• Identify areas of the Fusion 360 user interface.
The completed exercise
1. Open a new file.
2. Learning the user interface is an important part
of learning a new program. Fusion 360 is no different. This module will describe various aspects of Fusion 360’s user interface. The upper right corner of the screen displays your name. Clicking on this will expand a drop-down menu that has access to important information such as your profile and preferences. Click on the Preferences option to open the Preferences window.
3. The preferences dictate how you interact with
the program. Examine the options for controlling the UI behavior, then click Preview in the left column.
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4. In the Preview’s General section, make sure the UI Preview option is activated. This changes the look of the interface and how you access tools. If you have to activate this option, Fusion 360 needs to be restarted before you can see the changes.
5. In the Manufacture section, activate the Machine
Configurations option. Click the OK button in the Preferences window to accept the changes.
6. The Application Bar is in the upper left corner of
the screen. Click on the page icon to expand the File menu. Examine the options in this drop- down menu and notice they are frequently used commands. The Application Bar also has functions for saving a file, undoing a command, and redoing a command.
7. The Application Bar also has a Show Data
Panel button. Click on this button to expand the Data Panel.
8. A list of your projects, libraries, and sample files
will be listed in the Data Panel. If you’ve never used Fusion 360 before, the Data Panel will look like the image to the right.
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9. Click the Hide Data Panel button to close the Data Panel.
10. The Toolbar is along the top of the screen. Tabs
in the Toolbar help customize the tools displayed in the Toolbar. Activate the various tabs and notice the different types of tools that appear in the Toolbar.
11. The Toolbar’s tools are divided into groups. The
Create group has icons representing several of the tools used to create things. However, the Create group has more tools than the icons indicate. Click the Create group’s button to expand the drop-down menu. This will display the many tools inside the Create group. Examine these tools and notice in which instances they would be useful. Repeat this process to investigate the options in each of the Toolbar’s groups. Hovering your cursor over a tool will activate a tooltip. Reading these tooltips can help you understand the tool’s usefulness.
12. The large open area in the screen is called the
Canvas. Right-click in an open area of the Canvas. The right-click marking menu appears on the screen. This menu gives you quick access to several commonly used tools. The command you most recently used will be at the 12 o’clock position.
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13. Select the right-click marking menu’s Sketch option.
14. This will open a secondary menu with context
specific options. Several of the most commonly accessed sketch tools are in this menu. The up arrow icon at the 12 o’clock position will return you to the right-click marking menu.
15. The tools can be accessed even quicker by
using the right-click marking menu’s gestures feature. Hold down the right mouse button, drag it downwards to the 6 o’clock position where the Sketch option was in the right-click right view menu, then drag upwards to the 10 o’clock position where the Center Diameter Circle tool was in the Sketch menu. This simple gesture will quickly create a sketch and open the Circle tool. Your efficiency can greatly increase as you become familiar with this feature.
16. The Browser is on the left side of the screen.
This will have information regarding your design. Views, sketches, bodies, components, and much more will be represented in the Browser.
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17. In the bottom left corner of the screen, click the plus icon to expand the Comments box. Comments about the file can be stored here for future reference. These comments can remind you of important dimensions or they can help deliver information about design decisions to your collaborators. Screenshots can be added to these comments. Minimize the Comments box by clicking the minus icon.
18. As information is added to the file, the features
will populate in a timeline. This timeline will be in the blank area at the bottom of the screen. The timeline marker can be adjusted to activate various points of the timeline. This timeline marker is the icon in the left of this step’s image.
19. The navigation and display settings can be
accessed at the bottom of the Canvas.
20. Navigate through each of the options. For
instance, the Display Settings button has many options for controlling the environment, the visibility of objects, the camera, and much more.
21. The View cube is in the upper right corner of the
Canvas. This can be used to quickly orient your view to standard positions. Clicking on the face of the cube will adjust the camera to view the model from the selected direction. The house icon button will return your model to the Home view.
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22. The View cube’s drop-down menu has options for customizing some of the display settings. Some of these options are duplicated in the Display Settings button at the bottom of the Canvas.
23. The Change Workspace button is in the upper
left corner of the screen. Fusion 360 is currently in the Design workspace, but this button can be used to enter different workspaces that have different functions and different tools.
24. Click the Show Data Panel button. Inside the
Data Panel, click the New Project button. Change the name of the project if you want.
25. The new project is added to the Data Panel. If a
name is chosen for the new project, this name will be displayed on the new project. Double- click on the new project to open it in the Data Panel.
26. Inside the new project, subfolders can be
created. Click the New Folder button and add a name to the new folder.
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27. People can be invited to collaborate on your project. Click the People button in the Data Panel. Entering an email in the field will send an invitation to your collaborators. Any collaborators for the selected project will be able to see all the information inside the project. They will have access to open files, manipulate them, delete them, and more.
28. In the Data Panel’s Libraries section, click the
Assets option.
29. The Assets folder has several subfolders for
different types of CAM related files.
30. The Data Panel’s Samples section has several
different types of samples. The samples most relevant to this course will be the CAM Samples. Click on the CAM Samples option to see the sample files.
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31. Examine the sample files. This folder also has subfolders with machine tables, post- processors, workholding, and tutorials. Some of this information will be used during this course. Make sure you understand how to access the CAM Samples from the Data Panel.