Professional Documents
Culture Documents
Shaneque Smith
CUR/516
Joan Beckner
2
Have you ever sat in a classroom listening, to an instructor lecture for countless minutes
and still you walk away not knowing or having a clue what the lessons was about? You may
have felt like a failure because you just didn’t get. Well, maybe the instructor forgot to include
your learning style in the lesson. Today, instructors must realize students learn in many different
ways. When designing lessons, they have to use different strategies and methods that will reach
every student that enters their door. Gaming Principles, the ADDIE Model, Behaviorism and
Constructivism are a few examples that could help eliminate student failure and disengagement
in the classroom.
Gaming Principles
The gaming principles video provides information about how good video games and how
good commercials create a very effective learning environment and comfort for the learner; as
well as, how gaming assessment teach people to solve problems and become great learners.
This video could be used to inform learners as well as instructors about the importance of
having or utilizing teaching methods that influence creative learning, in particular "gaming."
This video also discusses principles that would contribute to defining a cohesive instructional
design plan that will identify how gaming potentially catches the interest of the learner.
The principles highlighted in this video can contribute to instructional design that is
meant to empower the learning process of the student, focus on problem-based learning and
creating deep understanding. In other words, the learner should feel like good learning took place
ADDIE Model
During the ADDIE Model video it stated, that the instructional designer and instructor
will be able to create any kind of instruction in any field. The ADDIE Model includes five
phases, analysis design, development, implementation, and evaluation. The Addie model can be
used to create all types of instruction. During the analysis phase, the objectives and goals are
obtained. The learner skills and previous knowledge are also obtained. A great way to find out
about the learner’s knowledge, is by testing them. You have to consider the audience, so you
will have to identify the learner’s characteristics. The design phase is the learning assessment,
content, and developing strategies. Strategies are put in according to behavior outcomes. In the
design phase you can create a storyboard. Development phase is where the developer put the
content together and then it is reviewed and there might be feedback it is given. The
Implementation phase is where the training begins for the learner’s and the instructor. Learners
are trained on different tools and software, and the manager of the project will disburse, the
books or any handouts that are needed. The final stage is the evaluation, it consists of test items
The information in this video will be very helpful to the instructional designer and
instructor. The ADDIE model is one of the best models to use. It is used by the majority of
instructional designers. The ADDIE model is very productive, and you can save money and time
by using this model. When you use the ADDIE model there will be less failures, because it is
reliable.
4
The video on Behaviorism and Constructivism provided information on what each theory
is and also provide examples of what each theory should look like in a classroom setting.
Behaviorism theory on the video compared students to a black box. Students are empty and learn
information through repetition and reinforcement. Learners will need lots of practice to be
successful at what they are doing and learning. The constructivism theory in the video stated that
students build their knowledge by doing. Instructors should guide problem solving and allow
students to repeat task for a specific objective, provided with positive feedback and
instructional design plan would allow students to master objectives and goals by doing
Conclusion
methods and models provide students with great success in the classroom.
5
References
2018.
19, 2018