Professional Documents
Culture Documents
1
Foreword As in many countries around the world, media
consumption in Vietnam has changed radically, and
With this unprecedented mobile growth, we also see
dramatic lifestyle changes. It’s hard to imagine a day
the influence of mobile and digital consumers cannot without uploading/sharing a photo with friends/family,
be denied. The consumers are forcing digital navigating the streets without a mobile map, watching
transformation with the use of mobile devices and with your favorite shows at the time and place that you
the demand for personal mobile experiences. want. And this change in lifestyle is making brands and
Consequently, brands need to reinvent mobile advertisers in Vietnam create immersive experiences for
marketing that will help serve the expectations of an their consumers on mobile using several technologies
increasingly mobile first population via this (Programmatic, location data, audio beacon
transformation. technology, video, re-targeting, analytics and much
more.)
For marketers, mobile is the biggest opportunity of our
time to give consumers the exceptional discovery, With so much action, it’s sometimes hard for marketers
engagement and purchasing experiences they to keep pace and comprehend the possibilities of
demand – all while gaining a competitive edge. For mobile as a marketing medium. Through this report, our
publishers and technology providers, mobile is the great attempt is to create the first single source of the mobile
enabler, allowing brands and agencies to reach and marketing ecosystem in Vietnam that can help
target their consumers and build profiles and data marketers, students, tech enthusiasts and journalists to
points to ensure their mobile marketing works gain meaningful insights on the entire ecosystem that
effectively. drives the mobile story in Vietnam.
2
TABLE OF CONTENTS
Annexure Page 47
Acknowledgement Page 65
Disclaimer Page 66
3
Key Trends Growing penetration and data usage in both urban and
rural is fueling significant growth in mobile ad spend:
(e.g. local Zing) will certainly grow, as well as social
platforms that provide video, audio and streaming
and Insights content like Facebook, Youtube, Instagram, etc and
With the dominant role of mobile in digital media huge potential growth for diverse mobile ad solutions
consumption in Vietnam, a high and still growing (mobile video, native advertising) follows.
smartphone penetration in both urban (>80%) and rural
areas (>60%), and with 4G coming into real service in Mobile app usage in Vietnam will continue to grow,
2017 (with about 3.5 million users so far and continuing especially with a developing e-commerce landscape
to grow), there has been a significant growth in mobile and more active online payment market joining by
ad spend volume. The proportion of mobile spend as a Alipay and Samsung Pay in 2017:
% of total digital spend for clients is as high as 50-60%,
even up to 80% for some specific clients/brands which Growing and more engaged app usage backed by
have a target audience who are mobile heavy users. burgeoning smartphone and mobile internet
This shows an impressive growth (almost double) vs last penetration, is leading to a growing community who
year where mobile ad spend often accounted for are favouring a mobile app economy in Vietnam.
about 20-40% of total digital spend of each Whilst music, games, chat/instant messengers, social
client/brand. This growing trend is expected to networks and photography are noted as the most
continue in the coming years. popular app categories installed by Vietnamese users,
currently about 30% of Vietnamese online shopping
Increase in 3G/4G penetration in Vietnam will help to users shop through mobile apps. There is high potential
enrich user’s content consumption on mobile, and growth for online shopping apps with the current
accordingly, will continue potential growth for diverse increasing attention for e-commerce development in
mobile ad solutions: the market among industry players and especially the
arrival of Alipay and Samsung Pay 2017 to enrich the
High smartphone penetration in both urban (>80%) and digital payment options in the market.
rural areas (>60%), and the launch of 4G in 2017 also
mean users are having a better chance to consume
richer and more diverse content on mobile.
Accordingly, there is a significant potential of higher
consumption for video, audio and streaming content
on mobile and the mobile content platforms
4
Part I: Objective of the Research
Introduction 2017 has been a very exciting time for mobile marketing in Vietnam and 2018 looks set to continue that
and journey for the industry. We have seen a surge across various dimensions of the mobile ecosystem – be
definition of it smartphones, mobile subscribers, mobile data penetration, native advertising on mobile, advertising
Mobile spends on mobile, video content and much more. There have been several reports written to date
that talk about mobile marketing in Vietnam. However, we felt there has been no single report which
Marketing in comprehensively covers the mobile marketing ecosystem in Vietnam and provides insights to
Vietnam marketers to help them better understand the medium. This report by MMA Vietnam in collaboration
with GroupM, Google, Facebook, Kantar Media, Gameloft and Zalo Group is our attempt to address
this gap.
Our objective through this report is to give readers a comprehensive view of the mobile marketing
ecosystem in Vietnam and the various factors that influence its growth in recent years such as the rise
of mobile and smartphone users, mobile internet users, mobile app users, the development of mobile
internet infrastructure like 4G service introduction, the increasingly diverse mobile marketing channels
and solutions, etc.
5
A bird’s eye view of Rohit Dadwal, Managing Director, MMA Asia Pacific
what’s instore for
"
The future of advertising in Vietnam is taking shape with mobile at the centre of
our readers this growth. Today, Vietnam is one of the strongest growth markets for mobile ad
spending in the region, and is set to double mobile ad spend due to heavy
smartphone adoption.
I'm heartened that this is the first time the industry is coming together in Vietnam to
pull together this report, and I believe it will set the benchmark for upcoming
developments in the industry.
MMA remains highly committed to this market, and we look forward to building a
stronger and bigger MMA in Vietnam. The efforts and collective stewardship of our
members are commendable, and I would like to thank all business leaders and
especially the co-chairs for advancing Vietnam's mobile agenda.
" Ed Thesiger, Co-Chair MMA Vietnam and CEO GroupM Vietnam & Indonesia
Due to the extraordinary pace of change impacting the industry at present, and in order
to remain relevant, this Mobile Ecosystem and Sizing Report will by definition be a
constantly evolving reference guide. In this first edition of the report, multiple data
sources have been utilized in addition to commentary from key stakeholders from across
the mobile ecosystem in Vietnam. The picture painted depicts mobile as a vibrant,
dynamic and rapidly evolving communications tool, yet at the same time also highlights
many of the challenges, such as 3rd party measurement and brand safety, that still need
to be overcome if it is to truly fulfill it’s potential.
6
Methodology of the The report is based upon both primary and secondary data and information sourced from its key
contributors: GroupM, MMA, Kantar Media, Google, Facebook, Gameloft and Zalo Group. Below is the
Research list of all reports that have been referred to:
7
Channels that SMS
define Mobile A standard for telephony messaging systems that
allow sending messages between mobile devices
Marketing/ that consists of short messages, normally with text
Advertising only content.
Benefits:
1. Crisp – Explains purpose & user response
expectation in 160 characters
2. Economical - Cheaper than many other digital
media vehicles
3. Ease of use – All mobile users are aware of how
SMS works
4. Mass reach – 100% of mobile phone users can be P/S Anti Cavity – Helping Vietnamese Rural change
reached via this medium brushing habit to prevent cavity
5. Save for later – An SMS gets stored in phone for
later reference • Focus on rural area applying “micro-targeting at scale” in
sms
Limitations: • Reached 50% total TA in Mekong delta and South East
1. Linguistic challenge: There are challenges in across mobile advertising network (1.3 million users)
delivering customized language (script) messages • CTR of 3% with 30 times higher performance
2. Targeting: Third party databases are not a reliable (engagement and response rates) vs industry average
source for reaching a specified TG benchmarks.
3. Passive communication: Requires user involvement • Brand equity score of +300bpt or +3% on the attribute of
for a CTA fulfilment “helping families improve their brushing habits” and
4. User Pays : Cost implication for end user +100bpt or +1% towards “preventing cavities” as
compared to 2016.
• Rural uplift of +240bpt i.e. +2.4%.
8
Mobile App
Software solutions that power the business logic for
mobile marketing initiative(s).
Benefits:
1. Seamless user experience
2. Can serve utility or innovative/experiential
engagement
3. Long sustaining customer relationship and
sustenance via offers and content
4. High TOM - Users download app for a specific
purpose therefore their top of mind recall for the
app is high
PEPSI - SING YOUR OWN MUSIC MOMENT WITH REAL LIFE
Limitations: TARGETING
1. Multiple Operating Systems
2. Costly application development • Reach 60% Pepsi-ers.
3. Driving traffic and downloads requires additional • Top 1 social buzz.
marketing budgets • ~ 200,000 app installs (45% achieved organically)
• Nearly 100,000 contestants join Karaoke Idols challenge
• +6 points TOM, + 4points brand love vs year ago.
• +4 points Refreshing
• +7 points MUSIC ASSOCIATION
9
Mobile Video
Video as a creative type overcomes one of the
biggest objections to mobile ads: using sight, sound,
and motion to tell a brand’s story overcomes the
limitations of screen size. Moreover, it builds a
dynamic, immersive, rich media ad that works across
the fragmented mobile interactive landscape.
Benefits:
A stunning and captivating way for publishers and
content creators to share immersive stories
1. Increased share-ability
2. Marketers can take a deep dive into analytics
3. Share, views, complete views, likes and other
Masan Utilizes Video Content via Chuyện Kể Bé Nghe
social interaction all metrics that marketers love to
know about
Utilize mobile friendly content to reach the centrepiece of
4. With vertical video now rising, more and more
every family (the kids!)
people will consume videos on mobile as they
• 8.3 million views
usually use mobile without tilting the screen
• Reach over 1.5 million viewers
horizontally
• 1 million minutes has been spent per episode
• ~ 60% of all minutes watched on mobile devices (39%
Limitations:
mobile + 20% on tablets).
Viewer has an option to skip the video ads
1. Non skippable video ads may make the user hop
onto another video
2. Many ads are inserted in single video so there is a
lot of competition. Therefore, marketers have to
go that extra mile to create great content
10
Native Advertising
Native ads give you the control to design the perfect
ad units for any channel (across social, video, audio,
search, text and is not limited to a platform). With our
Native Ad API, you can determine the look and feel,
size and location of your ads. Because you decide
how the ads are formatted, ads can fit seamlessly in
your application.
Benefits:
Native advertising benefits publishers, advertisers and
the audience
1. Allows for advertisements to be unobtrusive
2. Higher audience engagement leading to better Samsung Galaxy S8 - Time To Move On
CTRs
• Reached 13 million of TA in 4 weeks.
Limitations: • > 850,000 people engaged with the platform (90% from
1. Native is a new advertising format and therefore mobile).
marketers don’t know how to read its • > 10,000 users created their personalized videos. 23% of
performance and where to benchmark it them decided to move on. 6.5 times return on ads spend.
2. Higher spends on creating good content • Generated 2,197,511 buzz, Galaxy S8 among the Top 3
campaigns in Vietnam in April, June and July.
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Rich Media
Rich media is a digital advertising term for an ad that
includes advanced features like video, audio, or
other elements that encourage viewers to interact
and engage with the content.
Benefits:
Interactive & Dynamic capability: High on interaction
catering to audio, video, animation.
1. Play me: The RM banner can be a playable
format with a gratification fulfilment
2. Powerful branding: Even if the ad isn’t clicked on,
viewers are still more likely to see and remember
the ad than traditional display advertising Bring your LUCK this TET with CASTROL
12
Loyalty Program
A loyalty program is a rewards program offered by a
company to customers who frequently make
purchases in this case purchased on the mobile app.
A loyalty program may give a customer advanced
access to new products, special sales coupons or
free merchandise.
Benefits:
1. Brand love: Caters to loyal users who want to be a
part of the brand platform
2. Stickyness: Increases repeat usage with engaging
content and useful info
3. Gold class: Increase customer loyalty and future Manage your FE CREDIT loan using Zalo chat app
sales, helps in up-selling
4. VIP feel good:No problems of carrying cards and Create Zalo Official Account of FE CREDIT with the
coupons they are present in your app virtually Interactive Customer Care Solution to provide a smart,
timely and automatic dialogue with the customers.
Limitations: • In the first 2 months, 50% conversion rate of a million
Notional value: Many coupons are available only if customer being invited into followers
you make a bigger purchase, the consumer may feel • > 150,000 customers actively registered to receive
cheated and hence uninstall your app personalized communication and frequently engage
with FE CREDIT Official Account.
• > 100,000 daily user interactions, equivalent to 20%
interaction rate (2x higher vs average).
• FE CREDIT saved over 5% of their SMS budget to more
dynamic interactions
13
Location Based
In Location targeting section, you can select the
name of one or more countries, states, provinces,
cities, congressional districts, zip codes (US only) or
post codes (internationally) to show your ads to
people in those locations. You can also choose a
radius within which the ads should be displayed.
Benefits:
1. Sharp targeting: Targets the customer when near
the store helps increase customer’s intention of a
buy
2. Share of competition: Marketers can target their
competition’s locations and try and get their
customers as well Samsung Galaxy J7 Pro - Put The Lights On Rural
3. Here i am: Improves your businesses search results
as well • Reached 15 million unique people.
8% engaged with “Own the Night” platform.
Limitations: • > 600,000 played with the geo targeted filters in rural
1. Limited reach: Area to which you can target your towns, > 19,000 shared publicly, spreading town pride
consumers is restricted vibe
2. Data usage: Needs strong mobile data to use • > 1 million social buzz and 85% share of voice
maps • 6.3 times higher sales growth in rural areas vs urban
3. Limited market landscape: Not vastly available • Samsung Galaxy J7Pro ranked #1 fastest selling
everywhere smartphone across all categories for 10 consecutive
weeks.
Note: Please refer to annexure for more channels
and definitions
14
Mobile Scape in Vietnam
15
Mobile ecosystem Currently the landscape is divided into three major clusters, which at times overlap and supplement each other
1. The client facing industry
development in 2. The ad-tech industry
Vietnam 3. The last mile connectors
The client facing industry, primarily consists of agencies and their technology partners. They focus on delivering the Best
KPI on advertising spends of brands.
The ad tech industry majorly consists of the two type of players, the one that work on top of operator delivery pipes –
SMS, IVR and OBDs and the segment that relies on mobile internet connections to reach out to publishers.
The last mile connectors are the ones which are used by end users for accessing any of the digital content or services.
Media Agencies – An agency works with brand owners to identify a DMPs – Data Management Platforms are platforms that aggregate
brand’s position, messaging and creative communication. user level data and help DSPs as well as SSPs in making bid level
DSPs – Demand Side Platforms which focus on buying media for clients decisions of pricing, biding, bid winning probabilities as well as the
with an aim to increase the return on spends. They generally comprised of conversion probabilities at each impression level.
a manual trading desk as well as a programmatic buying channel called SSPs – Supply side platforms are the counter parts of the DSPs. They
real time bidding platform. are the media selling platforms, with a focus on increasing the
Ad networks – Advertising networks were the purest form of networks, publisher revenue. They generally comprised of a manual trading
where a single network would interact on both sides the brands and desk as well as a programmatic selling channel called real time
publishers and would then match the demand to supply. The DSP, SSP and auction platforms.
trading desks are the evolved versions of the ad-networks. Social Media and Instant Messaging platforms – a dedicated website
Exchanges – Exchanges are the platforms which are connected to several or other application which enables users to communicate with each
DSPs and SSPs. They are generally used for increasing the reach on either other by posting information, comments, messages, images, etc.
the demand or supply side. Content Aggregators: A content aggregator is an app or a web
service that gathers content from different sources for reuse or re-
monetization.
16
Definitions continued:
Mobile Gaming – A video game played on mobile phone, tablet or portable media player
Mobile Browsers – A mobile browser is a web browser designed for use on a mobile device such as a mobile phone or PDA. Mobile browsers are
optimized so as to display Web content most effectively for small screens on portable devices.
Rich media platforms – they are the creative suits required to create, host and manage the delivery of the specialized ad units. The rich media ad
units allow a user to interact with the elements of the creative.
Location Tech – ad technology platforms used for enriching the targeting and decision making part of the ad serving using location data of the
users.
Measurement and Analytics platforms – Third party measurement and attribution platforms which act as an unbiased delivery measurement tools.
Carriers/ISPs – Wireless communication service providers which owns or controls all elements necessary to sell and deliver services to the end user.
Devices – Manufacturers or marketers of portable computing devices like smartphones and tablets.
Operating System – Software specifically designed to run on mobile devices such as mobile phones, smartphones, tablets.
17
Mobile Scape 2017 Content Consumption on Mobile
With high smartphone penetration in both urban
Programmatic Media Buying
Players in programmatic media buying (DSPs, SSPs,
Development (>80%) and rural areas (>60%), and that 4G comes DMPs, Exchanges, Ad network, Ad servers, etc.) will
into real service in 2017 (with about 3.5 million users so continue to grow given the current adoption of the
far and will continue to grow), users are having a market for programmatic buying with data-driven
better chance to consume more rich content pieces approach for more effective and efficient media
on mobile. Accordingly, there is a big potential of buying. The key benefit of choosing programmatic is
higher consumption for video, audio and streaming reaching the right audience for advertiser, using data
content on mobile and the mobile content platforms to help define its audience and reaching a broad
(e.g. local Zing) will certainly grow, as well as social audience across sites or channels and optimizing
platforms that provide video, audio and streaming campaign real-time at scale, accordingly reduce
content like Facebook, Youtube, Instagram,etc. wastage of media buy. Data (demographic, interest,
stage of purchase cycle, time or context) is critical and
Measurement, Analytics & Data Driven Approach is the key to ensuring this works. Therefore, collecting
While the share of mobile spends in clients’ media data about their audience will help advertisers to have
budget is increasing, there is a need to push for more better control over their targeting, re-targeting, better
effectiveness in media buying operations as well as actionable insights and build their audience profile to
post-delivery analysis. In addition, Youtube’s issue use for any next campaigns. Advertisers will also be
early in 2017 with the ad served in non-brandsafe able to derive insights from their programmatic
video content was a big hit on Advertiser’s awareness campaigns to see what’s working and what’s not for
and require the industry players to make brandsafety their media campaigns as well as other areas of
and third party tracking/verification a high priority in marketing. This isn’t just about media effectiveness but
their offerings. There is certainly a high potential for also creative effectiveness – what are the right
measurement, ad tracking/verification, analytics and messages for different audiences? How advertiser can
data collection platforms to address this need of the take those learnings and apply them to the other parts
market which is getting more sophisticated and of their marketing strategy? And with performance
clients are getting more critical in digital marketing marketing, marketers can have their media budgets
budget consideration. paid upon sales results.
18
Part II: In the history of the human race no technology has ever surpassed the number of people in the world, not even
watches which are said to be omnipresent. However, mobile has been the only phenomena to have created such an
Reach of effect. By the end of 2014, the global mobile connections surpassed the global human population, where the total
mobile mobile connections were at 7.4 billion which was 1.8% more than the global human population at 7.2 billion. This is
expected to grow further in future, where it is estimated that the global mobile connections will increase by almost 30%
among to 9.1 billion by 2021.
consumers in
Vietnam
19
1 billion mobile connections and counting; mobile emerging as It is reported that mobile subscription in Vietnam is 124.7 million by
the gateway to the connected world: Telco operators versus a 92.7 million population by GSO in
India and China, the world’s most populous countries, with over a Vietnam.
billion people each have crossed the landmark of 1 billion mobile According to the National Media Habits Survey conducted by
connections. China reached this benchmark in 2012, while India Kantar Media in 2016, almost every home has at least a mobile
crossed the 1 billion mark by the end of 2015. phone. Individually, 95% of population in the age of 15-54 years old
urban and rural areas. across the country owns a mobile phone. The majority (88%) use
pre-paid services. Smartphone ownership bypasses the feature
phone numbers both in urban and rural areas.
Mobile phone ownership - Base Population 15-54 years old: Phones ownership by phone types - Base Population
15-54 years old
20
Though smartphone ownership has increased dramatically from Mobile connections by type – base on the number of
34% in 2014 to 60% in 2016, 3G services subscription is limited to connections/subscriptions
33% nationwide, with Hanoi the exception where 53% of
Hanoians use 3G services.
Source: Gameloft
21
Hoang Dat, Regional Business Director Gameloft
"
Vietnam is one of the fastest growing mobile markets in the
world; Smartphones penetration increases surprisingly; 90% of
Most mobile users use pre-paid services and when asked what is smartphones shipments is Android while Apple represent 8%
the major factor affecting their choice of service provider, 58% Thanks to 4G technology, the quality in terms of connectivity
responded “Network signal”. According to GSMA Intelligence is much better. Vietnamese spends more than 2 ½ hours a
Assessment of the country’s key enablers and drivers of mobile day for Internet via Mobile devices. Top activity on
connectivity as illustrated in Graph 5, the consumer readiness is Smartphone are Social network (95%), Game (82%),
quite high at almost 73% whilst the mobile network infra structure Watching Movie, Clip (80.6%). Vietnam’s mobile market will
represents a lagging stage at 39.72% only. It is more a question keep growing and there is no doubt that its mobile
for network improvement, not consumer devices. marketing will boom soon!
Going beyond the phone calls:
GSMA Mobile Connectivity Index
In Vietnam, the percentage of smartphone users involved in
internet browsing, social networking, internet voice/video calls,
playing mobile games, watching short and full-length videos and
streaming music online on a smartphone is higher than the global
average.
Services used on smart phone on a weekly basis – base internet
users who use smart phones age 15 – 69
22
Mobile has become a game changer in the media and Watching on line video is the most sought activity by mobile
communication field. Out of 115.3 minutes spent by an average surfers followed by social networking and music sites.
Vietnamese on line by various devices, 80.6 minutes are
accounted to mobile phones. This trend is observed stronger in Online Activities by Mobile phone surfer – base internet users in
the key urban cities like Hanoi or Ho Chi Minh City Hanoi, Danang, HCMC and Can Tho
23
Le Thi Thanh Huyen
Head of Media, Unilever Vietnam
"
designed for mobile? All these bring a unique
been the single biggest disruption in the 21st
challenge for e-marketers to stay relevant in
century. Even as consumers continue to
today’s fast-paced digital world.
spend more time with the device,
threatening the efficacy of traditional
touchpoints, the opportunities presented are
immense. Today mobile phones are
unparalleled on parameters - ability to reach
across demographics (there is something for
everyone) and ability to impact every stage
of the P2P. Mobile’s role as a
Reach/Awareness driver is now fairly
established and in the coming years we will
see heightened usage of transaction led
marketing with the device.
24
Part III: An Industry Perspective
Mobile
FMCG sector continues to be the largest contributor to
Adspends in In 2017, there had been a significant growth in the rate of
mobile spend vs digital spend for clients, the number this growth.
Vietnam mentioned most by key industry players interviewed for our In terms of volume, eMarketer estimates a total volume
report is 50-60%, or even 80% for some specific of US$77.1 million for mobile adspend for the whole
clients/brands which have their target audience who are market in 2017, double the number of 2016 (US$38.5
mobile heavy users. This shows an impressive growth million).
(almost double) vs last year where mobile ad spend often
accounted for about 20-40% of total digital spend of
each client/brand.
Vietnam Mobile Ad Spending (US$ million)
250
231.7
215.5
194.2
200
150 138.7
100
77.1
Source: eMarketer, October 2017 (Note:
50 38.5 Includes display (banners, video and rich
media) and search; excludes SMS, MMS
and P2P messaging-based advertising;
0 includes ad spending on tablets)
2016 2017 2018 2019 2020 2021
25
The growth in mobile adspend is driven by the growth of digital However, the growth of mobile ad spend in Vietnam does not
spend in general (accounting for around 24% total media spend occur without challenges. Mobile ad measurement is still a
in 2017 compared to 16% in 2016, according to GroupM’s 2017 challenge in the market. Some clients are also still
This Year Next Year report). Significant opportunities derive from conservative when making decisions on mobile media
the increasingly dominant role of mobile in digital media investment with the issues of transparency, viewability, brand
consumption in Vietnam with mobile internet penetration as high safety still critical in digital advertising in genera,l and
as 80% in urban areas. Mobile is considered very important in especially more critical in mobile advertising.
helping brands to penetrate or expand their penetration and
sales into rural areas where untapped sales potentials are There are also issues of mobile inventory (both quantity and
available, given the fact that rural accounts for 65% of Vietnam’s quality) and performance. Another challenge often being
total population. questioned by clients and industry players is how to maximize
its effectiveness/ROI and justify business results driven by
According to GroupM’s Vietnam Touchpoint Research in 2017, mobile advertising.
which studies media and product consumption across 30
cities/provinces in Vietnam, mobile internet penetration for rural is
64% and people spend more than 80 minutes on a typical day for
mobile internet (compared to 90 minutes for internet in general
and more than 100 minutes for TV), with top 5 most popular
" Hung Vo, VP Marketing Biti’s Vietnam
activities being social networking, reading news online, instant
messaging, listening to music and watching TV/video online. With The topline numbers from this report reconfirms our
this high consumption on mobile device, how to best leverage belief in shifting our marketing agenda into mobile in
effectively mobile ad spend investment in rural is certainly one such a much more connected country as Vietnam
focus that most agencies and marketers are striving to unlock. nowadays. The significantly changing sophistication
in the connectivity & mobile behavior of consumers
definitely adds more challenges to our job but it’s
also more exciting.
26
Animesh Kumar, Head of Digital, Mindshare Vietnam Measurement on mobile is another big challenge which we
all are trying to sort out. While technology players like
Mobile is the lead platform fueling the digital growth and Comscore have mastered the desktop and measurements
the content consumption in Vietnam. As per TNS are more or less accurate, there is still a long way to go for
28
Part IV: William Nguyen, Business Development Manager,
Mobile consumption is non-linear. If
you are reading a magazine, or
"
Facebook
watching a TV show, you will see the
Optimizing contents from top to bottom, from
For better mobile campaign effectiveness, there is a
advertising necessity to optimize clients/brands’ advertisements
beginning to end. For mobile,
people have the tendency of
creative for for mobile and to create mobile-friendly ads that
shifting constantly between
drive performance and branding results for
mobile clients/brands. Mobile creative optimization is very
contents. For example, they are
spending on average only 1.7
important.
seconds for each story seen on
The rapid rise of mobile as an advertising medium
Facebook’s Mobile News Feed.
has challenged everything we have learned about
how to capture attention and tell stories. Advertisers
The implication of this, is that we
had decades to get familiar with and proficient on
need to rethink our way of creating
traditional mediums like TV, but mobile is presenting a
media for mobile. The traditional
whole new set of opportunities and challenges.
“best practices” are no longer best.
29
One key paradigm shift that mobile brings about is in the way stories are told in
videos. For a traditional TV commercial, a video starts out slowly – then
gradually, the story builds up, and finally, the peak occurs with the main brand
message and product placement. However, given the short time span that
people spend on a piece of content on mobile, it is vital that the key
message, brand, and product come first and foremost, and the subsequent
scenes further the initial idea.
Traditional story telling in TVC video Modern story telling in mobile video
30
Nguyen Quoc Tuan, CO-founder and CMO, JUNO
"
At JUNO, we have noticed the consistent increase
of the mobile part of our traffic. Today, mobile
makes up 80% of visits and more than half of our
website purchases.
It is only natural that we should optimize the
entrance of our websites and apps, which is
advertisements [….] We have noticed a number of
companies in other categories that are moving fast
in improving their creatives to optimize their mobile: A sub-optimal frame can harm the ad campaign in multiple
California Fitness, Mobile World, Topica among ways. An example is the Red Bull ad on Facebook on the right.
others. It is not maximizing the full vertical real estate of the screen, and
risk losing viewability to the story immediately below it.
JUNO is looking to follow their footsteps and optimize our
creatives for mobile, starting with adding more subtitles to
our videos and design them for the sound-off mobile video
environment.
31
Another fundamental element of a mobile-optimized ad is in its ability to capture people’s attention quickly when
looking at it. With the short time that users spend on each story (remember, they spend only 1.7 seconds on each piece
of content!), it is highly recommended that you bring the key elements of the ad campaigns front and center: be it
your key message, your brand or your products. That way, even if users choose to skip after the first few seconds, they
would still be exposed to the core spirit of the ad.
Another corollary of the short mobile attention span is video length: shorter videos formats like 6-second and 15-
second tends to generate higher completion rates, ensuring that the whole message gets through to viewers.
We also recommend you to think about how to express the creativity of your ads via the canvases that mobile ad
platform provides.
Introduced for the first time to the mass audience by Facebook in 2013, silent autoplay videos are gaining popularity
with local publishers, including giant media corporations like VCCorp, FPT Media, 24H. Yet, according to an internal
Facebook research, 76% of video advertisements currently are not optimized for a sound-off environment. Such sub-
optimal videos are likely to lose people’s attention quickly, given the short amount of time people spend on each
piece of content.
The simplest first step you can take towards the right direction is adding subtitles to your video ads. From there, you
can tale it a step further, and incorporating text as part of your video creative – ie telling your story in a visual way.
Finally, when the content is complete, do a final creative review and ask yourself: Can you catch the key message
without turning sound on?
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Duong Ngoc Dung, Head of marketing &
communications, VIB Bank
Mobile World Vietnam example:
We all need to change and adapt to the The retailer shortened its original 4-part TV commercial into a 15-
"
new mobile-first world: from redesigning second video featuring fast-paced cuts of key frames to capture
our website to be mobile friendly, to viewers’ attention. For another recut video, Mobile World Vietnam
changing our creative assets to cater to used Facebook's carousel ads to creatively display 4 story arcs in the
the longer mobile screen. ad.
Optimizing creatives for mobile has made Using mobile-optimised video on Facebook, Mobile World Vietnam
a big impact on VIB. Just about 6 months launched a new 4G plan that delivered a significant uplift in ad
ago, we are seeing engagement on our recall and sales. Mobile is today the new normal for Vietnamese
Facebook page flat-lining, and desktop consumers, and we successfully optimised our TV commercial for the
still accounts for more than half of all web small screen by appealing to their viewing habits.
traffic. Along with our agencies, we
decided to change our approach:
moving from the traditional horizontal 16:9
frame to square and vertical frames, and
focus on bringing the main points in the
videos forward.
The new approach has paid off - mobile
traffic surged by 1.5X to surpass desktop
traffic consistently. Mobile is now more
than 60% of all web visits that we have in
the last 30 days. Best of all, people are
more engaged with the new format -
Facebook engagement and reach have
increased by 40% compared to before.
We are very happy with the results, and
moving forward, we are requiring that all
of our current and new agencies support
this new, mobile optimized creative
approach.
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Part V: Vietnam is going from Mobile first to Smartphone first. By Smartphones are sticky. On an average, Vietnamese
users are spending 2.5 hours on their mobile phones
Mobile the end of 2017, nearly 65% of the population of
everyday (source: Global Web Index 2016). 80% of this
Vietnamese owned a mobile phone. In 2015, half the
phone mobile phones in Vietnam were feature phones. By time is spent online and is roughly evenly split between
Mobile Web (browser) and Mobile Apps (source: TNS /
consumer early 2018, 70% are smartphones. This is higher than
Google Smartphone Apps Research Vietnam). In urban
global and APAC averages - which are 53% and 50%
behavior respectively. Vietnam will have about 45M people with Vietnam, prime time for Smartphone usage to access
the internet starts at 5pm and peaks between 8pm
and persona powerful computers in their hands (source - eMarketer).
and midnight (source - GroupM 3D research 2016).
in Vietnam Smartphones are the gateway to the internet. 85% of
internet users used smartphones to get online. The
pace of change is staggering. In 2013, only 13% of In terms of frequency of access, ~70% of mobile
internet users got online on their mobile phones. internet users access daily. This generally does not vary
Conversely, in 2013, 66% of users used a Desktop across gender or younger age groups but does tail off
computer to get online. This number is down to 19% among the 35+ age group (source - GroupM 3D
(source - GroupM 3D research 2013-2016). research 2016).
They are everywhere. Smartphones are no longer just Online video, shopping, gaming, messaging and social
an urban phenomenon. 44% of all smartphones in the are the main activities that Vietnamese users engage
country are in rural areas. This means that every 3rd in on their mobile phones.
person in rural areas now has a smartphone and this is
the source of a bulk of smartphone penetration growth
in the country.
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Online Video. Vietnamese love watching video Gaming. Smartphones are overwhelmingly the device
content online. Vietnam consumes more online video of choice when it comes to gaming with 72% of online
content as a proportion to offline video / TV content gamers in urban Vietnam preferring to play on their
than any other country in the world (source: Millward phones over any other device (source - GroupM 3D
Brown Ad Reaction Study). And they love watching this research 2016). 60% of smartphone users have 2-4
video content on their mobile. ~70% of YouTube games installed on their phones preferring Action /
watchtime in Vietnam is on mobile phones (source - Adventure or Casino games (source - DI Marketing
Google internal data). This is helped along by excellent 2016) and 52% of users play 5 times a week or more
infrastructure in fast and reliable 3G/4G networks, a (source - Newzoo, 2017).
pervasive free WiFi ecosystem and a seismic shift
towards on-demand viewing, away from appointment Messaging. 74% of smrtphone users in Vietnam users
viewing. use a messaging service more than once a week (GfK,
Jun 2016). Zalo and Facebook messenger are the most
Shopping. With eCommerce players and multi-channel installed apps featuring on 80% and 74% of all
retailers building better, faster and more secure mobile smartphones in Vietnam respectively (DI Marketing, Jun
experiences for users, almost half of Vietnam’s online 2016). Messaging is increasingly starting to play a role in
shoppers shop as often on their mobile phones as they social commerce as well.
would on their desktops. In 2013, only 6% of online
shoppers in Vietnam did this. 71% of online shoppers Social. Approximately 40M Vietnamese use social
actually prefer to use their smartphones to shop online media (eMarketer, Sep 2016) and it is one of the most
(source - GroupM 3D research 2016). popular things to do on the internet (Kantar Media
Vietnam, May 2016). Smartphones play a critical role
here. 84% of users open a social media app daily (W&S
Group, May 2016).
35
Social media and messaging have highest usage and time spent, gaming and video also engaging
36
Profile of Smartphone users in Vietnam
37
" Nitin Gajria, Country Manager, Google
Vietnam, Cambodia, Laos
"
networks all over Vietnam, with near- Smartphone usage in Vietnam continues its
ubiquitous access to free and fast internet trajectory toward total domination. In the
in restaurants, coffee shops and retail last 2 years we have seen handset
outlets, mobile internet will continue to be purchase patterns shift dramatically away
the medium that advertisers will have to from feature phones toward far more
understand and build for in the future. advanced smartphones. This has been
driven by a combination of a burgeoning
middle class with more access to
disposable income to spend on advanced
smartphones as well as local and regional
handset manufactures introducing a
dizzying supply of cheap but powerful
smartphones at price points for almost
every other income level. The time for
talking about the mobile advertising
revolution in Vietnam is over. It’s well and
truly here.
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Part VI:
Mobile App
Burgeoning smartphone and mobile internet usage, a Music, games, chat/instant messengers, social
Ecosystem in growing developer community and the potential for networks, photography are most popular apps
Vietnam regional/localized and local apps are favouring a category installed by Vietnamese users, according to
mobile app economy growth in Vietnam. GroupM’s 3D and Vietnam Touchpoint 2017 research.
For instant messaging, Facebook is the most popular
According to TNS/Google Mobile App Marketing apps, followed by local Zalo, then Viber.
Insights Report 2016, smartphone users in VN spend
nearly equal time on apps and websites in 2016 Also, according to TNS/Google Mobile App Marketing
(around 50 minutes per day). Insights report in 2016, more than half of users in
Vietnam are comfortable with spending money on
apps, with 65% have made payments for Apps or In-
Apps with their Google Play store or iTunes App Store
Vietnamese users install on average 33 apps on their Accounts at least once.
smartphones, on par with other developing countries in
the region (Indonesia, India, Thailand, Malaysia), but Around 20% pay subscriptions or make one-off
fewer than other developed countries (for example payments for digital media/entertainment content.
Korea: 53 apps, Singapore: 44 apps, China: 38 apps). Around 80% users have bought a product or service
25% of the apps are used on a daily basis. While there is within an app (e.g. shoes, flight tickets, cabs, etc.) at
uninstalling behavior for apps unused, but Vietnamese least once. About 30% of Vietnamese online shopping
users tend to install more apps than the number of the users shop through mobile apps.
apps they uninstall on average.
39
Below is the top B2C/B2B2C Apps list for Apple iOS & Together with the growth in online shopping, the
Google Play in Q3 2017 by SimilarWeb as cited by launch of Alipay and Samsung Pay app in Vietnam
ecommerceIQ, where the new player Shopee app in 2017 to join current digital payment market
surpassed Lazada to rank the number one in Q3 leaders Payoo, MoMo, VNPT Pay, OnePay, and
2017. ZaloPay will promise further growth in the M-
commerce market in the coming years.
40
Zalo’s perspective THE WAY USERS INTERACT ON MOBILE APP
on the mobile app Vietnamese spend averagely 114 minutes daily on mobile, in which time-spent
on apps takes up a decent amount of time, according to Appota’s research.
ecosystem in
Overall, Vietnamese use mobile apps mainly for communication, and social
Vietnam interaction. However, other activities such as e-commerce, entertainment, and
reading online news also take up a relative amount of time compared to the
average time-spent on mobile.
Time-spent on app
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User behaviors
Verbal: Activities include text such as chat
Non-verbal: Other activities such as: newsfeed,
commercial,
e-commerce
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DEVICE USAGE
In the five years since 2013, the smartphone penetration has overtaken the No. 1 position from
the PC with an impressive growth rate. The smartphone penetration, at this point of time, has
left the PC penetration far behind. Despite a very high growth rate in 2015, the proportion of
tablet users remains very small and starts showing a rapid decline in the past two years. This
forecast smartphone will still be the main focus of the market as of now and in a near future.
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ZALO GROWTH RATE
Noticeably, Zalo's growth rate is much higher than smartphone penetration in Vietnam. This shows
that the speed of adaptation of Vietnamese users with mobile applications is very positive. Since
2015, Zalo grows almost three times faster than the growth rate of smartphones, and this growth is
continuing till 2017.
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ZALO STICKER GROWTH RATE
Within a year, the number of stickers downloaded by Zalo users has almost doubled compared to the
previous year, indicating a significant increase in the need for communication via emoticons. The number of
stickers that users use daily during chat has increased by one third over the previous year. Compared with
the usage growth, as of now, the number of stickers in the sticker store also increased more than 60%.
45
Tina – Do Tran Diem Mien
Nestle VN – Digital & Integrated Mktg
Manager
"
Sandip Roy, COO Denstu X Vietnam
marketers need to equip themselves with A fantastic maiden attempt to bring
innovative mindsets and forward thinking to credible data support as a single point of
win in this mobile-first world. Go mobile or go reference for all marketers and media
home has never been truer! agencies. While a ‘Mobile First’
philosophy is an important agenda for all
– details on mobile connectivity along
with updated insights on type of activities
on mobile will help us to design better
communication by platform, device and
markets.
46
Annexure Mobile Channel Definitions
47
Channels Definition Benefits Limitations
48
Channels Definition Benefits Limitations
49
Channels Definition Benefits Limitations
Disruptive: Interstitials a clutter
breaking incremental inventory
Interstitial ads are full screen ads format
Reach:Inventory isn’t present with all
that cover the interface of their host Size does matter:The direct call to
publishers
app. They're typically displayed at action and larger size combine to
INTERSTITIAL2 (it is a form of a banner Intrusive:If not crafted carefully, the
natural transition points in the flow of make interstitials a particularly
ad) can hinder user experience
an app, such as between activities effective form of mobile
Data Usage:It consumes more data
or during the pause between levels advertisement.
thereby incuring cost on end user
in a game. Quick Tip:They are very effective for
branding, building traffic and
conducting transactions
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Channels Definition Benefits Limitations
Interactive:Carousel ad format is
interactive, attention-grabbing and Navigation:The user interface for
Carousal ads lets advertisers
helpful for both direct response and carousal ads aren’t easy to
CAROUSAL ADS6 (it is a form of rich showcase multiple images and links
brand awareness marketing navigate for all users and it
media) in one ad. They support up-to 5
Catalogue Format:The format of the becomes tougher if mobile data is
images in one ad.
ad allows product to display more slow
than one feature at the same time
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Channels Definition Benefits Limitations
A stunning and captivating way for
publishers and content creators to
share immersive stories
Viewer has an option to skip the
Video as a creative type overcomes -Increased share-ability
video ads
one of the biggest objections to -Marketers can take a deep dive
-Non skippable video ads may
mobile ads: using sight, sound, and into analytics
make the user hop onto another
motion to tell a brand’s story – shared, views, complete views,
video
VIDEO5/6 overcomes the limitations of screen likes and other social interaction all
-Many ads are inserted in single
size. Moreover, it builds a dynamic, metrics that marketers love to know
video so there is a lot of
immersive, rich media ad that works about
competition. Therefore, marketers
across the fragmented mobile -With vertical video now rising, more
have to go that extra mile to create
interactive landscape. and more people will consumer
great content
videos on mobile as they usually use
mobile without tilting the screen
horizontally
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Channels Definition Benefits Limitations
54
Channels Definition Benefits Limitations
No Royalty: Since its user generated
content and user is willing uploading
Live Video is a platform where a the vid as a participation criteria,
user can create a video of their the content repository can be
experience and share it on the spot. reused by the brand with no Data Only: Caters to only market
If you are at a concert or doing an additional costs incurred on content with mobile internet penetration
LIVE VIDEO adventure sport you can share your licensing Junk master: A lot of junk comes in
live experience with your friends, Trendy & Targeting: Ad campaigns as a part of the campaign if the
fans, followers etc. Live Videos is cater to a segment of users with CTA is not clearly defined
more of a content platform rather smartphones and willing to uplaod
than a direct advertising platform. their work of art. Thereby addressing
a targeted audience with a
contemporary offering
55
Channels Definition Benefits Limitations
56
Channels Definition Benefits Limitations
Control communication
protocol:When content is curated
Native advertising has another side
basis brand guidelines there a
to it that is content creation. You
quality control that the brand has in Expensive: Its expensive to create
can create original content like
place native content which addresses not
NATIVE CONTENT CREATION video, audio or text sponsored by
Exploratory:The branded content just the branding objective but also
your brand that is read, heard or
finds its place subtly within a useful the fits the platform tonality
viewed by audiences on different
article that user is browsing,
channels.
therefore the user stumbles upon the
discovery of the advertising
57
Channels Definition Benefits Limitations
58
Channels Definition Benefits Limitations
59
Channels Definition Benefits Limitations
60
Channels Definition Benefits Limitations
61
Channels Definition Benefits Limitations
62
Channels Definition Benefits Limitations
Internet of Things
63
Channels Definition Benefits Limitations
Virtual reality creates a realistic
world which is an exciting place to
be for consumers The equipment used in virtual reality
An artificial world that consists of
-It enables consumers to explore is very expensive
images and sounds created by a
things like never before where they -The technology is not understood
VIRTUAL REALITY11 computer and that is affected by
can experiment with an artificial by consumers as well as marketers
the actions of a person who is
environment -There is no metrics to measure its
experiencing it
-It’s a disrupting idea where success
consumers will remember your
brand for a long time
1TRAI | 2MMA | 3Airtel | 4Mobile Lead Blogs | 5Google | 6Facebook | 7Wikipedia | 8Clickz Blog |
9Invertiopedia Blog | 10Merriam Webster | 11Sony
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Acknowledgement
MMA Vietnam would like to acknowledge the efforts put in by the following in producing this report:
About MMA:
The MMA is the world’s leading global non-profit trade association comprised of more than 800 member companies, from
nearly fifty countries around the world. MMA Member companies hail from every faction of the mobile media ecosystem.
Our consortium includes brand marketers, agencies, enabling technologies, media companies and others. The MMA’s
mission is to accelerate the transformation and innovation of marketing through mobile, driving business growth with closer
and stronger consumer engagement.
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Disclaimer:
The information contained in this Mobile Ecosystem and Sizing Report Vietnam 2017/18 (“Report”) provides the readers with a comprehensive
overview of the mobile marketing ecosystem in Vietnam and the various factors that influence it. The information contained herein is purely for
information purposes only and we assert that no business or investment decisions be made solely based on the information presented in the
Report. If any such decisions are made based on the contents of the Report, then we shall not be responsible for the same.
The information provided herein is on "as is" basis and is based on data sourced from, or provided by, third parties or publicly available sources,
for which prior express consents have been obtained. While reasonable endeavours have been made to present accurate data in the Report,
no representation or warranty, express or implied, is made or claimed as to its accuracy, completeness, correctness or merchantability and
fitness for a particular purpose.
The contents of this Report are confidential in nature and without prejudice. No part of the Report may be divulged to any third party,
reproduced or transmitted in any form or by any means, electronic, photocopying, mechanical, recording or otherwise without our prior express
written consent. Appropriate express written consent be sought from various publishers/individuals who have been quoted in the Report prior to
borrowing/using/quoting their content.
The views expressed in the Report are based on the information available to us as of the date of the Report and are subject to change from
time to time without notice. We do not accept the responsibility to update this Report nor do we accept any liability arising from the use of this
Report in any manner whatsoever.
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