You are on page 1of 1

Martial Arts in 5e Part 1 of 3

I found a great feat by solomani who got the idea from Alfaysia. Dragon And Tiger Appear. When you hit a creature with
At irst my plan was to make it work better on the Monk than on an unarmed attack, you can expend one ki point to attempt to
the Battle Master and shift it to Ki points...then it got out of hand drive the target back. If the target is Large or smaller, it must
and became some Monk Class Options to really feel complete. make a Strength saving throw, On a failed save, you push the
target up to 15 feet away from you.

Feat: Martial Artist Drunken Dance. You do not have disadvantage when making
melee attacks from the Prone condition. If you make a successful
You have training in one of the martial arts traditions of Kara- melee attack, you may regain your feet immediately as a
tur. You may take this feat multiple times to learn more reaction.
techniques and gain additional ki points. You may also spend Eagle Claw. Your unarmed attacks shatter objects. Your
downtime once you have taken this feat to learn a new unarmed attacks do double damage to objects, structures and
technique. You gain the following bene its. constructs.

You can use Dexterity instead of Strength for the Attack and
Damage Rolls of your unarmed strikes, and you can roll a d4
in place of the normal damage of your Unarmed Strike.
You learn two techniques of your choice from those available
on the Martial Arts technique list. If a technique you use
requires your target to make a saving throw to resist the
technique’s effects, the saving throw DC equals 8 + your
pro iciency bonus + your Dexterity or Wisdom modi ier
(your choice).
You gain two ki points. These are used to fuel your
techniques. A ki point is expended when you use it. You
regain all your expended ki points when you inish a short or
long rest, as long as you spent 30 minutes of the rest
meditating.

KI TECHNIQUE LIST
Beauty Looks At Mirror. You can use your opponent’s weight,
strength, and momentum against it, de lecting its attack and
throwing it to the ground. When a creature misses you with a
melee attack, you can use your reaction and expend one ki point
to perform a Trip Attack technique.
Black Tiger Steals Heart. You cause intense pain in an
opponent with a successful attack that they are nauseated and
have trouble continuing. After successfully making an unarmed
melee attack you can spend a ki point to cause such debilitating
pain that the target creature is Poisoned until the end of their
next turn.
Bronze Dragon Plays With Water. When another creature
damages you with a melee attack, you can use your reaction and
expend one ki point to reduce the damage by your unarmed
damage.
Bull Charges Leopard. When you make an unarmed attack on
your turn, you can expend one ki point to increase your reach
for that attack by 5 feet.
Distant Eye. When you make a ranged weapon attack, you can
spend 1 ki point to prevent attacking at long range from
imposing disadvantage on your attack rolls until the end of the
current turn.
Double Dragons Emerge From Sea. You can strike a
humanoid opponent’s joints to knock your target off balance.
When you hit another creature with a melee weapon attack, you
can spend 1 ki point to attempt a Double Dragons Emerge from
the Sea strike. The target must succeed on a Dexterity saving
throw or be so off balance that all melee attacks against them
have advantage until the end of their next turn.

You might also like