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Side Quests

Chapter 1
Beggar's Nest: Aldo and Hector

Near the center of the Beggar's Nest you will see Aldo, whose wagon
is broken. He is reluctant to leave his wagon and will ask you to find
his assistant Hector, who was supposed to find a replacement part.
Enter Thomas Wheelright Wagon Repair in the southeast corner of
the district where you will meet Hector. He will ask you to come with
him to tell his master that he could not find a wagon part.
Escort Hector to Aldo. When Aldo learns that there is no spare part to
be found, he will abandon his wagon and head to safety with his wife
and Hector.

Beggar's Nest: A Lost Soul

In the Temple of Helm in the southeast corner of the Beggar's Nest,


Betrand is looking for his brother Marcus.
At the north end of the district, near the gate to the Graveyard, you
will find Marcus' body. On his body you will find a staff, his journal,
and some gold.
Tell Betrand in the Temple of Helm of his brother's death and return
both the staff and the journal to him for experience, a small reward,
and 3 alignment points toward good. You can try to lie to him about
his brother possessions to keep the powerful magic staff, but you will
not receive a reward.

Trouble in No-Man's-Land

Between the City Core and Blacklake, you will find No-Man's-Land. At
the entrance, Cendran will ask you to kill the half-orc Loxar who has
wrecked havoc in the area and killed many people.
You will find Loxar in the Ruined Tower to the north. Kill him and take
his head.
Bring Loxar's Head to Cendran to prove you have killed him and he
will thank you for your deed.

Blacklake: Samuel's Rescue

Speak to Thurin in the Board Lade Bare in Blacklake. He will offer you
a reward for the safe return of Sammuel, one of his men.
Look at the walkthrough for details on how to get into Meldanen's
Estate.
At the south end of the building, you will find the prison cells. Take
the key from the chest and open Samuel's cell door. He will thank you
for rescuing him.
Return to Thurin in the Board Lade Bare for a reward.

The Great Tree: Animal Rescue

Offer to help Nyatar, by the Great Tree in the City Core, rescue the
animals from the zoo and he will give you a Zoo Key Copy, a Transport
Via Plants Scroll, and a Scented Fetish which will allow you to
communicate with the animals.
Enter the Zoo in Blacklake and use the Zoo Key Copy to open the door
to the east.
Follow the hallway all the way around the zoo and enter the grove at
the end of the hallway. Use the Transport Via Plants Scroll on the tree
to create a portal for the animals.
Reenter the zoo and go through the first door on the right.
Kill the Master of the Pens in the second room and pull the lever there
to open the cages.
Speak to each of the animals and tell them to go to the tree to
escape.
Once all four animals have left, return to the grove and invite each of
them to enter the portal.
Nyatar in the City Core will reward you when you return to him.

Docks - The Masterson Amulet

Speak with Hemmel Masterson near the southwest corner of the


Docks District. He will tell you about how he gave his locket to Callik
who promised to give his family safe passage out of the city, but
didn't carry through.
Follow the walkthrough for the main quest to find Callik in the Sewers.
After you have killed him, you can take the locket from his body.
Return the locket to Hemmel Masterson for a small reward.
Hints of a Cult and Treachery

After each of the Waterdhavian creature components have been given


to Aribeth, you will be ambushed by four assailants. Look at my maps
of the four districts of Neverwinter to learn the locations of these
attacks.
In each of the attacks, one of the attackers will have a note on him
containing their instructions. These notes will hint about an active
cult in Neverwinter and a traitor.
Give each of the notes to Fenthick in the Halls of Justice to receive a
reward.

Henchmen Quests

All of the mercanaries available for hire in the City Core will tell you
about themselves when asked. The higher your level, the more they
will share with you, until eventually, you will learn of a particular item
they are looking for. Find that item for them and they will reward you
with a special magical item that can be upgraded in future chapters.
Daelan is looking for his mother's Brooch found in a chest on the
boat in the southwest corner of the Docks district. Return it to him
and he will reward you with the Amulet of the Red Tiger Tribe +1.
One of the reasons Boddyknock Glinckle came to Neverwinter was to
learn the secret to making Leaven Bread. Give him the recipe found
in Siril's Bakery on the west side of the Beggar's Nest, and he will
reward you with his Lantanese Ring +1.
Linu La'neral is responsible for the loss of the Silver Chalice of
Moonbow and needs to find it back. It can be found in Meldanen's
room in his estate in Blacklake. She will give you her Pendant of the
Elf +1 in return for it.
Grimgnaw was sent to Neverwinter to find Alaganda, a fellow
member of his order who fled. Bring him her Silver Ring, found in a
house in the northwest corner of No-Man's-Land, and he will give
you his Amulet of the Long Death +1.
Sharwyn needs the Celestial Elixer to cure her mother. It can be
found in the Tanglebrook Estate in the Peninsula. She will give you
her Belt of the Performer +1 in return.
Tomi Undergallows is looking for a forgery to prove his innocence in
Calimport. It can be found in Thomas Wheelwright Wagon Repair in
the southeast corner of the Beggar's Nest. Show this to him and he
will reward you with his Ring of the Rogue +1.

Moonstone Mask: Art Theft


Ophala Cheldarstorn in the Moonstone Mask in the City Core will ask
you to acquire three items for her if you can persuade her to trust
you.
Enter the Rumbottom Estate in the center of Blacklake, and at the
back of the building you will find Rumbottom in his bedroom. He will
challenge you, but will back down if you threaten him. Take the
Portrait of Sir Reginald Rumbottom III from one of the chests.
The Gilded Urn can be found in the Hodge Estate in Blacklake. It is
located in a chest in the northwest corner of the building. It appears
Hodge has fled, anticipating your arrival.
In the Androd estate in the northwest corner of the Docks district you
will find the Gaudy Statuette. It can be found in a chest of drawers in
Androd's private chamber. He will not try to stop you when you come
for it.
Ophala Cheldarstorn will reward you well for each of the items you
bring to her.

Temple of Tyr - Never's Tomb

Speak to Oleff in the Hall of Justice and offer to help him search for
Halueth Never's Tomb. He will give you a Letter to show to Briley in
the tomb in the Peninsula.
In the Moonstone Mask in the City Core, a man named Gilles will offer
you a large reward if you bring him the artifacts you find in the tombs
instead of bringing them to Oleff. He will tell you about an item he
took from one of the people working in the tomb as he died. You can
force Gilles to give you the Quill, but then you won't be able to sell
him the other artifacts. Give Jacob's Quill to Oleff for a reward.
Go to the Peninsula District and enter one of the houses on the east
side of the area. Enter the tomb and show Briley the Letter from Oleff
and he will unlock the chest and tell you what he knows about the
tomb.
Open the chest and take the logbook and the three artifacts. The
logbook will reveal the locations of three other tombs.
The first artifact, the Ancient Chronicles of Halueth Never, can be
found in the tomb in the Great Graveyard. Place the Ceremonial Shield
in the chest outside the tomb to enter. Be careful: the sarcophagus is
protect by a powerful trap.
The second artifact, an Ancient Symbol of Tyr can be found in the
tomb in the Aquaducts accessed from the Silver Sails Trading
Company by the Docks. See the walkthrough for the main quest to
learn how to get to the Aquaduct. Place the Ceremonial Sword in the
chest to enter the tomb.
The final artifact, Halueth's Rusted Armor can be found in Never's
Tomb off of a house in the southwest corner of Blacklake.
Speak to Telma to learn the password and then click on the bookcase
and say "Halueth" to enter a secret passage.
Place the Ceremonial Arrow in the chest to open the door to Never's
Tomb.
The swords guarding the tomb are very difficult, so you may want to
just grab Halueth's Rusted Armor from the sarcophagus and leave
again.
Give Halueth's Rusted Armor to Oleff in the Hall of Justice for a final
reward including an Amulet of Will +3.

Cloaktower: Membership

If you are a mage, speak to Eltoora Sarptyl in the Many-Starred Cloak


in the City Core about gaining membership. For you first task, you
have to collect four items for her: a bit of clay, a flask of water, puff of
fog, and some kindling wood.
These four items can be found in Wizard's labs in each of the four city
districts each guarded by a mephit.
Once you have collected all four items, return to Eltoora Sarptyl and
give them to her. Step into the portal to begin the next challenge.
Collect the four wands from the woodpile, the diving pool, the stones,
and the Alchemist's Apparatus.
Use the four wands on the Minogon in this order: Earth, Water, Air,
Fire, to destroy it. If you do anything wrong, it will attack you.
Reenter the portal and speak to Eltoora Sarptyl who will welcome you
into the guild. She will give a Many-Starred Cloak.

A Devil's Deal

On the main floor of Helm's Hold, you will see an imprisoned demon
standing next to an altar who will ask your to release him.
Take the Black Grimoire from the bookcase in the room to the south.
Use it on the altar to either release the demon for a reward, or banish
him.
If you banished the demon, take the Book of Helm from the bookcase
in the room next to the stairs to the upper level and use it on the altar
to summon the Guardian Spirit of Helm. He will give you a reward for
freeing him.

Chapter 2
North Road: Gerrol's Wife

As soon as you leave Kendrack's Mercanary Barracks in Port Llast, a


farmer boy will apporach you and ask for you help in rescuing his
mother. He will direct you to his father, Gerrol, just outside of the
north gate.
Leave Port Llast through the north gate to the North Road where you
will meet Gerrol standing outside his home. He will ask you to rescue
his wife Leah from a band of bugbears led by Dergiab, an Ogre Mage.
Enter the caves to the northwest. In the Bugbears cave, you will find
Leah in the prison near the center of the area. She will thank you for
freeing her.
Return to Gerrol and you will see that Leah has returned safely. Gerrol
will reward you for her rescue.

North Road: Dergiab's Head

In addition to wanting his wife Leah back, Gerrol will ask you to kill
Dergiab, the leader of the monsters who have been terrorizing him.
Dergiab can be found in the Ogre Caves, which can be accessed via
the Bugbear Caves.
Once you have killed Dergiab, take his head and show it to Gerrol to
prove that you have killed him.

North Road: Mutamin's Challenge

Inside the Green Griffon Inn, you may overhear several of the
adventurers talk about a competition. Ask Mutamin about this and he
will tell you about his dungeon race and give you the key to his
basement.
Enter the basement and give Jaroo 500 gold pieces to enter the
dungeon.
There are two paths you can take to reach the dungeon exit. Examine
my map to find your way through.
In the southeast corner of the third level is a puzzle. Open the chest
behind the door labeled "19" to find the key to the room exit.
Near the northeast corner of the third level, you will encounter
invisible enemies that cannot be defeated by normal means. Lure
them to the Pillar of Light to the west to destroy them. You will find
the Crystal Egg in a chest in the next room.
The dungeon exit can be found in the southeast corner of the level.
Place the Crystal Egg in the chest and speak to the statue to leave the
dungeon.
Speak to Jaroo outside the dungeon to be anounced the winner. Go to
Mutamin to collect your prize.

South Road: Erik's Despair

If you ask Ingo, a farmer in the northeast part of the Farmland region,
for work, he will ask you to cheer up his son.
Enter Ingo and Erik's house and speak to Erik. He will tell you that he
showed his mother's brooch to Constance, but now she won't give it
back, and he will offer you a reward for its return.
Speak to Constance in the O'Deel House to the southwest. Her family
is in desparate need of money, so she won't sell the brooch to you for
less than 250 gold.
Return to Erik with the brooch for a decent reward (more than you
paid Constance for it, ironically).

South Road: Peter and the Wolves

In the Farmlands region, Pete O'Deel will complain about a pack of


wolves which have been killing his herds and will offer you a reward if
you kill their leader.
Enter the Wolf Den at the top of the waterfall to the east. Inside, you
will find Silverback, the leader of the pack.
Silverback will surrender to you once she is almost dead. If you can't
persuade her to leave the cattle alone, you will have to kill her and
take her head.
Return to Pete O'Deel for your reward.

Charwood: The Village of Eternal Night

Take the South Road from Port Llast through the Haunted Forest to
reach Charwood. The town is very eerie and the villagers seem
forgetful and confused.
Speak to the gate guard and he will open the gate to the castle for
you.
Take the key from the chest in the center of the foyer and use it on
one of the three doors. If you choose the doors to the left or right,
you will have to fight your way through, but the way is clear behind
the center door and you will be rewarded with some magic armor at
the end.
Speak to The Guardian to learn about your role as the Judge. She will
give you the key to the door to the north.
Behind this door, you will find two staircases that lead to Karlat's
Chambers and Quint's Chambers. In each of these areas, you will
need to find the key to open the door to the brother's room at the
south end of the area. Speak to each of the brothers to hear their side
of the store and to get a written oath from each of them. Read each of
their journal's to learn more about what happened.
If you want the full story, you need to summon the demon Belial. In
Karlat's Summoning Chamber, place a Fire Beetle's Belly on the Ritual
Brazier. Cast Protection From Evil on yourself and the cast Burning
Hands on the Ritual Brazier either by casting the spell directly, using a
scroll, or using Karlat's Burning Wand. Learn the truth from Belial and
get a signed Oath from him as well.
Return to The Guardian to render your verdict. To find Belial guilty,
The Guardian will need the Oath you collected from him. You can
either imprison them all for eternity by telling the Guardian to
continue guarding the phylactery, or you can release them all by
keeping it yourself.
Outside of the Castle, you will find that the Village of Charwood is
gone - only ruins lie there now. The mayor will thank you for what you
have done and reward you with 500 gold as well as some other
treasure.

East Road: The Simpleton's Mother

Inside Jax's Barracks on the East Road you will meet Revat, a
simpleton, who's mother has been captured by trolls. He will ask you
to rescue her and will give you his ring.
You will find Janis, Revat's mother, in the Storage Area of the Troll
Caves. Give her Revat's Ring to free her from her backfired spell.
Speak to Revat again in Jax's Barracks and he will reward you for
saving his mother.

East Road: Jax's Barracks

In the center of the Archaeologists' camp on the East Road you will
meet Jax who will tell you about his expedition to find the ruins of the
creator race and the attack of the Trolls. He will hire you to find the
ruins and bright back evidence of the Creator Race.
Enter the Troll Caves from any of the entrances in the area. At the end
of the third level, you will find the entrance to the Creator Ruins.
Near the entrance of the Creator Ruins, your path will be blocked by a
Seal Guardian Golem, who will not let you pass without a ring.
There is a chest in the southeast corner of the level, guarded by a
Battle Horror, which contains the Golem Signet Ring. Give the ring to
the Seal Guardian Golem in exchange for the Seal Key, which will
open the seal behind it.
On the second level, another Seal Guardian Golem will block your
way. He will not let you pass without a password.
The password can be found in a chest near the southern end of the
level. Give the Golem the password and he will give you the Seal Key
to open the second seal.
The third Seal Guardian Golem will attack you as you approach him
on the third level. The key for this seal can be found on the body of a
thief in one of the rooms to the south.
Behind the last seal you will encounter three Creator Sorcerers.
A fourth Creator Sorcerer will attack you in the last chamber on the
third level. Once he is almost dead, he will surrender to you and
answer your questions about him and his race. The surrender was
only a ruse to regain his strength, however, and he will attack you
again at the end of your conversation.
In one of the chests, you will find the Complete History of the Creator
Ruins. Step on the portal to return to the top of the Troll Caves.
Give the book to Jax for a decent reward.

Port Llast: The Werewolf Hunter

Neurik, the priest of the temple in Port Llast, will tell you the story of
how Sir Karathis Ironheart came to Port Llast to hunt the Grey Wolf,
and took four of the town's boys with him to a cave where the
werewolf was hiding. He left the cave infected with lycanthropy and
infected three of the four boys as well. Neurik will give you four Silver
Charms which should remove the curse from the four who have been
afflicted.
In the Alliance Arms Inn you will find Andor, the only body to escape,
speaking with Alhelor, a merchant who specializes in werewolf
hunting merchandise. Andor will give you the appoximate locations of
his four cursed freinds.
The first boy, Urth, is hiding in his parents' home in the southwest
corner of Port Llast. Enter his room on the second floor and fight him.
When he is almost dead, he will surrender. Convince him to put on a
Silver Charm from Neurik and he will return to his normal self. He will
give you his ring in gratitude.
Bran can be found in the Wolf Cave along the South Road. Convince
him to wear one of the Silver Charms and he too will give you his ring.
In the southeast corner of the East Road you will find Geth, who will
also give you his ring for curing him with a Silver Charm.
Bring each of the three rings to Neurik in the temple for a reward.
Once all three boys have been cured, seek out Sir Karathis Ironheart
in the cave east of the Green Griffon Inn. Once you have cured him
with the last Silver Charm, he will give you his Journal.
Show Sir Karathis Ironheart's Journal to Neurik. He will ask you to
find Ahlelor and kill him.
Enter the Alliance Arms Inn to discover that Alhelor is gone. Andor
will tell you that he last saw him going to his house.
Enter Alhelor's house to the southeast. Once you have killed him, take
his Tooth and give it to Neurik to prove you have killed the Grey Wolf.

Neverwinter Wood: Spirit of the Wood

Speak to Archdruid Aawill in the center of the Druid Encampment.


Offer to help him heal the Spirit of the Wood and he will give you
permission to enter the Neverwinter Wood.
Inside the wood, find the three missing druids (see the next quest
walkthrough below). They can each give you information about how
to reach the Spirit of the Wood.
Speak to the Nymph inside her home in the Deep Woods. She will tell
you about a possible way to reach the Realm of the Spirit where the
Spirit of the Wood is hiding. Take the Ceremonial Dagger from the
chest nearby.
Click on the altar in the southeast corner of the Heart of the Forest.
Plunge the Ceremonial Dagger into your chest to enter the Realm of
the Spirit.
In the Realm of the Spirit you will find Relmar, the dwarf from the cult
who poisoned the Spirit of the Wood. He was abandoned in the Realm
of the Spirit by his friends and has gone mad. After he attacks you,
take his journal to find proof that the cult is based in Luskan.
Search the rubble in the northwest corner of the Realm of the Spirit
to find the Spirit Poison Antidote.
When you approach the Spirit of the Wood, it will attack you. Once
you have defeated it, use the Spirit Poison Antidote to cure it and you
will return to the Heart of the Forest.
Return to the Druid Encampment and speak to Archdruid Aawill for
your reward.

Neverwinter Wood: The Missing Druids

In addition to asking you to discover what harm has fallen the Spirit
of the Wood, Archdruid Aawill, in the Druid Encampment, will ask you
to find three missing druids who went into the wood and have not
returned.
The first druid can be found in the Nymph's Home in the Deep Woods.
The nymph had lured Terari into her home and imprisoned him there.
Orlane has been taken by spiders to their cave in the Deep Woods.
Defeat the Spider Queen in the southeast corner of the cave and then
click on the Spiderweb Cocoon to free him.
The third druid, Bree, is being held captive by the witch Setara in her
home in the Heart of the Forest. Give Setara the Mirror of Vanity,
which can be found in the Nymph's Home, and she will give you the
key to Bree's cell.
Return to Archdruid Aawill after all three of the druids have been
freed for a reward.

Neverwinter Wood: The Druid's Circle

If your character is a druid, speak to Jaer in the northeast corner of


the Druid Encampment about joining the grove. She will tell you about
the circles and the challenges you must make to ascend through the
circles.
When you are ready, speak to Jaer to challenge Welcar, defender of
the fourth circle, and you will be teleported to the fighting pit. If you
win, you will become the defender of the fourth circle and will receive
its ring.
As you gain experience as a Druid, you will be able to challenge the
defenders of each of the other circles through Jaer. Each time you
win, you will be granted a ring for that circle.

Henchmen Quests

Like the first chapter, the henchmen will tell you more of their story as
your level increases and in the end will require a particular item. Give
them the item they are looking for, and the their previous gift will
become stronger. For each henchmen, you must have completed their
quest in the first chapter for their quests to be available in this one.
Daelin is looking for the Notched Axe of his mother's murderer, who
will attack you on the third level of Mutamin's Challange. In return,
he will upgrade the Amulet of the Red Tiger Tribe.
The Lantanese Ring Boddyknock Glinckle gave you in the first
chapter will become stronger when you give him the Prism Blossom
Seed, found on the first level of the Creator Ruins.
Linu La'neral seeks the journal of her late husband, which can be
found on his body near the northwest corner of the Troll Caves on
the East Road. Give this to her, and the Pendant of the Elf she gave
you before will become stronger.
Grimgnaw is looking for a special artifact to release some of his
brothers and sisters from the torment of undeath. Give him the
Corpse Hand, found in the Arcane Brother's Tomb by the Green
Griffon Inn and the Amulet of the Long Death will grow in power.
Sharwyn needs a Lock of Nymph's Hair, which can be found in the
Nymph's Home in Neverwinter Woods. Bring this to her and the Belt
of the Performer she gave you will become stronger.
Tomi Undergallows desires the Star of Calimshan found in a chest in
the barracks in Wanev's Tower on the South Road.

Port Llast: Bounty Hunt

Kendrack, the mayor of Port Llast, will offer you a bounty for five
fugitives who escaped from the Waterdeep prison. He will give you
clues to the locations of four of the criminals, though he does not
know where their leader would be.
The first four criminals can be caught in any order. You will always
have the option of either killing them outright, are just taking their
ears and letting them go free after they tell you where one of the
other criminals is hiding.
Delilah can be found in a room on the second floor of Jax' Barracks
on the East Road.
Stirge is hiding in the hollow of a tree in the northwest corner of the
Farmland area.
In the northwest corner of the Druid's Encampment off of the East
Road, you'll find Wyvern.
Zor, the Minotaur, is staying in the Green Griffon Inn on the North
Road.
After you have brought back the ears of each of the four fugitives to
Kendrack, he will tell you that their leader, Yesgar, has kidnapped his
daughter. He will give you the key to the Port Llast Mines where he
believes Yesgar is hiding.
Follow the North Road from Port Llast and enter the Port Llast Mines.
The mine key will unlock the first door in the mines.
At the east end of the mines you will fight Yesgar. After you have
defeated him, you will again have the option to kill him or just take his
ear and let him go.
In the next room you will find Kendrack's daughter, Shaldrissa. Once
you have freed her, she will return to her father in Port Llast.
Speak to Kendrack again in Port Llast to receive his thanks and
Yesgar's bounty.

Port Llast: The Serpent Gems


Elaith "The Serpent" Craulnober is waiting in the Alliance Arms Inn,
looking for someone to help him "buy" passage to Evermeet. Agree to
find the three gems he needs and he will give you the key to Wanev's
Cottage.
Use Wanev's Cottage Key to enter Wanev's Cottage by the east gate
of Port Llast and descent to the basement.
At the end of the hallway, you will find some stairs that lead up into
the kitchen. Place a Slaad's Tongue, a Fire Beetle's Belly, and two
Skeleton's Knuckles into the brazier to create a portal to the
laboratory, where you will find Wanev's Wardstone in a chest.
Leave Port Last through the south gate and approach Wanev's Tower
from the southwest quarter of the South Road where you will see Lerk
the Troll. He will open the gate for you if you have Wanev's
Wardstone, but you will have to fight him and bash down the gate if
you do not.
You can either enter Wanev's Tower through the main entrance if you
have Wanev's Wardstone, or you can enter through the cellar
entrance to the west.
If you have Wanev's Wardstone, the denizens of the tower will leave
you alone. Make your way through the tower to the second floor.
Step into the center of the circle to teleport to Wanev, who will attack
you. Once he has surrendered, demand his Gem from him and he will
give you the key to his summoning room where the Gem is located.
Use the key to open the door behind Wanev to the Summoning Room.
At the north end of the area, you will find Wanev's Gem in a chest.
You can optionally seal the portal as per Wanev's request by killing
Galgash to the southwest and then placing his heart on the brazier
next to the portal. Wanev will reward you for this.
The second gem you need is held by Zamithra who is staying in the
Green Griffon Inn. When you speak with you, she will invite you to her
room.
Follow Zamithra to her room on the second floor and demand her
gem. She will shamefully admit defeat and leave the room. You can
take the gem from the chest.
The final gem is in the possession of Setara, a witch in Neverwinter
Wood. She will give you the gem if you give her the Mirror of Vanity
which can be found in the Nymph's Home in the Deep Woods.
Bring all three gems to Elaith in the Alliance Arms Inn for a decent
reward.

Port Llast: Five Tomes of Imaskaran

On a hill in the northeast corner of Port Llast, the wizardress Eltoora


will promise you a fair reward for each of the five tomes of Imaskaran
you find. She will also tell the approximate locations of each of the
tomes
The Tome of Fire is on a bookshelf in Karlat's Chamber in Castle
Jhareg in Charwood.
The Tome of Death can also by found in Castle Jhareg in a chest in
Quint's Chambers.
The Tome of Life is held by the undead Brother Tomas in his tomb
near the Green Griffon Inn.
The Tome of Ice can be found on a bookshelf on the main floor of
Wanev's Tower on the South Road.
The Tome of Resonance in on a bookshelf in Setara's Home in
Neverwinter Wood
After you have given Eltoora each of the tomes, you can create the
item referenced in the book in her lab. The recipes for each of the
items can be found on a bookshelf near the center of the lab. Place
the mentioned items into the chest and then cast the required spell
on the chest to create the items.

Luskan: Erb's Delicate Problem

Speak to Erb on the second floor of the Wink and Tickle in Luskan and
he will explain to you his problem. He needs to get his ring from Lady
Jadale before her husband discovers it.
Enter Lady Jadale's estate next to the Cutlass in the southeast corner
of the town. Persuade her to give you the ring either through logic,
lies, or threats.
Return to Erb with his ring for your reward.

Luskan: The Harlot's Husband

In her room on the second floor of the Wink and Tickle in Luskan,
Yvette will tell you her story and ask you to get her daughter back
from Galrone, the child's father.
Galrone can be found in one of the buildings in the slums at the north
end of Luskan. He will only hand over the child if you pay him off. You
should be able to talk him down to 250 gp. Another alternative is to
just kill him, and take the baby from his body.
Bring Yvette's baby to her in the Wink and Tickle to recieve her thanks
and a reward.

Luskan: Nine Lives

In the Cutlass in the southeast corner of Luskan, you will meet a


distraught mother named Londa, whose nine children were taken by
High Captian Baram.
Read the main walkthrough for details on how to enter Baram's
Sewers. Near the southeast corner of his Lair, you will find a spider
nest. Kill the spiders and then free the Nanny from the Spiderweb
Cocoon to the south. She will tell you that all the children are dead
and will give you the Child's Bear as proof.
Return to Londa with the Child's Bear and tell her what happened.
She will give you the Key to her husband's vault in the southwest
corner of the Sewers.

Luskan: The Ghoul Lords

In the southeast part of the Luskan Sewers you will find an Outcast
Ghoul. He will ask you to take the Amulet from his brother.
To the east, you will find a Ghoul Lord. Once you have slayed it, take
the Amulet of Power from its remains.
Give the Amulet of Power to the Outcast Ghoul and he will reward you
with the Sewer Control Key and the Lever of Water.

Luskan: Colmarr's Fantabulous Contrapulator

Colmarr, in his shop in Luskan will tell you about his Fantabulous
Contrapulator, which can create magical potions. He will let you use it
if you are able to repair it.
The device is missing three levers:
The Lever of Stone can be found in a common chest on the main
floor of the Wink and Tickle brothel behind a locked door.
The Lever of Wind is in a chest in the southeast corner of the Luskan
Sewers, guarded by a Ghoul Lord.
The Lever of Water can also be found in the Luskan Sewers, held by a
Ghoul Outcast. He will give it to you if you give him the Amulet of
Power held by his brother, the Ghoul Lord.
You will find the Contrapulator in northwest corner of the Luskan
Sewers. Place the three levers in the slots next to the Lever of Fire to
repair the device.
The Contrapulator can create potions for you if you toggle the four
levers into various positions and pull on the Activation Switch.

Luskan: Saving Evaine

Elynwyd in the Cutlass in the southeast corner of Luskan will tell you
how High Captian Kurth kidnapped his sister Evaine. He will give you
his signet ring if you promise to rescue her.
Read the main walkthrough to learn how to enter Kurth's Lair.
In the northeast corner of Kurth's main chamber, you will find the cell
where Evaine is locked up. Use the Prison Key to unlock the cell and
then give her Elynwyd's Signet Ring to show her that you were sent
by her brother to rescue her. She will use her magic to leave the
place.
Speak to Elynwyd again in the Cutlass to receive your reward for
rescuing his sister.

Luskan: The Ruins of Illusk

Near the southwest corner of the Luskan Docks, there is an


abandoned house with a statue outside. The inscription on the statue
is a prophesy that a hero from the south will break the three seals and
defeat the evil Voleron trapped inside the ruins.
Enter the building and defeat the Skull Warrior. Place its head on the
altar to break the first seal and allow you to enter the Ruins of Illusk.
In the southeast corner of the first level of the ruins you will find the
second seal guarded by a Fallen Hero. Once you have defeated the
Hero, place his heart on the altar to break the seal.
The third seal is in the northwest corner of the second level. Defeat
the Water Elemental Guardian and then place the Blessed Water on
the altar to break the final seal.
Defeat the evil Voleron on the third level. At the back is a portal which
will return you to the surface.

Chapter 3
Rolgan's Trial

Speak to Neurik in the Temple of Tyr in Beorunna's Well. Volunteer to


serve as defense for Rolgan and he will give you a notebook that
contains a list of all the witnesses and jurors in the trial.
All the people listed in the notebook can be found around the camp.
Speak to each of the witnesses to hear their side of the story and
speak to the jurors to learn how they feel about the case (some of the
jurors can be bribed).
One of the key witnesses to speak to is Zed. He will be reluctant to
speak to you because of his injury. Heal him either by giving him a
healing potion, casting a healing spell on him, or using a healing kit
on him and he will become much more cooperative. He will admit that
Griff spiked Rolgan's drink and that he cheated.
Another important witness is Lodar. Keep buying him drinks and
eventually he will also tell you the truth about Griff's dirty tricks.
Speak to Neurik again to begin the trial. As the trial progresses, you
can determine where each of the jurors stand based on what they are
holding in their hand. If they are holding a torch, they believe Rolgan
innocent, if a weapon, guilty, and if they hold nothing, they are
neutral. You need at least three torches to win the trial. If you
convinced either Zed or Lodar to tell the truth, you shouldn't have any
problem winning.
After the trial, speak to Neurik once again and you will be
compensated, even if Rolgan was found guilty. The better your
success, the more you will receive.

Recover the Star Sapphire

Husher Clay in the Trading Post in Beorunna's Well will offer you a
reward if you can bring back Layenne Cheroux's Star Sapphire.
Go north into Coldwood and continue north to the next area where
you will find many undead.
The entrance to Layenne's Tomb can be found near the northeast
corner of the area.
At the south end of Layenne's Tomb you will find a chamber with five
pedestals. You will need to place four special gems on the four
pedestals around the outside before you can take the Star Sapphire
from the center one.
You will find the Gem of Pain and the Gem of Misery in the two
chambers in the northwest corner of the tomb. Destroy all four Glyph
Generators to destroy the Iron Golem blocking the way.
The Gem of Duty can be found in the sarcophagus in a room north of
the Succubus.
The final gem, the Gem of Honor can be found in Layenne's
sarcophagus itself in the northeast part of the tomb, which is guarded
by a Bone Golem Champion.
Place the four gems on the correct pedestals by matching the color of
the gems with the color of the glyphs on the pedestals. Once all four
gems have been placed correctly, you will be able to take the Star
Sapphire from the center pedestal.
Bring the Star Sapphire back to Husher Clay in Beorunna's Well for a
reward.

The Siege of Fort Ilkard

Travel south from Beorunna's Well, through the Countryside, to Fort


Ilkard.
Speak to Commander Damas in his lodge and he will offer you a
reward to destroy the catapults attacking the fort.
Leave the fort through the breach to the southwest and kill the
Uthgardt protecting the catapults along the fort walls. Once the
Uthgardt operating a catapult are dead, click on it to destroy it.
Once you have destroyed both ballistas and all four catapults, speak
to Commander Damas again for your reward. He will offer you a
further reward for the head of the Uthgardt commander.
Climb up the cliffs in the southwest corner of the area and then head
north to the Uthgardt command post where you will find Subchief
Arness.
Return to Commander Damas once again with the head of Arness for
a handsome reward. He will offer you yet another reward if you can
bring him the head of the Elk tribe's Chief: Zokan Thunderer.
Enter the Orc Lair to the northwest. In the room behind their leader
Guzud, you will find Uncas, a member of the Elk Tribe who was
captured by the orcs as he searched for a cure to the Wailing Death
that the Elk Tribe have contracted. He will give you the Feather of
Peace which marks you as a friend to the Elk Tribe.
Head west to the Homesteads and approach the Elk Tribe Keep to the
northeast.
Speak to the guard at the gate and he will open it for you when he
sees the Feather of Peace.
Zokan can be found near the center of the keep. He will reveal that
Commander Damas infected them with the plague. He believes that
Damas also has a cure which is why they have been attacking the fort.
Agree to get the cure for him and he will give you the Plague-Ridden
Blankets that Damas had given them.
Confront Comander Damas in his quartes in Fort Ilkard with the
Plague-Ridden Blankets and he will admit to giving the Elk Tribe the
Wailing Death. He will offer to sell you the cure for a large amount of
money. If you kill him for it instead, you will have to fight your way
through the defenders of the fort.
Bring the cure to Zokan in the Elk Tribe Keep and he will give you the
Uthgardt Ceremonial Spear as a reward.
Alternately, you could just kill Zokan and bring his head to
Commander Damas for a reward.

Investigate the Elk Tribe

Yusam, at the west end of the camp at Beorunna's Well, will ask you
to investigate why the Elk Tribe joined with the forces of Luskan, and
why they have killed all his envoys.
Read the walkthrough for The Siege of Fort Ilkard to learn how to
reach Zokan, the leader of the Elk Tribe.
Show the Dreamcatcher that Zokan gave you for curing the tribe of
the plague to Yusam and he will reward you for your help with the Elk
Tribe.

Save the Supply Lines

Rolkid in the Mercenary Enclave in Beorunna's Well will tell you about
the bandits who are raiding their supply lines. He will offer a bounty
for the heads of the leaders of the two bandit groups who are causing
the problems.
Vaath can be found in the southeast corner of the first area of
Coldwood north of Beorunna's Well. Bring his head back to Rolkid to
collect the bounty.
In the northwest corner of the Fort Ilkard area, you will find the Orc
Lair.
Near the center of the Orc Lair you will find Guzud. Like Vaath, he will
plead for his life and offer you gold after you have defeated him. To
collect the bounty from Rolkid, you will have to kill Guzud and bring
him his head.
After you have given Rolkid the heads of the two bandit leaders, he
will ask for one more target: Obould Many-Arrows, a powerful orc
chieftain.
Obould's lair is found in the first area of Moonwood.
Fight your way through the orcs and drow to Obould's chamber near
the center of the cave. Slay him, and you will be able to take his head.
Bring Abould's head back to Rolkid in Beorunna's Well and he will
give you a large reward.

Deliver Eckel's Note

In the Settler's Barracks in Fort Ilkard you will meet Eckel who
complains about the money he is losing because he was drafted into
defending the fort. Offer to help him and he will give you a note to
give to his wife.
Head east to the Homesteads and enter Eckel's house at the west end
of the area.
Give Eckel's Note to Galia and she will reward you for your help.

Plant the Ultarg Tree Seeds

West of the entrance to the Creator Race Ruins south of Fort Ilkard,
you will find the entrance to the gardens. There you will meet
Sapphira, a wild mage who will explain to you the nature of the time
sink that the ruins exist in. She will ask you to plant some Ultarg
Seeds in the past for her.
Reenter the ruins and use the Time Crystal Sapphira gave you on the
Sun Dial in the northwest corner. You will be transported into the
past.
Enter the gardens in the past and plant the Ultarg Seeds beneath the
red warding rune.
Use the Time Crystal on the Sun Dial to return to the present.
Return to the garden in the present and you will see the Ultarg Tree
rising about the red warding rune. Speak to Sapphira for your reward.

Working for Akulatraxas

In the center of the second area of Moonwood you will find the cave
of the green dragon Akulatraxas. I you speak to her in a flattering
manner, she will tell you how the Hill Giants are trying to steal her
eggs and will ask you to kill the Hill Giant Chieftain.
The Hill Giant Lair can be found west of Akulatraxas' cave. The
Chieftain is in the southwest corner of the second level.
Take the Hill Giant Chieftain's head to Akulatraxas and she will reward
you with some gold from her hoard.

Gorgotha the Gold Dragon

In a cave near the center of the Spine of the World area in Moonwood,
you will find a gold dragon named Gorgotha. She will offer you a
reward if you bring her the head of Klauth who is threatening her
eggs.
Enter the Fire Giant Lair to the north and then enter the eastern area.
Slay the Blue Dragon in the Dragon Dungeon on the east side of this
area and then place the Dragon Sphere, found in a nearby fountain,
on the Dragon Orb Pedestal to absorb the dead dragon's essence.
Enter Klauth's lair and give him the Dead Dragon Sphere to cause him
serious injury. Once you have killed him, take his head.
Return to Gorgotha in her lair with Klauth's Head and she will reward
you.

Henchmen Quests

Like the first and second chapters, the henchmen will tell you more of
their story as your level increases and in the end will require a
particular item. Give them the item they are looking for, and their
previous gift will become stronger. For each henchmen, you must
have completed their quest in the second chapter for their quests to
be available in this one.
To prove himself worthy of the Red Tiger Tribe, Daelin seeks the
Uthgardt Spear. Zokan Thunderer in the Elk Tribe Keep will reward
you with it if you cure his people, or you can kill him and take the
spear from his body. Daelin will reward you with the Amulet of the
Uthgardt +4.
Boddyknock Glinckle is on a special mission from the priests of his
people to find a Dragon Scale. You can find one of these in some
rubble in the cave on the west side of the Spine of the World. In
return for this item, he will give you the Prophyro's Ring +4
Linu La'neral is looking for a Volcanic Oak, which is special to her
goddess. Among some stones in the Ruins south of Fort Ilkard you
will find a Volcanis Oak Seed. Give this seed to Linu and the power of
the Pendant of the Elf will be fully unlocked.
To enter the inner circle of his order, Grimgnaw must find a weapon
blessed by a member of the inner circle. In a chest in the southeast
corner of the first area of Coldwood next to the bandit leader Vaath,
you will find a Dagger. Give this to Grimgnaw and he will give you the
Amulet of the Silent Lord +4
After telling you a tale about Tamorlyn's quest to understand love,
Sharwyn will tell you that she is looking for his song. Tamorlyn's
Song can be found in a sarcophagus on the east side of the Creator
Race Ruins south of Fort Ilkard. Give her this song and the Belt of the
Performer will become more powerful.
Tomi Undergallows is looking for the ashes of a powerful warrior as a
gift for his former master. Take The Ashes of Running Wolf from an
Urn near the entrance of the Elk Tribe Keep and give them to Tomi
and he will give you the Ring of the Rogue +4

Chapter 4
Rescue Leesa

In chapter 4, Luce in the Moonstone Mask on the west side of the City
Core will tell you how she lost her little sister somewhere in the War
Zone to the south.
You will find Leesa, Luce's little sister, in the northeast corner of the
War Zone. Tell her that it is safe to leave and she will return to her
sister.
Speak to Luce in the Moonstone Mask and she will thank you for
saving her sister.
Neverwinter Under Siege

Trancor in the Mercenary Enclave on the west side of the City Core
will ask for you help in repelling the invaders. He will ask you to
destroy the catapults and the Siege Golems.
Enter the War Zone to the south. Just northwest of the large gate in
the center of the area you will find three catapults guarded by three
catapult commanders. Once you have slain the commanders, destroy
all three catapults.
The two Siege Golems in this area are impossible to defeat in battle.
To destroy them, you must kill each of the wizards controlling them.
The wizard controlling the golem in the northwest can be found in the
house just north of the large gate in the center of the area. He is
guarded by a Balor Lord.
The second wizard is in the house just south of the gate. He too is
guarded by a Balor Lord.
After you have defeated both wizards and destroyed all three
catapults, return to Trancor to receive his thanks for your help in the
war.

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