HELICOPTER DRILLS
A) Hard Surface
B) Free of Obstruction
over 0.3 metre
C) Free of Obstruction
over 0.6 metre
HELICOPTER A B C
BRH (NATO size 1) 6m 14m 25m
Chinook / Puma / Sea 15m 60m 100m
King / Merlin (NATO
size 5)
Approach/Exit Paths:
1. Obstruction free
2. Into the wind
3. Minimum 50m wide.
Notes:
A. Obstruction angle is measured from the outside of the “Cleared to
Ground Level” zone
B. By day the obstruction height cannot exceed an approach angle of
6° out to 500m from the landing point
C. By night the obstruction height cannot exceed an approach angle
of 4° out to 500m
Marking an HLS:
Notes:
Use White or green lights, avoid blue. Use red to mark obstructions.
IR/Red IR/Red
10m
Cyalume Firefly
USL PUP
15m 15m
Troops
(Furthest right box only)
10m
30m
10m Clear
Notes:
1. Area within Cyalume box to be
clear for landing.
2. IR Firefly to be turned off when
aircraft on approach.
USL DOP 3. Smoke can be used to indicate
wind direction.
4. Troops located between 3-5
o’clock (side door or rear ramp
Aircraft Approach loading) of furthest right box.
5. During daylight, secured hi-vis
Direction markers are to be used at corners.
6. Aircraft approach to be made to
nearest (rear) 2 light of the box.
7. Slope should be less than+/- 5
degrees within box and clear area,
but 0 downslope.
NATO ‘T’
NATO ‘T’
Aviation Operations
Loading
Key Loading Considerations:
• The Loading Plan is based on the ground tactical
commander’s initial and secondary objectives. Troops
are loaded in the order required to deplane and meet those
objectives.
• Task Org. As each serial lands, the force must be ready to
fight. The TASKORG must be organised on the pick up HLS
not the drop-off HLS.
• Key Personnel & Eqpt. These must be split across aircraft
in case of loss. Examples: Comds and 2ICs; MFC A&B;
CMTs; support weapons etc. They should be suitably marked
to aid identification.
• High Value Items. Avoid placing high value items in under-
slung loads. They may be jettisoned if the a/c comes under
contact or difficulty.
• Bump plans must be developed to permit the rapid
reordering of loads following the loss of an a/c from a
particular wave or when an a/c cannot accept its allocated
load.
Ramp Exit
PL HQ
SE
CT CT
SE
SECT
WEATHER
ILLUM
ISTAR
• IN PLACE
• EF ACTIVITY
MANOEUVRE
• LIFT A/C
• ATTACK A/C
• UNITS IN HLS POSTURE
• LANDING FMN
• DEPLANING METHOD
• RESERVE
FIRES
• AIR
• SEAD
• IDF
• PRE-ASSAULT FIREPLAN
PROTECTION
• COMBAT ID
• ROUTES DECONFLICTED
• ROZ SET
CSS
• CASEVAC
•
•
FARP
DOOR BUNDLES
• USL
• AIRCRAFT FAILURE PLAN
C2
• BUMP PLAN
CIS
NO GO criteria met
All GO criteria met for Comd for specific aspect.
specific aspect call Suggested DELAY,
DIVERT or ABORT.
Aviation Operations
2. Mor illum fired offset to HLS. Firing of illum must be coordinated with
the aircraft pilot.
Wind Direction
SINGLE FILE. One arm fully ex- STAGGERED FILE. Both arms
tended above the head. fully extended above the head.
Note:
The driver must stop the vehicle when the light source is not
visible.
HIDE DRILLS
Sequence of Events:
• Recce.
• Warning Order.
• Tactical move to RV via replen.
• Guide vehicles from RV into hide position.
• Five minutes stand to.
• Post sentries (Ground, Air, NBC).
• Commanders give vehicle states to Tp Ldr.
• Hide SOPs, incl track discipline.
• Tp Ldr visits all locations.
• Confirmatory Orders.
• Hide routine.
Considerations
Marking of an FUP
The figure below indicates the layout for a generic dismounted
company FUP. Platoon FUPs are simply scaled down. Lights
are shown to indicate night marking options. Details on how to
recce and mark an FUP are given in Appendix 1 to Annex A of
Chapter 1 of DCC Vol 1, The Company Group; Company Group
Tactics, pages 1A-1 to 1A-2. The recce, marking and security
task are usually given to the reserve Platoon.
Obj
LD
Pl HQ Pl HQ
Coy HQ
Reserve Pl
Note:
Occupation will normally be from the base of the ‘T’. Depending on the ground,
occupation can be from any point of the ‘T’ in which case sub-unit order of march in
the occupation will vary, and need to be carefully considered.
5-64
Note 1 Note 2
A C
CLASS 70 CLASS 70
B OBSTACLE
TRACKED TRACKED
30 degrees
0 CL
S3 E WH ASS
AS ED EE 30
CL EEL Class 30 should ideally take vehicles from nearest hard LE
WH standing or good going back on to similar surface. D
Ref: Military Engineering Vol II Pam 7
Note 1:
MANOEUVRE
DEFILE MARKING
A (Width of defile funnel) - dictated by ground Two red and white lane markers and two green or white
B (Length of defile funnel) - min 50m lights/cyalumes or beta lights secured to first and last 1.8m
C (Defile/lane width) - min 4.5m (both tracked and wheeled) pickets at either side of obstacle.
D (1.8m picket spacing) - min 5m, max 15m
E (Wheeled vehicles line-up box) - min 10m Note 2:
One red and white lane marker and one green or white
Handling Instructions: For MOD Use Only
Maximum marking Minimum marking Minimum marking only used for light/cyalume secured to every second picket along length
F-echelon packets and must be of defile.
upgraded to maximum as soon
as practicable. Red lights/cyalumes not to be used within any defile.
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
PROTECTION
ROUTINE
The Should know:
Soldier Tp/pl commander’s intent Tp/pl
mission
Enemy - Intent, likely tactics Sect’s
tasks and location Neighbouring
positions
Location of Tp/Pl HQ
Movement Obstacle/tripflare/
Claymore locations
(comd initiated only)
Orders for opening fire/raising alarm
Weapon arcs
CBRN threat level/Dress State
Can explain ground from range card
Password
RoE
Should be fed, alert, rested and clean
Morale/creature comforts
Defensive Manning
positions/ Camouflage
Trenches State of repair
Arc markers for night use
Range cards properly made out and
to hand
Equipment properly stowed
Radios protected
ROUTINE
Comms Comms mechanisms.
Signals understood.
Track plan/movement corridors.
Correct CSCM state.
Radios on frequency.
Orders for breaking/lifting radio silence.
Spare charged batteries available.
Claymores Location.
Orders for initiating (comd initiated only).
PATROL HARBOURS
Sequence Selection.
Recce.
Clearance ptls.
Sentries.
Work routine.
Selection Mission.
Map/air photos/ptlreps.
Air/ground recce.
Distance from habitation.
Access to water.
Easily defended.
Max cover from ground and air.
Routes in and out.
Good comms.
Access to HLS.
PATROL HARBOURS
Hasty Occupied for short periods for admin,
Harbour orders, during recce phase prior to
occupying a hbr/ambush site, or as an
FRV.
Clearance ptls not deployed.
Sentries remain within perimeter.
No perimeter wire, scrapes or shelters.
Notes:
GROUND SENTRIES
1. Arc of observation and fire.
2. Action on suspicious movement.
3. Method of challenging.
4. RoE / Orders for opening fire.
5. Friendly patrols - times out and in, strengths.
6. Location of trip flares, wire etc.
7. Password and time it changes.
8. CBRN Threat Level and Dress State.
9. Equipment - range card.
Notes:
1. For the sake of clarity, both challenge and reply should be given
twice. Unless otherwise directed, both challenge and reply should
consist of a single repeated letter.
2. Passwords are changed every 24 hours at 1200 hours ZULU (GMT) or
Local daily-varies operation to operation.
HAND/FINGER METHOD:
• 1 Finger = 30mils
• 2 Fingers = 60mils
• 3 Fingers = 100mils
• 2 Knuckles = 80mils
• 4 Knuckles/Fist = 160mils
• Fist + Thumb = 250mils
• Hand Outstretched = 350mils
BINOCULARS’
GRATICULE:
N.B. 1 mil at
1000m = 1m
AIR SENTRIES
1. Air situation, including likely enemy/friendly air activity.
2. AD weapon control orders. (see page 3-39)
3. Arc of observation (2100 mils max).
4. Action on ground or CBRN attack.
5. Actions on air attack.
6. CBRN alarm signals.
7. Equipment checklist.
a. AAAD weapon.
b. Aircraft recognition material.
CHEMICAL SENTRIES
Deployment Considerations:
• Sited where they can warn unprotected persons of an
attack within 5 seconds.
• Able to observe any reactions on detector paper.
• The availability of detection and alarm systems.
• The size and spread of the unit.
• Weather conditions, including the wind direction.
• The nature of the ground.
• The most probable form of chemical attack.
• Don’t combine the chemical sentry with a tactical sentry
(unless manpower dictates otherwise).
NUCLEAR OBSERVERS
Location of post and arcs to be observed (must be able to identify
direction of ground zero and take measurements).
Means of communication with CP.
Task - observations should be made in accordance with NBC1 and
reported to the Command Post immediately.
Dress - in accordance with CBRN Dress State for unit as a whole.
Equipment.
• Clock/watch with second hand.
• NBC 1 (nuclear) report and pen.
• PDRM if also acting as monitoring post.
• Comms equipment.
Notes:
Notes:
These Guides are for the use of local commanders as authorised by
unit SOPs. Unmasking or the removal of IPE should not be ordered
unless operationally essential. When using the Tables:
• Always take the highest reading if a bar display is fluctuating.
• Do not order unmasking or the removal of IPE if a bar display is
increasing.
• Note that the allowed exposure time within each 24hr cycle can
be continuous or taken as the total of a series of shorter periods
providing the maximum exposure time is not exceeded.
• After a total exposure time in a 24hr period has been reached and
if the hazard persists, wait 24hrs before allowing further exposure.
If only CAM is available:
• Note that CAM will only respond to V agent at temperatures
above +5°C.
• If a 1 bar reading does not clear the display in 15 mins, order an
RVD test. If RVD shows clear, implement unmasking drills.
• Order frequent CAM readings while troops are unmasked.
If MCAD is being used in Miosis Mode, note that 1hr exposure presents
a minimal risk. This period may be extended to a maximum of 3hrs
but with increased risk of symptoms of miosis (headache, blurring and
dimming of vision).
CBRN
CBRN DEFENCE
CBRN Defence Principals:
• Anticipation
• Protection
• Contamination Control
• Warning
Routes:
• Inhalation
• Ingestion
• Absorption
• Inoculation
Categories:
• Persistent
• Non-Persistent
Delivery:
• Liquid or Vapour delivered by
• Bursting Munitions or Sprays
RVD:
• Blue - Nerve
• Red - Blister
• Brown - Unknown
Dress States:
• 0 - 1st set IPE within unit supply chain
• 1 - IPE carried or immediately available
• 2 - Suit worn, boots and gloves carried
• 3 - Suit and boots worn, gloves carried
• 4 - Suit, boots and gloves worn
Protection Measures:
• ZERO/LOW ZERO in open and under OHC
• MEDIUM TWO in open and under OHC
• HIGH FOUR in open/THREE under OHC
• BLACK FOUR ROMEO for all
Take NAPS:
• Prior to deployment
• When told to do so
• Every 8 hours
LATER symptoms
• Headache
• Increased salivation
• Dizziness
• Excessive sweating
DANGER symptoms
Blister Agent Symptoms:
• Hoarseness of Throat
• Red Eyes
• Red Skin
• Eyes Closed in Pain
(Flush eyes with water within 5mins)
Combopens:
• Issued 3
• 15mins between pens
• Inject and hold for 10secs (Incorrect use = Atropine
Poisoning)
Unmasking Drills:
• Liquid test (Detector Paper)
• Vapour test (RVD)
• 2-man sniff test (sniff/5 min GSR on and observe/5min GSR off)
• Authorisation
• Individual sniff test
If equipped with CAM the Hasty method may be employed BUT only
if risk is worth taking as CAM does not detect unknowns only H and G
Nuclear Decontamination:
Dust, Shake, Wipe and Brush
Radiation Sickness:
Nausea, Vomiting, Loss of appetite and General Malaise
Electronic Silence. Total silence. No None. Comds Firing only with None, incl IR. Total silence. No heat
Radio Silence Min essential testing White light for Firing in self- Convoy lights Min essential use of
(includes PRR). only. Silence broken emergency defence if under only. No IR. engines / gens. Min mov
Silence broken for specific ops. engagements. Re- direct en fire. of pers / veh. Usually
2 if op sit justifies Lasers may be imposed afterwards Other fire only with ordered at unit level.
it, but reimposed used. Comds should permission. Consider air bottle
afterwards. Radios specify if trip flares charging for cooled TI.
PROTECTION
Silence Lifted. As for 2 until first op, Normal use Normal fire control. Side and Normal use and mov.
Normal Use. then measure lifted. convoy lights.
Handling Instructions: For MOD Use Only
3
IR only if
specified.
5-81
Content Pages
2 3 4 5
Content Pages
Handling Instructions: For MOD Use Only
2 3 4 5
PROTECTION
IEDS/MINES
Actions on Possible IED (4Cs)
CONFIRM: What, Where, Size, Details of incident.
“COMMANDERS TIME OUT”
CLEAR: Move personnel and vehicles away from the suspected device,
only searching your routes out to the safe distance indicated in table
below (unless mission is specifically ‘Mark and Avoid’ when device
should be marked as detailed below). When moving to ‘Clear’ consider
identification of vulnerable points and areas (see table next page).
CORDON: Keep all personnel and vehicles out. Appoint a Cordon 2IC
(e.g. Pl 2IC) to ensure integrity of the cordon. Carry out 5 and 20m
checks of your ICP location and 5 and 20m search of cordon positions if
static. You DO NOT need to be static for an effective cordon. Be aware
of being targeted by using predictable locations or vulnerable points and
areas (see table next page).
CONTROL: SITREP to Ops Room to task/co-ord external agencies.
Appoint an ICP LO (e.g. Incident Comds Team 2IC) to control access to
ICP and log or report arrival/departure of specialist agencies.
Characteristics of Sign
• Regularity. An effect caused by straight lines, arches and other
geometrical shapes being pressed into the ground leaving marks
not normally found in nature.
• Flattening. General levelling or depression caused by pressure on
an area - differs from immediate surroundings (i.e. bed space, boot
print on grass, where someone has sat down, etc).
• Transfer. Deposit carried forward over an area after the target has
moved from one area to another (e.g. mud, sand, grass, water,
etc).
• Colour Change. The difference in colour or texture from
surrounding area (e.g. upturned leaves).
• Discardables. Materials that have been ‘cast off’either intentionally
or not (i.e. rations, packaging, equipment, body waste, blood).
• Disturbance. Any other change or rearrangement of the natural
state of an area caused by the target’s passage (i.e. Clearing of
leaf litter or vegetation, disturbed insect life, etc).
5m 20m
Before occupying the position carry The pair, with ECM Equipment,
out a thorough visual and physical move forward in single file to carry
check for a radius of 5m. Be sys- out an isolation circle of 20m radius
tematic, take a little time and show from all personnel/vehicles. Both
curiosity. Use touch and, at night, observe and physically check
white light. the ground by zig-zagging across
the circle. Remaining pair provide
cover until the circle is cleared for
occupancy
MINE AWARENESS
Many of the basic factors/drills listed below for countering mines apply
equally to other forms of explosive hazards. Stay alert, use your eyes.’
Basics
• DO NOT leave the hard standing.
• DO NOT park or drive on verges.
• DO NOT enter uncleared buildings.
• DO NOT use uncleared routes.
• DO NOT become a military tourist.
• DO NOT pick up souvenirs.
Treat as an ambush
WARNINGS
PUSH OUT! DEVICE MAY EXPLODE.
TOUCHING COMPONENTS DESTROYS INT.
DO NOT TOUCH UXO, IT MAY BE UNSTABLE.
FAILURE TO EXPLOIT KEEPS THE ENEMY AHEAD.
DO NOT CUT WIRES, COLLAPSING CIRCUITS CAN KILL.
VP 360°
The VP 360 check is conducted when there is a high threat of CPIED,
CWIED or RC and is conducted using 5 men to ensure full ECM
coverage. This also allows the ground Commander the opportunity
to get eyes on the suspect area, and to assess the situation before
deploying C/S forward to conduct Op BARMA. Check for:
• Possible Firing Points.
• Surface laid/rapidly laid CWIEDs and CPIEDs.
• Suspicious activity and individuals who might be scouting the patrol
or moving to a Firing Point (FP).
• Look into the VA/VP for potential aiming markers or other signs of
IED activity.
MD sweep and
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5-92
MD sweep and visual
search for evidence of
buried devices,
markers, RC antennae
or wires.
Lead pair are
staggered to allow for
overlap.
Distance
threat Route Out
dependent
Primary Search Area
VP
PROTECTION
Handling Instructions: For MOD Use Only
2 3 4 5
Pins are left at the
crossover of the road.
VP
Route In must
overlap.
buried devices,
markers, RC antennae
or wires.
Lead pair are
staggered to allow for
overlap.
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PROTECTION
OP BARMA
Aim. Dismounting from vehicles is the most effective way of finding
IEDs before they are initiated. Op BARMA is the operational name given
to the C-IED procedure for conducting dismounted Vulnerable Point
(VP) Vulnerable Area (VA) checks. The procedure is adaptable and is
set out as either a full Op BARMA (4-man drill) or a less comprehensive
2-man drill.
KEY DEFINITIONS
Vulnerable Points. VPs are those points where it is considered
particularly likely for the enemy to position an IED. Units should not get
fixated on looking down, as devices are frequently placed in walls and
trees, or above head height.
These include:
• Linear Features.
• Previously Used Desert Tracks and Patrol Routes.
• Frequently Used Positions.
• Long Open Stretches of Road.
• Compound Interiors.
• Canalised Routes.
• Compounds in Close Proximity to a Route.
OP BARMA PROCEDURE
Actions prior to starting Op BARMA:
• Stop short before approaching a VP/VA. (50 - 100m where possible,
varying this distance to aid deception). At all times, a full suite of
ECM is to be carried by the dismounted element.
• Conduct 5 and 20m checks.
• Dominate the ground and put top cover up from the vehicles.
Hedge Men
5m
Visual search of the
route out to 5m in BEEK Handler
front, looking for
10m
ground signs relating
to all types of IEDs. Detector sweep to detect
VOIEDs, battery pack,
mines and MILORD main
Road charges. Detectors must
Man overlap.
10m
Comd
Approx Width (6m) ACTIONS ON POSSIBLE IED
of confirmed 1. STOP All forward movement
searched area. 2. Conduct 4Cs Op
3. Request EOD Sp
Road Men:
• Walk on the outside of obvious wheel ruts, keeping 10m
between searchers.
• First, visually scan the route 5m ahead to identify evidence of
disturbed earth and buried devices.
• Second, scan the verges out to 10m to identify local
markings, aiming markers, CWs, or RC antennae.
• Third, move forward in 5m bounds using either VALLON or
HORN to find any VOIEDs, mines or MILORD main charges.
Historically they have most likely been found in wheel ruts or
near the centre of the route.
Considerations. The following must be taken into consideration
before conducting a four-man BARMA drill:
• The searched route must overlap; each individual’s sector
should physically overlap by 0.5m with another sector. This
will give a safe lane approximately 6m wide.
• The spacing of searchers is to be balanced between
protection from explosion, overlapping search areas, and
remaining within the ECM bubble.
• The best all-round compromise is shown in the diagram, i.e.
the lead searchers having a min of 5m between each other
and affording the following searchers 10 m spacing. This
ensures that searched areas overlap.
• The commander must know the largest vehicle width in
his patrol to ensure that area is searched
Limit of Exploitation. Determined by the ground commander, but
should be a minimum of 50m beyond the limit of the VP.
Dir of
Travel
BEEK Dog
COMPOUND CATEGORY
• GREEN (Occupied) A compound that is occupied by local nationals
(LN) and a normal pattern of life can be observed by troops. In such
circumstances troops may perceive a reduced risk of VOIEDs.
• AMBER (Unoccupied) An unoccupied compound presents an
increased risk of mines/IEDs and boobytraps. During deliberate
operations expert advice should be sought from Bde RESA.
• RED. When troops are in contact or under immediate threat.
PLANNING CONSIDERATIONS
Enemy TTPs. IEDs/Mines or Booby Traps:
• Obvious approach routes - Choke points and VPs.
• Ladder locations - IEDs in ground walls and on roofs.
• Walls - Highest and lowest points, breaks in walls and mouse holes.
• Door Way / Entrance Points.
• Roof Top / FSG Positions.
Method of entry:
• Existing entrances. These could include doorways, previous assault
breaching sites or where the walls are crumbling due to age / lack
of repair.
• Grand Nationaling. This is the rapid entry to multiple compounds in
quick succession by use of ladders to climb over the compound wall.
• Assault Breaching. Assault breaching can enhance the tactical
advantage during deliberate RED options by providing a shock effect
caused by the explosive charge.
• Intermediate search teams. If the clearance is a deliberate operation
and requires consultation with an ASA or Bde RESA.
• Advanced Search Teams (ASTs). If the threat from IEDs is assessed
to be high then the clearance should be planned and conducted by
specialist EOD teams.
Electronic Counter Measures (ECM). Consider the use of ECM if
issued. Static troops can remove ECM packs but must ensure antennas
are vertical and not screened by walls and trees to ensure maximum
coverage.
Op KALA
Op KALA. Is the operational name given to the CIED activity conducted
in compounds and buildings. Op KALA is the systematic search of
ground, wall surface areas and doorways and openings. It is broken
down into 5 phases which are;
• Phase 1 - Secure - surrounding area should be dominated and
secured.
• Phase 2 - Isolation. treated in the same manner as a VP.
• Phase 3 - Clearance TO the Entry Point (EP).Stop short, Call Out
occupants, establish safe lane.
• Phase 4 - Clearance of the Entry Point. The immediate area
surrounding the EP should be search prior to the EP itself.
• Phase 5 - Clearance of building.. Once entry has been gained the
Building may be searched.
COMPOUND RED
Compound RED Principles. The following principles should be
considered when planning and conducting any RED compound
clearance operations:
• Surprise: IPE, distractions, route selection, assault breaching.
• Speed: Efficient, Mission command, well-practiced drills.
• Momentum: Anticipation, Maintain the offensive.
• Control: Time for QBOs, All informed.
• Aggression: Fighting spirit, Escalate and de-escalate level of
violence, Damage limitation.
• Accurate Shooting: Train early, Limited supply of ready ammunition.
• Awareness: 360 battle space.
• Thoroughness: dead spots, detainees, MPE.
• Flexibility: rehearsals, casevac plan, Expect hand to hand combat.
• Team Work
Compound RED Clearance Phases. Compound RED is conducted
in 7 phases:
• Investment.
• Break-in / Compound Entry.
• Initial Clearance.
• Room / Building Clearance.
• Compound Secure.
• Regroup.
• Re-org.
• Material Personnel Exploitation (MPE).
Talisman Tp comprises:
Role:
Factors to Consider:
Air Threat:
• As briefed in Os.
• A/c types to expect? AGM?
• FGA (FW).
• Hel (RW).
• UAV (conventional and Improv).
• Civ a/c.
• RoE? Wpn control states for AD and AAAD sys?
Coord/integrate with:
• Any AD units in AO (ensure comprehension of system capabilities
if not familiar (could be non-UK sys)).
• Flanking forces AAAD (mutual sp).
Air IPB:
• Air MCs and AAs.
• Site best wpn sys with max KAs.
• Balance concealment with arcs of fire.
• Min 3km arcs of observation.
Dedicated AD Tps/Comds/Sentries.
Group wep sys together (conc of fire).
Air Attack Warning signal? Whistle/klaxon/veh horn.
Sys/Weps:
• Ratio of dedicated AD weps dependent on level of air threat.
• Favour GPMG/HMG (better range) but consider LMG/LSW/Rifles.
• Avoid use of GMG (low velocity ineff).
• Veh mounts provide better platforms and prot.
• Max use of tracer (1B1T optimum) Dedicate belts/mags for AD use
and mark. 50 rnd bursts. Max spare brls.
• LSW/Rifles set to automatic. 30 rnd bursts.
• Consider use of ATGW (Javelin is eff vs slow moving Hel).
• CR2: 120mm is eff vs slow moving Hel. 7.62mm CG also useful.
TOGS good for acquisition.
• WR/CVR(T) less effective (non stabilised sys).
Wpn Control
Ser Meaning
State
(a) (b) (c)
1 WPNS HOLD Wpn systems may only fire in self def, or
in response to a formal order, or if friendly
tps/ntls being def are seen to be under dir
air attack.
2 WPNS TIGHT Wpn systems may only engage those
ac which are positively ident as hostile
or which commit a hostile act. This
is the normal WCS in con airspace.
Engagements may take place if the ac
is positively visually ident as hostile or
is committing a hostile act. IFF must
therefore be supplemented by thermal or
vis recognition.
3 WPNS FREE Wpn systems may engage all ac not
positively ident as friendly. This is
the normal WCS in clear airspace.
Engagement may take place if:
a. Vis Only Systems. The tgt is either
not visually recognised or it commits a
hostile act.
b. Systems with IFF. No
response is received from the tgt.
Systems with IFF may therefore make
vis, thermal or radar engagements.
Engagement
• Ideally before a/c releases wpns.
• Eff rng for 5.56/7.62: 1000m. Engage at 1500m for approaching
tgts. 1500m/2000m for HMG.
• Sights set 1000m (GP/L/HMG); 800m for rifle/LSW.
• Conc fire. Long bursts. Do not engage FGA going away.
• FGA fwd lead: 30 a/c lengths in front @ 1000m.
• UAV/Hel/Slow a/c: 6 a/c lengths in front @1000m.
• Cooling/cleaning cycle for brls: Bore/gas plug.
DIGGING
Stages:
Stage 2 -
Trench excavation complete, including shelter bay with
overhead protection (OHP) (2 to 24 hours by hand).
Stage 3 -
Position complete, including revetting, OHP and
communications trenches (8 to 36 hrs by hand).
Explosive Digging1
Section A-A
Elbow rest
A
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A
Elbow rest
A
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PROTECTION
Additional Points
Wet Sand. Fragments penetrate further into wet sand than dry sand. If
wet sand is used, twice the thickness is required.
Fill Material. Well graded aggregate should be used in preference to
sand where possible. Both however, are preferable to topsoil.
Single vs Multi-Layers. A single layer of a material provides more
protection than the equivalent thickness in multiple layers (e.g. 10mm
thick steel plate prevents more fragments than 2x5mm thick steel
plates).
CVR(T)
WARRIOR
430 SERIES
Notes:
(1) Type A = Tank slot, Type B = Spoil Removed, Type C = Parapet.
(2) Type A using BEMA (Blade Earth Moving Attachment), others
using MWT.
(3) Dimensions and timings do not include space for ammunition
vehicle, or shelter and ammunition bays.
(4) The pit should normally be revetted to stop collapse during
firing.
Insider Threat
Details on Insider Threat (I/T) considerations, diagrams and behavioural
indicators can be found on AKX and in DN 13/01 Op CARDEL and ISAF
insider threat v2 (HERRICK specific until superseded). Information on
developing skills to understand human characteristics can be found in
Soldier First – Combat Hunter 2012 available on AKX.
Conceptual Framework
PREVENT REACT
INSIDER
PREPARE
DETECT
EXPLOIT
General Considerations
• Primary mission is to work with IF not force pro (FP).
• J2 update – external threat and salient IF concerns.
• IF cultural and religious considerations.
• BAE for visited location – entry points, ERV and E-HLS, choke
points, concealed areas.
• ISR coverage.
• IF activities and laydown in visited location.
• Posture, presence, profile.
• Casevac plan.
• Comms.
• Rehearsal.
Codewords
• YELLOW. A possible indicator of I/T or suspicious behaviour has
been seen. All personnel should be alert, reduce reaction times.
• AMBER. Clear indicators of I/T have been seen and there are
concerns over the atmospherics. All personnel should be alert and
the FP Comd / 2IC should increase security-if practiced this can be
done discreetly. This may be the opportunity to liaise with other IF
commanders.
FP Comd Considerations
• Comds the patrol once Advisor with IF.
• Providing Intimate and/or Area Protection?
• Specified Tasks (over-watch meeting/lesson, cover approach or doorway,
protect advisor).
• Arcs, Area of Responsibility.
• Posture - mobile/overt/static.
• Location of Advisor(s).
• Location of GA(s), sentries and sangars.
• Location of Secure Area.
• Location of ERV.
• Location of vehs.
• IF sentries and sangars.
• IF Commander’s location and activity.
• IF rules on weapon carriage.
• Method of Alerting.
• Comms/Loss of Comms.
• Method of Challenging.
• Routes within location being visited.
• QRF Routes.
• ROE.
• Actions on
GA Considerations
• DO NOT BECOME DISTRACTED.
• Intimate and/or Area Protection.
• Specified tasks
• FF in area: Loc of Advisors, vehs, Secure Area/ERV, other Guardian
Angels, sentries and sangars
• IF sentries and sangars.
• IF Commander’s location and activity.
• IF rules on weapon carriage.
• Known IF or civ risk personalities in area
• Arcs, area of responsibility - be aware of blind spots and concealed areas.
• Posture (discrete / overt / in cover / mobile).
• Method of alerting.
• Method of challenging.
• Self Defence / ROE.
• Actions on
• Dress (PPE) & wpn state
• Language cards for STOP and PLACE WEAPON ON GROUND
Actions on Attack
JOINT REPONSE
Ops Room
Information Activities – Op MINIMISE; UK functions
Media (be first with the truth)
IMMEDIATE FOLLOW UP
Prioritise casualties:
Consider IF perceptions:
• Are they/ do they remain a threat? Select & suggest possible
• Do they need to be disarmed? ICP & IRV locations for
• De-escalate rather than escalate approval from Ops Rm
• If safe, can they assist?
CONSIDERED FOLLOW UP
Provide face-to-face
brief with higher CoC
when they arrive
Guidance:
Civilians - Providing medical support to civilians remains a host
nation responsibility. However, while this policy remains extant, over
time legal, ethical and operational drivers will almost inevitably lead to
DMS personnel on operations treating non UK military personnel and
civilians. The limits of what they are entitled to will be detailed in Medical
Rules of Eligibility, within Operational Orders.
Coalition partners - During the estimate for the Medical Rules of
Eligibility, assessment should be made on whether the DMS capacity
is sufficient to meet the increase in PAR (created by coalition partners)
and whether coalition partners could contribute to the medical support
plan.
Contractors - Defence will ultimately finance contractor healthcare,
either as an integral element of the contracted costs, or by providing
agreed DMS assets. Defence is also required to derive, and apply,
consistent pre-deployment health standards, and health protection
standards to contractors. Be aware of provisions needed to support
contractors assigned to you.
CPERS - CPERs are entitled to equivalent medical treatment as UK
military personnel, in theatre.
Key
MASTIFF 2
Front OF VEHICLE
MASTIFF 3
Front OF VEHICLE
RIDGBACK
Front OF VEHICLE
FOXHOUND
Front OF VEHICLE
ECM
Comms
WOLFHOUND
Front OF VEHICLE
HUSKY
Front OF VEHICLE
EQUIPMENT CARE
• Equipment is key to combat power. Professional soldiers look after
equipment. Professional commanders check that they do.
• You must be confident that your equipment will work when you need
it. Inspect your platoon/section equipment regularly.
• Correct functioning is more important than cleanliness - check that
equipment works when you inspect it.
• Over-cleaning or incorrectly cleaning equipment will damage it.
• Know your kit - if you are familiar with it, you will know when it is not
working properly.
• If something doesn’t look right, compare it with another. If it isn’t the
same, report it.
• Report faults (to the right person) immediately.
• Hold soldiers accountable for equipment in their charge.
Weapon Care
• Keep parts affected by gas clean.
• Keep chambers clean.
• Look for faults while cleaning:
• Oversized gas holes (esp SA80).
• Excessive carbon in chokes.
• Poorly fitting parts.
• Loose rivets.
• Body Fractures.
• Extractors.
• Cam Studs.
• Springs.
• Magazines, feeds and lips.
• Oil GPMG and LMG top covers and working parts liberally. Lots
of ammo = lots of carbon; keep it clean.
• 7.62mm flannelette does not fit 5.56mm barrels.
• Keep ammunition and magazines clean.
Common faults
• SA80
• Over cleaning flash eliminator.
• Over-stripping.
• Unserviceable magazines.
• LMG
Stripping top cover down.
•
Not changing barrels at required intervals.
•
Not keeping gas parts clean.
•
Slamming top cover down too hard.
•
• GPMG
Stripping top cover down.
•
Getting barrels mixed up.
•
Mixing parts up.
•
Not keeping gas parts clean.
•
Not checking link assembled correctly and clean.
•
Not balancing barrels.
•
• FIST STA
Poor battery Management.
•
Batteries in the wrong way round.
•
Failing to turn kit off.
•
Crossing thread covers.
•
Loss of sight covers.
•
Not using sight covers when appropriate.
•
Scratched HMNVS lens (easily replaced).
•
Maltreatment of switches or accidentally left on.
•
• Radios.
• Pulling on radio/headset leads.
• Over-bending BOWMAN antennae gooseneck
• Snapped antennae - collapse from top end down.
• Bent coax pins - take time to check alignment.
Care of Optics
• Protect from damage when fitted and when stowed away.
• Fit protective covers.
• Know what the switches do and how they work.
• Clean glass with clean soft cloths only.
• Lightly oil the moving parts and the metal areas of the sight base.
• Cover night viewing devices during the day.
• Clean battery contacts and terminals.
• Ensure batteries in right way around.
• Save battery power - ensure sights switched.
• OFF if not being used.
EQUIPMENT/VEHICLE DENIAL
Reporting
• Units are to provide a SITREP to inform Higher HQ on
completion of any equipment immobilisation or denial. The
SITREP is to detail the status of all comms and ECM equipment and
weapon systems.
EMERGENCY BURIAL
Principles
• Only practised in exceptional circumstances in the interests of
hygiene and to protect the human remains for subsequent recovery
and identification.
• Emergency burial may only be carried out when authorised by the
chain of Command.
• UK, NATO (except US), non-NATO, allied non-combatants and
enemy all treated in the same way.
• Allied and enemy dead must NOT be buried together.
• Indigenous dead buried in accordance with UK practice if not dealt
with by local community.
Procedures
• Record the fullest possible personal information in pencil or indelible
ink:
• Name (or “Unknown”).
• Date and cause of death.
• Date buried.
• By whom buried.
• Details of disposal of personal effects.
• For unidentified dead record:
• Fullest possible physical and dental description and fingerprints,
if possible.
• Details of numbers and markings on uniform, equipment, vehicles
or aircraft and details of nearby identified dead.
Interment
• Give separate burial to the remains, or even part remains, of each
deceased person wherever practicable.
• Locate graves as close as possible to the scene of death, grouped
by nationality and protected from water where possible.
• Bury body at least 1 metre deep, clothed and wrapped in a porous
body bag or similar.
• Place one ID disc between the teeth and the lips if, possible, or tie to
an obvious skeletal extremity.
• Group burial in a common grave is appropriate where it is known
that 2 or more remains are present but individual identification is
not possible.
• When the number to be buried is large and/or time is pressing, the
burial of a number of individual remains side by side in a trench
removes the need to dig a number of individual graves.
Marking of graves:
• Mark separate graves with an appropriate marker, high enough to be
readily seen, at the head.
• Wrap identification details in polythene and place in a waterproof
container half buried (open end down) at the base of the marker. For
US personnel, fix second ID disc to the grave marker.
• Mark group burials in a similar way, with the number of bodies and
the names of any known but unidentifiable dead recorded and placed
in the container.
• In the case of trench burials, place a marker and list in a suitable
container at each end of the grave. Indicate the distance of the
remains from the marker against the relevant entry in the list.
CBR contamination:
• Enclose the body as soon as possible in a body bag of durable plastic
or other material impervious to penetration by CBR agents and
labelled with the nature of the contamination.
• Carry out all work in full IPE.
• Mark graves with the appropriate contamination warning signs.
• Include the nature of the contamination with the identification details
in the container at the foot of the grave marker.
ENVIRONMENTAL HEALTH
Protection against insect borne disease:
• If you are issued chemo-prophylaxis to counter the threat of Malaria
- Take them as directed.
• To avoid getting bitten by insects and contracting an insect borne
disease such as Malaria or Leishmaniasis, all personnel must
ensure they take the following steps:
• Wear long trousers and roll down sleeves, especially between
dusk and dawn.
• Wear insect repellent on hands, face, neck and any other
exposed areas.
• Make sure clothing and mosquito nets have been treated with
Peripel.
• Ensure you sleep under a mosquito net, the net is tucked under
your sleeping bag and no exposed skin is touching the net.
• Deny breeding grounds by ensuring a high level of communal /
camp hygiene and utilise Unit dry days.
Work Rate
Ser WBGT
Low Medium High V High
Ref: SOHB
PLANNING GUIDELINES
• CONOPS. When planning for an AD mission and selecting a
suitable Drop Zone (DZ), the key factors to consider are: proximity to
objective; enemy dispositions; ease of recognition from the Air; and
surface, gradient and obstacles within the proposed DZ. Of note,
HQ 2 Gp DZ procedures give details regarding selection and layout
of DZs and the Tactical Air Ops Manual (TAOM) addresses airborne
procedures and planning.
• Preparation Times. The following timings are the minimum
requirement to ensure loads can be suitably prepared on receipt of
stores:
a. 72 hrs for deliberate Ops
DROP ZONES
• General. The following information provides the required DZ
dimensions for the majority of Aerial Delivery systems, this
information is for planning purposes only. All DZ must be recced
and authorised before intital use in acordance with 2 Gp Tactical Air
Transport Operations Manual.
• Stores and Static Line PARA DZ Dimensions. For single store DZ
there will be no scatter factor so the DZ is a square box. Other DZs
will be trapezoid, as per the following diagram. Detailed below are
the 96% and 85% probability of success DZ dimensions for all static-
line parachuting techniques that are regularly supported by the RAF
TACAT fleet. The tables are based on a drop speed of 125 kts. Note
that yards are used rather than metres as imposed by RAF aircrews.
If dimensions are to be converted for measurement on the ground,
this must be done accurately using the scale 1 yd = 0.9144 m.
MSP
Req’d Overall 96% Prob
Drop Ht: 600 ft
PI End St St PI Dist DZ
St Size Width W Length in Lgth
PI Stick
St PI End St DZ
Dist time
Size Width St W Length Lgth
in (sec)
Holding Area
Control Point
Transport Lying 250 yds 200m or 10% of drop zone length. Early
Up Area aiming markers should be positioned on
aircraft approch 400m short of code
identifier. Diagram not to scale.
Aircraft
Approach 250 yds
250 yds
SUSTAINMENT
Stores
Area
DZ HQ
Sorting
Handling Instructions: For MOD Use Only
DZ Tpt Area
Salvage
Area
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• DZ Marking. The following diagrams illustrate DZ layout and marking
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SUSTAINMENT
Smoke (1)
10 yds Desired
between point of
markers impact
250 yds
Fig 1. – DZ Marking
Notes:
1. Use if available and tactically acceptable to the Force
Commander.
2. TAL: Tactical Acquisition Light.
Mandatory Code
Identifier (Example)
Lead in Light
(Additional Marking)
Smoke/Flare/Lights
(Additional Markings)
Example Timing
(Additional Marker/Light)
Intended Point of Impact Trailing Edge
Fig 2. – DZ Layout
Notes:
Basic Knots
Sheet Bend
Single: to join two ropes of unequal dimensions when the larger is not
more than 1.5 times the diameter of the smaller. Use a Double (in box
at right) when the larger is 1.5 to 2.5 times the diameter of the smaller.
a b
c
Clove hitch. Used in lashings. To secure a rope to a spar with
access to rope end (a) or without (b to c)
Lashings
Used to form temporary structures with round timber. Good for
comparatively light loads as the cordage (rope) takes the strain of the
weight. Cordage shrinks and stretches when wet or dry, so lashings
need maintenance. Each turn of the lashing should be beaten into
position with wood or round metal to get them tight.
Square Lashing. Makes a 90 degree lashing i.e. stretcher frame.