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Philippine Christian University

SENIOR HIGH SCHOOL DEPARTMENT


Dasmariñas City, Cavite
S.Y. 2019-2020

MEDIA AND INFORMATION LITERACY


CURRENT AND FUTURE TRENDS OF
MEDIA AND INFORMATION
(GRADE 12)
WEEK 3
MARCH 30 – APRIL 03, 2020

MODULE
Name: _____________________________________________
Strand &Section: ____________________________________

Prepared By:

Cuevas, Chabelita
Geneveo, Kevin
Pereńa, Eunice
CURRENT AND FUTURE TRENDS OF MEDIA
AND INFORMATION
Learning Competencies:
1. Evaluate current trends in media and information, and how they affect both
individuals and the society as a whole.
2. Define and describe both massive open online courses.

Discussion:

Get Ready!
Watch a video entitled “Watch Your Day in 2020” and answer these questions.
1. According to the video, what information will you able to see in the bathroom
mirror?
2. What will be the features of the appliances in the kitchen and bedroom?
3. Do you think these features can make the world better, as the video states?

Be familiarize!
Many of the technological advances we are seeing today will shape our daily life in the
future – way we relax, interact, communicate and conduct business. From virtual
worlds, avatar emotions, artificial intelligence, computer generated storytelling and
narrative, interactive 360 holographic images, mixed realities, stress disorder virtual
therapies and so much more. ICT will continue to advance, empower and transform
every aspect of our life.

Check out some of these emerging technologies and trends.

 Haptics Technology It is a feedback technology (using computer applications)


that take advantage of the user’s sense of touch by applying force, vibrations
and/or motions to the User. Simple haptics is used in the game controllers,
joysticks and steering wheels and is becoming more common in smartphones.
Haptics is gaining widespread acceptance as a key part of virtual reality systems
– adding the sense of touch to previously visual-only solutions. It is also used in
virtual arts, such as sound synthesis, graphic design and animation. There are
many possibilities for Haptics to be applied to gaming, movies, manufacturing,
medical, and other industries. Imagine your doctor operating on your local
hospital from his computer in Australia.

 Contextual awareness

By combining ‘hard sensor’ information such as where you are and the conditions
around you, combined with ‘soft sensors’ such as your calendar, your social
network and past preferences – future devices will constantly learn about who
you are and how you live, work and play. As your devices learn about your life,
they can begin to anticipate your needs. Imagine your PC advising you to leave
home 15 minutes early or take a different route to avoid a traffic jam on your way
to work. Consider a “context aware” remote control that instantly determines who
is holding it and automatically selects the Smart TV preferences for that person.
 Voice and tone recognition

Not only can voice and tone recognition be used to confirm a person’s identity
but tone recognition can be used to detect a person’s health or emotional state.
This technology will open new opportunities in security and healthcare – with
mobile applications.

 Intelligent routing to devices

This future technology will be useful to, for example, local councils. While on the
move, staff will be able to provide the precise description and location of a street-
based issue using Smartphones and mobile devices that can take photos and
have GPS (global positioning system) support. Intelligent routing will then alert
the responsible team to action.
 Eye Tracking Technology

Eye tracking technology measures eye positions and movements which are
analyzed through computer applications. Future laptops, smartphones and
tablets could contain thousands of tiny imaging sensors built into the display
screen. Eye tracking technology could have many possible applications,
including:

Law enforcement – lie detection

Airport Security – identifying suspicious behavior, e.g. to catch terrorists


before they strike.

Safety – alerting and awakening a drowsy or distracted driver would save


many lives.

Health care – assisting people with disabilities or paralysis to


communicate (laptop) and improve mobility (electric wheelchair)
Human - computer interaction – using screen icons and blink here or a
gaze there. Say goodbye to the mouse and keyboard.

 Internet glasses

Technology that can display images directly onto our retinas while not blocking
our sight is being developed. This technology can be used in eyeglasses and
have uses ranging from e-Gaming to military defense. In the next 10-20 years
experts predict that Internet glasses will replace Smartphones. Imagine these
viewing experiences:

 Seeing building schematics and locations of others (especially


useful for security or fire fighters)
 Giving a speech while information is streamed to your eyeglasses
in real time
 Receiving turn by turn directions as you walk toward your
destination
 Viewing virtual recipes while cooking without losing your rhythm
 Walking down the street, seeing one of your friends show up “on
screen” 2 blocks and 1 café away.
NAME:
GRADE LEVEL/STRAND/SECTION:
TEACHER:
DATE:
ACTIVITY # 3
Direction: On the space provided below, draw a gadget, existing or not, and
explain its’ purpose and function to everyone. Also, identify the technology of
that gadget.

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NAME:
GRADE LEVEL/STRAND/SECTION:
TEACHER:
DATE:
WRITTEN WORK # 3
Direction: On the space provided below, create your own comic strip with the
concept topic of “Emerging Technologies and Trends”. Be creative as much as
possible!

Rubrics:
Creativity - __/10
Content - __/10
Neatness - __/10
Originality - __/10

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